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authorSven Gothel <[email protected]>2012-02-18 16:59:52 +0100
committerSven Gothel <[email protected]>2012-02-18 16:59:52 +0100
commit390ef63a8da4c3e89b2f61526b641b1b2b82f42d (patch)
treeba0fd8f3294bc9af8381796efd4a91c871615c86 /src/demos/dualDepthPeeling/shaders/dual_peeling_blend.fp
parentd7e533dca5c70d7c07d56457764e733085136c0a (diff)
unify shader names(2)
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/dual_peeling_blend.fp')
-rw-r--r--src/demos/dualDepthPeeling/shaders/dual_peeling_blend.fp17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/dual_peeling_blend.fp b/src/demos/dualDepthPeeling/shaders/dual_peeling_blend.fp
deleted file mode 100644
index 3ba7cf9..0000000
--- a/src/demos/dualDepthPeeling/shaders/dual_peeling_blend.fp
+++ /dev/null
@@ -1,17 +0,0 @@
-//--------------------------------------------------------------------------------------
-// Order Independent Transparency with Dual Depth Peeling
-//
-// Author: Louis Bavoil
-//
-// Copyright (c) NVIDIA Corporation. All rights reserved.
-//--------------------------------------------------------------------------------------
-
-uniform samplerRECT TempTex;
-
-void main(void)
-{
- gl_FragColor = textureRect(TempTex, gl_FragCoord.xy);
- // for occlusion query
- if (gl_FragColor.a == 0) discard;
-}