diff options
author | phil <[email protected]> | 2016-11-04 23:04:11 +1300 |
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committer | phil <[email protected]> | 2016-11-04 23:04:11 +1300 |
commit | 7a8ff3f043c5140e0f40a4df72fc27085b8e8b71 (patch) | |
tree | 9f420f033a8160a82089ef4c60c6c953d2c133f6 /src/classes/org/jdesktop/j3d/examples/appearance | |
parent | 3a573d43a87978741d03d7aecc2bf638a43d77c3 (diff) |
Added a lot more GL2ES2 examples
And converted to struct based lights and material in shaders
Diffstat (limited to 'src/classes/org/jdesktop/j3d/examples/appearance')
-rw-r--r-- | src/classes/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java | 530 |
1 files changed, 530 insertions, 0 deletions
diff --git a/src/classes/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java b/src/classes/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java new file mode 100644 index 0000000..e3ec631 --- /dev/null +++ b/src/classes/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java @@ -0,0 +1,530 @@ +/* + * Copyright (c) 2016 JogAmp Community. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + */ + +package org.jdesktop.j3d.examples.appearance; + +import java.awt.GraphicsConfiguration; + +import org.jdesktop.j3d.examples.Resources; +import org.jdesktop.j3d.examples.gl2es2pipeline.SimpleShaderAppearance; +import org.jogamp.java3d.Alpha; +import org.jogamp.java3d.AmbientLight; +import org.jogamp.java3d.Appearance; +import org.jogamp.java3d.Background; +import org.jogamp.java3d.BoundingSphere; +import org.jogamp.java3d.BranchGroup; +import org.jogamp.java3d.Canvas3D; +import org.jogamp.java3d.ColoringAttributes; +import org.jogamp.java3d.DirectionalLight; +import org.jogamp.java3d.GraphicsContext3D; +import org.jogamp.java3d.Group; +import org.jogamp.java3d.IndexedTriangleArray; +import org.jogamp.java3d.Material; +import org.jogamp.java3d.PointAttributes; +import org.jogamp.java3d.PolygonAttributes; +import org.jogamp.java3d.RotationInterpolator; +import org.jogamp.java3d.Shape3D; +import org.jogamp.java3d.TextureAttributes; +import org.jogamp.java3d.Transform3D; +import org.jogamp.java3d.TransformGroup; +import org.jogamp.java3d.TransparencyAttributes; +import org.jogamp.java3d.utils.image.TextureLoader; +import org.jogamp.java3d.utils.universe.SimpleUniverse; +import org.jogamp.vecmath.Color3f; +import org.jogamp.vecmath.Point3d; +import org.jogamp.vecmath.Point3f; +import org.jogamp.vecmath.Vector3d; +import org.jogamp.vecmath.Vector3f; + +public class AppearanceMixedGL2ES2 extends javax.swing.JFrame { + + private java.net.URL texImage = null; + private java.net.URL bgImage = null; + private SimpleUniverse univ = null; + private BranchGroup scene = null; + + static class MyCanvas3D extends Canvas3D { + private GraphicsContext3D gc; + + private static final int vertIndices[] = { 0, 1, 2, 0, 2, 3 }; + private static final int normalIndices[] = { 0, 0, 0, 1, 1, 1 }; + private IndexedTriangleArray tri = + new IndexedTriangleArray(4, IndexedTriangleArray.COORDINATES | + IndexedTriangleArray.NORMALS, 6); + + private Point3f vert[] = { + new Point3f(-0.12f, -0.12f, 0.0f), + new Point3f( 0.12f, -0.12f, 0.0f), + new Point3f( 0.12f, 0.12f, 0.0f), + new Point3f(-0.12f, 0.12f, 0.0f), + }; + + private Point3f min[] = { + new Point3f(-0.24f, -0.24f, -0.20f), + new Point3f( 0.04f, -0.28f, -0.24f), + new Point3f( 0.00f, 0.00f, -0.24f), + new Point3f(-0.32f, 0.08f, -0.20f), + }; + + private Point3f max[] = { + new Point3f(-0.04f, -0.04f, 0.12f), + new Point3f( 0.32f, -0.04f, 0.16f), + new Point3f( 0.36f, 0.28f, 0.20f), + new Point3f(-0.04f, 0.24f, 0.16f), + }; + + private Point3f delta[] = { + new Point3f(-0.0021f, -0.0017f, 0.0014f), + new Point3f( 0.0025f, -0.0013f, -0.0018f), + new Point3f( 0.0021f, 0.0017f, 0.0018f), + new Point3f(-0.0025f, 0.0013f, -0.0014f), + }; + + private Vector3f normals[]; + private Vector3f v01 = new Vector3f(); + private Vector3f v02 = new Vector3f(); + private Vector3f v03 = new Vector3f(); + + public void renderField(int fieldDesc) { + computeVert(); + computeNormals(); + gc.draw(tri); + } + + private void computeVert() { + for (int i = 0; i < 4; i++) { + vert[i].add(delta[i]); + if (vert[i].x > max[i].x) { + vert[i].x = max[i].x; + delta[i].x *= -1.0f; + } + if (vert[i].x < min[i].x) { + vert[i].x = min[i].x; + delta[i].x *= -1.0f; + } + if (vert[i].y > max[i].y) { + vert[i].y = max[i].y; + delta[i].y *= -1.0f; + } + if (vert[i].y < min[i].y) { + vert[i].y = min[i].y; + delta[i].y *= -1.0f; + } + if (vert[i].z > max[i].z) { + vert[i].z = max[i].z; + delta[i].z *= -1.0f; + } + if (vert[i].z < min[i].z) { + vert[i].z = min[i].z; + delta[i].z *= -1.0f; + } + } + tri.setCoordinates(0, vert); + } + + private void computeNormals() { + v01.sub(vert[1], vert[0]); + v02.sub(vert[2], vert[0]); + v03.sub(vert[3], vert[0]); + normals[0].cross(v01, v02); + normals[0].normalize(); + normals[1].cross(v02, v03); + normals[1].normalize(); + tri.setNormals(0, normals); + } + + public MyCanvas3D(GraphicsConfiguration gcfg) { + super(gcfg); + + // Allocate memory for normals + normals = new Vector3f[2]; + normals[0] = new Vector3f(); + normals[1] = new Vector3f(); + + // Set up the indices + tri.setCoordinateIndices(0, vertIndices); + tri.setNormalIndices(0, normalIndices); + + // Set up the graphics context + gc = getGraphicsContext3D(); + + // Create the appearance for the triangle fan + Appearance app = new SimpleShaderAppearance(true, false); + Color3f black = new Color3f(0.0f, 0.0f, 0.0f); + Color3f white = new Color3f(1.0f, 1.0f, 1.0f); + Color3f objColor = new Color3f(0.0f, 0.0f, 0.8f); + app.setMaterial(new Material(objColor, black, objColor, + white, 80.0f)); + gc.setAppearance(app); + + // Set up the global lights + Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); + Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); + Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); + gc.addLight(new AmbientLight(alColor)); + gc.addLight(new DirectionalLight(lColor1, lDir1)); + } + } + + + private BranchGroup createSceneGraph() { + // Create the root of the branch graph + BranchGroup objRoot = new BranchGroup(); + + // Create a bounds for the background and lights + BoundingSphere bounds = + new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); + + // Set up the background + //TextureLoader bgTexture = new TextureLoader(bgImage, this); + //Background bg = new Background(bgTexture.getImage()); + //bg.setApplicationBounds(bounds); + //objRoot.addChild(bg); + + // Set up the global lights + Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); + Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); + Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); + + AmbientLight aLgt = new AmbientLight(alColor); + aLgt.setInfluencingBounds(bounds); + DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); + lgt1.setInfluencingBounds(bounds); + objRoot.addChild(aLgt); + objRoot.addChild(lgt1); + + // Create a bunch of objects with a behavior and add them + // into the scene graph. + + int row, col; + Appearance[][] app = new SimpleShaderAppearance [3][3]; + + for (row = 0; row < 3; row++) + for (col = 0; col < 3; col++) + app[row][col] = createAppearance(row * 3 + col); + + for (int i = 0; i < 3; i++) { + double ypos = (double)(i - 1) * 0.6; + for (int j = 0; j < 3; j++) { + double xpos = (double)(j - 1) * 0.6; + objRoot.addChild(createObject(app[i][j], 0.12, xpos, ypos)); + } + } + + // Let Java 3D perform optimizations on this scene graph. + objRoot.compile(); + + return objRoot; + } + + + private Appearance createAppearance(int idx) { + Appearance app = new SimpleShaderAppearance(true, false);; + + // Globally used colors + Color3f black = new Color3f(0.0f, 0.0f, 0.0f); + Color3f white = new Color3f(1.0f, 1.0f, 1.0f); + + switch (idx) { + // Unlit solid + case 0: + { + // Set up the coloring properties + Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f); + ColoringAttributes ca = new ColoringAttributes(); + ca.setColor(objColor); + app.setColoringAttributes(ca); + break; + } + + + // Unlit wire frame + case 1: + { + // Set up the coloring properties + Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f); + ColoringAttributes ca = new ColoringAttributes(); + ca.setColor(objColor); + app.setColoringAttributes(ca); + + // Set up the polygon attributes + PolygonAttributes pa = new PolygonAttributes(); + pa.setPolygonMode(pa.POLYGON_LINE); + pa.setCullFace(pa.CULL_NONE); + app.setPolygonAttributes(pa); + break; + } + + // Unlit points + case 2: + { + // Set up the coloring properties + Color3f objColor = new Color3f(0.2f, 0.2f, 1.0f); + ColoringAttributes ca = new ColoringAttributes(); + ca.setColor(objColor); + app.setColoringAttributes(ca); + + // Set up the polygon attributes + PolygonAttributes pa = new PolygonAttributes(); + pa.setPolygonMode(pa.POLYGON_POINT); + pa.setCullFace(pa.CULL_NONE); + app.setPolygonAttributes(pa); + + // Set up point attributes + PointAttributes pta = new PointAttributes(); + pta.setPointSize(5.0f); + app.setPointAttributes(pta); + break; + } + + // Lit solid + case 3: + { + // Set up the material properties + Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); + app.setMaterial(new Material(objColor, black, objColor, + white, 80.0f)); + break; + } + + // Texture mapped, lit solid + case 4: + {app = new SimpleShaderAppearance(true, true);; + // Set up the texture map + TextureLoader tex = new TextureLoader(texImage, this); + app.setTexture(tex.getTexture()); + + TextureAttributes texAttr = new TextureAttributes(); + texAttr.setTextureMode(TextureAttributes.MODULATE); + app.setTextureAttributes(texAttr); + + + // Set up the material properties + app.setMaterial(new Material(white, black, white, black, 1.0f)); + break; + } + + // Transparent, lit solid + case 5: + { + // Set up the transparency properties + TransparencyAttributes ta = new TransparencyAttributes(); + ta.setTransparencyMode(ta.BLENDED); + ta.setTransparency(0.6f); + app.setTransparencyAttributes(ta); + + // Set up the polygon attributes + PolygonAttributes pa = new PolygonAttributes(); + pa.setCullFace(pa.CULL_NONE); + app.setPolygonAttributes(pa); + + // Set up the material properties + Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f); + app.setMaterial(new Material(objColor, black, objColor, + black, 1.0f)); + break; + } + + // Lit solid, no specular + case 6: + { + // Set up the material properties + Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); + app.setMaterial(new Material(objColor, black, objColor, + black, 80.0f)); + break; + } + + // Lit solid, specular only + case 7: + { + + // Set up the material properties + Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); + app.setMaterial(new Material(black, black, black, + white, 80.0f)); + break; + } + + // Another lit solid with a different color + case 8: + { + // Set up the material properties + Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f); + app.setMaterial(new Material(objColor, black, objColor, + white, 80.0f)); + break; + } + + default: + { + ColoringAttributes ca = new ColoringAttributes(); + ca.setColor(new Color3f(0.0f, 1.0f, 0.0f)); + app.setColoringAttributes(ca); + } + } + + return app; + } + + + private Group createObject(Appearance app, double scale, + double xpos, double ypos) { + + // Create a transform group node to scale and position the object. + Transform3D t = new Transform3D(); + t.set(scale, new Vector3d(xpos, ypos, 0.0)); + TransformGroup objTrans = new TransformGroup(t); + + // Create a second transform group node and initialize it to the + // identity. Enable the TRANSFORM_WRITE capability so that + // our behavior code can modify it at runtime. + TransformGroup spinTg = new TransformGroup(); + spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); + + // Create a simple shape leaf node and set the appearance + Shape3D shape = new Tetrahedron(); + shape.setAppearance(app); + + // add it to the scene graph. + spinTg.addChild(shape); + + // Create a new Behavior object that will perform the desired + // operation on the specified transform object and add it into + // the scene graph. + Transform3D yAxis = new Transform3D(); + Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, + 0, 0, + 5000, 0, 0, + 0, 0, 0); + + RotationInterpolator rotator = + new RotationInterpolator(rotationAlpha, spinTg, yAxis, + 0.0f, (float) Math.PI*2.0f); + + BoundingSphere bounds = + new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); + + rotator.setSchedulingBounds(bounds); + + // Add the behavior and the transform group to the object + objTrans.addChild(rotator); + objTrans.addChild(spinTg); + + return objTrans; + } + + + private Canvas3D createUniverse() { + // Get the preferred graphics configuration for the default screen + GraphicsConfiguration config = + SimpleUniverse.getPreferredConfiguration(); + + // Create a MyCanvas3D using the preferred configuration + MyCanvas3D c = new MyCanvas3D(config); + + // Create simple universe with view branch + univ = new SimpleUniverse(c); + + // This will move the ViewPlatform back a bit so the + // objects in the scene can be viewed. + univ.getViewingPlatform().setNominalViewingTransform(); + + // Ensure at least 5 msec per frame (i.e., < 200Hz) + univ.getViewer().getView().setMinimumFrameCycleTime(5); + + return c; + } + + /** + * Creates new form AppearanceMixed + */ + public AppearanceMixedGL2ES2() { + + if (bgImage == null) { + // the path to the image for an applet + bgImage = Resources.getResource("resources/images/bg.jpg"); + if (bgImage == null) { + System.err.println("resources/images/bg.jpg not found"); + System.exit(1); + } + } + + if (texImage == null) { + // the path to the image for an applet + texImage = Resources.getResource("resources/images/stone.jpg"); + if (texImage == null) { + System.err.println("resources/images/stone.jpg not found"); + System.exit(1); + } + } + + // Initialize the GUI components + initComponents(); + + // Create Canvas3D and SimpleUniverse; add canvas to drawing panel + Canvas3D c = createUniverse(); + drawingPanel.add(c, java.awt.BorderLayout.CENTER); + + // Create the content branch and add it to the universe + scene = createSceneGraph(); + univ.addBranchGraph(scene); + } + + // ---------------------------------------------------------------- + + /** This method is called from within the constructor to + * initialize the form. + * WARNING: Do NOT modify this code. The content of this method is + * always regenerated by the Form Editor. + */ + // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents + private void initComponents() { + drawingPanel = new javax.swing.JPanel(); + + setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); + setTitle("AppearanceMixed"); + drawingPanel.setLayout(new java.awt.BorderLayout()); + + drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700)); + getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER); + + pack(); + }// </editor-fold>//GEN-END:initComponents + + /** + * @param args the command line arguments + */ + public static void main(String args[]) {System.setProperty("sun.awt.noerasebackground", "true"); + System.setProperty("j3d.rend", "jogl2es2");System.setProperty("j3d.displaylist", "false"); + java.awt.EventQueue.invokeLater(new Runnable() { + public void run() { + new AppearanceMixedGL2ES2().setVisible(true); + } + }); + } + + // Variables declaration - do not modify//GEN-BEGIN:variables + private javax.swing.JPanel drawingPanel; + // End of variables declaration//GEN-END:variables + +} |