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-rw-r--r--src/native/d3d/D3dDeviceInfo.hpp149
1 files changed, 74 insertions, 75 deletions
diff --git a/src/native/d3d/D3dDeviceInfo.hpp b/src/native/d3d/D3dDeviceInfo.hpp
index bc128b0..991d729 100644
--- a/src/native/d3d/D3dDeviceInfo.hpp
+++ b/src/native/d3d/D3dDeviceInfo.hpp
@@ -20,81 +20,80 @@ extern UINT vertexBufferMaxVertexLimit;
#define D3DDEPTHFORMATSIZE 6
class D3dDeviceInfo {
-public:
- // Hardware Rasterizer
- // Transform & Light Hardware Rasterizer
- // Reference Rasterizer
- char deviceName[40]; // One of above name
- D3DDEVTYPE deviceType; // D3DDEVTYPE_HAL or D3DDEVTYPE_REF
- BOOL desktopCompatible; // Can render in desktop mode
- BOOL fullscreenCompatible; // Can render in fullscreen mode
- // using current desktop mode setting
- //issue 135 - adding device info
- char* deviceVendor;
- char* deviceRenderer;
- char* deviceVersion;
-
- // each bitmask correspond to the support of
- // D3DMULTISAMPLE_i_SAMPLES type, i = 2...16
- DWORD multiSampleSupport;
-
- // TRUE when d3dDepthFormat[i] support
- BOOL depthFormatSupport[D3DDEPTHFORMATSIZE];
-
- // depth format select
- D3DFORMAT depthStencilFormat;
-
- // max z buffer depth support
- UINT maxZBufferDepthSize;
-
- // max stencil buffer depth support
- UINT maxStencilDepthSize; // new on 1.4
-
- // Max vertex count support for each primitive
- DWORD maxVertexCount[GEO_TYPE_INDEXED_LINE_STRIP_SET+1];
-
- BOOL supportNPOT; // new on 1.5 NonPower of Two texture size
- BOOL supportStencil; // new on 1.4
- BOOL supportShaders11;
- BOOL isHardware;
- BOOL isHardwareTnL;
- BOOL supportDepthBias;
- BOOL supportRasterPresImmediate;
- BOOL canRenderWindowed;
- BOOL supportMipmap;
- BOOL texturePow2Only;
- BOOL textureSquareOnly;
- BOOL linePatternSupport;
- BOOL texBorderModeSupport;
- BOOL texLerpSupport;
- DWORD maxTextureUnitStageSupport;
- DWORD maxTextureBlendStages;
- DWORD maxSimultaneousTextures;
- DWORD maxTextureWidth;
- DWORD maxTextureHeight;
- DWORD maxTextureDepth;
- DWORD maxPrimitiveCount;
- DWORD maxVertexIndex;
- DWORD maxActiveLights;
- DWORD maxPointSize;
- DWORD rangeFogEnable;
- D3DRENDERSTATETYPE fogMode;
- int texMask;
- int maxAnisotropy;
-
- BOOL supportStreamOffset;
-
- D3dDeviceInfo();
- ~D3dDeviceInfo();
-
- // set capabilities of this device
- VOID setCaps(D3DCAPS9 *d3dCaps);
- BOOL supportAntialiasing();
- D3DMULTISAMPLE_TYPE getBestMultiSampleType();
- int getTextureFeaturesMask();
- void findDepthStencilFormat(int minZDepth, int minZDepthStencil);
-
-
+ public:
+ // Hardware Rasterizer
+ // Transform & Light Hardware Rasterizer
+ // Reference Rasterizer
+ char deviceName[40]; // One of above name
+ D3DDEVTYPE deviceType; // D3DDEVTYPE_HAL or D3DDEVTYPE_REF
+ BOOL desktopCompatible; // Can render in desktop mode
+ BOOL fullscreenCompatible; // Can render in fullscreen mode
+ // using current desktop mode setting
+ //issue 135 - adding device info
+ char* deviceVendor;
+ char* deviceRenderer;
+ char* deviceVersion;
+
+ // each bitmask correspond to the support of
+ // D3DMULTISAMPLE_i_SAMPLES type, i = 2...16
+ DWORD multiSampleSupport;
+
+ // TRUE when d3dDepthFormat[i] support
+ BOOL depthFormatSupport[D3DDEPTHFORMATSIZE];
+
+ // depth format select
+ D3DFORMAT depthStencilFormat;
+
+ // max z buffer depth support
+ UINT maxZBufferDepthSize;
+
+ // max stencil buffer depth support
+ UINT maxStencilDepthSize; // new on 1.4
+
+ // Max vertex count support for each primitive
+ DWORD maxVertexCount[GEO_TYPE_INDEXED_LINE_STRIP_SET+1];
+
+ BOOL supportStencil; // new on 1.4
+ BOOL supportShaders11;
+ BOOL isHardware;
+ BOOL isHardwareTnL;
+ BOOL supportDepthBias;
+ BOOL supportRasterPresImmediate;
+ BOOL canRenderWindowed;
+ BOOL supportMipmap;
+ BOOL texturePow2Only;
+ BOOL textureSquareOnly;
+ BOOL linePatternSupport;
+ BOOL texBorderModeSupport;
+ BOOL texLerpSupport;
+ DWORD maxTextureUnitStageSupport;
+ DWORD maxTextureBlendStages;
+ DWORD maxSimultaneousTextures;
+ DWORD maxTextureWidth;
+ DWORD maxTextureHeight;
+ DWORD maxTextureDepth;
+ DWORD maxPrimitiveCount;
+ DWORD maxVertexIndex;
+ DWORD maxActiveLights;
+ DWORD maxPointSize;
+ DWORD rangeFogEnable;
+ D3DRENDERSTATETYPE fogMode;
+ int texMask;
+ int maxAnisotropy;
+
+ BOOL supportStreamOffset;
+
+ D3dDeviceInfo();
+ ~D3dDeviceInfo();
+
+ // set capabilities of this device
+ VOID setCaps(D3DCAPS9 *d3dCaps);
+ BOOL supportAntialiasing();
+ D3DMULTISAMPLE_TYPE getBestMultiSampleType();
+ int getTextureFeaturesMask();
+ void findDepthStencilFormat(int minZDepth, int minZDepthStencil);
+
+
};
#endif