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Diffstat (limited to 'src/javax/media/j3d/ShaderAttributeBinding.java')
-rw-r--r-- | src/javax/media/j3d/ShaderAttributeBinding.java | 142 |
1 files changed, 0 insertions, 142 deletions
diff --git a/src/javax/media/j3d/ShaderAttributeBinding.java b/src/javax/media/j3d/ShaderAttributeBinding.java deleted file mode 100644 index f0359af..0000000 --- a/src/javax/media/j3d/ShaderAttributeBinding.java +++ /dev/null @@ -1,142 +0,0 @@ -/* - * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - */ - -package javax.media.j3d; - - -/** - * The ShaderAttributeBinding object encapsulates a uniform attribute - * whose value is bound to a Java 3D system attribute. The - * shader variable <code>attrName</code> is implicitly set to the - * value of the corresponding Java 3D system attribute - * <code>j3dAttrName</code> during rendering. <code>attrName</code> - * must be the name of a valid uniform attribute in the shader in - * which it is used. Otherwise, the attribute name will be ignored and - * a runtime error may be generated. <code>j3dAttrName</code> must be - * the name of a predefined Java 3D system attribute. An - * IllegalArgumentException will be thrown if the specified - * <code>j3dAttrName</code> is not one of the predefined system - * attributes. Further, the type of the <code>j3dAttrName</code> - * attribute must match the type of the corresponding - * <code>attrName</code> variable in the shader in which it is - * used. Otherwise, the shader will not be able to use the attribute - * and a runtime error may be generated. - * - * <p> - * Following is the list of predefined Java 3D system attributes:<br> - * - * <ul> - * <font color="#ff0000"><i>TODO: replace the following with - * the real system attributes table</i></font><br> - * <table BORDER=1 CELLSPACING=2 CELLPADDING=2> - * <tr> - * <td><b>Name</b></td> - * <td><b>Type</b></td> - * <td><b>Description</b></td> - * </tr> - * <tr> - * <td><code>something</code></td> - * <td>Float</td> - * <td>This is something (of course)</td> - * </tr> - * <tr> - * <td><code>somethingElse</code></td> - * <td>Tuple3f</td> - * <td>This is something else</td> - * </tr> - * </table> - * </ul> - * - * <p> - * Depending on the shading language (and profile) being used, several - * Java 3D state attributes are automatically made available to the - * shader program as pre-defined uniform attributes. The application - * doesn't need to do anything to pass these attributes in to the - * shader program. The implementation of each shader language (e.g., - * Cg, GLSL) defines its own mapping from Java 3D attribute to uniform - * variable name. - * - * <p> - * A list of these attributes for each shader language can be found in - * the concrete subclass of ShaderProgram for that shader language. - * - * <p> - * <font color="#ff0000"><i>NOTE: This class is not yet - * implemented.</i></font><br> - * - * @see ShaderAttributeSet - * @see ShaderProgram - * - * @since Java 3D 1.4 - */ - -public class ShaderAttributeBinding extends ShaderAttribute { - - /** - * Constructs a new ShaderAttributeBinding from the specified - * <code>(attrName, j3dAttrName)</code> pair. - * - * @param attrName the name of the shader attribute to be added - * @param j3dAttrName the name of the Java 3D attribute - * to bind to the shader attribute - * - * @exception UnsupportedOperationException this class is not - * yet implemented - * - * @exception NullPointerException if attrName or j3dAttrName is null - * - * @exception IllegalArgumentException if j3dAttrName is not the name - * of a valid predefined Java 3D system attribute - */ - public ShaderAttributeBinding(String attrName, String j3dAttrName) { - super(attrName); - ((ShaderAttributeBindingRetained)this.retained).initJ3dAttrName(j3dAttrName); - // TODO: implement this class - throw new UnsupportedOperationException(J3dI18N.getString("ShaderAttributeBinding0")); - } - - /** - * Retrieves the name of the Java 3D system attribute that is bound to this - * shader attribute. - * - * @return the name of the Java 3D system attribute that is bound to this - * shader attribute - */ - public String getJ3DAttributeName() { - return ((ShaderAttributeBindingRetained)this.retained).getJ3DAttributeName(); - } - - /** - * Creates a retained mode ShaderAttributeBindingRetained object that this - * ShaderAttributeBinding component object will point to. - */ - @Override - void createRetained() { - this.retained = new ShaderAttributeBindingRetained(); - this.retained.setSource(this); - } - -} |