diff options
author | Alexandra Bokinsky <[email protected]> | 2011-03-15 11:45:09 -0400 |
---|---|---|
committer | Alexandra Bokinsky <[email protected]> | 2011-03-15 11:45:09 -0400 |
commit | 2db5af1e1a64d7048ce2f0db4b83d8b10c7f734d (patch) | |
tree | f0700a1dc4fc08315cf0a2c36c209c96c0260965 /src/demos/dualDepthPeeling/shaders/shade_vertex.glsl | |
parent | 05e3d96ff9586b2f6cd5c2841337f9be7d07c313 (diff) |
Port of NVIDIA OpenGL Dual Depth Peeling demo.
http://developer.download.nvidia.com/SDK/10.5/opengl/samples.html
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/shade_vertex.glsl')
-rw-r--r-- | src/demos/dualDepthPeeling/shaders/shade_vertex.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/shade_vertex.glsl b/src/demos/dualDepthPeeling/shaders/shade_vertex.glsl new file mode 100644 index 0000000..2f0a4ba --- /dev/null +++ b/src/demos/dualDepthPeeling/shaders/shade_vertex.glsl @@ -0,0 +1,14 @@ +//-------------------------------------------------------------------------------------- +// Order Independent Transparency Vertex Shader +// +// Author: Louis Bavoil +// Email: [email protected] +// +// Copyright (c) NVIDIA Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- + +vec3 ShadeVertex() +{ + float diffuse = abs(normalize(gl_NormalMatrix * gl_Normal).z); + return vec3(gl_Vertex.xy, diffuse); +} |