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author | Sven Gothel <sgothel at jausoft dot com> | 2012-02-15 17:58:41 -0800 |
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committer | Sven Gothel <sgothel at jausoft dot com> | 2012-02-15 17:58:41 -0800 |
commit | abe9a0f08f45513017f272d61572421b93e3231a (patch) | |
tree | 2c432606acecae867daa509ce08546e7bfc4b111 /src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl | |
parent | 0bd5256af8fd791063e08cdd55a365ab4610e21c (diff) | |
parent | 9fa9793d462189d946d742f2f95cd1294297119f (diff) |
Merge pull request #2 from abokinsky/master
Dual Depth Peeling Dragon Demo
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl')
-rw-r--r-- | src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl b/src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl new file mode 100644 index 0000000..ec57117 --- /dev/null +++ b/src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl @@ -0,0 +1,28 @@ +//-------------------------------------------------------------------------------------- +// Order Independent Transparency with Dual Depth Peeling +// +// Author: Louis Bavoil +// Email: sdkfeedback@nvidia.com +// +// Copyright (c) NVIDIA Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- + +uniform samplerRECT DepthBlenderTex; +uniform samplerRECT FrontBlenderTex; +uniform samplerRECT BackBlenderTex; + +void main(void) +{ + vec4 frontColor = textureRect(FrontBlenderTex, gl_FragCoord.xy); + vec3 backColor = textureRect(BackBlenderTex, gl_FragCoord.xy).rgb; + float alphaMultiplier = 1.0 - frontColor.w; + + // front + back + gl_FragColor.rgb = frontColor + backColor * alphaMultiplier; + + // front blender + //gl_FragColor.rgb = frontColor + vec3(alphaMultiplier); + + // back blender + //gl_FragColor.rgb = backColor; +} |