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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+/**
+ * Class specifying a wakeup the first time an active Viewplatform's
+ * activation
+ * volume intersects with this object's scheduling region.
+ * This gives the behavior an explicit means of executing code when
+ * it is activated.
+ */
+public final class WakeupOnActivation extends WakeupCriterion {
+
+ // different types of WakeupIndexedList that use in BehaviorStructure
+ static final int COND_IN_BS_LIST = 0;
+
+ // total number of different IndexedUnorderedSet types
+ static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 1;
+
+ /**
+ * Constructs a new WakeupOnActivation criterion.
+ */
+ public WakeupOnActivation() {
+ WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES);
+ }
+
+ /**
+ * This is a callback from BehaviorStructure. It is
+ * used to add wakeupCondition to behavior structure.
+ */
+ @Override
+ void addBehaviorCondition(BehaviorStructure bs) {
+ behav.wakeupArray[BehaviorRetained.WAKEUP_ACTIVATE_INDEX]++;
+ behav.wakeupMask |= BehaviorRetained.WAKEUP_ACTIVATE;
+ bs.wakeupOnActivation.add(this);
+ }
+
+
+ /**
+ * This is a callback from BehaviorStructure. It is
+ * used to remove wakeupCondition from behavior structure.
+ */
+ @Override
+ void removeBehaviorCondition(BehaviorStructure bs) {
+ behav.wakeupArray[BehaviorRetained.WAKEUP_ACTIVATE_INDEX]--;
+ if (behav.wakeupArray[BehaviorRetained.WAKEUP_ACTIVATE_INDEX] == 0) {
+ behav.wakeupMask &= ~BehaviorRetained.WAKEUP_ACTIVATE;
+ }
+ bs.wakeupOnActivation.remove(this);
+ }
+
+ /**
+ * Perform task in addBehaviorCondition() that has to be
+ * set every time the condition met.
+ */
+ @Override
+ void resetBehaviorCondition(BehaviorStructure bs) {}
+}