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Diffstat (limited to 'src/javax/media/j3d/Pipeline.java')
-rw-r--r-- | src/javax/media/j3d/Pipeline.java | 1182 |
1 files changed, 1182 insertions, 0 deletions
diff --git a/src/javax/media/j3d/Pipeline.java b/src/javax/media/j3d/Pipeline.java new file mode 100644 index 0000000..4804156 --- /dev/null +++ b/src/javax/media/j3d/Pipeline.java @@ -0,0 +1,1182 @@ +/* + * Copyright 2006-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +import java.awt.GraphicsConfiguration; +import java.awt.GraphicsDevice; +import java.nio.Buffer; +import java.nio.FloatBuffer; + +/** + * Abstract pipeline class for rendering pipeline methods. All rendering + * pipeline methods are defined here. + */ +abstract class Pipeline { + // Supported rendering pipelines + enum Type { + // Java rendering pipeline using Java Bindings for OpenGL + JOGL, + + // No-op rendering pipeline + NOOP, + } + + // Singleton pipeline instance + private static Pipeline pipeline; + + // Type of rendering pipeline (as defined above) + private Type pipelineType = null; + + /** + * An instance of a specific Pipeline subclass should only be constructed + * // from the createPipeline method. + */ + protected Pipeline() { + } + +private static class PipelineCreator +implements java.security.PrivilegedAction<Pipeline> { +private final Type pipeType; + +PipelineCreator(Type type) { + pipeType = type; +} + +@Override +public Pipeline run() { + try { + switch (pipeType) { + case JOGL: + return (Pipeline)Class.forName("javax.media.j3d.JoglPipeline").newInstance(); + case NOOP: + return (Pipeline)Class.forName("javax.media.j3d.NoopPipeline").newInstance(); + } + } catch (Exception e) { + throw new RuntimeException(e); + } + return null; +} +} + + /** + * Initialize the Pipeline. Called exactly once by + * MasterControl.loadLibraries() to create the singleton + * Pipeline object. + */ + static void createPipeline(Type pipelineType) { + pipeline = java.security.AccessController.doPrivileged(new PipelineCreator(pipelineType)); + pipeline.initialize(pipelineType); + } + + /** + * Returns the singleton Pipeline object. + */ + static Pipeline getPipeline() { + return pipeline; + } + + /** + * Initializes the pipeline object. Only called by initPipeline. + * Pipeline subclasses may override this, but must call + * super.initialize(pipelineType); + */ + void initialize(Type pipelineType) { + setPipelineType(pipelineType); + } + + /** + * Sets the pipeline type. Only called by initialize. + */ + private void setPipelineType(Type pipelineType) { + this.pipelineType = pipelineType; + } + + /** + * Returns the pipeline type + */ + Type getPipelineType() { + return pipelineType; + } + + /** + * Returns the pipeline name + */ + String getPipelineName() { + switch (pipelineType) { + case JOGL: + return "JOGL"; + case NOOP: + return "NOOP"; + default: + // Should not get here + throw new AssertionError("missing case statement"); + } + } + + /** + * Returns the renderer name + */ + String getRendererName() { + switch (pipelineType) { + case JOGL: + return "OpenGL"; + case NOOP: + return "None"; + default: + // Should not get here + throw new AssertionError("missing case statement"); + } + } + + // --------------------------------------------------------------------- + + // + // GeometryArrayRetained methods + // + + // used for GeometryArrays by Copy or interleaved + abstract void execute(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean useAlpha, + boolean ignoreVertexColors, + int startVIndex, int vcount, int vformat, + int texCoordSetCount, int[] texCoordSetMap, + int texCoordSetMapLen, + int[] texCoordSetOffset, + int numActiveTexUnitState, + int vertexAttrCount, int[] vertexAttrSizes, + float[] varray, float[] cdata, int cdirty); + + // used by GeometryArray by Reference with java arrays + abstract void executeVA(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean ignoreVertexColors, + int vcount, + int vformat, + int vdefined, + int coordIndex, float[] vfcoords, double[] vdcoords, + int colorIndex, float[] cfdata, byte[] cbdata, + int normalIndex, float[] ndata, + int vertexAttrCount, int[] vertexAttrSizes, + int[] vertexAttrIndex, float[][] vertexAttrData, + int texcoordmaplength, + int[] texcoordoffset, + int numActiveTexUnitState, + int[] texIndex, int texstride, Object[] texCoords, + int cdirty); + + // used by GeometryArray by Reference with NIO buffer + abstract void executeVABuffer(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean ignoreVertexColors, + int vcount, + int vformat, + int vdefined, + int coordIndex, + Buffer vcoords, + int colorIndex, + Buffer cdataBuffer, + float[] cfdata, byte[] cbdata, + int normalIndex, FloatBuffer ndata, + int vertexAttrCount, int[] vertexAttrSizes, + int[] vertexAttrIndex, FloatBuffer[] vertexAttrData, + int texcoordmaplength, + int[] texcoordoffset, + int numActiveTexUnitState, + int[] texIndex, int texstride, Object[] texCoords, + int cdirty); + + // used by GeometryArray by Reference in interleaved format with NIO buffer + abstract void executeInterleavedBuffer(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean useAlpha, + boolean ignoreVertexColors, + int startVIndex, int vcount, int vformat, + int texCoordSetCount, int[] texCoordSetMap, + int texCoordSetMapLen, + int[] texCoordSetOffset, + int numActiveTexUnitState, + FloatBuffer varray, float[] cdata, int cdirty); + + abstract void setVertexFormat(Context ctx, GeometryArrayRetained geo, + int vformat, boolean useAlpha, boolean ignoreVertexColors); + + // used for GeometryArrays + abstract void buildGA(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, boolean updateAlpha, + float alpha, + boolean ignoreVertexColors, + int startVIndex, + int vcount, int vformat, + int texCoordSetCount, int[] texCoordSetMap, + int texCoordSetMapLen, int[] texCoordSetMapOffset, + int vertexAttrCount, int[] vertexAttrSizes, + double[] xform, double[] nxform, + float[] varray); + + // used to Build Dlist GeometryArray by Reference with java arrays + abstract void buildGAForByRef(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, boolean updateAlpha, + float alpha, + boolean ignoreVertexColors, + int vcount, + int vformat, + int vdefined, + int coordIndex, float[] vfcoords, double[] vdcoords, + int colorIndex, float[] cfdata, byte[] cbdata, + int normalIndex, float[] ndata, + int vertexAttrCount, int[] vertexAttrSizes, + int[] vertexAttrIndex, float[][] vertexAttrData, + int texcoordmaplength, + int[] texcoordoffset, + int[] texIndex, int texstride, Object[] texCoords, + double[] xform, double[] nxform); + + // used to Build Dlist GeometryArray by Reference with NIO buffer + // NOTE: NIO buffers are no longer supported in display lists. We + // have no plans to add this support. + /* + abstract void buildGAForBuffer(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, boolean updateAlpha, + float alpha, + boolean ignoreVertexColors, + int vcount, + int vformat, + int vdefined, + int coordIndex, Object vcoords, + int colorIndex, Object cdata, + int normalIndex, Object ndata, + int texcoordmaplength, + int[] texcoordoffset, + int[] texIndex, int texstride, Object[] texCoords, + double[] xform, double[] nxform); + */ + + + // --------------------------------------------------------------------- + + // + // IndexedGeometryArrayRetained methods + // + + // by-copy or interleaved, by reference, Java arrays + abstract void executeIndexedGeometry(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean useAlpha, + boolean ignoreVertexColors, + int initialIndexIndex, + int indexCount, + int vertexCount, int vformat, + int vertexAttrCount, int[] vertexAttrSizes, + int texCoordSetCount, int[] texCoordSetMap, + int texCoordSetMapLen, + int[] texCoordSetOffset, + int numActiveTexUnitState, + float[] varray, float[] cdata, + int cdirty, + int[] indexCoord); + + // interleaved, by reference, nio buffer + abstract void executeIndexedGeometryBuffer(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean useAlpha, + boolean ignoreVertexColors, + int initialIndexIndex, + int indexCount, + int vertexCount, int vformat, + int texCoordSetCount, int[] texCoordSetMap, + int texCoordSetMapLen, + int[] texCoordSetOffset, + int numActiveTexUnitState, + FloatBuffer varray, float[] cdata, + int cdirty, + int[] indexCoord); + + // non interleaved, by reference, Java arrays + abstract void executeIndexedGeometryVA(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean ignoreVertexColors, + int initialIndexIndex, + int validIndexCount, + int vertexCount, + int vformat, + int vdefined, + float[] vfcoords, double[] vdcoords, + float[] cfdata, byte[] cbdata, + float[] ndata, + int vertexAttrCount, int[] vertexAttrSizes, + float[][] vertexAttrData, + int texcoordmaplength, + int[] texcoordoffset, + int numActiveTexUnitState, + int texstride, Object[] texCoords, + int cdirty, + int[] indexCoord); + + // non interleaved, by reference, nio buffer + abstract void executeIndexedGeometryVABuffer(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean ignoreVertexColors, + int initialIndexIndex, + int validIndexCount, + int vertexCount, + int vformat, + int vdefined, + Buffer vcoords, + Buffer cdataBuffer, + float[] cfdata, byte[] cbdata, + FloatBuffer normal, + int vertexAttrCount, int[] vertexAttrSizes, + FloatBuffer[] vertexAttrData, + int texcoordmaplength, + int[] texcoordoffset, + int numActiveTexUnitState, + int texstride, Object[] texCoords, + int cdirty, + int[] indexCoord); + + // by-copy geometry + abstract void buildIndexedGeometry(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, boolean updateAlpha, + float alpha, + boolean ignoreVertexColors, + int initialIndexIndex, + int validIndexCount, + int vertexCount, + int vformat, + int vertexAttrCount, int[] vertexAttrSizes, + int texCoordSetCount, int[] texCoordSetMap, + int texCoordSetMapLen, + int[] texCoordSetMapOffset, + double[] xform, double[] nxform, + float[] varray, int[] indexCoord); + + + // --------------------------------------------------------------------- + + // + // GraphicsContext3D methods + // + + // Native method for readRaster + abstract void readRaster(Context ctx, + int type, int xSrcOffset, int ySrcOffset, + int width, int height, int hCanvas, + int imageDataType, + int imageFormat, + Object imageBuffer, + int depthFormat, + Object depthBuffer); + + + // --------------------------------------------------------------------- + + // + // GLSLShaderProgramRetained methods + // + + // ShaderAttributeValue methods + + abstract ShaderError setGLSLUniform1i(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int value); + + abstract ShaderError setGLSLUniform1f(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + float value); + + abstract ShaderError setGLSLUniform2i(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int[] value); + + abstract ShaderError setGLSLUniform2f(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + float[] value); + + abstract ShaderError setGLSLUniform3i(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int[] value); + + abstract ShaderError setGLSLUniform3f(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + float[] value); + + abstract ShaderError setGLSLUniform4i(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int[] value); + + abstract ShaderError setGLSLUniform4f(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + float[] value); + + abstract ShaderError setGLSLUniformMatrix3f(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + float[] value); + + abstract ShaderError setGLSLUniformMatrix4f(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + float[] value); + + // ShaderAttributeArray methods + + abstract ShaderError setGLSLUniform1iArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + int[] value); + + abstract ShaderError setGLSLUniform1fArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + float[] value); + + abstract ShaderError setGLSLUniform2iArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + int[] value); + + abstract ShaderError setGLSLUniform2fArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + float[] value); + + abstract ShaderError setGLSLUniform3iArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + int[] value); + + abstract ShaderError setGLSLUniform3fArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + float[] value); + + abstract ShaderError setGLSLUniform4iArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + int[] value); + + abstract ShaderError setGLSLUniform4fArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + float[] value); + + abstract ShaderError setGLSLUniformMatrix3fArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + float[] value); + + abstract ShaderError setGLSLUniformMatrix4fArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + float[] value); + + // abstract interfaces for shader compilation, etc. + abstract ShaderError createGLSLShader(Context ctx, int shaderType, ShaderId[] shaderId); + abstract ShaderError destroyGLSLShader(Context ctx, ShaderId shaderId); + abstract ShaderError compileGLSLShader(Context ctx, ShaderId shaderId, String program); + + abstract ShaderError createGLSLShaderProgram(Context ctx, ShaderProgramId[] shaderProgramId); + abstract ShaderError destroyGLSLShaderProgram(Context ctx, ShaderProgramId shaderProgramId); + abstract ShaderError linkGLSLShaderProgram(Context ctx, ShaderProgramId shaderProgramId, + ShaderId[] shaderIds); + abstract ShaderError bindGLSLVertexAttrName(Context ctx, ShaderProgramId shaderProgramId, + String attrName, int attrIndex); + abstract void lookupGLSLShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId, + int numAttrNames, String[] attrNames, ShaderAttrLoc[] locArr, + int[] typeArr, int[] sizeArr, boolean[] isArrayArr); + + abstract ShaderError useGLSLShaderProgram(Context ctx, ShaderProgramId shaderProgramId); + + + // --------------------------------------------------------------------- + + // + // ColoringAttributesRetained methods + // + + abstract void updateColoringAttributes(Context ctx, + float dRed, float dGreen, float dBlue, + float red, float green, float blue, + float alpha, + boolean lEnable, + int shadeModel); + + + // --------------------------------------------------------------------- + + // + // DirectionalLightRetained methods + // + + abstract void updateDirectionalLight(Context ctx, + int lightSlot, float red, float green, + float blue, float x, float y, float z); + + + // --------------------------------------------------------------------- + + // + // PointLightRetained methods + // + + abstract void updatePointLight(Context ctx, + int lightSlot, float red, float green, + float blue, float ax, float ay, float az, + float px, float py, float pz); + + + // --------------------------------------------------------------------- + + // + // SpotLightRetained methods + // + + abstract void updateSpotLight(Context ctx, + int lightSlot, float red, float green, + float blue, float ax, float ay, float az, + float px, float py, float pz, float spreadAngle, + float concentration, float dx, float dy, + float dz); + + + // --------------------------------------------------------------------- + + // + // ExponentialFogRetained methods + // + + abstract void updateExponentialFog(Context ctx, + float red, float green, float blue, + float density); + + + // --------------------------------------------------------------------- + + // + // LinearFogRetained methods + // + + abstract void updateLinearFog(Context ctx, + float red, float green, float blue, + double fdist, double bdist); + + + // --------------------------------------------------------------------- + + // + // LineAttributesRetained methods + // + + abstract void updateLineAttributes(Context ctx, + float lineWidth, int linePattern, + int linePatternMask, + int linePatternScaleFactor, + boolean lineAntialiasing); + + + // --------------------------------------------------------------------- + + // + // MaterialRetained methods + // + + abstract void updateMaterial(Context ctx, + float red, float green, float blue, float alpha, + float ared, float agreen, float ablue, + float ered, float egreen, float eblue, + float dred, float dgreen, float dblue, + float sred, float sgreen, float sblue, + float shininess, int colorTarget, boolean enable); + + + // --------------------------------------------------------------------- + + // + // ModelClipRetained methods + // + + abstract void updateModelClip(Context ctx, int planeNum, boolean enableFlag, + double A, double B, double C, double D); + + + // --------------------------------------------------------------------- + + // + // PointAttributesRetained methods + // + + abstract void updatePointAttributes(Context ctx, float pointSize, boolean pointAntialiasing); + + + // --------------------------------------------------------------------- + + // + // PolygonAttributesRetained methods + // + + abstract void updatePolygonAttributes(Context ctx, + int polygonMode, int cullFace, + boolean backFaceNormalFlip, + float polygonOffset, + float polygonOffsetFactor); + + + // --------------------------------------------------------------------- + + // + // RenderingAttributesRetained methods + // + + abstract void updateRenderingAttributes(Context ctx, + boolean depthBufferWriteEnableOverride, + boolean depthBufferEnableOverride, + boolean depthBufferEnable, + boolean depthBufferWriteEnable, + int depthTestFunction, + float alphaTestValue, int alphaTestFunction, + boolean ignoreVertexColors, + boolean rasterOpEnable, int rasterOp, + boolean userStencilAvailable, boolean stencilEnable, + int stencilFailOp, int stencilZFailOp, int stencilZPassOp, + int stencilFunction, int stencilReferenceValue, + int stencilCompareMask, int stencilWriteMask ); + + + // --------------------------------------------------------------------- + + // + // TexCoordGenerationRetained methods + // + + /** + * This method updates the native context: + * trans contains eyeTovworld transform in d3d + * trans contains vworldToEye transform in ogl + */ + abstract void updateTexCoordGeneration(Context ctx, + boolean enable, int genMode, int format, + float planeSx, float planeSy, float planeSz, float planeSw, + float planeTx, float planeTy, float planeTz, float planeTw, + float planeRx, float planeRy, float planeRz, float planeRw, + float planeQx, float planeQy, float planeQz, float planeQw, + double[] trans); + + + // --------------------------------------------------------------------- + + // + // TransparencyAttributesRetained methods + // + + abstract void updateTransparencyAttributes(Context ctx, + float alpha, int geometryType, + int polygonMode, + boolean lineAA, boolean pointAA, + int transparencyMode, + int srcBlendFunction, + int dstBlendFunction); + + + // --------------------------------------------------------------------- + + // + // TextureAttributesRetained methods + // + + abstract void updateTextureAttributes(Context ctx, + double[] transform, boolean isIdentity, int textureMode, + int perspCorrectionMode, float red, + float green, float blue, float alpha, + int textureFormat); + + abstract void updateRegisterCombiners(Context ctx, + double[] transform, boolean isIdentity, int textureMode, + int perspCorrectionMode, float red, + float green, float blue, float alpha, + int textureFormat, + int combineRgbMode, int combineAlphaMode, + int[] combineRgbSrc, int[] combineAlphaSrc, + int[] combineRgbFcn, int[] combineAlphaFcn, + int combineRgbScale, int combineAlphaScale); + + abstract void updateTextureColorTable(Context ctx, int numComponents, + int colorTableSize, + int[] colorTable); + + abstract void updateCombiner(Context ctx, + int combineRgbMode, int combineAlphaMode, + int[] combineRgbSrc, int[] combineAlphaSrc, + int[] combineRgbFcn, int[] combineAlphaFcn, + int combineRgbScale, int combineAlphaScale); + + + // --------------------------------------------------------------------- + + // + // TextureUnitStateRetained methods + // + + abstract void updateTextureUnitState(Context ctx, int unitIndex, boolean enableFlag); + + + // --------------------------------------------------------------------- + + // + // TextureRetained methods + // Texture2DRetained methods + // + + abstract void bindTexture2D(Context ctx, int objectId, boolean enable); + + abstract void updateTexture2DImage(Context ctx, + int numLevels, int level, + int textureFormat, int imageFormat, + int width, int height, + int boundaryWidth, + int imageDataType, Object data, boolean useAutoMipMap); + + abstract void updateTexture2DSubImage(Context ctx, + int level, int xoffset, int yoffset, + int textureFormat, int imageFormat, + int imgXOffset, int imgYOffset, + int tilew, int width, int height, + int imageDataType, Object data, boolean useAutoMipMap); + + abstract void updateTexture2DLodRange(Context ctx, + int baseLevel, int maximumLevel, + float minimumLod, float maximumLod); + + abstract void updateTexture2DLodOffset(Context ctx, + float lodOffsetX, float lodOffsetY, + float lodOffsetZ); + + abstract void updateTexture2DBoundary(Context ctx, + int boundaryModeS, int boundaryModeT, + float boundaryRed, float boundaryGreen, + float boundaryBlue, float boundaryAlpha); + + abstract void updateTexture2DFilterModes(Context ctx, + int minFilter, int magFilter); + + abstract void updateTexture2DSharpenFunc(Context ctx, + int numSharpenTextureFuncPts, + float[] sharpenTextureFuncPts); + + abstract void updateTexture2DFilter4Func(Context ctx, + int numFilter4FuncPts, + float[] filter4FuncPts); + + abstract void updateTexture2DAnisotropicFilter(Context ctx, float degree); + + + // --------------------------------------------------------------------- + + // + // Texture3DRetained methods + // + + abstract void bindTexture3D(Context ctx, int objectId, boolean enable); + + abstract void updateTexture3DImage(Context ctx, + int numLevels, int level, + int textureFormat, int imageFormat, + int width, int height, int depth, + int boundaryWidth, + int imageDataType, Object imageData, boolean useAutoMipMap); + + abstract void updateTexture3DSubImage(Context ctx, + int level, + int xoffset, int yoffset, int zoffset, + int textureFormat, int imageFormat, + int imgXoffset, int imgYoffset, int imgZoffset, + int tilew, int tileh, + int width, int height, int depth, + int imageDataType, Object imageData, boolean useAutoMipMap); + + abstract void updateTexture3DLodRange(Context ctx, + int baseLevel, int maximumLevel, + float minimumLod, float maximumLod); + + abstract void updateTexture3DLodOffset(Context ctx, + float lodOffsetX, float lodOffsetY, + float lodOffsetZ); + + abstract void updateTexture3DBoundary(Context ctx, + int boundaryModeS, int boundaryModeT, + int boundaryModeR, float boundaryRed, + float boundaryGreen, float boundaryBlue, + float boundaryAlpha); + + abstract void updateTexture3DFilterModes(Context ctx, + int minFilter, int magFilter); + + abstract void updateTexture3DSharpenFunc(Context ctx, + int numSharpenTextureFuncPts, + float[] sharpenTextureFuncPts); + + abstract void updateTexture3DFilter4Func(Context ctx, + int numFilter4FuncPts, + float[] filter4FuncPts); + + abstract void updateTexture3DAnisotropicFilter(Context ctx, float degree); + + + // --------------------------------------------------------------------- + + // + // TextureCubeMapRetained methods + // + + abstract void bindTextureCubeMap(Context ctx, int objectId, boolean enable); + + abstract void updateTextureCubeMapImage(Context ctx, + int face, int numLevels, int level, + int textureFormat, int imageFormat, + int width, int height, + int boundaryWidth, + int imageDataType, Object imageData, boolean useAutoMipMap); + + abstract void updateTextureCubeMapSubImage(Context ctx, + int face, int level, int xoffset, int yoffset, + int textureFormat, int imageFormat, + int imgXOffset, int imgYOffset, + int tilew, int width, int height, + int imageDataType, Object imageData, boolean useAutoMipMap); + + abstract void updateTextureCubeMapLodRange(Context ctx, + int baseLevel, int maximumLevel, + float minimumLod, float maximumLod); + + abstract void updateTextureCubeMapLodOffset(Context ctx, + float lodOffsetX, float lodOffsetY, + float lodOffsetZ); + + abstract void updateTextureCubeMapBoundary(Context ctx, + int boundaryModeS, int boundaryModeT, + float boundaryRed, float boundaryGreen, + float boundaryBlue, float boundaryAlpha); + + abstract void updateTextureCubeMapFilterModes(Context ctx, + int minFilter, int magFilter); + + abstract void updateTextureCubeMapSharpenFunc(Context ctx, + int numSharpenTextureFuncPts, + float[] sharpenTextureFuncPts); + + abstract void updateTextureCubeMapFilter4Func(Context ctx, + int numFilter4FuncPts, + float[] filter4FuncPts); + + abstract void updateTextureCubeMapAnisotropicFilter(Context ctx, float degree); + + // --------------------------------------------------------------------- + + // + // MasterControl methods + // + + // Maximum lights supported by the native API + abstract int getMaximumLights(); + + + // --------------------------------------------------------------------- + + // + // Canvas3D methods - native wrappers + // + + // This is the native method for creating the underlying graphics context. + abstract Context createNewContext(Canvas3D cv, Drawable drawable, + Context shareCtx, boolean isSharedCtx, + boolean offScreen); + + abstract void createQueryContext(Canvas3D cv, Drawable drawable, + boolean offScreen, int width, int height); + + // This is the native for creating offscreen buffer + abstract Drawable createOffScreenBuffer(Canvas3D cv, Context ctx, int width, int height); + + abstract void destroyOffScreenBuffer(Canvas3D cv, Context ctx, Drawable drawable); + + // This is the native for reading the image from the offscreen buffer + abstract void readOffScreenBuffer(Canvas3D cv, Context ctx, int format, int type, Object data, int width, int height); + + // The native method for swapBuffers + abstract void swapBuffers(Canvas3D cv, Context ctx, Drawable drawable); + + // native method for setting Material when no material is present + abstract void updateMaterialColor(Context ctx, float r, float g, float b, float a); + + abstract void destroyContext(Drawable drawable, Context ctx); + + // This is the native method for doing accumulation. + abstract void accum(Context ctx, float value); + + // This is the native method for doing accumulation return. + abstract void accumReturn(Context ctx); + + // This is the native method for clearing the accumulation buffer. + abstract void clearAccum(Context ctx); + + // This is the native method for getting the number of lights the underlying + // native library can support. + abstract int getNumCtxLights(Context ctx); + + // Native method for decal 1st child setup + abstract boolean decal1stChildSetup(Context ctx); + + // Native method for decal nth child setup + abstract void decalNthChildSetup(Context ctx); + + // Native method for decal reset + abstract void decalReset(Context ctx, boolean depthBufferEnable); + + // Native method for decal reset + abstract void ctxUpdateEyeLightingEnable(Context ctx, boolean localEyeLightingEnable); + + // The following three methods are used in multi-pass case + + // native method for setting blend color + abstract void setBlendColor(Context ctx, float red, float green, + float blue, float alpha); + + // native method for setting blend func + abstract void setBlendFunc(Context ctx, int src, int dst); + + // native method for setting fog enable flag + abstract void setFogEnableFlag(Context ctx, boolean enableFlag); + + // Setup the full scene antialising in D3D and ogl when GL_ARB_multisamle supported + abstract void setFullSceneAntialiasing(Context ctx, boolean enable); + + // Native method to update separate specular color control + abstract void updateSeparateSpecularColorEnable(Context ctx, boolean control); + + // True under Solaris, + // False under windows when display mode <= 8 bit + abstract boolean validGraphicsMode(); + + // native method for setting light enables + abstract void setLightEnables(Context ctx, long enableMask, int maxLights); + + // native method for setting scene ambient + abstract void setSceneAmbient(Context ctx, float red, float green, float blue); + + // native method for disabling fog + abstract void disableFog(Context ctx); + + // native method for disabling modelClip + abstract void disableModelClip(Context ctx); + + // native method for setting default RenderingAttributes + abstract void resetRenderingAttributes(Context ctx, + boolean depthBufferWriteEnableOverride, + boolean depthBufferEnableOverride); + + // native method for setting default texture + abstract void resetTextureNative(Context ctx, int texUnitIndex); + + // native method for activating a particular texture unit + abstract void activeTextureUnit(Context ctx, int texUnitIndex); + + // native method for setting default TexCoordGeneration + abstract void resetTexCoordGeneration(Context ctx); + + // native method for setting default TextureAttributes + abstract void resetTextureAttributes(Context ctx); + + // native method for setting default PolygonAttributes + abstract void resetPolygonAttributes(Context ctx); + + // native method for setting default LineAttributes + abstract void resetLineAttributes(Context ctx); + + // native method for setting default PointAttributes + abstract void resetPointAttributes(Context ctx); + + // native method for setting default TransparencyAttributes + abstract void resetTransparency(Context ctx, int geometryType, + int polygonMode, boolean lineAA, + boolean pointAA); + + // native method for setting default ColoringAttributes + abstract void resetColoringAttributes(Context ctx, + float r, float g, + float b, float a, + boolean enableLight); + + /** + * This native method makes sure that the rendering for this canvas + * gets done now. + */ + abstract void syncRender(Context ctx, boolean wait); + + // The native method that sets this ctx to be the current one + abstract boolean useCtx(Context ctx, Drawable drawable); + + // Optionally release the context. A pipeline may override this and + // returns true if the context was released. + boolean releaseCtx(Context ctx) { + return false; + } + + abstract void clear(Context ctx, float r, float g, float b, boolean clearStencil); + + abstract void textureFillBackground(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV, + float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, boolean useBiliearFilter); + + abstract void textureFillRaster(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV, + float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, float mapZ, float alpha, boolean useBiliearFilter); + + abstract void executeRasterDepth(Context ctx, float posX, float posY, float posZ, + int srcOffsetX, int srcOffsetY, int rasterWidth, int rasterHeight, int depthWidth, int depthHeight, + int depthType, Object depthData); + + // The native method for setting the ModelView matrix. + abstract void setModelViewMatrix(Context ctx, double[] viewMatrix, double[] modelMatrix); + + // The native method for setting the Projection matrix. + abstract void setProjectionMatrix(Context ctx, double[] projMatrix); + + abstract void resizeOffscreenLayer(Canvas3D cv, int width, int height); + + // The native method for setting the Viewport. + abstract void setViewport(Context ctx, int x, int y, int width, int height); + + // used for display Lists + abstract void newDisplayList(Context ctx, int displayListId); + abstract void endDisplayList(Context ctx); + abstract void callDisplayList(Context ctx, int id, boolean isNonUniformScale); + + abstract void freeDisplayList(Context ctx, int id); + abstract void freeTexture(Context ctx, int id); + + abstract int generateTexID(Context ctx); + abstract void texturemapping(Context ctx, + int px, int py, + int xmin, int ymin, int xmax, int ymax, + int texWidth, int texHeight, + int rasWidth, + int format, int objectId, + byte[] image, + int winWidth, int winHeight); + + abstract boolean initTexturemapping(Context ctx, int texWidth, + int texHeight, int objectId); + + + // Set internal render mode to one of FIELD_ALL, FIELD_LEFT or + // FIELD_RIGHT. Note that it is up to the caller to ensure that + // stereo is available before setting the mode to FIELD_LEFT or + // FIELD_RIGHT. The boolean isTRUE for double buffered mode, FALSE + // foe single buffering. + abstract void setRenderMode(Context ctx, int mode, boolean doubleBuffer); + + // Set glDepthMask. + abstract void setDepthBufferWriteEnable(Context ctx, boolean mode); + + + // --------------------------------------------------------------------- + + // + // Canvas3D / GraphicsConfigTemplate3D methods - logic dealing with + // native graphics configuration or drawing surface + // + + // Return a graphics config based on the one passed in. Note that we can + // assert that the input config is non-null and was created from a + // GraphicsConfigTemplate3D. + // This method must return a valid GraphicsConfig, or else it must throw + // an exception if one cannot be returned. + abstract GraphicsConfiguration getGraphicsConfig(GraphicsConfiguration gconfig); + + // Get best graphics config from pipeline + abstract GraphicsConfiguration getBestConfiguration(GraphicsConfigTemplate3D gct, + GraphicsConfiguration[] gc); + + // Determine whether specified graphics config is supported by pipeline + abstract boolean isGraphicsConfigSupported(GraphicsConfigTemplate3D gct, + GraphicsConfiguration gc); + + // Methods to get actual capabilities from Canvas3D + abstract boolean hasDoubleBuffer(Canvas3D cv); + abstract boolean hasStereo(Canvas3D cv); + abstract int getStencilSize(Canvas3D cv); + abstract boolean hasSceneAntialiasingMultisample(Canvas3D cv); + abstract boolean hasSceneAntialiasingAccum(Canvas3D cv); + + // Methods to get native WS display and screen + abstract int getScreen(GraphicsDevice graphicsDevice); + + + // --------------------------------------------------------------------- + + // + // DrawingSurfaceObject methods + // + + // Method to construct a new DrawingSurfaceObject + abstract DrawingSurfaceObject createDrawingSurfaceObject(Canvas3D cv); + + // Method to free the drawing surface object + abstract void freeDrawingSurface(Canvas3D cv, DrawingSurfaceObject drawingSurfaceObject); + + // Method to free the native drawing surface object + abstract void freeDrawingSurfaceNative(Object o); + +} |