diff options
author | phil <[email protected]> | 2016-10-11 12:59:29 +1300 |
---|---|---|
committer | phil <[email protected]> | 2016-10-11 12:59:29 +1300 |
commit | 6e59ac5f89bcd8cbb0b05653c56a0454963984c8 (patch) | |
tree | b5b7612861f7f22b812ef66d85e710b79c5b593d /src/classes/org/jdesktop/j3d/examples/lod | |
parent | 78924b53370ef6fd874f858e683b226a18bb82c5 (diff) |
New gl2es2 pipeline examples showing usage
Imports organized
Cg shader examples removed
pom.xml added
Resources now has brute force fall back
Diffstat (limited to 'src/classes/org/jdesktop/j3d/examples/lod')
-rw-r--r-- | src/classes/org/jdesktop/j3d/examples/lod/LOD.java | 27 |
1 files changed, 19 insertions, 8 deletions
diff --git a/src/classes/org/jdesktop/j3d/examples/lod/LOD.java b/src/classes/org/jdesktop/j3d/examples/lod/LOD.java index d421761..67aac84 100644 --- a/src/classes/org/jdesktop/j3d/examples/lod/LOD.java +++ b/src/classes/org/jdesktop/j3d/examples/lod/LOD.java @@ -44,13 +44,24 @@ package org.jdesktop.j3d.examples.lod; -import com.sun.j3d.utils.geometry.*; -import com.sun.j3d.utils.behaviors.vp.*; -import com.sun.j3d.utils.universe.*; -import javax.media.j3d.*; -import javax.vecmath.*; import java.awt.GraphicsConfiguration; +import org.jogamp.java3d.AmbientLight; +import org.jogamp.java3d.BoundingSphere; +import org.jogamp.java3d.BranchGroup; +import org.jogamp.java3d.Canvas3D; +import org.jogamp.java3d.DirectionalLight; +import org.jogamp.java3d.DistanceLOD; +import org.jogamp.java3d.Switch; +import org.jogamp.java3d.TransformGroup; +import org.jogamp.java3d.utils.behaviors.vp.OrbitBehavior; +import org.jogamp.java3d.utils.geometry.Sphere; +import org.jogamp.java3d.utils.universe.SimpleUniverse; +import org.jogamp.java3d.utils.universe.ViewingPlatform; +import org.jogamp.vecmath.Color3f; +import org.jogamp.vecmath.Point3d; +import org.jogamp.vecmath.Vector3f; + /** * Simple Java 3D example program to display a spinning cube. */ @@ -76,8 +87,8 @@ public class LOD extends javax.swing.JFrame { // Create a switch to hold the different levels of detail Switch sw = new Switch(0); - sw.setCapability(javax.media.j3d.Switch.ALLOW_SWITCH_READ); - sw.setCapability(javax.media.j3d.Switch.ALLOW_SWITCH_WRITE); + sw.setCapability(Switch.ALLOW_SWITCH_READ); + sw.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create several levels for the switch, with less detailed @@ -209,7 +220,7 @@ public class LOD extends javax.swing.JFrame { /** * @param args the command line arguments */ - public static void main(String args[]) { + public static void main(String args[]) {System.setProperty("sun.awt.noerasebackground", "true"); java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new LOD().setVisible(true); |