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diff --git a/src/javax/media/j3d/ShaderAttributeObjectRetained.java b/src/javax/media/j3d/ShaderAttributeObjectRetained.java
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-/*
- * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-import java.util.ArrayList;
-
-import javax.vecmath.Matrix3f;
-import javax.vecmath.Matrix4f;
-import javax.vecmath.Tuple2f;
-import javax.vecmath.Tuple2i;
-import javax.vecmath.Tuple3f;
-import javax.vecmath.Tuple3i;
-import javax.vecmath.Tuple4f;
-import javax.vecmath.Tuple4i;
-
-/**
- * The ShaderAttributeObjectRetained class is an abstract class that
- * encapsulates a uniform shader attribute whose value is specified
- * explicitly.
- */
-
-abstract class ShaderAttributeObjectRetained extends ShaderAttributeRetained {
-
- private int classType;
- private Class baseClass;
- AttrWrapper attrWrapper;
-
- /**
- * Package scope constructor
- */
- ShaderAttributeObjectRetained() {
- }
-
- void createObjectData(Object value) {
-
- classType = computeClassType(value);
- baseClass = getBaseClass(classType);
- attrWrapper = createAttrWrapper(value, classType);
- /*
- System.err.println(" classType = " + classType +
- ", baseClass = " + baseClass +
- ", attrWrapper.get() = " + attrWrapper.get());
- */
- }
-
-
- void initValue(Object value) {
- /*
- System.err.println("ShaderAttributeObjectRetained : attrName = " + attrName +
- ", value = " + value +
- ", value.class = " + value.getClass());
- */
- attrWrapper.set(value);
-
- }
-
- /**
- * Retrieves the value of this shader attribute.
- * A copy of the object is returned.
- */
- Object getValue() {
- return attrWrapper.get();
- }
-
- /**
- * Sets the value of this shader attribute to the specified value.
- * A copy of the object is stored.
- *
- * @param value the new value of the shader attribute
- *
- * @exception NullPointerException if value is null
- *
- * @exception ClassCastException if value is not an instance of
- * the same base class as the object used to construct this shader
- * attribute object.
- *
- */
- void setValue(Object value) {
- initValue(value);
- AttrWrapper valueWrapper = createAttrWrapper(value, this.classType);
- sendMessage(ShaderConstants.ATTRIBUTE_VALUE_UPDATE, valueWrapper);
- }
-
- /**
- * Retrieves the base class of the value of this shader attribute.
- * This class will always be one of the allowable classes, even if
- * a subclass was used to construct this shader attribute object.
- * For example, if this shader attribute object was constructed
- * with an instance of <code>javax.vecmath.Point3f</code>, the
- * returned class would be <code>javax.vecmath.Tuple3f</code>.
- *
- * @return the base class of the value of this shader attribute
- */
- Class getValueClass() {
- return baseClass;
- }
-
- /**
- * Initializes a mirror object.
- */
- @Override
- synchronized void initMirrorObject() {
- super.initMirrorObject();
- ((ShaderAttributeObjectRetained)mirror).initValue(getValue());
- }
-
- /**
- * Update the "component" field of the mirror object with the given "value"
- */
- @Override
- synchronized void updateMirrorObject(int component, Object value) {
-
- //System.err.println("ShaderAttributeObjectRetained : updateMirrorObject");
- ShaderAttributeObjectRetained mirrorSAV = (ShaderAttributeObjectRetained)mirror;
- if ((component & ShaderConstants.ATTRIBUTE_VALUE_UPDATE) != 0) {
- //System.err.println(" -- SHADER_ATTRIBUTE_VALUE_UPDATE");
- mirrorSAV.attrWrapper = (AttrWrapper) value;
- }
- }
-
- final void sendMessage(int attrMask, Object attr) {
-
- ArrayList<VirtualUniverse> univList = new ArrayList<VirtualUniverse>();
- ArrayList<ArrayList<GeometryAtom>> gaList = Shape3DRetained.getGeomAtomsList(mirror.users, univList);
-
- // Send to rendering attribute structure, regardless of
- // whether there are users or not (alternate appearance case ..)
- J3dMessage createMessage = new J3dMessage();
- createMessage.threads = J3dThread.UPDATE_RENDERING_ATTRIBUTES;
- createMessage.type = J3dMessage.SHADER_ATTRIBUTE_CHANGED;
- createMessage.universe = null;
- createMessage.args[0] = this;
- createMessage.args[1]= new Integer(attrMask);
- createMessage.args[2] = attr;
- // System.err.println("changedFreqent1 = "+changedFrequent);
- createMessage.args[3] = new Integer(changedFrequent);
- VirtualUniverse.mc.processMessage(createMessage);
-
- // System.err.println("univList.size is " + univList.size());
- for(int i=0; i<univList.size(); i++) {
- createMessage = new J3dMessage();
- createMessage.threads = J3dThread.UPDATE_RENDER;
- createMessage.type = J3dMessage.SHADER_ATTRIBUTE_CHANGED;
-
- createMessage.universe = univList.get(i);
- createMessage.args[0] = this;
- createMessage.args[1]= new Integer(attrMask);
- createMessage.args[2] = attr;
-
- ArrayList<GeometryAtom> gL = gaList.get(i);
- GeometryAtom[] gaArr = new GeometryAtom[gL.size()];
- gL.toArray(gaArr);
- createMessage.args[3] = gaArr;
-
- VirtualUniverse.mc.processMessage(createMessage);
- }
-
- }
-
-
- // Enumerated types representing allowed classes for shader
- // attributes.
- //
- // NOTE that the values for these enums are used as an index into
- // the tables of classes, so the values must start at 0 and
- // increment by 1. Also, the order must be the same as the order
- // of the entries in each of the two class tables.
- static final int TYPE_INTEGER = 0;
- static final int TYPE_FLOAT = 1;
- static final int TYPE_TUPLE2I = 2;
- static final int TYPE_TUPLE2F = 3;
- static final int TYPE_TUPLE3I = 4;
- static final int TYPE_TUPLE3F = 5;
- static final int TYPE_TUPLE4I = 6;
- static final int TYPE_TUPLE4F = 7;
- static final int TYPE_MATRIX3F = 8;
- static final int TYPE_MATRIX4F = 9;
-
- // Double-precision is not supported in the current version. Uncomment the
- // following if future support is done.
-// static final int TYPE_DOUBLE = 10;
-// static final int TYPE_TUPLE2D = 11;
-// static final int TYPE_TUPLE3D = 12;
-// static final int TYPE_TUPLE4D = 13;
-// static final int TYPE_MATRIX3D = 14;
-// static final int TYPE_MATRIX4D = 15;
-
- static final Class classTable[] = {
- Integer.class,
- Float.class,
- Tuple2i.class,
- Tuple2f.class,
- Tuple3i.class,
- Tuple3f.class,
- Tuple4i.class,
- Tuple4f.class,
- Matrix3f.class,
- Matrix4f.class,
-
- // Double-precision is not supported in the current version. Uncomment the
- // following if future support is done.
-// Double.class,
-// Tuple2d.class,
-// Tuple3d.class,
-// Tuple4d.class,
-// Matrix3d.class,
-// Matrix4d.class,
- };
-
- static final Class classTableArr[] = {
- Integer[].class,
- Float[].class,
- Tuple2i[].class,
- Tuple2f[].class,
- Tuple3i[].class,
- Tuple3f[].class,
- Tuple4i[].class,
- Tuple4f[].class,
- Matrix3f[].class,
- Matrix4f[].class,
-
- // Double-precision is not supported in the current version. Uncomment the
- // following if future support is done.
-// Double[].class,
-// Tuple2d[].class,
-// Tuple3d[].class,
-// Tuple4d[].class,
-// Matrix3d[].class,
-// Matrix4d[].class,
- };
-
-
- /**
- * Computes the base class from the specified object. A
- * ClassCastException is thrown if the object is not an instance
- * or array of one of the allowed classes.
- */
- abstract int computeClassType(Object value);
-
- /**
- * Returns the base class represented by the specified class type.
- */
- abstract Class getBaseClass(int classType);
-
- /**
- * Creates an attribute wrapper object of the specified class
- * type, and stores the specified object.
- */
- abstract AttrWrapper createAttrWrapper(Object value, int classType);
-
-
- /**
- * Base wrapper class for subclasses that are used to store a copy
- * of the user-specified shader attribute value. There is a
- * wrapper class for each supported base class in ShaderAttributeValue
- * and ShaderAttributeArray. The value is stored in a Java primitive array.
- */
- static abstract class AttrWrapper {
- /**
- * Stores a copy of the specified object in the wrapper object
- */
- abstract void set(Object value);
-
- /**
- * Returns a copy of the wrapped object
- */
- abstract Object get();
-
- /**
- * Returns a reference to the internal primitive array used to
- * wrap the object; note that the caller of this method must
- * treat the data as read-only. It is intended only as a means
- * to pass data down to native methods.
- */
- abstract Object getRef();
- }
-
- int getClassType() {
- return classType;
- }
-
- void setClassType(int classType) {
- this.classType = classType;
- }
-
-
- // Issue 320 : Override base class method so we can force changedFrequent
- // to be set whenever the capability is writable, regardless of whether
- // it is frequently writable. We must do this because the ShaderBin doesn't
- // support updating shader attributes when changedFrequent is 0.
- @Override
- void setFrequencyChangeMask(int bit, int mask) {
- if (source.getCapability(bit)) {
- changedFrequent |= mask;
- } else if (!source.isLive()) {
- // Record the freq->infreq change only for non-live node components
- changedFrequent &= ~mask;
- }
- }
-
- @Override
- void handleFrequencyChange(int bit) {
- if (bit == ShaderAttributeObject.ALLOW_VALUE_WRITE) {
- setFrequencyChangeMask(bit, 0x1);
- }
- }
-
-}