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Diffstat (limited to 'src/javax/media/j3d/JoglContext.java')
-rw-r--r-- | src/javax/media/j3d/JoglContext.java | 109 |
1 files changed, 0 insertions, 109 deletions
diff --git a/src/javax/media/j3d/JoglContext.java b/src/javax/media/j3d/JoglContext.java deleted file mode 100644 index 718a092..0000000 --- a/src/javax/media/j3d/JoglContext.java +++ /dev/null @@ -1,109 +0,0 @@ -/* - * Copyright 2006-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - */ - -package javax.media.j3d; - -import java.nio.Buffer; -import java.nio.FloatBuffer; - -import com.jogamp.opengl.GL; -import com.jogamp.opengl.GLContext; - -/** - * Graphics context objects for Jogl rendering pipeline. - */ -class JoglContext implements Context { - private GLContext context; - - // Properties we need to keep track of for efficiency - private int maxTexCoordSets; - private float alphaClearValue; - private int currentTextureUnit; - private int currentCombinerUnit; - private boolean hasMultisample; - - // Needed for vertex attribute implementation - private JoglShaderObject shaderProgram; - - // Only used when GLSL shader library is active - private int glslVertexAttrOffset; - - JoglContext(GLContext context) { - this.context = context; - } - - GLContext getGLContext() { - return context; - } - - int getMaxTexCoordSets() { return maxTexCoordSets; } - void setMaxTexCoordSets(int val) { maxTexCoordSets = val; } - float getAlphaClearValue() { return alphaClearValue; } - void setAlphaClearValue(float val) { alphaClearValue = val; } - int getCurrentTextureUnit() { return currentTextureUnit; } - void setCurrentTextureUnit(int val) { currentTextureUnit = val; } - int getCurrentCombinerUnit() { return currentCombinerUnit; } - void setCurrentCombinerUnit(int val) { currentCombinerUnit = val; } - boolean getHasMultisample() { return hasMultisample; } - void setHasMultisample(boolean val){ hasMultisample = val; } - -void vertexAttrPointer(GL gl, int index, int size, int type, int stride, Buffer pointer) { - gl.getGL2().glVertexAttribPointerARB(index + glslVertexAttrOffset, size, - type, false, stride, pointer); -} - -void enableVertexAttrArray(GL gl, int index) { - gl.getGL2().glEnableVertexAttribArrayARB(index + glslVertexAttrOffset); -} - -void disableVertexAttrArray(GL gl, int index) { - gl.getGL2().glDisableVertexAttribArrayARB(index + glslVertexAttrOffset); -} - -void vertexAttr1fv(GL gl, int index, FloatBuffer buf) { - gl.getGL2().glVertexAttrib1fvARB(index + glslVertexAttrOffset, buf); -} - -void vertexAttr2fv(GL gl, int index, FloatBuffer buf) { - gl.getGL2().glVertexAttrib2fvARB(index + glslVertexAttrOffset, buf); -} - -void vertexAttr3fv(GL gl, int index, FloatBuffer buf) { - gl.getGL2().glVertexAttrib3fvARB(index + glslVertexAttrOffset, buf); -} - -void vertexAttr4fv(GL gl, int index, FloatBuffer buf) { - gl.getGL2().glVertexAttrib4fvARB(index + glslVertexAttrOffset, buf); -} - - // Used in vertex attribute implementation - JoglShaderObject getShaderProgram() { return shaderProgram; } - void setShaderProgram(JoglShaderObject object) { shaderProgram = object; } - - // Only used when GLSL shaders are in use - int getGLSLVertexAttrOffset() { return glslVertexAttrOffset; } - void setGLSLVertexAttrOffset(int offset) { glslVertexAttrOffset = offset; } -} |