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/*
* Copyright (c) 2016 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those
* of the authors and should not be interpreted as representing official policies,
* either expressed or implied, of the JogAmp Community.
*
*/
package org.jdesktop.j3d.examples.gl2es2pipeline;
import java.awt.GraphicsConfiguration;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.swing.JOptionPane;
import org.jdesktop.j3d.examples.Resources;
import org.jogamp.java3d.Alpha;
import org.jogamp.java3d.AmbientLight;
import org.jogamp.java3d.Appearance;
import org.jogamp.java3d.Background;
import org.jogamp.java3d.BoundingSphere;
import org.jogamp.java3d.BranchGroup;
import org.jogamp.java3d.Canvas3D;
import org.jogamp.java3d.DirectionalLight;
import org.jogamp.java3d.GLSLShaderProgram;
import org.jogamp.java3d.RotationInterpolator;
import org.jogamp.java3d.Shader;
import org.jogamp.java3d.ShaderAppearance;
import org.jogamp.java3d.ShaderError;
import org.jogamp.java3d.ShaderErrorListener;
import org.jogamp.java3d.ShaderProgram;
import org.jogamp.java3d.SourceCodeShader;
import org.jogamp.java3d.Transform3D;
import org.jogamp.java3d.TransformGroup;
import org.jogamp.java3d.loaders.IncorrectFormatException;
import org.jogamp.java3d.loaders.ParsingErrorException;
import org.jogamp.java3d.loaders.Scene;
import org.jogamp.java3d.loaders.objectfile.ObjectFile;
import org.jogamp.java3d.utils.behaviors.vp.OrbitBehavior;
import org.jogamp.java3d.utils.shader.StringIO;
import org.jogamp.java3d.utils.universe.PlatformGeometry;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.java3d.utils.universe.ViewingPlatform;
import org.jogamp.vecmath.Color3f;
import org.jogamp.vecmath.Point3d;
import org.jogamp.vecmath.Vector3f;
/**
* Simple Java 3D example program to display an .obj object with shader programs.
*/
public class ObjLoadGLSL extends javax.swing.JFrame
{
private String shaderName = "polkadot3d";
private boolean spin = false;
private boolean noTriangulate = false;
private boolean noStripify = false;
private double creaseAngle = 60.0;
private URL filename = null;
private SimpleUniverse univ = null;
private BranchGroup scene = null;
public BranchGroup createSceneGraph()
{
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create a Transformgroup to scale all objects so they
// appear in the scene.
TransformGroup objScale = new TransformGroup();
Transform3D t3d = new Transform3D();
t3d.setScale(0.7);
objScale.setTransform(t3d);
objRoot.addChild(objScale);
// Create the transform group node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at runtime. Add it to the
// root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
objScale.addChild(objTrans);
// Set vertex and fragment shader program for all Shape3D nodes in scene
String vertexProgram = null;
String fragmentProgram = null;
try
{
vertexProgram = StringIO.readFully(new File(
System.getProperty("user.dir") + "/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/" + shaderName + ".vert"));
fragmentProgram = StringIO.readFully(new File(
System.getProperty("user.dir") + "/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/" + shaderName + ".frag"));
}
catch (IOException e)
{
throw new RuntimeException(e);
}
Shader[] shaders = new Shader[2];
shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, Shader.SHADER_TYPE_VERTEX, vertexProgram);
shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, Shader.SHADER_TYPE_FRAGMENT, fragmentProgram);
final ShaderProgram shaderProgram = new GLSLShaderProgram();
shaderProgram.setShaders(shaders);
int flags = ObjectFile.RESIZE;
if (!noTriangulate)
flags |= ObjectFile.TRIANGULATE;
if (!noStripify)
flags |= ObjectFile.STRIPIFY;
ObjectFile f = new ObjectFile(flags, (float) (creaseAngle * Math.PI / 180.0)) {
@Override
public Appearance createAppearance()
{
ShaderAppearance sa = new ShaderAppearance();
sa.setShaderProgram(shaderProgram);
return sa;
}
};
Scene s = null;
try
{
s = f.load(filename);
}
catch (FileNotFoundException e)
{
System.err.println(e);
System.exit(1);
}
catch (ParsingErrorException e)
{
System.err.println(e);
System.exit(1);
}
catch (IncorrectFormatException e)
{
System.err.println(e);
System.exit(1);
}
objTrans.addChild(s.getSceneGroup());
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
if (spin)
{
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);
RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f);
rotator.setSchedulingBounds(bounds);
objTrans.addChild(rotator);
}
// Set up the background
Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
Background bgNode = new Background(bgColor);
bgNode.setApplicationBounds(bounds);
objRoot.addChild(bgNode);
return objRoot;
}
private Canvas3D createUniverse()
{
// Get the preferred graphics configuration for the default screen
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
// Create a Canvas3D using the preferred configuration
Canvas3D canvas3d = new Canvas3D(config);
// Create simple universe with view branch
univ = new SimpleUniverse(canvas3d);
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
// Add a ShaderErrorListener
univ.addShaderErrorListener(new ShaderErrorListener() {
@Override
public void errorOccurred(ShaderError error)
{
error.printVerbose();
JOptionPane.showMessageDialog(ObjLoadGLSL.this, error.toString(), "ShaderError", JOptionPane.ERROR_MESSAGE);
}
});
// add mouse behaviors to the ViewingPlatform
ViewingPlatform viewingPlatform = univ.getViewingPlatform();
PlatformGeometry pg = new PlatformGeometry();
// Set up the ambient light
Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
AmbientLight ambientLightNode = new AmbientLight(ambientColor);
ambientLightNode.setInfluencingBounds(bounds);
pg.addChild(ambientLightNode);
// Set up the directional lights
Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f);
Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
light1.setInfluencingBounds(bounds);
pg.addChild(light1);
DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
light2.setInfluencingBounds(bounds);
pg.addChild(light2);
viewingPlatform.setPlatformGeometry(pg);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
viewingPlatform.setNominalViewingTransform();
if (!spin)
{
OrbitBehavior orbit = new OrbitBehavior(canvas3d, OrbitBehavior.REVERSE_ALL);
orbit.setSchedulingBounds(bounds);
viewingPlatform.setViewPlatformBehavior(orbit);
}
// Ensure at least 5 msec per frame (i.e., < 200Hz)
univ.getViewer().getView().setMinimumFrameCycleTime(5);
return canvas3d;
}
private static void usage()
{
System.out.println("Usage: java ObjLoadGLSL [-s] [-S shaderName] [-n] [-t] [-c degrees] <.obj file>");
System.out.println(" -s Spin (no user interaction)");
System.out.println(" -S Set shader name (default is 'simple')");
System.out.println(" -n No triangulation");
System.out.println(" -t No stripification");
System.out.println(" -c Set crease angle for normal generation (default is 60 without");
System.out.println(" smoothing group info, otherwise 180 within smoothing groups)");
System.exit(0);
} // End of usage
/**
* Creates new form ObjLoadGLSL
*/
public ObjLoadGLSL(String args[])
{
if (args.length != 0)
{
for (int i = 0; i < args.length; i++)
{
if (args[i].startsWith("-"))
{
if (args[i].equals("-s"))
{
spin = true;
}
else if (args[i].equals("-n"))
{
noTriangulate = true;
}
else if (args[i].equals("-t"))
{
noStripify = true;
}
else if (args[i].equals("-c"))
{
if (i < args.length - 1)
{
creaseAngle = (new Double(args[++i])).doubleValue();
}
else
usage();
}
else if (args[i].equals("-S"))
{
if (i < args.length - 1)
{
shaderName = args[++i];
}
else
usage();
}
else
{
usage();
}
}
else
{
try
{
if ((args[i].indexOf("file:") == 0) || (args[i].indexOf("http") == 0))
{
filename = new URL(args[i]);
}
else if (args[i].charAt(0) != '/')
{
filename = new URL("file:./" + args[i]);
}
else
{
filename = new URL("file:" + args[i]);
}
}
catch (MalformedURLException e)
{
System.err.println(e);
System.exit(1);
}
}
}
}
if (filename == null)
{
filename = Resources.getResource("main/resources/geometry/galleon.obj");
if (filename == null)
{
System.err.println("main/resources/geometry/galleon.obj not found");
System.exit(1);
}
}
// Initialize the GUI components
initComponents();
// Create Canvas3D and SimpleUniverse; add canvas to drawing panel
Canvas3D c = createUniverse();
drawingPanel.add(c, java.awt.BorderLayout.CENTER);
// Create the content branch and add it to the universe
scene = createSceneGraph();
univ.addBranchGraph(scene);
}
// ----------------------------------------------------------------
/** This method is called from within the constructor to
* initialize the form.
* WARNING: Do NOT modify this code. The content of this method is
* always regenerated by the Form Editor.
*/
// <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
private void initComponents()
{
drawingPanel = new javax.swing.JPanel();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setTitle("ObjLoadGLSL");
drawingPanel.setLayout(new java.awt.BorderLayout());
drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
pack();
}// </editor-fold>//GEN-END:initComponents
/**
* @param args the command line arguments
*/
public static void main(final String args[])
{
System.setProperty("sun.awt.noerasebackground", "true");
System.setProperty("j3d.rend", "jogl2es2");
java.awt.EventQueue.invokeLater(new Runnable() {
@Override
public void run()
{
ObjLoadGLSL objLoadGLSL = new ObjLoadGLSL(args);
objLoadGLSL.setVisible(true);
}
});
}
// Variables declaration - do not modify//GEN-BEGIN:variables
private javax.swing.JPanel drawingPanel;
// End of variables declaration//GEN-END:variables
}
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