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-rw-r--r--src/javax/media/j3d/ShaderProgram.java209
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diff --git a/src/javax/media/j3d/ShaderProgram.java b/src/javax/media/j3d/ShaderProgram.java
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-/*
- * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-/**
- * The ShaderProgram node component object is the abstract base class
- * for programmable shader programs. Each concrete instance of a
- * ShaderProgram is a container for a set of Shader objects. The set
- * of Shaders contained in the ShaderProgram is a complete program for
- * the Graphics Pipeline Unit (GPU) of the graphics accelerator. It is
- * specified using the shader language defined by the
- * ShaderProgram. The currently defined shader languages are: Cg and
- * GLSL.
- *
- * <p>
- * NOTE: Applications should <i>not</i> extend this class.
- *
- * @see Shader
- * @see ShaderAppearance#setShaderProgram
- *
- * @since Java 3D 1.4
- */
-
-public abstract class ShaderProgram extends NodeComponent {
-
- /**
- * Specifies that this ShaderProgram object allows reading
- * its shaders.
- */
- public static final int ALLOW_SHADERS_READ =
- CapabilityBits.SHADER_PROGRAM_ALLOW_SHADERS_READ;
-
- /**
- * Specifies that this ShaderProgram object allows reading
- * its shader or vertex attribute names.
- */
- public static final int ALLOW_NAMES_READ =
- CapabilityBits.SHADER_PROGRAM_ALLOW_NAMES_READ;
-
- // Array for setting default read capabilities
- private static final int[] readCapabilities = {
- ALLOW_SHADERS_READ,
- ALLOW_NAMES_READ
- };
-
- /*
- * Default values (copied from GeometryArray.java):
- *
- * vertexAttrNames : null<br>
- */
-
- /**
- * Package scope constructor so it can't be subclassed by classes
- * outside the javax.media.j3d package.
- */
- ShaderProgram() {
- // set default read capabilities
- setDefaultReadCapabilities(readCapabilities);
- }
-
- /**
- * Sets the vertex attribute names array for this ShaderProgram
- * object. Each element in the array specifies the shader
- * attribute name that is bound to the corresponding numbered
- * vertex attribute within a GeometryArray object that uses this
- * shader program. Array element 0 specifies the name of
- * GeometryArray vertex attribute 0, array element 1 specifies the
- * name of GeometryArray vertex attribute 1, and so forth.
- * The array of names may be null or empty (0 length), but the
- * elements of the array must be non-null.
- *
- * @param vertexAttrNames array of vertex attribute names for this
- * shader program. A copy of this array is made.
- *
- * @exception RestrictedAccessException if the method is called
- * when this object is part of live or compiled scene graph.
- *
- * @exception NullPointerException if any element in the
- * vertexAttrNames array is null.
- */
- public abstract void setVertexAttrNames(String[] vertexAttrNames);
-
- /**
- * Retrieves the vertex attribute names array from this
- * ShaderProgram object.
- *
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- *
- * @return a copy of this ShaderProgram's array of vertex attribute names.
- */
- public abstract String[] getVertexAttrNames();
-
-
- /**
- * Sets the shader attribute names array for this ShaderProgram
- * object. Each element in the array specifies a shader
- * attribute name that may be set via a ShaderAttribute object.
- * Only those attributes whose names that appear in the shader
- * attribute names array can be set for a given shader program.
- * The array of names may be null or empty (0 length), but the
- * elements of the array must be non-null.
- *
- * <p>
- * TODO: finish this.
- *
- * @param shaderAttrNames array of shader attribute names for this
- * shader program. A copy of this array is made.
- *
- * @exception RestrictedAccessException if the method is called
- * when this object is part of live or compiled scene graph.
- *
- * @exception NullPointerException if any element in the
- * shaderAttrNames array is null.
- */
- public abstract void setShaderAttrNames(String[] shaderAttrNames);
-
- /**
- * Retrieves the shader attribute names array from this
- * ShaderProgram object.
- *
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- *
- * @return a copy of this ShaderProgram's array of shader attribute names.
- */
- public abstract String[] getShaderAttrNames();
-
-
- /**
- * Copies the specified array of shaders into this shader
- * program. This method makes a shallow copy of the array. The
- * array of shaders may be null or empty (0 length), but the
- * elements of the array must be non-null. The shading
- * language of each shader in the array must match the
- * subclass. Subclasses may impose additional restrictions.
- *
- * @param shaders array of Shader objects to be copied into this
- * ShaderProgram
- *
- * @exception RestrictedAccessException if the method is called
- * when this object is part of live or compiled scene graph.
- *
- * @exception IllegalArgumentException if the shading language of
- * any shader in the shaders array doesn't match the type of the
- * subclass.
- *
- * @exception NullPointerException if any element in the
- * shaders array is null.
- */
- public abstract void setShaders(Shader[] shaders);
-
- /**
- * Retrieves the array of shaders from this shader program. A
- * shallow copy of the array is returned. The return value may
- * be null.
- *
- * @return a copy of this ShaderProgram's array of Shader objects
- *
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public abstract Shader[] getShaders();
-
-
- // Default shader error listener class
- private static ShaderErrorListener defaultErrorListener = null;
-
- synchronized static ShaderErrorListener getDefaultErrorListener() {
- if (defaultErrorListener == null) {
- defaultErrorListener = new DefaultErrorListener();
- }
-
- return defaultErrorListener;
- }
-
- static class DefaultErrorListener implements ShaderErrorListener {
- @Override
- public void errorOccurred(ShaderError error) {
- System.err.println();
- System.err.println("DefaultShaderErrorListener.errorOccurred:");
- error.printVerbose();
- }
- }
-}