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-rw-r--r--src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java b/src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java
index 2e847c0..33e84f0 100644
--- a/src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java
+++ b/src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java
@@ -51,11 +51,11 @@ import java.util.ArrayList;
/**
* The AudioEngine3DL2 Class defines an audio output device that generates
- * sound 'image' from high-level sound parameters passed to it during
+ * sound 'image' from high-level sound parameters passed to it during
* scene graph.
*
* <P>
- * The methods in this class are meant to be optionally overridden by an
+ * The methods in this class are meant to be optionally overridden by an
* extended class. This extended class would provice device specific code.
*
* <P>
@@ -73,14 +73,14 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi
* Construct a new AudioEngine3DL2 with the specified PhysicalEnvironment.
* @param physicalEnvironment the physical environment object where we
* want access to this device.
- */
+ */
public AudioEngine3DL2(PhysicalEnvironment physicalEnvironment ) {
super(physicalEnvironment);
}
/*
*
- * Methods that affect AudioEngine3DLD fields that are NOT associated
+ * Methods that affect AudioEngine3DLD fields that are NOT associated
* with a specific sound sample
*
*/
@@ -105,7 +105,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi
* Set overall gain control of all sounds playing on the audio device.
* @param scaleFactor scale factor applied to calculated amplitudes for
* all sounds playing on this device
- */
+ */
public abstract void setGain(float scaleFactor);
/*
@@ -123,7 +123,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi
* Changes (scales) the playback rate of a sound independent of
* Doppler rate changes.
* @param index device specific reference to device driver sample
- * @param scaleFactor non-negative factor applied to calculated
+ * @param scaleFactor non-negative factor applied to calculated
* amplitudes for all sounds playing on this device
* @see Sound#setRateScaleFactor
*/
@@ -151,7 +151,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi
* This parameter, along with the early reflection coefficient, defines
* the reflective/absorptive characteristic of the surfaces in the
* current listening region.
- * @param coefficient late reflection attenuation factor
+ * @param coefficient late reflection attenuation factor
* @see AuralAttributes#setReverbCoefficient
*/
public void setReverbCoefficient(float coefficient) {
@@ -160,14 +160,14 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi
}
- /**
+ /**
* Sets the early reflection delay time.
* In this form, the parameter specifies the delay time between each order
* of reflection (while reverberation is being rendered) explicitly given
- * in milliseconds.
+ * in milliseconds.
* @param reflectionDelay time between each order of early reflection
* @see AuralAttributes#setReflectionDelay
- */
+ */
public void setReflectionDelay(float reflectionDelay) {
attribs.reflectionDelay = reflectionDelay;
return;
@@ -188,7 +188,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi
* Set reverb decay filter.
* This provides for frequencies above the given cutoff frequency to be
* attenuated during reverb decay at a different rate than frequencies
- * below this value. Thus, defining a different reverb decay curve for
+ * below this value. Thus, defining a different reverb decay curve for
* frequencies above the cutoff value.
* @param frequencyCutoff value of frequencies in Hertz above which a
* low-pass filter is applied.
@@ -204,7 +204,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi
* This defines the echo dispersement (also referred to as 'echo density').
* The value of this reverb parameter is expressed as a percent of the
* audio device's minimum-to-maximum values.
- * @param diffusion percentage expressed within the range of 0.0 and 1.0
+ * @param diffusion percentage expressed within the range of 0.0 and 1.0
* @see AuralAttributes#setDiffusion
*/
public void setDiffusion(float diffusion) {
@@ -214,12 +214,12 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi
/**
* Set reverb density.
- * This defines the modal density (also referred to as 'spectral
+ * This defines the modal density (also referred to as 'spectral
* coloration').
* The value of this parameter is expressed as a percent of the audio
* device's minimum-to-maximum values for this reverb parameter.
* @param density reverb density expressed as a percentage,
- * within the range of 0.0 and 1.0
+ * within the range of 0.0 and 1.0
* @see AuralAttributes#setDensity
*/
public void setDensity(float density) {
@@ -253,7 +253,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi
* There is no corresponding Core AuralAttributes method at this time.
* @param index device specific reference to device driver sample
* @param frequencyCutoff value of frequencies in Hertz above which a
- * low-pass filter is applied.
+ * low-pass filter is applied.
*/
public void setObstructionFilter(int index, float frequencyCutoff) {
@@ -288,7 +288,7 @@ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevi
* There is no corresponding Core AuralAttributes method at this time.
* @param index device specific reference to device driver sample
* @param frequencyCutoff value of frequencies in Hertz above which a
- * low-pass filter is applied.
+ * low-pass filter is applied.
*/
public void setOcclusionFilter(int index, float frequencyCutoff) {
Sample sample = (Sample)getSample(index);