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-rw-r--r--src/DistortGlyph/DistortBehavior.java192
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diff --git a/src/DistortGlyph/DistortBehavior.java b/src/DistortGlyph/DistortBehavior.java
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-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.util.Enumeration;
-
-import javax.media.j3d.Appearance;
-import javax.media.j3d.Behavior;
-import javax.media.j3d.GeometryArray;
-import javax.media.j3d.Shape3D;
-import javax.media.j3d.Transform3D;
-import javax.media.j3d.WakeupCondition;
-import javax.media.j3d.WakeupCriterion;
-import javax.media.j3d.WakeupOnElapsedFrames;
-import javax.media.j3d.WakeupOnElapsedTime;
-
-import javax.vecmath.Vector3f;
-
-public class DistortBehavior extends Behavior {
- // the wake up condition for the behavior
- protected WakeupCondition m_InitialWakeupCondition = null;
- protected WakeupCondition m_FrameWakeupCondition = null;
-
- // the GeometryArray for the Shape3D that we are modifying
- protected Shape3D m_Shape3D = null;
- protected GeometryArray m_GeometryArray = null;
-
- protected float[] m_CoordinateArray = null;
- protected float[] m_OriginalCoordinateArray = null;
- protected Appearance m_Appearance = null;
-
- protected int m_nElapsedTime = 0;
- protected int m_nNumFrames = 0;
- protected int m_nFrameNumber = 0;
-
- private int frame = 0;
- protected Vector3f m_Vector = null;
-
- public DistortBehavior(Shape3D shape3D, int nElapsedTime, int nNumFrames) {
- // allocate a temporary vector
- m_Vector = new Vector3f();
-
- m_FrameWakeupCondition = new WakeupOnElapsedFrames(0);
-
- restart(shape3D, nElapsedTime, nNumFrames);
- }
-
- public WakeupCondition restart(Shape3D shape3D, int nElapsedTime, int nNumFrames) {
- m_Shape3D = shape3D;
- m_nElapsedTime = nElapsedTime;
- m_nNumFrames = nNumFrames;
- m_nFrameNumber = 0;
-
- // create the WakeupCriterion for the behavior
- m_InitialWakeupCondition = new WakeupOnElapsedTime(m_nElapsedTime);
-
- // save the GeometryArray that we are modifying
- m_GeometryArray = (GeometryArray) m_Shape3D.getGeometry();
-
- if (m_Shape3D.isLive() == false && m_Shape3D.isCompiled() == false) {
- // set the capability bits that the behavior requires
- m_Shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
- m_Shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
-
- m_Shape3D.getAppearance().setCapability(Appearance.ALLOW_POINT_ATTRIBUTES_WRITE);
- m_Shape3D.getAppearance().setCapability(Appearance.ALLOW_POLYGON_ATTRIBUTES_WRITE);
- m_Shape3D.getAppearance().setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_WRITE);
- m_Shape3D.getAppearance().setCapability(Appearance.ALLOW_TEXTURE_WRITE);
-
- m_GeometryArray.setCapability(GeometryArray.ALLOW_COORDINATE_READ);
- m_GeometryArray.setCapability(GeometryArray.ALLOW_COORDINATE_WRITE);
- m_GeometryArray.setCapability(GeometryArray.ALLOW_COUNT_READ);
- }
-
- // make a copy of the object's original appearance
- m_Appearance = new Appearance();
- m_Appearance = (Appearance) m_Shape3D.getAppearance().cloneNodeComponent(true);
-
- // allocate an array for the model coordinates
- m_CoordinateArray = new float[3 * m_GeometryArray.getVertexCount()];
-
- // make a copy of the models original coordinates
- m_OriginalCoordinateArray = new float[3 * m_GeometryArray.getVertexCount()];
- m_GeometryArray.getCoordinates(0, m_OriginalCoordinateArray);
-
- // start (or restart) the behavior
- setEnable(true);
-
- return m_InitialWakeupCondition;
- }
-
- public void initialize() {
- // apply the initial WakeupCriterion
- wakeupOn(m_InitialWakeupCondition);
- }
-
- public void processStimulus(Enumeration criteria) {
- while (criteria.hasMoreElements()) {
- WakeupCriterion wakeUp = (WakeupCriterion) criteria.nextElement();
-
- if (wakeUp instanceof WakeupOnElapsedTime) {
- } else {
- // we are mid explosion, modify the GeometryArray
- m_nFrameNumber++;
- frame++;
- m_GeometryArray.getCoordinates(0, m_CoordinateArray);
-
- Transform3D t3 = new Transform3D();
- for (int n = 0; n < m_CoordinateArray.length; n += 3) {
- m_Vector.x = m_OriginalCoordinateArray[n];
- m_Vector.y = m_OriginalCoordinateArray[n + 1];
- m_Vector.z = m_OriginalCoordinateArray[n + 2];
-
- float spx = (float) (Math.sin(frame *3f / 500));
- float spy = (float) (Math.cos(frame *5f / 500));
- Vector3f v = new Vector3f(spx, spy, 0);
-
- float px = (m_Vector.x - v.x);
- float py = (m_Vector.y - v.y);
- float pz = (m_Vector.z - v.z);
- float d = (float) Math.sqrt(px * px + py * py + pz * pz);
-
-
- m_Vector.add(new Vector3f(-.25f, -.25f, -.25f));
- //m_Vector.scale(d);
-
- t3.rotZ(d);
- t3.rotX(d*2);
- t3.rotY(d);
- t3.transform(m_Vector);
-
- m_CoordinateArray[n] = m_Vector.x;
- m_CoordinateArray[n + 1] = m_Vector.y;
- m_CoordinateArray[n + 2] = m_Vector.z;
-
- }
-
- // assign the new coordinates
- m_GeometryArray.setCoordinates(0, m_CoordinateArray);
- }
- }
-
- if (m_nFrameNumber < m_nNumFrames) {
- // assign the next WakeUpCondition, so we are notified again
- wakeupOn(m_FrameWakeupCondition);
- } else {
- // restart
- m_nFrameNumber = 0;
- wakeupOn(m_FrameWakeupCondition);
- }
- }
-}