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-rw-r--r--src/javax/media/j3d/JoglContext.java109
1 files changed, 0 insertions, 109 deletions
diff --git a/src/javax/media/j3d/JoglContext.java b/src/javax/media/j3d/JoglContext.java
deleted file mode 100644
index 718a092..0000000
--- a/src/javax/media/j3d/JoglContext.java
+++ /dev/null
@@ -1,109 +0,0 @@
-/*
- * Copyright 2006-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-import java.nio.Buffer;
-import java.nio.FloatBuffer;
-
-import com.jogamp.opengl.GL;
-import com.jogamp.opengl.GLContext;
-
-/**
- * Graphics context objects for Jogl rendering pipeline.
- */
-class JoglContext implements Context {
- private GLContext context;
-
- // Properties we need to keep track of for efficiency
- private int maxTexCoordSets;
- private float alphaClearValue;
- private int currentTextureUnit;
- private int currentCombinerUnit;
- private boolean hasMultisample;
-
- // Needed for vertex attribute implementation
- private JoglShaderObject shaderProgram;
-
- // Only used when GLSL shader library is active
- private int glslVertexAttrOffset;
-
- JoglContext(GLContext context) {
- this.context = context;
- }
-
- GLContext getGLContext() {
- return context;
- }
-
- int getMaxTexCoordSets() { return maxTexCoordSets; }
- void setMaxTexCoordSets(int val) { maxTexCoordSets = val; }
- float getAlphaClearValue() { return alphaClearValue; }
- void setAlphaClearValue(float val) { alphaClearValue = val; }
- int getCurrentTextureUnit() { return currentTextureUnit; }
- void setCurrentTextureUnit(int val) { currentTextureUnit = val; }
- int getCurrentCombinerUnit() { return currentCombinerUnit; }
- void setCurrentCombinerUnit(int val) { currentCombinerUnit = val; }
- boolean getHasMultisample() { return hasMultisample; }
- void setHasMultisample(boolean val){ hasMultisample = val; }
-
-void vertexAttrPointer(GL gl, int index, int size, int type, int stride, Buffer pointer) {
- gl.getGL2().glVertexAttribPointerARB(index + glslVertexAttrOffset, size,
- type, false, stride, pointer);
-}
-
-void enableVertexAttrArray(GL gl, int index) {
- gl.getGL2().glEnableVertexAttribArrayARB(index + glslVertexAttrOffset);
-}
-
-void disableVertexAttrArray(GL gl, int index) {
- gl.getGL2().glDisableVertexAttribArrayARB(index + glslVertexAttrOffset);
-}
-
-void vertexAttr1fv(GL gl, int index, FloatBuffer buf) {
- gl.getGL2().glVertexAttrib1fvARB(index + glslVertexAttrOffset, buf);
-}
-
-void vertexAttr2fv(GL gl, int index, FloatBuffer buf) {
- gl.getGL2().glVertexAttrib2fvARB(index + glslVertexAttrOffset, buf);
-}
-
-void vertexAttr3fv(GL gl, int index, FloatBuffer buf) {
- gl.getGL2().glVertexAttrib3fvARB(index + glslVertexAttrOffset, buf);
-}
-
-void vertexAttr4fv(GL gl, int index, FloatBuffer buf) {
- gl.getGL2().glVertexAttrib4fvARB(index + glslVertexAttrOffset, buf);
-}
-
- // Used in vertex attribute implementation
- JoglShaderObject getShaderProgram() { return shaderProgram; }
- void setShaderProgram(JoglShaderObject object) { shaderProgram = object; }
-
- // Only used when GLSL shaders are in use
- int getGLSLVertexAttrOffset() { return glslVertexAttrOffset; }
- void setGLSLVertexAttrOffset(int offset) { glslVertexAttrOffset = offset; }
-}