| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Harvey Harrison <[email protected]>
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@892 ba19aa83-45c5-6ac9-afd3-db810772062c
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non-overlapping class names
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@842 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@836 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@773 ba19aa83-45c5-6ac9-afd3-db810772062c
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2) Cleanup d3d build.xml script to closely resemble ogl build.xml.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@768 ba19aa83-45c5-6ac9-afd3-db810772062c
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2) Fixed Issue 352 : VC compiler generates warning on Windows AMD64 build
3) Clean up build script and code to eliminate warning from VC compiler.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@714 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@712 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@492 ba19aa83-45c5-6ac9-afd3-db810772062c
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NOTE: all 1.4 development will now proceed on the main trunk. The dev-1_4 branch is closed.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@445 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@127 ba19aa83-45c5-6ac9-afd3-db810772062c
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enable or disable the use of OpenGL Pbuffer rendering for off-screen
Canvas3D objects. The default value for this property is "true". To
disable Pbuffer rendering, use "java -Dj3d.usePbuffer=false ..."
2. Changed the few remaining C++-style "//" comments to "/* ... */"
for maximum portability.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@75 ba19aa83-45c5-6ac9-afd3-db810772062c
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certain GL extensions
2. Added missing file (src/native/share/build-linux-amd64.xml) to CVS repository for amd64 build.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@61 ba19aa83-45c5-6ac9-afd3-db810772062c
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Windows OpenGL only : This fix will use hardware Pbuffer for offScreenBuffer rendering if the graphics hardware support it, else BitMap is use as a fallback.
1) Fixed issue 4 - Speed of OffScreen Canvas3D
2) Fixed issue 28 - Combine Mode & Missing Texture in OffScreen snapshot on Win/XP
3) Fixed issue 71 - OGL: OffScreen canvas ignore GraphicsConfigTemplate under windows.
4) Fixed issue 76 - OffScreen rendering should use Pbuffer on Windows / OpenGL
5) Cleanup native ChoosePixelFormat code.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@56 ba19aa83-45c5-6ac9-afd3-db810772062c
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compile or run.
1) Fixed issue 20 - Off-screen rendering doesn't work on Linux.
2) Cleanup native chooseOglVisual code.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@50 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@7 ba19aa83-45c5-6ac9-afd3-db810772062c
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