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authorHarvey Harrison <[email protected]>2012-02-16 10:46:44 -0800
committerHarvey Harrison <[email protected]>2012-05-03 18:37:26 -0700
commit4a508a4cc2be536bdbd58d8f46169d6e3ce39d94 (patch)
tree3cad0fa9eafe61138716818fe66a15a8bc483bd7
parent7a2c2f5722ad297e0373ca1f31b54a1ab876f67d (diff)
j3dcore: disable all support for GL_NV_register_combiners
- remove ability to enable them using j3d.usecombiners - comment out body of function, remove it from Pipeline entirely later Signed-off-by: Harvey Harrison <[email protected]>
-rw-r--r--src/classes/jogl/javax/media/j3d/JoglPipeline.java476
-rw-r--r--src/classes/share/javax/media/j3d/MasterControl.java7
2 files changed, 245 insertions, 238 deletions
diff --git a/src/classes/jogl/javax/media/j3d/JoglPipeline.java b/src/classes/jogl/javax/media/j3d/JoglPipeline.java
index 1ed004e..7234e4d 100644
--- a/src/classes/jogl/javax/media/j3d/JoglPipeline.java
+++ b/src/classes/jogl/javax/media/j3d/JoglPipeline.java
@@ -4441,203 +4441,204 @@ class JoglPipeline extends Pipeline {
int[] combineRgbSrc, int[] combineAlphaSrc,
int[] combineRgbFcn, int[] combineAlphaFcn,
int combineRgbScale, int combineAlphaScale) {
- if (VERBOSE) System.err.println("JoglPipeline.updateRegisterCombiners()");
-
- JoglContext ctx = (JoglContext) absCtx;
- GL2 gl = context(ctx).getGL().getGL2();
-
- if (perspCorrectionMode == TextureAttributes.NICEST) {
- gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
- } else {
- gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST);
- }
-
- // set OGL texture matrix
- gl.glPushAttrib(GL2.GL_TRANSFORM_BIT);
- gl.glMatrixMode(GL.GL_TEXTURE);
-
- if (isIdentity) {
- gl.glLoadIdentity();
- } else if (gl.isExtensionAvailable("GL_VERSION_1_3")) {
- gl.glLoadTransposeMatrixd(transform, 0);
- } else {
- double[] mx = new double[16];
- copyTranspose(transform, mx);
- gl.glLoadMatrixd(mx, 0);
- }
-
- gl.glPopAttrib();
-
- // set texture color
- float[] color = new float[4];
- color[0] = textureBlendColorRed;
- color[1] = textureBlendColorGreen;
- color[2] = textureBlendColorBlue;
- color[3] = textureBlendColorAlpha;
- gl.glTexEnvfv(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_COLOR, color, 0);
-
- // set texture environment mode
- gl.glEnable(GL.GL_REGISTER_COMBINERS_NV);
- int textureUnit = ctx.getCurrentTextureUnit();
- int combinerUnit = ctx.getCurrentCombinerUnit();
- int fragment;
- if (combinerUnit == GL.GL_COMBINER0_NV) {
- fragment = GL.GL_PRIMARY_COLOR_NV;
- } else {
- fragment = GL.GL_SPARE0_NV;
- }
-
- switch (textureMode) {
- case TextureAttributes.MODULATE:
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_A_NV, fragment,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_B_NV, textureUnit,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_VARIABLE_A_NV, fragment,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
- gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_VARIABLE_B_NV, textureUnit,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
-
- gl.glCombinerOutputNV(combinerUnit, GL.GL_RGB,
- GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
- GL.GL_NONE, GL.GL_NONE, false, false, false);
- gl.glCombinerOutputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
- GL.GL_NONE, GL.GL_NONE, false, false, false);
- break;
-
- case TextureAttributes.DECAL:
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_A_NV, fragment,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_B_NV, textureUnit,
- GL.GL_UNSIGNED_INVERT_NV, GL.GL_ALPHA);
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_C_NV, textureUnit,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_D_NV, textureUnit,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
-
- gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_VARIABLE_A_NV, fragment,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
- gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_VARIABLE_B_NV, GL.GL_ZERO,
- GL.GL_UNSIGNED_INVERT_NV, GL.GL_ALPHA);
-
- gl.glCombinerOutputNV(combinerUnit, GL.GL_RGB,
- GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV,
- GL.GL_NONE, GL.GL_NONE, false, false, false);
- gl.glCombinerOutputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
- GL.GL_NONE, GL.GL_NONE, false, false, false);
- break;
-
- case TextureAttributes.BLEND:
- gl.glCombinerParameterfvNV(GL.GL_CONSTANT_COLOR0_NV, color, 0);
-
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_A_NV, fragment,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_B_NV, textureUnit,
- GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_C_NV, GL.GL_CONSTANT_COLOR0_NV,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_D_NV, textureUnit,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
-
- gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_VARIABLE_A_NV, fragment,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
- gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_VARIABLE_B_NV, textureUnit,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
-
- gl.glCombinerOutputNV(combinerUnit, GL.GL_RGB,
- GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV,
- GL.GL_NONE, GL.GL_NONE, false, false, false);
- gl.glCombinerOutputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
- GL.GL_NONE, GL.GL_NONE, false, false, false);
- break;
-
- case TextureAttributes.REPLACE:
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_A_NV, textureUnit,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_B_NV, GL.GL_ZERO,
- GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
- gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_VARIABLE_A_NV, textureUnit,
- GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
- gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_VARIABLE_B_NV, GL.GL_ZERO,
- GL.GL_UNSIGNED_INVERT_NV, GL.GL_ALPHA);
-
- gl.glCombinerOutputNV(combinerUnit, GL.GL_RGB,
- GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
- GL.GL_NONE, GL.GL_NONE, false, false, false);
- gl.glCombinerOutputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
- GL.GL_NONE, GL.GL_NONE, false, false, false);
- break;
-
- case TextureAttributes.COMBINE:
- if (combineRgbMode == TextureAttributes.COMBINE_DOT3) {
- int color1 = getCombinerArg(gl, combineRgbSrc[0], textureUnit, combinerUnit);
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_A_NV, color1,
- GL.GL_EXPAND_NORMAL_NV, GL.GL_RGB);
- int color2 = getCombinerArg(gl, combineRgbSrc[1], textureUnit, combinerUnit);
- gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
- GL.GL_VARIABLE_B_NV, color2,
- GL.GL_EXPAND_NORMAL_NV, GL.GL_RGB);
- gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_VARIABLE_A_NV, GL.GL_ZERO,
- GL.GL_UNSIGNED_INVERT_NV, GL.GL_ALPHA);
- gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_VARIABLE_B_NV, GL.GL_ZERO,
- GL.GL_UNSIGNED_INVERT_NV, GL.GL_ALPHA);
-
- gl.glCombinerOutputNV(combinerUnit, GL.GL_RGB,
- GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
- GL.GL_NONE/*SCALE_BY_FOUR_NV*/, GL.GL_NONE, true,
- false, false);
- gl.glCombinerOutputNV(combinerUnit, GL.GL_ALPHA,
- GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
- GL.GL_NONE, GL.GL_NONE, false,
- false, false);
- }
- break;
- }
-
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_A_NV,
- GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_B_NV,
- GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_C_NV,
- GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_D_NV,
- GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_E_NV,
- GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_F_NV,
- GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_G_NV,
- GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
-
- if (gl.isExtensionAvailable("GL_SGI_texture_color_table"))
- gl.glDisable(GL.GL_TEXTURE_COLOR_TABLE_SGI);
+// FIXME: GL_NV_register_combiners
+// if (VERBOSE) System.err.println("JoglPipeline.updateRegisterCombiners()");
+//
+// JoglContext ctx = (JoglContext) absCtx;
+// GL2 gl = context(ctx).getGL().getGL2();
+//
+// if (perspCorrectionMode == TextureAttributes.NICEST) {
+// gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
+// } else {
+// gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST);
+// }
+//
+// // set OGL texture matrix
+// gl.glPushAttrib(GL2.GL_TRANSFORM_BIT);
+// gl.glMatrixMode(GL.GL_TEXTURE);
+//
+// if (isIdentity) {
+// gl.glLoadIdentity();
+// } else if (gl.isExtensionAvailable("GL_VERSION_1_3")) {
+// gl.glLoadTransposeMatrixd(transform, 0);
+// } else {
+// double[] mx = new double[16];
+// copyTranspose(transform, mx);
+// gl.glLoadMatrixd(mx, 0);
+// }
+//
+// gl.glPopAttrib();
+//
+// // set texture color
+// float[] color = new float[4];
+// color[0] = textureBlendColorRed;
+// color[1] = textureBlendColorGreen;
+// color[2] = textureBlendColorBlue;
+// color[3] = textureBlendColorAlpha;
+// gl.glTexEnvfv(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_COLOR, color, 0);
+//
+// // set texture environment mode
+// gl.glEnable(GL.GL_REGISTER_COMBINERS_NV);
+// int textureUnit = ctx.getCurrentTextureUnit();
+// int combinerUnit = ctx.getCurrentCombinerUnit();
+// int fragment;
+// if (combinerUnit == GL.GL_COMBINER0_NV) {
+// fragment = GL.GL_PRIMARY_COLOR_NV;
+// } else {
+// fragment = GL.GL_SPARE0_NV;
+// }
+//
+// switch (textureMode) {
+// case TextureAttributes.MODULATE:
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_A_NV, fragment,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_B_NV, textureUnit,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_VARIABLE_A_NV, fragment,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_VARIABLE_B_NV, textureUnit,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
+//
+// gl.glCombinerOutputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
+// GL.GL_NONE, GL.GL_NONE, false, false, false);
+// gl.glCombinerOutputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
+// GL.GL_NONE, GL.GL_NONE, false, false, false);
+// break;
+//
+// case TextureAttributes.DECAL:
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_A_NV, fragment,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_B_NV, textureUnit,
+// GL.GL_UNSIGNED_INVERT_NV, GL.GL_ALPHA);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_C_NV, textureUnit,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_D_NV, textureUnit,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
+//
+// gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_VARIABLE_A_NV, fragment,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_VARIABLE_B_NV, GL.GL_ZERO,
+// GL.GL_UNSIGNED_INVERT_NV, GL.GL_ALPHA);
+//
+// gl.glCombinerOutputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV,
+// GL.GL_NONE, GL.GL_NONE, false, false, false);
+// gl.glCombinerOutputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
+// GL.GL_NONE, GL.GL_NONE, false, false, false);
+// break;
+//
+// case TextureAttributes.BLEND:
+// gl.glCombinerParameterfvNV(GL.GL_CONSTANT_COLOR0_NV, color, 0);
+//
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_A_NV, fragment,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_B_NV, textureUnit,
+// GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_C_NV, GL.GL_CONSTANT_COLOR0_NV,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_D_NV, textureUnit,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+//
+// gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_VARIABLE_A_NV, fragment,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_VARIABLE_B_NV, textureUnit,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
+//
+// gl.glCombinerOutputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV,
+// GL.GL_NONE, GL.GL_NONE, false, false, false);
+// gl.glCombinerOutputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
+// GL.GL_NONE, GL.GL_NONE, false, false, false);
+// break;
+//
+// case TextureAttributes.REPLACE:
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_A_NV, textureUnit,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_B_NV, GL.GL_ZERO,
+// GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_VARIABLE_A_NV, textureUnit,
+// GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_VARIABLE_B_NV, GL.GL_ZERO,
+// GL.GL_UNSIGNED_INVERT_NV, GL.GL_ALPHA);
+//
+// gl.glCombinerOutputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
+// GL.GL_NONE, GL.GL_NONE, false, false, false);
+// gl.glCombinerOutputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
+// GL.GL_NONE, GL.GL_NONE, false, false, false);
+// break;
+//
+// case TextureAttributes.COMBINE:
+// if (combineRgbMode == TextureAttributes.COMBINE_DOT3) {
+// int color1 = getCombinerArg(gl, combineRgbSrc[0], textureUnit, combinerUnit);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_A_NV, color1,
+// GL.GL_EXPAND_NORMAL_NV, GL.GL_RGB);
+// int color2 = getCombinerArg(gl, combineRgbSrc[1], textureUnit, combinerUnit);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_VARIABLE_B_NV, color2,
+// GL.GL_EXPAND_NORMAL_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_VARIABLE_A_NV, GL.GL_ZERO,
+// GL.GL_UNSIGNED_INVERT_NV, GL.GL_ALPHA);
+// gl.glCombinerInputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_VARIABLE_B_NV, GL.GL_ZERO,
+// GL.GL_UNSIGNED_INVERT_NV, GL.GL_ALPHA);
+//
+// gl.glCombinerOutputNV(combinerUnit, GL.GL_RGB,
+// GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
+// GL.GL_NONE/*SCALE_BY_FOUR_NV*/, GL.GL_NONE, true,
+// false, false);
+// gl.glCombinerOutputNV(combinerUnit, GL.GL_ALPHA,
+// GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV,
+// GL.GL_NONE, GL.GL_NONE, false,
+// false, false);
+// }
+// break;
+// }
+//
+// gl.glFinalCombinerInputNV(GL.GL_VARIABLE_A_NV,
+// GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glFinalCombinerInputNV(GL.GL_VARIABLE_B_NV,
+// GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
+// gl.glFinalCombinerInputNV(GL.GL_VARIABLE_C_NV,
+// GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glFinalCombinerInputNV(GL.GL_VARIABLE_D_NV,
+// GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glFinalCombinerInputNV(GL.GL_VARIABLE_E_NV,
+// GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glFinalCombinerInputNV(GL.GL_VARIABLE_F_NV,
+// GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glFinalCombinerInputNV(GL.GL_VARIABLE_G_NV,
+// GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA);
+//
+// if (gl.isExtensionAvailable("GL_SGI_texture_color_table"))
+// gl.glDisable(GL.GL_TEXTURE_COLOR_TABLE_SGI);
// GL_SGI_texture_color_table
}
@@ -4811,30 +4812,31 @@ class JoglPipeline extends Pipeline {
GL.GL_ONE_MINUS_SRC_ALPHA, // TextureAttributes.COMBINE_ONE_MINUS_SRC_ALPHA
};
- private int getCombinerArg(GL gl, int arg, int textureUnit, int combUnit) {
- int comb = 0;
-
- switch (arg) {
- case TextureAttributes.COMBINE_OBJECT_COLOR:
- if (combUnit == GL.GL_COMBINER0_NV) {
- comb = GL.GL_PRIMARY_COLOR_NV;
- } else {
- comb = GL.GL_SPARE0_NV;
- }
- break;
- case TextureAttributes.COMBINE_TEXTURE_COLOR:
- comb = textureUnit;
- break;
- case TextureAttributes.COMBINE_CONSTANT_COLOR:
- comb = GL.GL_CONSTANT_COLOR0_NV;
- break;
- case TextureAttributes.COMBINE_PREVIOUS_TEXTURE_UNIT_STATE:
- comb = textureUnit -1;
- break;
- }
-
- return comb;
- }
+// FIXME: GL_NV_register_combiners
+// private int getCombinerArg(GL gl, int arg, int textureUnit, int combUnit) {
+// int comb = 0;
+//
+// switch (arg) {
+// case TextureAttributes.COMBINE_OBJECT_COLOR:
+// if (combUnit == GL.GL_COMBINER0_NV) {
+// comb = GL.GL_PRIMARY_COLOR_NV;
+// } else {
+// comb = GL.GL_SPARE0_NV;
+// }
+// break;
+// case TextureAttributes.COMBINE_TEXTURE_COLOR:
+// comb = textureUnit;
+// break;
+// case TextureAttributes.COMBINE_CONSTANT_COLOR:
+// comb = GL.GL_CONSTANT_COLOR0_NV;
+// break;
+// case TextureAttributes.COMBINE_PREVIOUS_TEXTURE_UNIT_STATE:
+// comb = textureUnit -1;
+// break;
+// }
+//
+// return comb;
+// }
// ---------------------------------------------------------------------
@@ -4852,11 +4854,12 @@ class JoglPipeline extends Pipeline {
if (index >= 0 && gl.isExtensionAvailable("GL_VERSION_1_3")) {
gl.glActiveTexture(index + GL.GL_TEXTURE0);
gl.glClientActiveTexture(GL.GL_TEXTURE0 + index);
- if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
- jctx.setCurrentTextureUnit(index + GL.GL_TEXTURE0);
- jctx.setCurrentCombinerUnit(index + GL.GL_COMBINER0_NV);
- gl.glCombinerParameteriNV(GL.GL_NUM_GENERAL_COMBINERS_NV, index + 1);
- }
+// FIXME: GL_NV_register_combiners
+// if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
+// jctx.setCurrentTextureUnit(index + GL.GL_TEXTURE0);
+// jctx.setCurrentCombinerUnit(index + GL.GL_COMBINER0_NV);
+// gl.glCombinerParameteriNV(GL.GL_NUM_GENERAL_COMBINERS_NV, index + 1);
+// }
}
if (!enable) {
@@ -6764,9 +6767,10 @@ class JoglPipeline extends Pipeline {
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
- if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
- gl.glDisable(GL.GL_REGISTER_COMBINERS_NV);
- }
+// FIXME: GL_NV_register_combiners
+// if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
+// gl.glDisable(GL.GL_REGISTER_COMBINERS_NV);
+// }
if (gl.isExtensionAvailable("GL_SGI_texture_color_table")) {
gl.glDisable(GL.GL_TEXTURE_COLOR_TABLE_SGI);
@@ -7513,9 +7517,10 @@ class JoglPipeline extends Pipeline {
cv.textureExtendedFeatures |= Canvas3D.TEXTURE_COMBINE;
}
- if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
- cv.textureExtendedFeatures |= Canvas3D.TEXTURE_REGISTER_COMBINERS;
- }
+// FIXME: GL_NV_register_combiners
+// if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
+// cv.textureExtendedFeatures |= Canvas3D.TEXTURE_REGISTER_COMBINERS;
+// }
if (gl.isExtensionAvailable("GL_ARB_texture_env_dot3") ||
gl.isExtensionAvailable("GL_EXT_texture_env_dot3")) {
@@ -7795,9 +7800,10 @@ class JoglPipeline extends Pipeline {
gl.glDisable(GL2.GL_TEXTURE_3D);
gl.glDisable(GL.GL_TEXTURE_CUBE_MAP);
- if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
- gl.glDisable(GL.GL_REGISTER_COMBINERS_NV);
- }
+// FIXME: GL_NV_register_combiners
+// if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
+// gl.glDisable(GL.GL_REGISTER_COMBINERS_NV);
+// }
if (gl.isExtensionAvailable("GL_SGI_texture_color_table")) {
gl.glDisable(GL.GL_TEXTURE_COLOR_TABLE_SGI);
diff --git a/src/classes/share/javax/media/j3d/MasterControl.java b/src/classes/share/javax/media/j3d/MasterControl.java
index e3fadef..984a93c 100644
--- a/src/classes/share/javax/media/j3d/MasterControl.java
+++ b/src/classes/share/javax/media/j3d/MasterControl.java
@@ -548,9 +548,10 @@ class MasterControl {
"forceReleaseView after Canvas3D dispose enabled",
"forceReleaseView after Canvas3D dispose disabled");
- useCombiners = getBooleanProperty("j3d.usecombiners", useCombiners,
- "Using NV_register_combiners if available",
- "NV_register_combiners disabled");
+// FIXME: GL_NV_register_combiners
+// useCombiners = getBooleanProperty("j3d.usecombiners", useCombiners,
+// "Using NV_register_combiners if available",
+// "NV_register_combiners disabled");
if (getProperty("j3d.disablecompile") != null) {
disableCompile = true;