diff options
author | phil <[email protected]> | 2016-11-04 23:04:11 +1300 |
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committer | phil <[email protected]> | 2016-11-04 23:04:11 +1300 |
commit | 7a8ff3f043c5140e0f40a4df72fc27085b8e8b71 (patch) | |
tree | 9f420f033a8160a82089ef4c60c6c953d2c133f6 /src/classes/org/jdesktop/j3d/examples/collision | |
parent | 3a573d43a87978741d03d7aecc2bf638a43d77c3 (diff) |
Added a lot more GL2ES2 examples
And converted to struct based lights and material in shaders
Diffstat (limited to 'src/classes/org/jdesktop/j3d/examples/collision')
-rw-r--r-- | src/classes/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/src/classes/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java b/src/classes/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java new file mode 100644 index 0000000..44db453 --- /dev/null +++ b/src/classes/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java @@ -0,0 +1,254 @@ +/* + * Copyright (c) 2016 JogAmp Community. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + */ +package org.jdesktop.j3d.examples.collision; + +import java.awt.GraphicsConfiguration; + +import org.jdesktop.j3d.examples.gl2es2pipeline.Cube; +import org.jdesktop.j3d.examples.gl2es2pipeline.SimpleShaderAppearance; +import org.jogamp.java3d.Alpha; +import org.jogamp.java3d.Appearance; +import org.jogamp.java3d.Background; +import org.jogamp.java3d.BoundingSphere; +import org.jogamp.java3d.BranchGroup; +import org.jogamp.java3d.Canvas3D; +import org.jogamp.java3d.ColoringAttributes; +import org.jogamp.java3d.Group; +import org.jogamp.java3d.RenderingAttributes; +import org.jogamp.java3d.RotationInterpolator; +import org.jogamp.java3d.Shape3D; +import org.jogamp.java3d.Transform3D; +import org.jogamp.java3d.TransformGroup; + +import org.jogamp.java3d.utils.universe.SimpleUniverse; +import org.jogamp.vecmath.Color3f; +import org.jogamp.vecmath.Point3d; +import org.jogamp.vecmath.Vector3d; + +/** + * Simple Java 3D example program to display how collision work. + */ +public class TickTockCollisionGL2ES2 extends javax.swing.JFrame +{ + + private SimpleUniverse univ = null; + private BranchGroup scene = null; + + public BranchGroup createSceneGraph() + { + // Create the root of the branch graph + BranchGroup objRoot = new BranchGroup(); + + // Create a Transformgroup to scale all objects so they + // appear in the scene. + TransformGroup objScale = new TransformGroup(); + Transform3D t3d = new Transform3D(); + t3d.setScale(0.4); + objScale.setTransform(t3d); + objRoot.addChild(objScale); + + // Create a bounds for the background and behaviors + BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); + + // Set up the background + Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); + Background bg = new Background(bgColor); + bg.setApplicationBounds(bounds); + objScale.addChild(bg); + + // Create a pair of transform group nodes and initialize them to + // identity. Enable the TRANSFORM_WRITE capability so that + // our behaviors can modify them at runtime. Add them to the + // root of the subgraph. + TransformGroup objTrans1 = new TransformGroup(); + objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); + objScale.addChild(objTrans1); + + TransformGroup objTrans2 = new TransformGroup(); + objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); + objTrans1.addChild(objTrans2); + + // Create the positioning and scaling transform group node. + Transform3D t = new Transform3D(); + t.set(0.3, new Vector3d(0.0, -1.5, 0.0)); + TransformGroup objTrans3 = new TransformGroup(t); + objTrans2.addChild(objTrans3); + + // Create a simple shape leaf node, add it to the scene graph. + objTrans3.addChild(new Cube()); + + // Create a new Behavior object that will perform the desired + // rotation on the specified transform object and add it into + // the scene graph. + Transform3D yAxis1 = new Transform3D(); + yAxis1.rotX(Math.PI / 2.0); + Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 5000, 2500, 200, 5000, 2500, 200); + + RotationInterpolator tickTock = new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1, -(float) Math.PI / 2.0f, + (float) Math.PI / 2.0f); + tickTock.setSchedulingBounds(bounds); + objTrans2.addChild(tickTock); + + // Create a new Behavior object that will perform the desired + // rotation on the specified transform object and add it into + // the scene graph. + Transform3D yAxis2 = new Transform3D(); + Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); + + RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans2, yAxis2, 0.0f, (float) Math.PI * 2.0f); + rotator.setSchedulingBounds(bounds); + objTrans2.addChild(rotator); + + // Now create a pair of rectangular boxes, each with a collision + // detection behavior attached. The behavior will highlight the + // object when it is in a state of collision. + + Group box1 = createBox(0.3, new Vector3d(-1.3, 0.0, 0.0)); + Group box2 = createBox(0.3, new Vector3d(1.3, 0.0, 0.0)); + + objScale.addChild(box1); + objScale.addChild(box2); + + // Have Java 3D perform optimizations on this scene graph. + objRoot.compile(); + + return objRoot; + } + + private static Group createBox(double scale, Vector3d pos) + { + // Create a transform group node to scale and position the object. + Transform3D t = new Transform3D(); + t.set(scale, pos); + TransformGroup objTrans = new TransformGroup(t); + + // Create a simple shape leaf node and add it to the scene graph + Shape3D shape = new Cube(0.5 / 2, 5.0 / 2, 1.0 / 2); + objTrans.addChild(shape); + + // Create a new ColoringAttributes object for the shape's + // appearance and make it writable at runtime. + Appearance app = new SimpleShaderAppearance(); + shape.setAppearance(app); + RenderingAttributes ra = new RenderingAttributes(); + ra.setIgnoreVertexColors(true); + app.setRenderingAttributes(ra); + ColoringAttributes ca = new ColoringAttributes(); + ca.setColor(0.6f, 0.3f, 0.0f); + app.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE); + app.setColoringAttributes(ca); + + // Create a new Behavior object that will perform the collision + // detection on the specified object, and add it into + // the scene graph. + CollisionDetector cd = new CollisionDetector(shape); + BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); + cd.setSchedulingBounds(bounds); + + // Add the behavior to the scene graph + objTrans.addChild(cd); + + return objTrans; + } + + private Canvas3D createUniverse() + { + // Get the preferred graphics configuration for the default screen + GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); + + // Create a Canvas3D using the preferred configuration + Canvas3D c = new Canvas3D(config); + + // Create simple universe with view branch + univ = new SimpleUniverse(c); + + // This will move the ViewPlatform back a bit so the + // objects in the scene can be viewed. + univ.getViewingPlatform().setNominalViewingTransform(); + + // Ensure at least 5 msec per frame (i.e., < 200Hz) + univ.getViewer().getView().setMinimumFrameCycleTime(5); + + return c; + } + + /** + * Creates new form TickTockCollision + */ + public TickTockCollisionGL2ES2() + { + // Initialize the GUI components + initComponents(); + + // Create Canvas3D and SimpleUniverse; add canvas to drawing panel + Canvas3D c = createUniverse(); + drawingPanel.add(c, java.awt.BorderLayout.CENTER); + + // Create the content branch and add it to the universe + scene = createSceneGraph(); + univ.addBranchGraph(scene); + } + + // ---------------------------------------------------------------- + + /** This method is called from within the constructor to + * initialize the form. + * WARNING: Do NOT modify this code. The content of this method is + * always regenerated by the Form Editor. + */ + // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents + private void initComponents() + { + drawingPanel = new javax.swing.JPanel(); + + setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); + setTitle("TickTockCollision"); + drawingPanel.setLayout(new java.awt.BorderLayout()); + + drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700)); + getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER); + + pack(); + }// </editor-fold>//GEN-END:initComponents + + /** + * @param args the command line arguments + */ + public static void main(String args[]) + { + System.setProperty("sun.awt.noerasebackground", "true"); + System.setProperty("j3d.rend", "jogl2es2"); + System.setProperty("j3d.displaylist", "false"); + java.awt.EventQueue.invokeLater(new Runnable() { + @Override + public void run() + { + new TickTockCollisionGL2ES2().setVisible(true); + } + }); + } + + // Variables declaration - do not modify//GEN-BEGIN:variables + private javax.swing.JPanel drawingPanel; + // End of variables declaration//GEN-END:variables + +} |