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|
/*
* Copyright (c) 2016 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those
* of the authors and should not be interpreted as representing official policies,
* either expressed or implied, of the JogAmp Community.
*
*/
package org.jdesktop.j3d.examples.gl2es2pipeline;
import java.awt.GraphicsConfiguration;
import java.io.File;
import java.io.IOException;
import javax.swing.JOptionPane;
import org.jogamp.java3d.Alpha;
import org.jogamp.java3d.Background;
import org.jogamp.java3d.BoundingSphere;
import org.jogamp.java3d.BranchGroup;
import org.jogamp.java3d.Canvas3D;
import org.jogamp.java3d.GLSLShaderProgram;
import org.jogamp.java3d.Material;
import org.jogamp.java3d.PositionInterpolator;
import org.jogamp.java3d.Shader;
import org.jogamp.java3d.ShaderAppearance;
import org.jogamp.java3d.ShaderAttributeObject;
import org.jogamp.java3d.ShaderAttributeSet;
import org.jogamp.java3d.ShaderAttributeValue;
import org.jogamp.java3d.ShaderError;
import org.jogamp.java3d.ShaderErrorListener;
import org.jogamp.java3d.ShaderProgram;
import org.jogamp.java3d.Shape3D;
import org.jogamp.java3d.SourceCodeShader;
import org.jogamp.java3d.Transform3D;
import org.jogamp.java3d.TransformGroup;
import org.jogamp.java3d.utils.geometry.Sphere;
import org.jogamp.java3d.utils.shader.StringIO;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.java3d.utils.universe.ViewingPlatform;
import org.jogamp.vecmath.Color3f;
import org.jogamp.vecmath.Point3d;
import org.jogamp.vecmath.Point3f;
import org.jogamp.vecmath.Vector3d;
public class ShaderTestGLSL extends javax.swing.JFrame
{
static final int GOLD = 1;
static final int SILVER = 2;
static final int DIMPLE_SHADER = 1;
static final int BRICK_SHADER = 2;
static final int WOOD_SHADER = 3;
static final int POLKADOT3D_SHADER = 4;
static final String[] shaderAttrNames1 = { "Density", "Size", "LightPosition", "Color" };
static final String[] shaderAttrNames2 = { "BrickColor", "LightPosition" };
private SimpleUniverse univ = null;
//private View view;
//private BranchGroup transpObj;
private BranchGroup scene = null;
private int shaderSelected = DIMPLE_SHADER;
private float density = 16.0f;
private int color = GOLD;
private Color3f eColor = new Color3f(0.2f, 0.2f, 0.2f);
private Color3f sColor = new Color3f(0.8f, 0.8f, 0.8f);
private Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
private Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
private Color3f gold = new Color3f(0.7f, 0.6f, 0.18f);
private Color3f silver = new Color3f(0.75f, 0.75f, 0.75f);
// Handlers for doing update
private ShaderAppearance sApp1 = null;
private ShaderAppearance sApp2 = null;
private ShaderAppearance sApp3 = null;
private ShaderAppearance sApp4 = null;
private ShaderProgram sp1 = null;
private ShaderProgram sp2 = null;
private ShaderProgram sp3 = null;
private ShaderProgram sp4 = null;
private ShaderAttributeSet sas1 = null;
private ShaderAttributeSet sas2 = null;
private ShaderAttributeObject sao1 = null;
private ShaderAttributeObject sao2 = null;
private Sphere sphere = null;
private Shape3D s3d = null;
private Material createMaterial()
{
Material m;
m = new Material(objColor, eColor, objColor, sColor, 100.0f);
m.setLightingEnable(true);
return m;
}
private static ShaderProgram createGLSLShaderProgram(int index)
{
String vertexProgram = null;
String fragmentProgram = null;
try
{
switch (index)
{
case DIMPLE_SHADER:
vertexProgram = StringIO.readFully(
new File(System.getProperty("user.dir") + "/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/dimple.vert"));
fragmentProgram = StringIO.readFully(
new File(System.getProperty("user.dir") + "/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/dimple.frag"));
break;
case BRICK_SHADER:
vertexProgram = StringIO.readFully(
new File(System.getProperty("user.dir") + "/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/aabrick.vert"));
fragmentProgram = StringIO.readFully(
new File(System.getProperty("user.dir") + "/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/aabrick.frag"));
break;
case WOOD_SHADER:
vertexProgram = StringIO.readFully(
new File(System.getProperty("user.dir") + "/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/wood.vert"));
fragmentProgram = StringIO.readFully(
new File(System.getProperty("user.dir") + "/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/wood.frag"));
break;
case POLKADOT3D_SHADER:
vertexProgram = StringIO.readFully(
new File(System.getProperty("user.dir") + "/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/polkadot3d.vert"));
fragmentProgram = StringIO.readFully(
new File(System.getProperty("user.dir") + "/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/polkadot3d.frag"));
break;
default:
}
}
catch (IOException e)
{
throw new RuntimeException(e);
}
Shader[] shaders = new Shader[2];
shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, Shader.SHADER_TYPE_VERTEX, vertexProgram);
shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, Shader.SHADER_TYPE_FRAGMENT, fragmentProgram);
ShaderProgram shaderProgram = new GLSLShaderProgram();
shaderProgram.setShaders(shaders);
return shaderProgram;
}
private ShaderAttributeSet createShaderAttributeSet(int index)
{
ShaderAttributeSet shaderAttributeSet = new ShaderAttributeSet();
ShaderAttributeObject shaderAttribute = null;
switch (index)
{
case DIMPLE_SHADER:
// "Density", "Size", "Scale", "Color", "LightPosition"
shaderAttribute = new ShaderAttributeValue("Size", new Float(0.25));
shaderAttributeSet.put(shaderAttribute);
shaderAttribute = new ShaderAttributeValue("LightPosition", new Point3f(0.0f, 0.0f, 0.5f));
shaderAttributeSet.put(shaderAttribute);
sao1 = new ShaderAttributeValue("Density", new Float(density));
sao1.setCapability(ShaderAttributeObject.ALLOW_VALUE_READ);
sao1.setCapability(ShaderAttributeObject.ALLOW_VALUE_WRITE);
shaderAttributeSet.put(sao1);
if (color == GOLD)
{
sao2 = new ShaderAttributeValue("Color", gold);
}
else if (color == SILVER)
{
sao2 = new ShaderAttributeValue("Color", silver);
}
sao2.setCapability(ShaderAttributeObject.ALLOW_VALUE_READ);
sao2.setCapability(ShaderAttributeObject.ALLOW_VALUE_WRITE);
shaderAttributeSet.put(sao2);
break;
case BRICK_SHADER:
// "BrickColor", "LightPosition"
shaderAttribute = new ShaderAttributeValue("BrickColor", new Color3f(1.0f, 0.3f, 0.2f));
shaderAttributeSet.put(shaderAttribute);
shaderAttribute = new ShaderAttributeValue("LightPosition", new Point3f(0.0f, 0.0f, 0.5f));
shaderAttributeSet.put(shaderAttribute);
break;
default:
assert false;
}
return shaderAttributeSet;
}
private ShaderAppearance createShaderAppearance()
{
ShaderAppearance sApp = new ShaderAppearance();
sApp.setMaterial(createMaterial());
return sApp;
}
private BranchGroup createSubSceneGraph()
{
// Create the sub-root of the branch graph
BranchGroup subRoot = new BranchGroup();
//
// Create 1 spheres with a GLSLShader and add it into the scene graph.
//
sApp1 = createShaderAppearance();
sApp1.setCapability(ShaderAppearance.ALLOW_SHADER_PROGRAM_READ);
sApp1.setCapability(ShaderAppearance.ALLOW_SHADER_PROGRAM_WRITE);
sApp1.setCapability(ShaderAppearance.ALLOW_SHADER_ATTRIBUTE_SET_READ);
sApp1.setCapability(ShaderAppearance.ALLOW_SHADER_ATTRIBUTE_SET_WRITE);
sp1 = createGLSLShaderProgram(1);
sp1.setShaderAttrNames(shaderAttrNames1);
sas1 = createShaderAttributeSet(1);
sas1.setCapability(ShaderAttributeSet.ALLOW_ATTRIBUTES_READ);
sas1.setCapability(ShaderAttributeSet.ALLOW_ATTRIBUTES_WRITE);
sApp1.setShaderProgram(sp1);
sApp1.setShaderAttributeSet(sas1);
// Setup Brick shader
sp2 = createGLSLShaderProgram(2);
sp2.setShaderAttrNames(shaderAttrNames2);
sas2 = createShaderAttributeSet(2);
sApp2 = createShaderAppearance();
sApp2.setShaderProgram(sp2);
sApp2.setShaderAttributeSet(sas2);
// Setup Wood shader
sp3 = createGLSLShaderProgram(3);
sApp3 = createShaderAppearance();
sApp3.setShaderProgram(sp3);
// Setup Polkadot3d shader
sp4 = createGLSLShaderProgram(4);
sApp4 = createShaderAppearance();
sApp4.setShaderProgram(sp4);
sphere = new Sphere(1.5f, Sphere.GENERATE_NORMALS, 200, null);
SphereGLSL.makeNIO(sphere);
s3d = sphere.getShape();
s3d.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
s3d.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
s3d.setAppearance(sApp1);
TransformGroup objTG;
Transform3D t = new Transform3D();
t.set(new Vector3d(0.0, 0.0, 0.0));
objTG = new TransformGroup(t);
objTG.addChild(sphere);
subRoot.addChild(objTG);
return subRoot;
}
private BranchGroup createSceneGraph(int selectedScene)
{
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
objRoot.setCapability(BranchGroup.ALLOW_DETACH);
// Create a Transformgroup to scale all objects so they
// appear in the scene.
TransformGroup objScale = new TransformGroup();
Transform3D t3d = new Transform3D();
t3d.setScale(0.4);
objScale.setTransform(t3d);
objRoot.addChild(objScale);
// Create a bounds for the background and lights
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
// Set up the background
Background bg = new Background(bgColor);
bg.setApplicationBounds(bounds);
objScale.addChild(bg);
objScale.addChild(createSubSceneGraph());
// Create a position interpolator and attach it to the view
// platform
TransformGroup vpTrans = univ.getViewingPlatform().getViewPlatformTransform();
Transform3D axisOfTranslation = new Transform3D();
Alpha transAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 5000, 0, 0, 5000, 0, 0);
axisOfTranslation.rotY(-Math.PI / 2.0);
PositionInterpolator translator = new PositionInterpolator(transAlpha, vpTrans, axisOfTranslation, 2.0f, 3.5f);
translator.setSchedulingBounds(bounds);
objScale.addChild(translator);
// Let Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
private Canvas3D initScene()
{
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
univ = new SimpleUniverse(c);
// Add a ShaderErrorListener
univ.addShaderErrorListener(new ShaderErrorListener() {
@Override
public void errorOccurred(ShaderError error)
{
error.printVerbose();
JOptionPane.showMessageDialog(ShaderTestGLSL.this, error.toString(), "ShaderError", JOptionPane.ERROR_MESSAGE);
}
});
ViewingPlatform viewingPlatform = univ.getViewingPlatform();
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
viewingPlatform.setNominalViewingTransform();
//view = univ.getViewer().getView();
return c;
}
/**
* Creates new form ShaderTestGLSL
*/
public ShaderTestGLSL()
{
// Initialize the GUI components
initComponents();
// Create the scene and add the Canvas3D to the drawing panel
Canvas3D c = initScene();
drawingPanel.add(c, java.awt.BorderLayout.CENTER);
}
// ----------------------------------------------------------------
/** This method is called from within the constructor to
* initialize the form.
* WARNING: Do NOT modify this code. The content of this method is
* always regenerated by the Form Editor.
*/
// <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
private void initComponents()
{
java.awt.GridBagConstraints gridBagConstraints;
densityButtonGroup = new javax.swing.ButtonGroup();
colorButtonGroup = new javax.swing.ButtonGroup();
sceneGraphButtonGroup = new javax.swing.ButtonGroup();
mainPanel = new javax.swing.JPanel();
guiPanel = new javax.swing.JPanel();
densityPanel = new javax.swing.JPanel();
zeroButton = new javax.swing.JRadioButton();
halfButton = new javax.swing.JRadioButton();
fullButton = new javax.swing.JRadioButton();
colorPanel = new javax.swing.JPanel();
goldButton = new javax.swing.JRadioButton();
silverButton = new javax.swing.JRadioButton();
sceneGraphPanel = new javax.swing.JPanel();
DetachButton = new javax.swing.JToggleButton();
AttachButton = new javax.swing.JToggleButton();
replaceSPButton = new javax.swing.JButton();
drawingPanel = new javax.swing.JPanel();
jMenuBar1 = new javax.swing.JMenuBar();
fileMenu = new javax.swing.JMenu();
exitMenuItem = new javax.swing.JMenuItem();
setTitle("Window Title");
addWindowListener(new java.awt.event.WindowAdapter() {
@Override
public void windowClosing(java.awt.event.WindowEvent evt)
{
exitForm(evt);
}
});
mainPanel.setLayout(new java.awt.BorderLayout());
guiPanel.setLayout(new javax.swing.BoxLayout(guiPanel, javax.swing.BoxLayout.X_AXIS));
guiPanel.setBorder(new javax.swing.border.LineBorder(new java.awt.Color(0, 0, 0)));
densityPanel.setLayout(new java.awt.GridBagLayout());
densityPanel.setBorder(new javax.swing.border.TitledBorder("Density"));
densityButtonGroup.add(zeroButton);
zeroButton.setText("Zero");
zeroButton.addActionListener(new java.awt.event.ActionListener() {
@Override
public void actionPerformed(java.awt.event.ActionEvent evt)
{
zeroButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
densityPanel.add(zeroButton, gridBagConstraints);
densityButtonGroup.add(halfButton);
halfButton.setText("Half");
halfButton.addActionListener(new java.awt.event.ActionListener() {
@Override
public void actionPerformed(java.awt.event.ActionEvent evt)
{
halfButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.gridx = 0;
gridBagConstraints.gridy = 1;
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
densityPanel.add(halfButton, gridBagConstraints);
densityButtonGroup.add(fullButton);
fullButton.setSelected(true);
fullButton.setText("Full");
fullButton.addActionListener(new java.awt.event.ActionListener() {
@Override
public void actionPerformed(java.awt.event.ActionEvent evt)
{
fullButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.gridx = 0;
gridBagConstraints.gridy = 2;
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
densityPanel.add(fullButton, gridBagConstraints);
guiPanel.add(densityPanel);
densityPanel.getAccessibleContext().setAccessibleName("ShaderAttributeValue \n");
colorPanel.setLayout(new java.awt.GridBagLayout());
colorPanel.setBorder(new javax.swing.border.TitledBorder("Color"));
colorButtonGroup.add(goldButton);
goldButton.setSelected(true);
goldButton.setText("Gold");
goldButton.addActionListener(new java.awt.event.ActionListener() {
@Override
public void actionPerformed(java.awt.event.ActionEvent evt)
{
goldButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
colorPanel.add(goldButton, gridBagConstraints);
colorButtonGroup.add(silverButton);
silverButton.setText("Silver");
silverButton.addActionListener(new java.awt.event.ActionListener() {
@Override
public void actionPerformed(java.awt.event.ActionEvent evt)
{
silverButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.gridx = 0;
gridBagConstraints.gridy = 1;
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
colorPanel.add(silverButton, gridBagConstraints);
guiPanel.add(colorPanel);
sceneGraphPanel.setLayout(new java.awt.GridBagLayout());
sceneGraphPanel.setBorder(new javax.swing.border.TitledBorder("Scene Graph"));
sceneGraphButtonGroup.add(DetachButton);
DetachButton.setSelected(true);
DetachButton.setText("Detach");
DetachButton.addActionListener(new java.awt.event.ActionListener() {
@Override
public void actionPerformed(java.awt.event.ActionEvent evt)
{
DetachButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
sceneGraphPanel.add(DetachButton, gridBagConstraints);
sceneGraphButtonGroup.add(AttachButton);
AttachButton.setText("Create");
AttachButton.addActionListener(new java.awt.event.ActionListener() {
@Override
public void actionPerformed(java.awt.event.ActionEvent evt)
{
AttachButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.gridx = 0;
gridBagConstraints.gridy = 1;
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
sceneGraphPanel.add(AttachButton, gridBagConstraints);
replaceSPButton.setText("Replace Shader");
replaceSPButton.setEnabled(false);
replaceSPButton.addActionListener(new java.awt.event.ActionListener() {
@Override
public void actionPerformed(java.awt.event.ActionEvent evt)
{
replaceSPButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.gridx = 0;
gridBagConstraints.gridy = 2;
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
sceneGraphPanel.add(replaceSPButton, gridBagConstraints);
guiPanel.add(sceneGraphPanel);
mainPanel.add(guiPanel, java.awt.BorderLayout.NORTH);
drawingPanel.setLayout(new java.awt.BorderLayout());
drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
mainPanel.add(drawingPanel, java.awt.BorderLayout.CENTER);
getContentPane().add(mainPanel, java.awt.BorderLayout.CENTER);
fileMenu.setText("File");
exitMenuItem.setText("Exit");
exitMenuItem.addActionListener(new java.awt.event.ActionListener() {
@Override
public void actionPerformed(java.awt.event.ActionEvent evt)
{
exitMenuItemActionPerformed(evt);
}
});
fileMenu.add(exitMenuItem);
jMenuBar1.add(fileMenu);
setJMenuBar(jMenuBar1);
pack();
}
// </editor-fold>//GEN-END:initComponents
private void silverButtonActionPerformed(java.awt.event.ActionEvent evt)
{//GEN-FIRST:event_silverButtonActionPerformed
color = SILVER;
if (scene != null)
{
sao2.setValue(silver);
}
}//GEN-LAST:event_silverButtonActionPerformed
private void goldButtonActionPerformed(java.awt.event.ActionEvent evt)
{//GEN-FIRST:event_goldButtonActionPerformed
color = GOLD;
if (scene != null)
{
sao2.setValue(gold);
}
}//GEN-LAST:event_goldButtonActionPerformed
private void replaceSPButtonActionPerformed(java.awt.event.ActionEvent evt)
{//GEN-FIRST:event_replaceSPButtonActionPerformed
if (shaderSelected != DIMPLE_SHADER)
{
goldButton.setEnabled(false);
silverButton.setEnabled(false);
zeroButton.setEnabled(false);
halfButton.setEnabled(false);
fullButton.setEnabled(false);
}
switch (shaderSelected)
{
case DIMPLE_SHADER:
s3d.setAppearance(sApp1);
goldButton.setEnabled(true);
silverButton.setEnabled(true);
zeroButton.setEnabled(true);
halfButton.setEnabled(true);
fullButton.setEnabled(true);
shaderSelected = BRICK_SHADER;
break;
case BRICK_SHADER:
s3d.setAppearance(sApp2);
shaderSelected = WOOD_SHADER;
break;
case WOOD_SHADER:
s3d.setAppearance(sApp3);
shaderSelected = POLKADOT3D_SHADER;
break;
case POLKADOT3D_SHADER:
s3d.setAppearance(sApp4);
shaderSelected = DIMPLE_SHADER;
break;
default:
assert false;
}
}//GEN-LAST:event_replaceSPButtonActionPerformed
private void fullButtonActionPerformed(java.awt.event.ActionEvent evt)
{//GEN-FIRST:event_fullButtonActionPerformed
density = 16.0f;
if (scene != null)
{
sao1.setValue(new Float(density));
}
}//GEN-LAST:event_fullButtonActionPerformed
private void DetachButtonActionPerformed(java.awt.event.ActionEvent evt)
{//GEN-FIRST:event_DetachButtonActionPerformed
if (scene != null)
{
scene.detach();
scene = null;
replaceSPButton.setEnabled(false);
goldButton.setEnabled(true);
silverButton.setEnabled(true);
zeroButton.setEnabled(true);
halfButton.setEnabled(true);
fullButton.setEnabled(true);
shaderSelected = DIMPLE_SHADER;
}
}//GEN-LAST:event_DetachButtonActionPerformed
private void AttachButtonActionPerformed(java.awt.event.ActionEvent evt)
{//GEN-FIRST:event_AttachButtonActionPerformed
if (scene == null)
{
scene = createSceneGraph(1);
univ.addBranchGraph(scene);
replaceSPButton.setEnabled(true);
shaderSelected = BRICK_SHADER;
}
}//GEN-LAST:event_AttachButtonActionPerformed
private void halfButtonActionPerformed(java.awt.event.ActionEvent evt)
{//GEN-FIRST:event_halfButtonActionPerformed
density = 8.0f;
if (scene != null)
{
sao1.setValue(new Float(density));
}
}//GEN-LAST:event_halfButtonActionPerformed
private void zeroButtonActionPerformed(java.awt.event.ActionEvent evt)
{//GEN-FIRST:event_zeroButtonActionPerformed
density = 0.0f;
if (scene != null)
{
sao1.setValue(new Float(density));
}
}//GEN-LAST:event_zeroButtonActionPerformed
private static void exitMenuItemActionPerformed(java.awt.event.ActionEvent evt)
{//GEN-FIRST:event_exitMenuItemActionPerformed
System.exit(0);
}//GEN-LAST:event_exitMenuItemActionPerformed
/** Exit the Application */
private static void exitForm(java.awt.event.WindowEvent evt)
{//GEN-FIRST:event_exitForm
System.exit(0);
}//GEN-LAST:event_exitForm
/**
* @param args the command line arguments
*/
public static void main(String args[])
{
System.setProperty("sun.awt.noerasebackground", "true");
System.setProperty("j3d.rend","jogl2es2");
new ShaderTestGLSL().setVisible(true);
}
// Variables declaration - do not modify//GEN-BEGIN:variables
private javax.swing.JToggleButton AttachButton;
private javax.swing.JToggleButton DetachButton;
private javax.swing.ButtonGroup colorButtonGroup;
private javax.swing.JPanel colorPanel;
private javax.swing.ButtonGroup densityButtonGroup;
private javax.swing.JPanel densityPanel;
private javax.swing.JPanel drawingPanel;
private javax.swing.JMenuItem exitMenuItem;
private javax.swing.JMenu fileMenu;
private javax.swing.JRadioButton fullButton;
private javax.swing.JRadioButton goldButton;
private javax.swing.JPanel guiPanel;
private javax.swing.JRadioButton halfButton;
private javax.swing.JMenuBar jMenuBar1;
private javax.swing.JPanel mainPanel;
private javax.swing.JButton replaceSPButton;
private javax.swing.ButtonGroup sceneGraphButtonGroup;
private javax.swing.JPanel sceneGraphPanel;
private javax.swing.JRadioButton silverButton;
private javax.swing.JRadioButton zeroButton;
// End of variables declaration//GEN-END:variables
}
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