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Diffstat (limited to 'src/classes/share/com/sun/j3d/audioengines/AudioEngine.java')
-rw-r--r-- | src/classes/share/com/sun/j3d/audioengines/AudioEngine.java | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/src/classes/share/com/sun/j3d/audioengines/AudioEngine.java b/src/classes/share/com/sun/j3d/audioengines/AudioEngine.java deleted file mode 100644 index f81fe4f..0000000 --- a/src/classes/share/com/sun/j3d/audioengines/AudioEngine.java +++ /dev/null @@ -1,210 +0,0 @@ -/* - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - */ - -package com.sun.j3d.audioengines; - -import javax.media.j3d.AudioDevice; -import javax.media.j3d.PhysicalEnvironment; -import javax.media.j3d.Sound; - -/** - * The AudioEngine Class defines an audio output device that generates - * sound 'image' from scene graph. - * An AudioEngine object encapsulates the AudioDevice's basic information. - * - * <p> - * NOTE: AudioEngine developers should not subclass this class directly. - * Subclass AudioEngine3DL2 instead. - */ -public abstract class AudioEngine implements AudioDevice { - - /* - * This device's UNIX file descriptor - */ - int fileDescriptor; - - /* - * Type of audio output device J3D sound is played over: - * HEADPHONE, MONO_SPEAKER, STEREO_SPEAKERS - */ - int audioPlaybackType = HEADPHONES; - - /* - * Distance from center ear (midpoint between ears) to physical speaker. - * Default reflects distance for headphones. - * For two speakers it is assumed that the speakers are the same - * distance from the listener and that - */ - float distanceToSpeaker = 0.0f; - - /* - * Angle between the vector from center ear parallel to head coordiate - * Z axis and the vector from the center ear to the speaker. - * For two speakers it is assumed that the speakers are placed at the - * same angular offset from the listener. - */ - float angleOffsetToSpeaker = 0.0f; - - /* - * Channels currently available - */ - int channelsAvailable = 8; - - /* - * Total number of Channels ever available - */ - int totalChannels = 8; - - /** - * Construct a new AudioEngine with the specified P.E. - * @param physicalEnvironment the physical environment object where we - * want access to this device. - */ - public AudioEngine(PhysicalEnvironment physicalEnvironment ) { - physicalEnvironment.setAudioDevice(this); - } - - /** - * Code to initialize the device - * @return flag: true is initialized sucessfully, false if error - */ - @Override - public abstract boolean initialize(); - - /** - * Code to close the device - * @return flag: true is closed sucessfully, false if error - */ - @Override - public abstract boolean close(); - - /* - * Audio Playback Methods - */ - /** - * Set Type of Audio Playback physical transducer(s) sound is output to. - * Valid types are HEADPHONE, MONO_SPEAKER, STEREO_SPEAKERS - * @param type of audio output device - */ - @Override - public void setAudioPlaybackType(int type) { - audioPlaybackType = type; - } - - /** - * Get Type of Audio Playback Output Device - * returns audio playback type to which sound is currently output - */ - @Override - public int getAudioPlaybackType() { - return audioPlaybackType; - } - - /** - * Set Distance from the Center Ear to a Speaker - * @param distance from the center ear and to the speaker - */ - @Override - public void setCenterEarToSpeaker(float distance) { - distanceToSpeaker = distance; - } - - /** - * Get Distance from Ear to Speaker - * returns value set as distance from listener's ear to speaker - */ - @Override - public float getCenterEarToSpeaker() { - return distanceToSpeaker; - } - - /** - * Set Angle Offset To Speaker - * @param angle in radian between head coordinate Z axis and vector to speaker */ - @Override - public void setAngleOffsetToSpeaker(float angle) { - angleOffsetToSpeaker = angle; - } - - /** - * Get Angle Offset To Speaker - * returns value set as angle between vector to speaker and Z head axis - */ - @Override - public float getAngleOffsetToSpeaker() { - return angleOffsetToSpeaker; - } - - /** - * Query total number of channels available for sound rendering - * for this audio device. - * returns number of maximum sound channels you can run with this - * library/device-driver. - */ - @Override - public int getTotalChannels() { - // this method should be overridden by a device specific implementation - return (totalChannels); - } - - /** - * Query number of channels currently available for use by the - * returns number of sound channels currently available (number - * not being used by active sounds. - */ - @Override - public int getChannelsAvailable() { - return (channelsAvailable); - } - - /** - * Query number of channels that would be used to render a particular - * sound node. - * @param sound refenence to sound node that query to be performed on - * returns number of sound channels used by a specific Sound node - * @deprecated This method is now part of the Sound class - */ - @Override - public int getChannelsUsedForSound(Sound sound) { - if (sound != null) - return sound.getNumberOfChannelsUsed(); - else - return -1; - } -} |