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-rw-r--r--src/javax/media/j3d/GLSLShaderProgramRetained.java429
1 files changed, 0 insertions, 429 deletions
diff --git a/src/javax/media/j3d/GLSLShaderProgramRetained.java b/src/javax/media/j3d/GLSLShaderProgramRetained.java
deleted file mode 100644
index d1c7614..0000000
--- a/src/javax/media/j3d/GLSLShaderProgramRetained.java
+++ /dev/null
@@ -1,429 +0,0 @@
-/*
- * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-/**
- * The GLSLShaderProgram object is a concrete implementation of a
- * ShaderProgram node component for the OpenGL GLSL shading language.
- */
-
-class GLSLShaderProgramRetained extends ShaderProgramRetained {
-
- /**
- * Constructs a GLSL shader program node component.
- */
- GLSLShaderProgramRetained() {
- }
-
- @Override
- synchronized void createMirrorObject() {
- // System.err.println("GLSLShaderProgramRetained : createMirrorObject");
- // This method should only call by setLive().
- if (mirror == null) {
- GLSLShaderProgramRetained mirrorGLSLSP = new GLSLShaderProgramRetained();
- mirror = mirrorGLSLSP;
- mirror.source = source;
- }
- initMirrorObject();
- }
-
- // ShaderAttributeValue methods
-
- @Override
- ShaderError setUniform1i(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int value) {
-
- return Pipeline.getPipeline().setGLSLUniform1i(ctx,
- shaderProgramId,
- uniformLocation,
- value);
- }
-
- @Override
- ShaderError setUniform1f(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- float value) {
-
- return Pipeline.getPipeline().setGLSLUniform1f(ctx,
- shaderProgramId,
- uniformLocation,
- value);
- }
-
- @Override
- ShaderError setUniform2i(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform2i(ctx,
- shaderProgramId,
- uniformLocation,
- value);
- }
-
- @Override
- ShaderError setUniform2f(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- float[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform2f(ctx,
- shaderProgramId,
- uniformLocation,
- value);
- }
-
- @Override
- ShaderError setUniform3i(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform3i(ctx,
- shaderProgramId,
- uniformLocation,
- value);
- }
-
- @Override
- ShaderError setUniform3f(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- float[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform3f(ctx,
- shaderProgramId,
- uniformLocation,
- value);
- }
-
- @Override
- ShaderError setUniform4i(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform4i(ctx,
- shaderProgramId,
- uniformLocation,
- value);
- }
-
- @Override
- ShaderError setUniform4f(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- float[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform4f(ctx,
- shaderProgramId,
- uniformLocation,
- value);
- }
-
- @Override
- ShaderError setUniformMatrix3f(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- float[] value) {
-
- return Pipeline.getPipeline().setGLSLUniformMatrix3f(ctx,
- shaderProgramId,
- uniformLocation,
- value);
- }
-
- @Override
- ShaderError setUniformMatrix4f(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- float[] value) {
-
- return Pipeline.getPipeline().setGLSLUniformMatrix4f(ctx,
- shaderProgramId,
- uniformLocation,
- value);
- }
-
- // ShaderAttributeArray methods
-
- @Override
- ShaderError setUniform1iArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- int[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform1iArray(ctx,
- shaderProgramId,
- uniformLocation,
- numElements,
- value);
- }
-
- @Override
- ShaderError setUniform1fArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- float[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform1fArray(ctx,
- shaderProgramId,
- uniformLocation,
- numElements,
- value);
- }
-
- @Override
- ShaderError setUniform2iArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- int[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform2iArray(ctx,
- shaderProgramId,
- uniformLocation,
- numElements,
- value);
- }
-
- @Override
- ShaderError setUniform2fArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- float[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform2fArray(ctx,
- shaderProgramId,
- uniformLocation,
- numElements,
- value);
- }
-
- @Override
- ShaderError setUniform3iArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- int[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform3iArray(ctx,
- shaderProgramId,
- uniformLocation,
- numElements,
- value);
- }
-
- @Override
- ShaderError setUniform3fArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- float[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform3fArray(ctx,
- shaderProgramId,
- uniformLocation,
- numElements,
- value);
- }
-
- @Override
- ShaderError setUniform4iArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- int[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform4iArray(ctx,
- shaderProgramId,
- uniformLocation,
- numElements,
- value);
- }
-
- @Override
- ShaderError setUniform4fArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- float[] value) {
-
- return Pipeline.getPipeline().setGLSLUniform4fArray(ctx,
- shaderProgramId,
- uniformLocation,
- numElements,
- value);
- }
-
- @Override
- ShaderError setUniformMatrix3fArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- float[] value) {
-
- return Pipeline.getPipeline().setGLSLUniformMatrix3fArray(ctx,
- shaderProgramId,
- uniformLocation,
- numElements,
- value);
- }
-
- @Override
- ShaderError setUniformMatrix4fArray(Context ctx,
- ShaderProgramId shaderProgramId,
- ShaderAttrLoc uniformLocation,
- int numElements,
- float[] value) {
-
- return Pipeline.getPipeline().setGLSLUniformMatrix4fArray(ctx,
- shaderProgramId,
- uniformLocation,
- numElements,
- value);
- }
-
- /**
- * Method to return a flag indicating whether this
- * ShaderProgram is supported on the specified Canvas.
- */
- @Override
- boolean isSupported(Canvas3D cv) {
- return cv.shadingLanguageGLSL;
- }
-
- /**
- * Method to create the native shader.
- */
- @Override
- ShaderError createShader(Context ctx, ShaderRetained shader, ShaderId[] shaderIdArr) {
- return Pipeline.getPipeline().createGLSLShader(ctx, shader.shaderType, shaderIdArr);
- }
-
- /**
- * Method to destroy the native shader.
- */
- @Override
- ShaderError destroyShader(Context ctx, ShaderId shaderId) {
- return Pipeline.getPipeline().destroyGLSLShader(ctx, shaderId);
- }
-
- /**
- * Method to compile the native shader.
- */
- @Override
- ShaderError compileShader(Context ctx, ShaderId shaderId, String source) {
- return Pipeline.getPipeline().compileGLSLShader(ctx, shaderId, source );
- }
-
- /**
- * Method to create the native shader program.
- */
- @Override
- ShaderError createShaderProgram(Context ctx, ShaderProgramId[] shaderProgramIdArr) {
- return Pipeline.getPipeline().createGLSLShaderProgram(ctx, shaderProgramIdArr);
- }
-
- /**
- * Method to destroy the native shader program.
- */
- @Override
- ShaderError destroyShaderProgram(Context ctx, ShaderProgramId shaderProgramId) {
- return Pipeline.getPipeline().destroyGLSLShaderProgram(ctx, shaderProgramId);
- }
-
- /**
- * Method to link the native shader program.
- */
- @Override
- ShaderError linkShaderProgram(Context ctx, ShaderProgramId shaderProgramId, ShaderId[] shaderIds) {
- return Pipeline.getPipeline().linkGLSLShaderProgram(ctx, shaderProgramId, shaderIds);
- }
-
- @Override
- ShaderError bindVertexAttrName(Context ctx, ShaderProgramId shaderProgramId, String attrName, int attrIndex) {
- return Pipeline.getPipeline().bindGLSLVertexAttrName(ctx, shaderProgramId, attrName, attrIndex);
- }
-
- @Override
- void lookupVertexAttrNames(Context ctx, ShaderProgramId shaderProgramId, String[] attrNames, boolean[] errArr) {
- // This method is a no-op for GLSL
- }
-
- @Override
- void lookupShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId,
- String[] attrNames, AttrNameInfo[] attrNameInfoArr) {
-
- int numAttrNames = attrNames.length;
-
- ShaderAttrLoc[] locArr = new ShaderAttrLoc[numAttrNames];
- int[] typeArr = new int[numAttrNames];
- int[] sizeArr = new int[numAttrNames]; // currently unused
- boolean[] isArrayArr = new boolean[numAttrNames];
-
- Pipeline.getPipeline().lookupGLSLShaderAttrNames(ctx, shaderProgramId,
- numAttrNames, attrNames, locArr, typeArr, sizeArr, isArrayArr);
-
- for (int i = 0; i < numAttrNames; i++) {
- attrNameInfoArr[i] = new AttrNameInfo();
- attrNameInfoArr[i].setLocation(locArr[i]);
- attrNameInfoArr[i].setArray(isArrayArr[i]);
- attrNameInfoArr[i].setType(typeArr[i]);
-// System.err.println(attrNames[i] +
-// " : loc = " + locArr[i] +
-// ", type = " + typeArr[i] +
-// ", isArray = " + isArrayArr[i] +
-// ", size = " + sizeArr[i]);
- }
- }
-
- /**
- * Method to enable the native shader program.
- */
- @Override
- ShaderError enableShaderProgram(Context ctx, ShaderProgramId shaderProgramId) {
- return Pipeline.getPipeline().useGLSLShaderProgram(ctx, shaderProgramId);
- }
-
- /**
- * Method to disable the native shader program.
- */
- @Override
- ShaderError disableShaderProgram(Context ctx) {
- return Pipeline.getPipeline().useGLSLShaderProgram(ctx, null);
- }
-
-
-}