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authorSven Gothel <sgothel at jausoft dot com>2012-02-15 17:58:41 -0800
committerSven Gothel <sgothel at jausoft dot com>2012-02-15 17:58:41 -0800
commitabe9a0f08f45513017f272d61572421b93e3231a (patch)
tree2c432606acecae867daa509ce08546e7bfc4b111 /src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl
parent0bd5256af8fd791063e08cdd55a365ab4610e21c (diff)
parent9fa9793d462189d946d742f2f95cd1294297119f (diff)
Merge pull request #2 from abokinsky/master
Dual Depth Peeling Dragon Demo
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl')
-rw-r--r--src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl b/src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl
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index 0000000..ec57117
--- /dev/null
+++ b/src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl
@@ -0,0 +1,28 @@
+//--------------------------------------------------------------------------------------
+// Order Independent Transparency with Dual Depth Peeling
+//
+// Author: Louis Bavoil
+// Email: sdkfeedback@nvidia.com
+//
+// Copyright (c) NVIDIA Corporation. All rights reserved.
+//--------------------------------------------------------------------------------------
+
+uniform samplerRECT DepthBlenderTex;
+uniform samplerRECT FrontBlenderTex;
+uniform samplerRECT BackBlenderTex;
+
+void main(void)
+{
+ vec4 frontColor = textureRect(FrontBlenderTex, gl_FragCoord.xy);
+ vec3 backColor = textureRect(BackBlenderTex, gl_FragCoord.xy).rgb;
+ float alphaMultiplier = 1.0 - frontColor.w;
+
+ // front + back
+ gl_FragColor.rgb = frontColor + backColor * alphaMultiplier;
+
+ // front blender
+ //gl_FragColor.rgb = frontColor + vec3(alphaMultiplier);
+
+ // back blender
+ //gl_FragColor.rgb = backColor;
+}