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authorHarvey Harrison <[email protected]>2011-12-31 14:49:22 -0800
committerHarvey Harrison <[email protected]>2011-12-31 15:06:28 -0800
commit7de355f4569f3b41b22e98a85f031e8dc39e5c3a (patch)
tree9495a12530507dc6b5f4ac7cb43bf139c455660b /src/classes/share/com/sun/j3d/audioengines/Sample.java
parent768a1aca734aef123c94dd30c443330f0c70b3d9 (diff)
j3dutils: remove trailing whitespace from all files
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/classes/share/com/sun/j3d/audioengines/Sample.java')
-rw-r--r--src/classes/share/com/sun/j3d/audioengines/Sample.java60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/classes/share/com/sun/j3d/audioengines/Sample.java b/src/classes/share/com/sun/j3d/audioengines/Sample.java
index e0dc0ea..3cd092b 100644
--- a/src/classes/share/com/sun/j3d/audioengines/Sample.java
+++ b/src/classes/share/com/sun/j3d/audioengines/Sample.java
@@ -76,28 +76,28 @@ public class Sample {
/**
* sound data associated with sound source
- */
+ */
protected MediaContainer soundData = null;
/**
* sound data associated with sound source
- */
+ */
protected int soundType = -1;
/**
* Overall Scale Factor applied to sound gain.
- */
+ */
protected float gain = 1.0f; // Valid values are >= 0.0.
/**
* Overall Scale Factor applied to sound.
* @since Java 3D 1.3
- */
+ */
protected float rateScaleFactor = 1.0f; // Valid values are >= 0.0.
/**
* Number of times sound is looped/repeated during play
- */
+ */
protected int loopCount = 0; // Range from 0 to POSITIVE_INFINITY(-1)
@@ -131,13 +131,13 @@ public class Sample {
/*
* Pairs of distances and gain scale factors that define piecewise linear
* gain attenuation between each pair.
- */
- protected double[] attenuationDistance = null;
+ */
+ protected double[] attenuationDistance = null;
protected float[] attenuationGain = null;;
/**
* dirty flags denoting what has changed since last rendering
- */
+ */
protected int dirtyFlags = 0xFFFF;
/*
@@ -154,7 +154,7 @@ public class Sample {
* Pairs of distances and gain scale factors that define piecewise linear
* gain BACK attenuation between each pair.
* These are used for defining elliptical attenuation regions.
- */
+ */
protected double[] backAttenuationDistance = null;
protected float[] backAttenuationGain = null;
@@ -173,10 +173,10 @@ public class Sample {
* Distance Filter
* Each sound source is attenuated by a filter based on it's distance
* from the listener.
- * For now the only supported filterType will be LOW_PASS frequency
+ * For now the only supported filterType will be LOW_PASS frequency
* cutoff.
* At some time full FIR filtering will be supported.
- */
+ */
public static final int NO_FILTERING = -1;
public static final int LOW_PASS = 1;
@@ -188,22 +188,22 @@ public class Sample {
* For now the only type of filtering supported is a low-pass filter
* defined by a frequency cutoff value.
* @since Java 3D 1.3
- */
+ */
protected float obstructionGain = 1.0f; // scale factor
protected int obstructionFilterType = NO_FILTERING;
protected float obstructionFilterCutoff = Sound.NO_FILTER;
protected float occlusionGain = 1.0f; // scale factor
protected int occlusionFilterType = NO_FILTERING;
- protected float occlusionFilterCutoff = Sound.NO_FILTER;
+ protected float occlusionFilterCutoff = Sound.NO_FILTER;
/*
* Construct a new audio device Sample object
- */
+ */
public Sample() {
if (debugFlag)
debugPrintln("Sample constructor");
}
-
+
public long getDuration() {
return 0;
}
@@ -266,11 +266,11 @@ public class Sample {
}
public void setLoopCount(int count) {
- loopCount = count;
+ loopCount = count;
}
public int getLoopCount() {
- return loopCount;
+ return loopCount;
}
@@ -283,7 +283,7 @@ public class Sample {
public void setDistanceGain(
- double[] frontDistance, float[] frontAttenuationScaleFactor,
+ double[] frontDistance, float[] frontAttenuationScaleFactor,
double[] backDistance, float[] backAttenuationScaleFactor) {
if (frontDistance != null) {
int size = frontDistance.length;
@@ -325,7 +325,7 @@ public class Sample {
// TODO: no get method for Direction
- public void setAngularAttenuation(int filterType, double[] angle,
+ public void setAngularAttenuation(int filterType, double[] angle,
float[] attenuationScaleFactor, float[] filterCutoff) {
if (angle != null) {
int size = angle.length;
@@ -357,7 +357,7 @@ public class Sample {
/*
* Set Rate ScaleFactor
* @since Java 3D 1.3
- */
+ */
public void setRateScaleFactor(float scaleFactor) {
rateScaleFactor = scaleFactor;
}
@@ -365,7 +365,7 @@ public class Sample {
/*
* Get Rate ScaleFactor
* @since Java 3D 1.3
- */
+ */
public float getRateScaleFactor() {
return rateScaleFactor;
}
@@ -374,7 +374,7 @@ public class Sample {
/*
* Set Obstruction Gain
* @since Java 3D 1.3
- */
+ */
public void setObstructionGain(float scaleFactor) {
obstructionGain = scaleFactor;
}
@@ -382,7 +382,7 @@ public class Sample {
/*
* Get Obstruction Gain
* @since Java 3D 1.3
- */
+ */
public float getObstructionGain() {
return obstructionGain;
}
@@ -390,7 +390,7 @@ public class Sample {
/*
* Set Obstruction Filter Cutoff Frequency
* @since Java 3D 1.3
- */
+ */
public void setObstructionFilter(float cutoffFrequency) {
obstructionFilterType = LOW_PASS;
obstructionFilterCutoff = cutoffFrequency;
@@ -402,7 +402,7 @@ public class Sample {
/*
* Set Occlusion Gain
* @since Java 3D 1.3
- */
+ */
public void setOcclusionGain(float scaleFactor) {
occlusionGain = scaleFactor;
}
@@ -410,7 +410,7 @@ public class Sample {
/*
* Get Occlusion Gain
* @since Java 3D 1.3
- */
+ */
public float getOcclusionGain() {
return occlusionGain;
}
@@ -418,7 +418,7 @@ public class Sample {
/*
* Set Occlusion Filter Cutoff Frequency
* @since Java 3D 1.3
- */
+ */
public void setOcclusionFilter(float cutoffFrequency) {
occlusionFilterType = LOW_PASS;
occlusionFilterCutoff = cutoffFrequency;
@@ -431,14 +431,14 @@ public class Sample {
* Clears/re-initialize fields associated with sample data
* for this sound,
* and frees any device specific data associated with this sample.
- */
+ */
public void clear() {
if (debugFlag)
debugPrintln("Sample.clear() entered");
soundData = (MediaContainer)null;
soundType = NULL_SAMPLE;
gain = 1.0f;
- loopCount = 0;
+ loopCount = 0;
duration = DURATION_UNKNOWN;
numberOfChannels = 0;
vworldXfrm.setIdentity();
@@ -462,7 +462,7 @@ public class Sample {
angularFilterCutoff[0] = Sound.NO_FILTER;
angularFilterCutoff[1] = Sound.NO_FILTER;
}
- obstructionGain = 1.0f;
+ obstructionGain = 1.0f;
obstructionFilterType = NO_FILTERING;
obstructionFilterCutoff = Sound.NO_FILTER;
occlusionGain = 1.0f;