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Diffstat (limited to 'src/javax/media/j3d/NoopPipeline.java')
-rw-r--r-- | src/javax/media/j3d/NoopPipeline.java | 1448 |
1 files changed, 1448 insertions, 0 deletions
diff --git a/src/javax/media/j3d/NoopPipeline.java b/src/javax/media/j3d/NoopPipeline.java new file mode 100644 index 0000000..64c0ccd --- /dev/null +++ b/src/javax/media/j3d/NoopPipeline.java @@ -0,0 +1,1448 @@ +/* + * Copyright 2006-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +import java.awt.GraphicsConfiguration; +import java.awt.GraphicsDevice; +import java.awt.GraphicsEnvironment; +import java.nio.Buffer; +import java.nio.FloatBuffer; + +/** + * Concrete implementation of Pipeline class for the noop rendering + * pipeline. + */ +class NoopPipeline extends Pipeline { + /** + * Constructor for singleton NoopPipeline instance + */ + protected NoopPipeline() { + } + + /** + * Initialize the pipeline + */ + @Override + void initialize(Pipeline.Type pipelineType) { + super.initialize(pipelineType); + + assert pipelineType == Pipeline.Type.NOOP; + } + + // --------------------------------------------------------------------- + + // + // GeometryArrayRetained methods + // + + // used for GeometryArrays by Copy or interleaved + @Override + void execute(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean useAlpha, + boolean ignoreVertexColors, + int startVIndex, int vcount, int vformat, + int texCoordSetCount, int[] texCoordSetMap, + int texCoordSetMapLen, + int[] texCoordSetOffset, + int numActiveTexUnitState, + int vertexAttrCount, int[] vertexAttrSizes, + float[] varray, float[] cdata, int cdirty) { + } + + // used by GeometryArray by Reference with java arrays + @Override + void executeVA(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean ignoreVertexColors, + int vcount, + int vformat, + int vdefined, + int coordIndex, float[] vfcoords, double[] vdcoords, + int colorIndex, float[] cfdata, byte[] cbdata, + int normalIndex, float[] ndata, + int vertexAttrCount, int[] vertexAttrSizes, + int[] vertexAttrIndex, float[][] vertexAttrData, + int texcoordmaplength, + int[] texcoordoffset, + int numActiveTexUnitState, + int[] texIndex, int texstride, Object[] texCoords, + int cdirty) { + } + + // used by GeometryArray by Reference with NIO buffer + @Override + void executeVABuffer(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean ignoreVertexColors, + int vcount, + int vformat, + int vdefined, + int coordIndex, + Buffer vcoords, + int colorIndex, + Buffer cdataBuffer, + float[] cfdata, byte[] cbdata, + int normalIndex, FloatBuffer ndata, + int vertexAttrCount, int[] vertexAttrSizes, + int[] vertexAttrIndex, FloatBuffer[] vertexAttrData, + int texcoordmaplength, + int[] texcoordoffset, + int numActiveTexUnitState, + int[] texIndex, int texstride, Object[] texCoords, + int cdirty) { + } + + // used by GeometryArray by Reference in interleaved format with NIO buffer + @Override + void executeInterleavedBuffer(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean useAlpha, + boolean ignoreVertexColors, + int startVIndex, int vcount, int vformat, + int texCoordSetCount, int[] texCoordSetMap, + int texCoordSetMapLen, + int[] texCoordSetOffset, + int numActiveTexUnitState, + FloatBuffer varray, float[] cdata, int cdirty) { + } + + @Override + void setVertexFormat(Context ctx, GeometryArrayRetained geo, + int vformat, boolean useAlpha, boolean ignoreVertexColors) { + } + + // used for GeometryArrays + @Override + void buildGA(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, boolean updateAlpha, + float alpha, + boolean ignoreVertexColors, + int startVIndex, + int vcount, int vformat, + int texCoordSetCount, int[] texCoordSetMap, + int texCoordSetMapLen, int[] texCoordSetMapOffset, + int vertexAttrCount, int[] vertexAttrSizes, + double[] xform, double[] nxform, + float[] varray) { + } + + // used to Build Dlist GeometryArray by Reference with java arrays + @Override + void buildGAForByRef(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, boolean updateAlpha, + float alpha, + boolean ignoreVertexColors, + int vcount, + int vformat, + int vdefined, + int coordIndex, float[] vfcoords, double[] vdcoords, + int colorIndex, float[] cfdata, byte[] cbdata, + int normalIndex, float[] ndata, + int vertexAttrCount, int[] vertexAttrSizes, + int[] vertexAttrIndex, float[][] vertexAttrData, + int texcoordmaplength, + int[] texcoordoffset, + int[] texIndex, int texstride, Object[] texCoords, + double[] xform, double[] nxform) { + } + + + // --------------------------------------------------------------------- + + // + // IndexedGeometryArrayRetained methods + // + + // by-copy or interleaved, by reference, Java arrays + @Override + void executeIndexedGeometry(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean useAlpha, + boolean ignoreVertexColors, + int initialIndexIndex, + int indexCount, + int vertexCount, int vformat, + int vertexAttrCount, int[] vertexAttrSizes, + int texCoordSetCount, int[] texCoordSetMap, + int texCoordSetMapLen, + int[] texCoordSetOffset, + int numActiveTexUnitState, + float[] varray, float[] cdata, + int cdirty, + int[] indexCoord) { + } + + // interleaved, by reference, nio buffer + @Override + void executeIndexedGeometryBuffer(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean useAlpha, + boolean ignoreVertexColors, + int initialIndexIndex, + int indexCount, + int vertexCount, int vformat, + int texCoordSetCount, int[] texCoordSetMap, + int texCoordSetMapLen, + int[] texCoordSetOffset, + int numActiveTexUnitState, + FloatBuffer varray, float[] cdata, + int cdirty, + int[] indexCoord) { + } + + // non interleaved, by reference, Java arrays + @Override + void executeIndexedGeometryVA(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean ignoreVertexColors, + int initialIndexIndex, + int validIndexCount, + int vertexCount, + int vformat, + int vdefined, + float[] vfcoords, double[] vdcoords, + float[] cfdata, byte[] cbdata, + float[] ndata, + int vertexAttrCount, int[] vertexAttrSizes, + float[][] vertexAttrData, + int texcoordmaplength, + int[] texcoordoffset, + int numActiveTexUnitState, + int texstride, Object[] texCoords, + int cdirty, + int[] indexCoord) { + } + + // non interleaved, by reference, nio buffer + @Override + void executeIndexedGeometryVABuffer(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, + boolean ignoreVertexColors, + int initialIndexIndex, + int validIndexCount, + int vertexCount, + int vformat, + int vdefined, + Buffer vcoords, + Buffer cdataBuffer, + float[] cfdata, byte[] cbdata, + FloatBuffer normal, + int vertexAttrCount, int[] vertexAttrSizes, + FloatBuffer[] vertexAttrData, + int texcoordmaplength, + int[] texcoordoffset, + int numActiveTexUnitState, + int texstride, Object[] texCoords, + int cdirty, + int[] indexCoord) { + } + + // by-copy geometry + @Override + void buildIndexedGeometry(Context ctx, + GeometryArrayRetained geo, int geo_type, + boolean isNonUniformScale, boolean updateAlpha, + float alpha, + boolean ignoreVertexColors, + int initialIndexIndex, + int validIndexCount, + int vertexCount, + int vformat, + int vertexAttrCount, int[] vertexAttrSizes, + int texCoordSetCount, int[] texCoordSetMap, + int texCoordSetMapLen, + int[] texCoordSetMapOffset, + double[] xform, double[] nxform, + float[] varray, int[] indexCoord) { + } + + + // --------------------------------------------------------------------- + + // + // GraphicsContext3D methods + // + + @Override + void readRaster(Context ctx, + int type, int xSrcOffset, int ySrcOffset, + int width, int height, int hCanvas, + int imageDataType, int imageFormat, + Object imageBuffer, + int depthFormat, + Object depthBuffer) { + + } + + // --------------------------------------------------------------------- + + // + // GLSLShaderProgramRetained methods + // + + // ShaderAttributeValue methods + + @Override + ShaderError setGLSLUniform1i(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int value) { + return null; + } + + @Override + ShaderError setGLSLUniform1f(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + float value) { + return null; + } + + @Override + ShaderError setGLSLUniform2i(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int[] value) { + return null; + } + + @Override + ShaderError setGLSLUniform2f(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + float[] value) { + return null; + } + + @Override + ShaderError setGLSLUniform3i(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int[] value) { + return null; + } + + @Override + ShaderError setGLSLUniform3f(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + float[] value) { + return null; + } + + @Override + ShaderError setGLSLUniform4i(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int[] value) { + return null; + } + + @Override + ShaderError setGLSLUniform4f(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + float[] value) { + return null; + } + + @Override + ShaderError setGLSLUniformMatrix3f(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + float[] value) { + return null; + } + + @Override + ShaderError setGLSLUniformMatrix4f(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + float[] value) { + return null; + } + + // ShaderAttributeArray methods + + @Override + ShaderError setGLSLUniform1iArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + int[] value) { + return null; + } + + @Override + ShaderError setGLSLUniform1fArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + float[] value) { + return null; + } + + @Override + ShaderError setGLSLUniform2iArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + int[] value) { + return null; + } + + @Override + ShaderError setGLSLUniform2fArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + float[] value) { + return null; + } + + @Override + ShaderError setGLSLUniform3iArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + int[] value) { + return null; + } + + @Override + ShaderError setGLSLUniform3fArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + float[] value) { + return null; + } + + @Override + ShaderError setGLSLUniform4iArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + int[] value) { + return null; + } + + @Override + ShaderError setGLSLUniform4fArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + float[] value) { + return null; + } + + @Override + ShaderError setGLSLUniformMatrix3fArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + float[] value) { + return null; + } + + @Override + ShaderError setGLSLUniformMatrix4fArray(Context ctx, + ShaderProgramId shaderProgramId, + ShaderAttrLoc uniformLocation, + int numElements, + float[] value) { + return null; + } + + // interfaces for shader compilation, etc. + @Override + ShaderError createGLSLShader(Context ctx, int shaderType, ShaderId[] shaderId) { + return null; + } + @Override + ShaderError destroyGLSLShader(Context ctx, ShaderId shaderId) { + return null; + } + @Override + ShaderError compileGLSLShader(Context ctx, ShaderId shaderId, String program) { + return null; + } + + @Override + ShaderError createGLSLShaderProgram(Context ctx, ShaderProgramId[] shaderProgramId) { + return null; + } + @Override + ShaderError destroyGLSLShaderProgram(Context ctx, ShaderProgramId shaderProgramId) { + return null; + } + @Override + ShaderError linkGLSLShaderProgram(Context ctx, ShaderProgramId shaderProgramId, + ShaderId[] shaderIds) { + return null; + } + @Override + ShaderError bindGLSLVertexAttrName(Context ctx, ShaderProgramId shaderProgramId, + String attrName, int attrIndex) { + return null; + } + @Override + void lookupGLSLShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId, + int numAttrNames, String[] attrNames, ShaderAttrLoc[] locArr, + int[] typeArr, int[] sizeArr, boolean[] isArrayArr) { + } + + @Override + ShaderError useGLSLShaderProgram(Context ctx, ShaderProgramId shaderProgramId) { + return null; + } + + + // --------------------------------------------------------------------- + + // + // ColoringAttributesRetained methods + // + + @Override + void updateColoringAttributes(Context ctx, + float dRed, float dGreen, float dBlue, + float red, float green, float blue, + float alpha, + boolean lEnable, + int shadeModel) { + } + + + // --------------------------------------------------------------------- + + // + // DirectionalLightRetained methods + // + + @Override + void updateDirectionalLight(Context ctx, + int lightSlot, float red, float green, + float blue, float x, float y, float z) { + } + + + // --------------------------------------------------------------------- + + // + // PointLightRetained methods + // + + @Override + void updatePointLight(Context ctx, + int lightSlot, float red, float green, + float blue, float ax, float ay, float az, + float px, float py, float pz) { + } + + + // --------------------------------------------------------------------- + + // + // SpotLightRetained methods + // + + @Override + void updateSpotLight(Context ctx, + int lightSlot, float red, float green, + float blue, float ax, float ay, float az, + float px, float py, float pz, float spreadAngle, + float concentration, float dx, float dy, + float dz) { + } + + + // --------------------------------------------------------------------- + + // + // ExponentialFogRetained methods + // + + @Override + void updateExponentialFog(Context ctx, + float red, float green, float blue, + float density) { + } + + + // --------------------------------------------------------------------- + + // + // LinearFogRetained methods + // + + @Override + void updateLinearFog(Context ctx, + float red, float green, float blue, + double fdist, double bdist) { + } + + + // --------------------------------------------------------------------- + + // + // LineAttributesRetained methods + // + + @Override + void updateLineAttributes(Context ctx, + float lineWidth, int linePattern, + int linePatternMask, + int linePatternScaleFactor, + boolean lineAntialiasing) { + } + + + // --------------------------------------------------------------------- + + // + // MaterialRetained methods + // + + @Override + void updateMaterial(Context ctx, + float red, float green, float blue, float alpha, + float ared, float agreen, float ablue, + float ered, float egreen, float eblue, + float dred, float dgreen, float dblue, + float sred, float sgreen, float sblue, + float shininess, int colorTarget, boolean enable) { + } + + + // --------------------------------------------------------------------- + + // + // ModelClipRetained methods + // + + @Override + void updateModelClip(Context ctx, int planeNum, boolean enableFlag, + double A, double B, double C, double D) { + } + + + // --------------------------------------------------------------------- + + // + // PointAttributesRetained methods + // + + @Override + void updatePointAttributes(Context ctx, float pointSize, boolean pointAntialiasing) { + } + + + // --------------------------------------------------------------------- + + // + // PolygonAttributesRetained methods + // + + @Override + void updatePolygonAttributes(Context ctx, + int polygonMode, int cullFace, + boolean backFaceNormalFlip, + float polygonOffset, + float polygonOffsetFactor) { + } + + + // --------------------------------------------------------------------- + + // + // RenderingAttributesRetained methods + // + + @Override + void updateRenderingAttributes(Context ctx, + boolean depthBufferWriteEnableOverride, + boolean depthBufferEnableOverride, + boolean depthBufferEnable, + boolean depthBufferWriteEnable, + int depthTestFunction, + float alphaTestValue, int alphaTestFunction, + boolean ignoreVertexColors, + boolean rasterOpEnable, int rasterOp, + boolean userStencilAvailable, boolean stencilEnable, + int stencilFailOp, int stencilZFailOp, int stencilZPassOp, + int stencilFunction, int stencilReferenceValue, + int stencilCompareMask, int stencilWriteMask ) { + } + + + // --------------------------------------------------------------------- + + // + // TexCoordGenerationRetained methods + // + + /** + * This method updates the native context: + * trans contains eyeTovworld transform in d3d + * trans contains vworldToEye transform in ogl + */ + @Override + void updateTexCoordGeneration(Context ctx, + boolean enable, int genMode, int format, + float planeSx, float planeSy, float planeSz, float planeSw, + float planeTx, float planeTy, float planeTz, float planeTw, + float planeRx, float planeRy, float planeRz, float planeRw, + float planeQx, float planeQy, float planeQz, float planeQw, + double[] trans) { + } + + + // --------------------------------------------------------------------- + + // + // TransparencyAttributesRetained methods + // + + @Override + void updateTransparencyAttributes(Context ctx, + float alpha, int geometryType, + int polygonMode, + boolean lineAA, boolean pointAA, + int transparencyMode, + int srcBlendFunction, + int dstBlendFunction) { + } + + + // --------------------------------------------------------------------- + + // + // TextureAttributesRetained methods + // + + @Override + void updateTextureAttributes(Context ctx, + double[] transform, boolean isIdentity, int textureMode, + int perspCorrectionMode, float red, + float green, float blue, float alpha, + int textureFormat) { + } + + @Override + void updateRegisterCombiners(Context ctx, + double[] transform, boolean isIdentity, int textureMode, + int perspCorrectionMode, float red, + float green, float blue, float alpha, + int textureFormat, + int combineRgbMode, int combineAlphaMode, + int[] combineRgbSrc, int[] combineAlphaSrc, + int[] combineRgbFcn, int[] combineAlphaFcn, + int combineRgbScale, int combineAlphaScale) { + } + + @Override + void updateTextureColorTable(Context ctx, int numComponents, + int colorTableSize, + int[] colorTable) { + } + + @Override + void updateCombiner(Context ctx, + int combineRgbMode, int combineAlphaMode, + int[] combineRgbSrc, int[] combineAlphaSrc, + int[] combineRgbFcn, int[] combineAlphaFcn, + int combineRgbScale, int combineAlphaScale) { + } + + + // --------------------------------------------------------------------- + + // + // TextureUnitStateRetained methods + // + + @Override + void updateTextureUnitState(Context ctx, int unitIndex, boolean enableFlag) { + } + + + // --------------------------------------------------------------------- + + // + // TextureRetained methods + // Texture2DRetained methods + // + + @Override + void bindTexture2D(Context ctx, int objectId, boolean enable) { + } + + @Override + void updateTexture2DImage(Context ctx, + int numLevels, int level, + int textureFormat, int imageFormat, + int width, int height, + int boundaryWidth, + int imageDataType, Object data, boolean useAutoMipMap) { + } + + @Override + void updateTexture2DSubImage(Context ctx, + int level, int xoffset, int yoffset, + int textureFormat, int imageFormat, + int imgXOffset, int imgYOffset, + int tilew, int width, int height, + int imageDataType, Object data, boolean useAutoMipMap) { + } + + @Override + void updateTexture2DLodRange(Context ctx, + int baseLevel, int maximumLevel, + float minimumLod, float maximumLod) { + } + + @Override + void updateTexture2DLodOffset(Context ctx, + float lodOffsetX, float lodOffsetY, + float lodOffsetZ) { + } + + @Override + void updateTexture2DBoundary(Context ctx, + int boundaryModeS, int boundaryModeT, + float boundaryRed, float boundaryGreen, + float boundaryBlue, float boundaryAlpha) { + } + + @Override + void updateTexture2DFilterModes(Context ctx, + int minFilter, int magFilter) { + } + + @Override + void updateTexture2DSharpenFunc(Context ctx, + int numSharpenTextureFuncPts, + float[] sharpenTextureFuncPts) { + } + + @Override + void updateTexture2DFilter4Func(Context ctx, + int numFilter4FuncPts, + float[] filter4FuncPts) { + } + + @Override + void updateTexture2DAnisotropicFilter(Context ctx, float degree) { + } + + + // --------------------------------------------------------------------- + + // + // Texture3DRetained methods + // + + @Override + void bindTexture3D(Context ctx, int objectId, boolean enable) { + } + + @Override + void updateTexture3DImage(Context ctx, + int numLevels, int level, + int textureFormat, int imageFormat, + int width, int height, int depth, + int boundaryWidth, + int imageDataType, Object imageData, boolean useAutoMipMap) { + } + + @Override + void updateTexture3DSubImage(Context ctx, + int level, + int xoffset, int yoffset, int zoffset, + int textureFormat, int imageFormat, + int imgXoffset, int imgYoffset, int imgZoffset, + int tilew, int tileh, + int width, int height, int depth, + int imageTypeData, Object imageData, boolean useAutoMipMap) { + } + + @Override + void updateTexture3DLodRange(Context ctx, + int baseLevel, int maximumLevel, + float minimumLod, float maximumLod) { + } + + @Override + void updateTexture3DLodOffset(Context ctx, + float lodOffsetX, float lodOffsetY, + float lodOffsetZ) { + } + + @Override + void updateTexture3DBoundary(Context ctx, + int boundaryModeS, int boundaryModeT, + int boundaryModeR, float boundaryRed, + float boundaryGreen, float boundaryBlue, + float boundaryAlpha) { + } + + @Override + void updateTexture3DFilterModes(Context ctx, + int minFilter, int magFilter) { + } + + @Override + void updateTexture3DSharpenFunc(Context ctx, + int numSharpenTextureFuncPts, + float[] sharpenTextureFuncPts) { + } + + @Override + void updateTexture3DFilter4Func(Context ctx, + int numFilter4FuncPts, + float[] filter4FuncPts) { + } + + @Override + void updateTexture3DAnisotropicFilter(Context ctx, float degree) { + } + + + // --------------------------------------------------------------------- + + // + // TextureCubeMapRetained methods + // + + @Override + void bindTextureCubeMap(Context ctx, int objectId, boolean enable) { + } + + @Override + void updateTextureCubeMapImage(Context ctx, + int face, int numLevels, int level, + int textureFormat, int imageFormat, + int width, int height, + int boundaryWidth, + int imageDataType, Object imageData, boolean useAutoMipMap) { + } + + @Override + void updateTextureCubeMapSubImage(Context ctx, + int face, int level, int xoffset, int yoffset, + int textureFormat, int imageFormat, + int imgXOffset, int imgYOffset, + int tilew, int width, int height, + int imageDataType, Object imageData, boolean useAutoMipMap) { + } + + @Override + void updateTextureCubeMapLodRange(Context ctx, + int baseLevel, int maximumLevel, + float minimumLod, float maximumLod) { + } + + @Override + void updateTextureCubeMapLodOffset(Context ctx, + float lodOffsetX, float lodOffsetY, + float lodOffsetZ) { + } + + @Override + void updateTextureCubeMapBoundary(Context ctx, + int boundaryModeS, int boundaryModeT, + float boundaryRed, float boundaryGreen, + float boundaryBlue, float boundaryAlpha) { + } + + @Override + void updateTextureCubeMapFilterModes(Context ctx, + int minFilter, int magFilter) { + } + + @Override + void updateTextureCubeMapSharpenFunc(Context ctx, + int numSharpenTextureFuncPts, + float[] sharpenTextureFuncPts) { + } + + @Override + void updateTextureCubeMapFilter4Func(Context ctx, + int numFilter4FuncPts, + float[] filter4FuncPts) { + } + + @Override + void updateTextureCubeMapAnisotropicFilter(Context ctx, float degree) { + } + + // --------------------------------------------------------------------- + + // + // MasterControl methods + // + + // Maximum lights supported by the native API + @Override + int getMaximumLights() { + return 8; + } + + + // --------------------------------------------------------------------- + + // + // Canvas3D methods - native wrappers + // + + // This is the native method for creating the underlying graphics context. + @Override + Context createNewContext(Canvas3D cv, Drawable drawable, + Context shareCtx, boolean isSharedCtx, + boolean offScreen) { + return new NoopContext(); + } + + @Override + void createQueryContext(Canvas3D cv, Drawable drawable, + boolean offScreen, int width, int height) { + } + + // This is the native for creating offscreen buffer + @Override + Drawable createOffScreenBuffer(Canvas3D cv, Context ctx, int width, int height) { + return null; + } + + @Override + void destroyOffScreenBuffer(Canvas3D cv, Context ctx, Drawable drawable) { + } + + // This is the native for reading the image from the offscreen buffer + @Override + void readOffScreenBuffer(Canvas3D cv, Context ctx, int format, int type, Object data, int width, int height) { + } + +// The native method for swapBuffers +@Override +void swapBuffers(Canvas3D cv, Context ctx, Drawable drawable) {} + + // native method for setting Material when no material is present + @Override + void updateMaterialColor(Context ctx, float r, float g, float b, float a) { + } + + @Override + void destroyContext(Drawable drawable, Context ctx) { + } + + // This is the native method for doing accumulation. + @Override + void accum(Context ctx, float value) { + } + + // This is the native method for doing accumulation return. + @Override + void accumReturn(Context ctx) { + } + + // This is the native method for clearing the accumulation buffer. + @Override + void clearAccum(Context ctx) { + } + + // This is the native method for getting the number of lights the underlying + // native library can support. + @Override + int getNumCtxLights(Context ctx) { + return 0; + } + + // Native method for decal 1st child setup + @Override + boolean decal1stChildSetup(Context ctx) { + return false; + } + + // Native method for decal nth child setup + @Override + void decalNthChildSetup(Context ctx) { + } + + // Native method for decal reset + @Override + void decalReset(Context ctx, boolean depthBufferEnable) { + } + + // Native method for decal reset + @Override + void ctxUpdateEyeLightingEnable(Context ctx, boolean localEyeLightingEnable) { + } + + // The following three methods are used in multi-pass case + + // native method for setting blend color + @Override + void setBlendColor(Context ctx, float red, float green, + float blue, float alpha) { + } + + // native method for setting blend func + @Override + void setBlendFunc(Context ctx, int src, int dst) { + } + + // native method for setting fog enable flag + @Override + void setFogEnableFlag(Context ctx, boolean enableFlag) { + } + + // Setup the full scene antialising in D3D and ogl when GL_ARB_multisamle supported + @Override + void setFullSceneAntialiasing(Context ctx, boolean enable) { + } + + // Native method to update separate specular color control + @Override + void updateSeparateSpecularColorEnable(Context ctx, boolean control) { + } + + // True under Solaris, + // False under windows when display mode <= 8 bit + @Override + boolean validGraphicsMode() { + return true; + } + + // native method for setting light enables + @Override + void setLightEnables(Context ctx, long enableMask, int maxLights) { + } + + // native method for setting scene ambient + @Override + void setSceneAmbient(Context ctx, float red, float green, float blue) { + } + + // native method for disabling fog + @Override + void disableFog(Context ctx) { + } + + // native method for disabling modelClip + @Override + void disableModelClip(Context ctx) { + } + + // native method for setting default RenderingAttributes + @Override + void resetRenderingAttributes(Context ctx, + boolean depthBufferWriteEnableOverride, + boolean depthBufferEnableOverride) { + } + + // native method for setting default texture + @Override + void resetTextureNative(Context ctx, int texUnitIndex) { + } + + // native method for activating a particular texture unit + @Override + void activeTextureUnit(Context ctx, int texUnitIndex) { + } + + // native method for setting default TexCoordGeneration + @Override + void resetTexCoordGeneration(Context ctx) { + } + + // native method for setting default TextureAttributes + @Override + void resetTextureAttributes(Context ctx) { + } + + // native method for setting default PolygonAttributes + @Override + void resetPolygonAttributes(Context ctx) { + } + + // native method for setting default LineAttributes + @Override + void resetLineAttributes(Context ctx) { + } + + // native method for setting default PointAttributes + @Override + void resetPointAttributes(Context ctx) { + } + + // native method for setting default TransparencyAttributes + @Override + void resetTransparency(Context ctx, int geometryType, + int polygonMode, boolean lineAA, + boolean pointAA) { + } + + // native method for setting default ColoringAttributes + @Override + void resetColoringAttributes(Context ctx, + float r, float g, + float b, float a, + boolean enableLight) { + } + + /** + * This native method makes sure that the rendering for this canvas + * gets done now. + */ + @Override + void syncRender(Context ctx, boolean wait) { + } + + // The native method that sets this ctx to be the current one + @Override + boolean useCtx(Context ctx, Drawable drawable) { + return true; + } + + @Override + void clear(Context ctx, float r, float g, float b, boolean clearStencil) { + + } + + @Override + void textureFillBackground(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV, + float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, boolean useBiliearFilter) { + + } + + @Override + void textureFillRaster(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV, + float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, float mapZ, float alpha, + boolean useBiliearFilter) { + + } + + @Override + void executeRasterDepth(Context ctx, float posX, float posY, float posZ, + int srcOffsetX, int srcOffsetY, int rasterWidth, int rasterHeight, + int depthWidth, int depthHeight, int depthType, Object depthData) { + + } + + // The native method for setting the ModelView matrix. + @Override + void setModelViewMatrix(Context ctx, double[] viewMatrix, double[] modelMatrix) { + } + + // The native method for setting the Projection matrix. + @Override + void setProjectionMatrix(Context ctx, double[] projMatrix) { + } + + @Override + void resizeOffscreenLayer(Canvas3D cv, int width, int height) {} + + // The native method for setting the Viewport. + @Override + void setViewport(Context ctx, int x, int y, int width, int height) { + } + + // used for display Lists + @Override + void newDisplayList(Context ctx, int displayListId) { + } + @Override + void endDisplayList(Context ctx) { + } + @Override + void callDisplayList(Context ctx, int id, boolean isNonUniformScale) { + } + + @Override + void freeDisplayList(Context ctx, int id) { + } + @Override + void freeTexture(Context ctx, int id) { + } + + @Override + int generateTexID(Context ctx) { + return 0; + } + + @Override + void texturemapping(Context ctx, + int px, int py, + int xmin, int ymin, int xmax, int ymax, + int texWidth, int texHeight, + int rasWidth, + int format, int objectId, + byte[] image, + int winWidth, int winHeight) { + } + + @Override + boolean initTexturemapping(Context ctx, int texWidth, + int texHeight, int objectId) { + return true; + } + + + // Set internal render mode to one of FIELD_ALL, FIELD_LEFT or + // FIELD_RIGHT. Note that it is up to the caller to ensure that + // stereo is available before setting the mode to FIELD_LEFT or + // FIELD_RIGHT. The boolean isTRUE for double buffered mode, FALSE + // foe single buffering. + @Override + void setRenderMode(Context ctx, int mode, boolean doubleBuffer) { + } + + // Set glDepthMask. + @Override + void setDepthBufferWriteEnable(Context ctx, boolean mode) { + } + + + // --------------------------------------------------------------------- + + // + // Canvas3D / GraphicsConfigTemplate3D methods - logic dealing with + // native graphics configuration or drawing surface + // + + // Return a graphics config based on the one passed in. Note that we can + // assert that the input config is non-null and was created from a + // GraphicsConfigTemplate3D. + // This method must return a valid GraphicsConfig, or else it must throw + // an exception if one cannot be returned. + @Override + GraphicsConfiguration getGraphicsConfig(GraphicsConfiguration gconfig) { + System.err.println("NoopPipeline.getGraphicsConfig()"); + return gconfig; + } + + // Get best graphics config from pipeline + @Override + GraphicsConfiguration getBestConfiguration(GraphicsConfigTemplate3D gct, + GraphicsConfiguration[] gc) { + + GraphicsConfiguration gc1 = GraphicsEnvironment.getLocalGraphicsEnvironment(). + getDefaultScreenDevice().getDefaultConfiguration(); + // We need to cache the GraphicsTemplate3D + synchronized (Canvas3D.graphicsConfigTable) { + if (Canvas3D.graphicsConfigTable.get(gc1) == null) { + GraphicsConfigInfo gcInfo = new GraphicsConfigInfo(gct); +// gcInfo.setPrivateData(privateData); + Canvas3D.graphicsConfigTable.put(gc1, gcInfo); + } + } + return gc1; + } + + // Determine whether specified graphics config is supported by pipeline + @Override + boolean isGraphicsConfigSupported(GraphicsConfigTemplate3D gct, + GraphicsConfiguration gc) { + return true; + } + + // Methods to get actual capabilities from Canvas3D + @Override + boolean hasDoubleBuffer(Canvas3D cv) { + return true; + } + + @Override + boolean hasStereo(Canvas3D cv) { + return false; + } + + @Override + int getStencilSize(Canvas3D cv) { + return 0; + } + + @Override + boolean hasSceneAntialiasingMultisample(Canvas3D cv) { + return false; + } + + @Override + boolean hasSceneAntialiasingAccum(Canvas3D cv) { + return false; + } + + @Override + int getScreen(GraphicsDevice graphicsDevice) { + return 0; + } + + + // --------------------------------------------------------------------- + + // + // DrawingSurfaceObject methods + // + + // Method to construct a new DrawingSurfaceObject + @Override + DrawingSurfaceObject createDrawingSurfaceObject(Canvas3D cv) { + return new NoopDrawingSurfaceObject(cv); + } + + // Method to free the drawing surface object + @Override + void freeDrawingSurface(Canvas3D cv, DrawingSurfaceObject drawingSurfaceObject) { + // This method is a no-op + } + + // Method to free the native drawing surface object + @Override + void freeDrawingSurfaceNative(Object o) { + // This method is a no-op + } + + /** + * Dummy context for noop pipeline + */ + static class NoopContext implements Context { + } + +} |