diff options
Diffstat (limited to 'src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java')
-rw-r--r-- | src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java b/src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java index 2e847c0..33e84f0 100644 --- a/src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java +++ b/src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java @@ -51,11 +51,11 @@ import java.util.ArrayList; /** * The AudioEngine3DL2 Class defines an audio output device that generates - * sound 'image' from high-level sound parameters passed to it during + * sound 'image' from high-level sound parameters passed to it during * scene graph. * * <P> - * The methods in this class are meant to be optionally overridden by an + * The methods in this class are meant to be optionally overridden by an * extended class. This extended class would provice device specific code. * * <P> @@ -73,14 +73,14 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi * Construct a new AudioEngine3DL2 with the specified PhysicalEnvironment. * @param physicalEnvironment the physical environment object where we * want access to this device. - */ + */ public AudioEngine3DL2(PhysicalEnvironment physicalEnvironment ) { super(physicalEnvironment); } /* * - * Methods that affect AudioEngine3DLD fields that are NOT associated + * Methods that affect AudioEngine3DLD fields that are NOT associated * with a specific sound sample * */ @@ -105,7 +105,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi * Set overall gain control of all sounds playing on the audio device. * @param scaleFactor scale factor applied to calculated amplitudes for * all sounds playing on this device - */ + */ public abstract void setGain(float scaleFactor); /* @@ -123,7 +123,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi * Changes (scales) the playback rate of a sound independent of * Doppler rate changes. * @param index device specific reference to device driver sample - * @param scaleFactor non-negative factor applied to calculated + * @param scaleFactor non-negative factor applied to calculated * amplitudes for all sounds playing on this device * @see Sound#setRateScaleFactor */ @@ -151,7 +151,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi * This parameter, along with the early reflection coefficient, defines * the reflective/absorptive characteristic of the surfaces in the * current listening region. - * @param coefficient late reflection attenuation factor + * @param coefficient late reflection attenuation factor * @see AuralAttributes#setReverbCoefficient */ public void setReverbCoefficient(float coefficient) { @@ -160,14 +160,14 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi } - /** + /** * Sets the early reflection delay time. * In this form, the parameter specifies the delay time between each order * of reflection (while reverberation is being rendered) explicitly given - * in milliseconds. + * in milliseconds. * @param reflectionDelay time between each order of early reflection * @see AuralAttributes#setReflectionDelay - */ + */ public void setReflectionDelay(float reflectionDelay) { attribs.reflectionDelay = reflectionDelay; return; @@ -188,7 +188,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi * Set reverb decay filter. * This provides for frequencies above the given cutoff frequency to be * attenuated during reverb decay at a different rate than frequencies - * below this value. Thus, defining a different reverb decay curve for + * below this value. Thus, defining a different reverb decay curve for * frequencies above the cutoff value. * @param frequencyCutoff value of frequencies in Hertz above which a * low-pass filter is applied. @@ -204,7 +204,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi * This defines the echo dispersement (also referred to as 'echo density'). * The value of this reverb parameter is expressed as a percent of the * audio device's minimum-to-maximum values. - * @param diffusion percentage expressed within the range of 0.0 and 1.0 + * @param diffusion percentage expressed within the range of 0.0 and 1.0 * @see AuralAttributes#setDiffusion */ public void setDiffusion(float diffusion) { @@ -214,12 +214,12 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi /** * Set reverb density. - * This defines the modal density (also referred to as 'spectral + * This defines the modal density (also referred to as 'spectral * coloration'). * The value of this parameter is expressed as a percent of the audio * device's minimum-to-maximum values for this reverb parameter. * @param density reverb density expressed as a percentage, - * within the range of 0.0 and 1.0 + * within the range of 0.0 and 1.0 * @see AuralAttributes#setDensity */ public void setDensity(float density) { @@ -253,7 +253,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi * There is no corresponding Core AuralAttributes method at this time. * @param index device specific reference to device driver sample * @param frequencyCutoff value of frequencies in Hertz above which a - * low-pass filter is applied. + * low-pass filter is applied. */ public void setObstructionFilter(int index, float frequencyCutoff) { @@ -288,7 +288,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi * There is no corresponding Core AuralAttributes method at this time. * @param index device specific reference to device driver sample * @param frequencyCutoff value of frequencies in Hertz above which a - * low-pass filter is applied. + * low-pass filter is applied. */ public void setOcclusionFilter(int index, float frequencyCutoff) { Sample sample = (Sample)getSample(index); |