summaryrefslogtreecommitdiffstats
path: root/src/classes/share/com/sun/j3d/audioengines/AudioEngine.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/classes/share/com/sun/j3d/audioengines/AudioEngine.java')
-rw-r--r--src/classes/share/com/sun/j3d/audioengines/AudioEngine.java210
1 files changed, 0 insertions, 210 deletions
diff --git a/src/classes/share/com/sun/j3d/audioengines/AudioEngine.java b/src/classes/share/com/sun/j3d/audioengines/AudioEngine.java
deleted file mode 100644
index f81fe4f..0000000
--- a/src/classes/share/com/sun/j3d/audioengines/AudioEngine.java
+++ /dev/null
@@ -1,210 +0,0 @@
-/*
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- */
-
-package com.sun.j3d.audioengines;
-
-import javax.media.j3d.AudioDevice;
-import javax.media.j3d.PhysicalEnvironment;
-import javax.media.j3d.Sound;
-
-/**
- * The AudioEngine Class defines an audio output device that generates
- * sound 'image' from scene graph.
- * An AudioEngine object encapsulates the AudioDevice's basic information.
- *
- * <p>
- * NOTE: AudioEngine developers should not subclass this class directly.
- * Subclass AudioEngine3DL2 instead.
- */
-public abstract class AudioEngine implements AudioDevice {
-
- /*
- * This device's UNIX file descriptor
- */
- int fileDescriptor;
-
- /*
- * Type of audio output device J3D sound is played over:
- * HEADPHONE, MONO_SPEAKER, STEREO_SPEAKERS
- */
- int audioPlaybackType = HEADPHONES;
-
- /*
- * Distance from center ear (midpoint between ears) to physical speaker.
- * Default reflects distance for headphones.
- * For two speakers it is assumed that the speakers are the same
- * distance from the listener and that
- */
- float distanceToSpeaker = 0.0f;
-
- /*
- * Angle between the vector from center ear parallel to head coordiate
- * Z axis and the vector from the center ear to the speaker.
- * For two speakers it is assumed that the speakers are placed at the
- * same angular offset from the listener.
- */
- float angleOffsetToSpeaker = 0.0f;
-
- /*
- * Channels currently available
- */
- int channelsAvailable = 8;
-
- /*
- * Total number of Channels ever available
- */
- int totalChannels = 8;
-
- /**
- * Construct a new AudioEngine with the specified P.E.
- * @param physicalEnvironment the physical environment object where we
- * want access to this device.
- */
- public AudioEngine(PhysicalEnvironment physicalEnvironment ) {
- physicalEnvironment.setAudioDevice(this);
- }
-
- /**
- * Code to initialize the device
- * @return flag: true is initialized sucessfully, false if error
- */
- @Override
- public abstract boolean initialize();
-
- /**
- * Code to close the device
- * @return flag: true is closed sucessfully, false if error
- */
- @Override
- public abstract boolean close();
-
- /*
- * Audio Playback Methods
- */
- /**
- * Set Type of Audio Playback physical transducer(s) sound is output to.
- * Valid types are HEADPHONE, MONO_SPEAKER, STEREO_SPEAKERS
- * @param type of audio output device
- */
- @Override
- public void setAudioPlaybackType(int type) {
- audioPlaybackType = type;
- }
-
- /**
- * Get Type of Audio Playback Output Device
- * returns audio playback type to which sound is currently output
- */
- @Override
- public int getAudioPlaybackType() {
- return audioPlaybackType;
- }
-
- /**
- * Set Distance from the Center Ear to a Speaker
- * @param distance from the center ear and to the speaker
- */
- @Override
- public void setCenterEarToSpeaker(float distance) {
- distanceToSpeaker = distance;
- }
-
- /**
- * Get Distance from Ear to Speaker
- * returns value set as distance from listener's ear to speaker
- */
- @Override
- public float getCenterEarToSpeaker() {
- return distanceToSpeaker;
- }
-
- /**
- * Set Angle Offset To Speaker
- * @param angle in radian between head coordinate Z axis and vector to speaker */
- @Override
- public void setAngleOffsetToSpeaker(float angle) {
- angleOffsetToSpeaker = angle;
- }
-
- /**
- * Get Angle Offset To Speaker
- * returns value set as angle between vector to speaker and Z head axis
- */
- @Override
- public float getAngleOffsetToSpeaker() {
- return angleOffsetToSpeaker;
- }
-
- /**
- * Query total number of channels available for sound rendering
- * for this audio device.
- * returns number of maximum sound channels you can run with this
- * library/device-driver.
- */
- @Override
- public int getTotalChannels() {
- // this method should be overridden by a device specific implementation
- return (totalChannels);
- }
-
- /**
- * Query number of channels currently available for use by the
- * returns number of sound channels currently available (number
- * not being used by active sounds.
- */
- @Override
- public int getChannelsAvailable() {
- return (channelsAvailable);
- }
-
- /**
- * Query number of channels that would be used to render a particular
- * sound node.
- * @param sound refenence to sound node that query to be performed on
- * returns number of sound channels used by a specific Sound node
- * @deprecated This method is now part of the Sound class
- */
- @Override
- public int getChannelsUsedForSound(Sound sound) {
- if (sound != null)
- return sound.getNumberOfChannelsUsed();
- else
- return -1;
- }
-}