diff options
author | Michael Bien <[email protected]> | 2010-04-12 22:18:39 +0200 |
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committer | Michael Bien <[email protected]> | 2010-04-12 22:18:39 +0200 |
commit | bf07b44ed6a8958dd321cc4c08fd2bdd08299611 (patch) | |
tree | e24b7c4e4197a80e0ecaad75b9b3667299fd8323 /src/com/mbien/opencl/gl/CLGLContext.java | |
parent | 7680472b21ec1e2deacb49addae65c820a2e2a4d (diff) |
renamed package com.mbien.* in com.jogamp.* JOCL is now officially a JogAmp team player ;).
Diffstat (limited to 'src/com/mbien/opencl/gl/CLGLContext.java')
-rw-r--r-- | src/com/mbien/opencl/gl/CLGLContext.java | 250 |
1 files changed, 0 insertions, 250 deletions
diff --git a/src/com/mbien/opencl/gl/CLGLContext.java b/src/com/mbien/opencl/gl/CLGLContext.java deleted file mode 100644 index db9d6150..00000000 --- a/src/com/mbien/opencl/gl/CLGLContext.java +++ /dev/null @@ -1,250 +0,0 @@ -package com.mbien.opencl.gl; - -import com.mbien.opencl.CLContext; -import com.mbien.opencl.CLDevice; -import java.nio.Buffer; -import com.mbien.opencl.CLMemory.Mem; -import com.mbien.opencl.CLPlatform; -import com.jogamp.common.nio.PointerBuffer; -import com.jogamp.opengl.impl.GLContextImpl; -import com.jogamp.opengl.impl.macosx.cgl.MacOSXCGLContext; -import com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext; -import com.jogamp.opengl.impl.x11.glx.X11GLXContext; -import javax.media.nativewindow.DefaultGraphicsConfiguration; -import javax.media.opengl.GLContext; - -import static com.mbien.opencl.gl.CLGLI.*; - -/** - * OpenCL Context supporting JOGL-JOCL interoperablity. - * @author Michael Bien - */ -public final class CLGLContext extends CLContext { - - final long glID; - private final GLContext glContext; - - private CLGLContext(CLPlatform platform, GLContext glContext, long clContextID, long glContextID) { - super(platform, clContextID); - this.glID = glContextID; - this.glContext = glContext; - } - - /** - * Creates a shared context on all available devices (CL_DEVICE_TYPE_ALL). - */ - public static CLGLContext create(GLContext glContext) { - return create(glContext, (CLPlatform)null, CLDevice.Type.ALL); - } - - /** - * Creates a shared context on the specified platform on all available devices (CL_DEVICE_TYPE_ALL). - */ - public static CLGLContext create(GLContext glContext, CLPlatform platform) { - return create(glContext, platform, CLDevice.Type.ALL); - } - - /** - * Creates a shared context on the specified platform and with the specified - * device types. - */ - public static CLGLContext create(GLContext glContext, CLDevice.Type... deviceTypes) { - return create(glContext, null, deviceTypes); - } - - /** - * Creates a shared context on the specified devices. - * The platform to be used is implementation dependent. - */ - public static CLGLContext create(GLContext glContext, CLDevice... devices) { - return create(glContext, null, devices); - } - - /** - * Creates a shared context on the specified platform and with the specified - * device types. - */ - public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice.Type... deviceTypes) { - - if(platform == null) { - platform = CLPlatform.getDefault(); - } - - long[] glID = new long[1]; - PointerBuffer properties = setupContextProperties(platform, glContext, glID); - long clID = createContextFromType(properties, toDeviceBitmap(deviceTypes)); - - return new CLGLContext(platform, glContext, clID, glID[0]); - - } - - /** - * Creates a shared context on the specified platform and with the specified - * devices. - */ - public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice... devices) { - - if(platform == null) { - platform = CLPlatform.getDefault(); - } - - long[] glID = new long[1]; - PointerBuffer properties = setupContextProperties(platform, glContext, glID); - long clID = createContext(properties, devices); - - CLGLContext context = new CLGLContext(platform, glContext, clID, glID[0]); - if(devices != null) { - for (int i = 0; i < devices.length; i++) { - context.overrideContext(devices[i]); - } - } - return context; - } - - - private static PointerBuffer setupContextProperties(CLPlatform platform, GLContext glContext, long[] glID) { - - if(platform == null) { - throw new RuntimeException("no OpenCL installation found"); - } - - GLContextImpl ctxImpl = (GLContextImpl)glContext; - - DefaultGraphicsConfiguration config = (DefaultGraphicsConfiguration)ctxImpl.getDrawableImpl() - .getNativeWindow().getGraphicsConfiguration().getNativeGraphicsConfiguration(); - - PointerBuffer properties; - if(glContext instanceof X11GLXContext) { - properties = PointerBuffer.allocateDirect(7); - long handle = config.getScreen().getDevice().getHandle(); - glID[0] = ((X11GLXContext)glContext).getContext(); - properties.put(CL_GL_CONTEXT_KHR).put(glID[0]) - .put(CL_GLX_DISPLAY_KHR).put(handle) - .put(CL_CONTEXT_PLATFORM).put(platform.ID); - }else if(glContext instanceof WindowsWGLContext) { - // TODO test on windows - //WIN32 - //cl_context_properties props[] = { - // CL_GL_CONTEXT_KHR, (cl_context_properties)0, - // CL_WGL_HDC_KHR, (cl_context_properties)0, - // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; - properties = PointerBuffer.allocateDirect(7); - long handle = config.getScreen().getDevice().getHandle(); - glID[0] = ((WindowsWGLContext)glContext).getHGLRC(); - properties.put(CL_GL_CONTEXT_KHR).put(glID[0]) - .put(CL_WGL_HDC_KHR).put(handle) - .put(CL_CONTEXT_PLATFORM).put(platform.ID); - }else if(glContext instanceof MacOSXCGLContext) { - // TODO test on mac - //MACOSX - //cl_context_properties props[] = { - // CL_CGL_SHAREGROUP_KHR, (cl_context_properties)0, - // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; - properties = PointerBuffer.allocateDirect(5); - glID[0] = ((MacOSXCGLContext)glContext).getCGLContext(); - properties.put(CL_CGL_SHAREGROUP_KHR).put(glID[0]) - .put(CL_CONTEXT_PLATFORM).put(platform.ID); - }else{ - throw new RuntimeException("unsupported GLContext: "+glContext); - } - - return (PointerBuffer)properties.put(0).rewind(); // 0 terminated array - } - - // Buffers - public final CLGLBuffer<?> createFromGLBuffer(int glBuffer, Mem... flags) { - return createFromGLBuffer(null, glBuffer, Mem.flagsToInt(flags)); - } - - public final CLGLBuffer<?> createFromGLBuffer(int glBuffer, int flags) { - return createFromGLBuffer(null, glBuffer, flags); - } - - public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer, int glBuffer, Mem... flags) { - return createFromGLBuffer(directBuffer, glBuffer, Mem.flagsToInt(flags)); - } - - public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer, int glBuffer, int flags) { - CLGLBuffer<B> buffer = CLGLBuffer.create(this, directBuffer, flags, glBuffer); - memoryObjects.add(buffer); - return buffer; - } - - // Renderbuffers - public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, Mem... flags) { - return createFromGLRenderbuffer(null, glBuffer, Mem.flagsToInt(flags)); - } - - public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, int flags) { - return createFromGLRenderbuffer(null, glBuffer, flags); - } - - public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer, int glBuffer, Mem... flags) { - return createFromGLRenderbuffer(directBuffer, glBuffer, Mem.flagsToInt(flags)); - } - - public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer, int glBuffer, int flags) { - CLGLImage2d<B> buffer = CLGLImage2d.createFromGLRenderbuffer(this, directBuffer, flags, glBuffer); - memoryObjects.add(buffer); - return buffer; - } - - //2d Textures - public final CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, Mem... flags) { - return createFromGLTexture2d(null, target, texture, mipmap, Mem.flagsToInt(flags)); - } - - public final CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, int flags) { - return createFromGLTexture2d(null, target, texture, mipmap, flags); - } - - public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, Mem... flags) { - return createFromGLTexture2d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags)); - } - - public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, int flags) { - CLGLTexture2d<B> buffer = CLGLTexture2d.createFromGLTexture2d(this, directBuffer, target, texture, mipmap, flags); - memoryObjects.add(buffer); - return buffer; - } - - //3d Textures - public final CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, Mem... flags) { - return createFromGLTexture3d(null, target, texture, mipmap, Mem.flagsToInt(flags)); - } - - public final CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, int flags) { - return createFromGLTexture3d(null, target, texture, mipmap, flags); - } - - public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, Mem... flags) { - return createFromGLTexture3d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags)); - } - - public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, int flags) { - CLGLTexture3d<B> buffer = CLGLTexture3d.createFromGLTexture3d(this, directBuffer, target, texture, mipmap, flags); - memoryObjects.add(buffer); - return buffer; - } - - /** - * Return the low level OpenCL interface with OpenGL interoperability. - */ - @Override - public CLGLI getCL() { - return (CLGLI)super.getCL(); - } - - /** - * Returns the OpenGL context this context was shared with. - */ - public GLContext getGLContext() { - return glContext; - } - - @Override - public CLGLContext getContext() { - return this; - } - -} |