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/**
* Copyright (c) 2010-2023 JogAmp Community. All rights reserved.
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* -Redistribution of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* -Redistribution in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind.
* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS
* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use in the
* design, construction, operation or maintenance of any nuclear facility.
*/
package com.jogamp.openal.test.manual;
import java.io.IOException;
import com.jogamp.openal.UnsupportedAudioFileException;
import com.jogamp.openal.sound3d.AudioSystem3D;
import com.jogamp.openal.sound3d.Context;
import com.jogamp.openal.sound3d.Device;
import com.jogamp.openal.sound3d.Listener;
import com.jogamp.openal.sound3d.Source;
import com.jogamp.openal.test.resources.ResourceLocation;
/**
* @author Athomas Goldberg
*
*/
public class Sound3DTest {
public static float lerp(final float v1, final float v2, final float t) {
float result = 0;
result = v1 + ((v2 - v1) * t);
return result;
}
public static void main(final String[] args) throws IOException, InterruptedException, UnsupportedAudioFileException {
if( !AudioSystem3D.isAvailable() ) {
System.err.println("AudioSystem3D is not available, static initialization failed");
return;
}
// create the initial context - this can be collapsed into the init.
final Device device = AudioSystem3D.openDevice(null);
final Context context = AudioSystem3D.createContext(device);
if( !context.makeCurrent() ) {
System.err.println("Context.makeCurrent() failed");
return;
}
// get the listener object
final Listener listener = AudioSystem3D.getListener();
listener.setPosition(0, 0, 0);
// load a source and play it
final Source source1 = AudioSystem3D.loadSource(ResourceLocation.getTestStream0());
source1.setPosition(0, 0, 0);
source1.setLooping(true);
source1.play();
Thread.sleep(10000);
// move the source
source1.setPosition(1, 1, 1);
// move the listener
for (int i = 0; i < 1000; i++) {
final float t = (i) / 1000f;
final float lp = lerp(0f, 2f, t);
listener.setPosition(lp, lp, lp);
Thread.sleep(10);
}
// fade listener out.
for (int i = 0; i < 1000; i++) {
final float t = (i) / 1000f;
final float lp = lerp(1f, 0f, t);
listener.setGain(lp);
Thread.sleep(10);
}
source1.stop();
source1.delete();
context.destroy();
device.close();
}
}
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