| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Harvey Harrison <[email protected]>
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be killed
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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a for() loop
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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RenderingEnvironmentStructure
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Can't find where this was ever used.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Only used by MasterControl and it does its own locking there.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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- This would be better doen with a trivial inner class instead of Object[]
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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With the removal of the native OpenGL backend, these third party files are gone.
Signed-off-by: Harvey Harrison <[email protected]>
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We now assume Jogl support, keep it with the rest of the code.
Signed-off-by: Harvey Harrison <[email protected]>
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Done by stupidly trying things.
Signed-off-by: Harvey Harrison <[email protected]>
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- still some work required in the offscreen case
- updated for jogl2-rc8 package re-arranging
Signed-off-by: Julien Gouesse <[email protected]>
Signed-off-by: Harvey Harrison <[email protected]>
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- ensure the Canvas3D feature flag TEXTURE_LOD_OFFSET never gets set which will
avoid this path entirely.
Signed-off-by: Harvey Harrison <[email protected]>
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- Ensure Canvas3D feature flags TEXTURE_DETAIL and TEXTURE_SHARPEN cannot be set
- All of these constants now map to Texture.BASE_LEVEL_LINEAR
Signed-off-by: Harvey Harrison <[email protected]>
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- disable the Canvas3D.FILTER4 feature flag always, causes internal fallback
to Texture.BASE_LEVEL_LINEAR
Signed-off-by: Harvey Harrison <[email protected]>
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- make sure the Canvas3D.TEXTURE_COLOR_TABLE feature flag that guards this is never enabled
- Canvas3D:textureColorTableSize is always 0 now
Signed-off-by: Harvey Harrison <[email protected]>
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- remove ability to enable them using j3d.usecombiners
- comment out body of function, remove it from Pipeline entirely later
Signed-off-by: Harvey Harrison <[email protected]>
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The hilarious part is, the JOGL1 pipeline never used this feature anyway as when
it tested for the extension, there was a typo 'gloabl' which meant it never was
counted as available by the Canvas3D class...fun.
Likely this all just needs removing and replacing with vertex(?) shaders, there
is also API that exposes this in the Pipeline interface that should be killed as
it was only to expose this feature:
Pipeline:setGlobalAlpha
Pipeline:disableGlobalAlpha
Canvas3D:setGlobalAlpha
Canvas3D:supportGlobalAlpha
GeometryArrayRetained:disableGlobalAlpha
...and more.
Signed-off-by: Harvey Harrison <[email protected]>
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