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/*
 * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

package javax.media.j3d;


/**
 * An ambient light source object.
 */

class AmbientLightRetained extends LightRetained {

    AmbientLightRetained() {
        this.nodeType = NodeRetained.AMBIENTLIGHT;
	lightType = 1;
	localBounds = new BoundingBox((Bounds)null);
    }

    @Override
    void setLive(SetLiveState s) {
	super.setLive(s);
	J3dMessage createMessage = super.initMessage(7);
	VirtualUniverse.mc.processMessage(createMessage);
    }

    @Override
    void update(Context ctx, int lightSlot, double scale) {
    }
}