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/*
 * Copyright (c) 2016 JogAmp Community. All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 * 
 * The views and conclusions contained in the software and documentation are those
 * of the authors and should not be interpreted as representing official policies,
 * either expressed or implied, of the JogAmp Community.
 *
 */

package org.jdesktop.j3d.examples.overlay2d;

import java.awt.GraphicsConfiguration;
import java.net.URL;

import org.jdesktop.j3d.examples.Resources;
import org.jogamp.java3d.Alpha;
import org.jogamp.java3d.Appearance;
import org.jogamp.java3d.BoundingSphere;
import org.jogamp.java3d.BranchGroup;
import org.jogamp.java3d.GeometryArray;
import org.jogamp.java3d.PolygonAttributes;
import org.jogamp.java3d.RotationInterpolator;
import org.jogamp.java3d.Shape3D;
import org.jogamp.java3d.Texture;
import org.jogamp.java3d.TextureAttributes;
import org.jogamp.java3d.Transform3D;
import org.jogamp.java3d.TransformGroup;
import org.jogamp.java3d.TriangleArray;
import org.jogamp.java3d.utils.image.TextureLoader;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.vecmath.Color3f;
import org.jogamp.vecmath.Point3d;
import org.jogamp.vecmath.Point3f;
import org.jogamp.vecmath.TexCoord2f;
import org.jogamp.vecmath.Vector3f;

/**
 * Simple Java 3D example program to show use of the 2DGraphics overlay.
 */
public class Overlay2D extends javax.swing.JFrame
{

	private SimpleUniverse univ = null;
	private BranchGroup scene = null;

	public BranchGroup createSceneGraph()
	{
		final BranchGroup objRoot = new BranchGroup();

		// Create a triangle with each point a different color.  Remember to
		// draw the points in counter-clockwise order.  That is the default
		// way of determining which is the front of a polygon.
		//        o (1)
		//       / \
		//      /   \
		// (2) o-----o (0)
		Shape3D shape = new Shape3D();
		TriangleArray tri = new TriangleArray(3, GeometryArray.COORDINATES | GeometryArray.COLOR_3 | GeometryArray.TEXTURE_COORDINATE_2);
		tri.setCoordinate(0, new Point3f(0.5f, 0.0f, 0.0f));
		tri.setCoordinate(1, new Point3f(0.0f, 0.5f, 0.0f));
		tri.setCoordinate(2, new Point3f(-0.5f, 0.0f, 0.0f));
		tri.setColor(0, new Color3f(1.0f, 0.0f, 0.0f));
		tri.setColor(1, new Color3f(0.0f, 1.0f, 0.0f));
		tri.setColor(2, new Color3f(0.0f, 0.0f, 1.0f));
		tri.setTextureCoordinate(0, 0, new TexCoord2f(1.0f, 0.0f));
		tri.setTextureCoordinate(0, 1, new TexCoord2f(0.0f, 1.0f));
		tri.setTextureCoordinate(0, 2, new TexCoord2f(0.0f, 0.0f));

		// Because we're about to spin this triangle, be sure to draw
		// backfaces.  If we don't, the back side of the triangle is invisible.
		Appearance ap = new Appearance();
		PolygonAttributes pa = new PolygonAttributes();
		pa.setCullFace(PolygonAttributes.CULL_NONE);
		ap.setPolygonAttributes(pa);

		// Add a transformed texture to the cube, for interest sake					
		URL earthURL = Resources.getResource("main/resources/images/earth.jpg");
		Texture earthTex = new TextureLoader(earthURL, this).getTexture();
		ap.setTexture(earthTex);

		TextureAttributes textureAttributes = new TextureAttributes();
		Transform3D textureTransform = new Transform3D();
		textureTransform.rotZ(Math.PI / 3f);
		textureTransform.setTranslation(new Vector3f(10, 1, 0));
		textureAttributes.setTextureTransform(textureTransform);

		ap.setTextureAttributes(textureAttributes);

		shape.setAppearance(ap);

		// Set up a simple RotationInterpolator
		BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 5.0);
		TransformGroup tg = new TransformGroup();
		Transform3D yAxis = new Transform3D();
		Alpha rotationAlpha = new Alpha(-1, 4000);
		tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
		RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, tg, yAxis, 0.0f, (float) Math.PI * 2.0f);
		rotator.setSchedulingBounds(bounds);

		shape.setGeometry(tri);
		tg.addChild(rotator);
		tg.addChild(shape);
		objRoot.addChild(tg);
		objRoot.compile();
		return objRoot;

	}

	private Canvas3D2D createUniverse()
	{
		// Get the preferred graphics configuration for the default screen
		GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

		// Create a Canvas3D using the preferred configuration
		Canvas3D2D c = new Canvas3D2D(config);

		// Create simple universe with view branch
		univ = new SimpleUniverse(c);

		// This will move the ViewPlatform back a bit so the
		// objects in the scene can be viewed.
		univ.getViewingPlatform().setNominalViewingTransform();

		// Ensure at least 5 msec per frame (i.e., < 200Hz)
		univ.getViewer().getView().setMinimumFrameCycleTime(5);

		return c;
	}

	public Overlay2D()
	{
		// Initialize the GUI components
		initComponents();

		// Create Canvas3D and SimpleUniverse; add canvas to drawing panel
		Canvas3D2D c = createUniverse();
		drawingPanel.add(c, java.awt.BorderLayout.CENTER);

		// Create the content branch and add it to the universe
		scene = createSceneGraph();
		univ.addBranchGraph(scene);
	}

	// ----------------------------------------------------------------

	/** This method is called from within the constructor to
	 * initialize the form.
	 * WARNING: Do NOT modify this code. The content of this method is
	 * always regenerated by the Form Editor.
	 */
	// <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
	private void initComponents()
	{
		drawingPanel = new javax.swing.JPanel();

		setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
		setTitle("Overlay2D");
		drawingPanel.setLayout(new java.awt.BorderLayout());

		drawingPanel.setPreferredSize(new java.awt.Dimension(250, 250));
		getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);

		pack();
	}// </editor-fold>//GEN-END:initComponents

	/**
	 * @param args the command line arguments
	 */
	public static void main(String args[])
	{

		System.setProperty("sun.awt.noerasebackground", "true");
		//System.setProperty("j3d.rend", "jogl2es2");

		java.awt.EventQueue.invokeLater(new Runnable() {
			@Override
			public void run()
			{
				new Overlay2D().setVisible(true);
			}
		});
	}

	// Variables declaration - do not modify//GEN-BEGIN:variables
	private javax.swing.JPanel drawingPanel;
	// End of variables declaration//GEN-END:variables

}