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Diffstat (limited to 'src/javax/media/j3d/GLSLShaderProgram.java')
-rw-r--r-- | src/javax/media/j3d/GLSLShaderProgram.java | 179 |
1 files changed, 0 insertions, 179 deletions
diff --git a/src/javax/media/j3d/GLSLShaderProgram.java b/src/javax/media/j3d/GLSLShaderProgram.java deleted file mode 100644 index 6e5ef02..0000000 --- a/src/javax/media/j3d/GLSLShaderProgram.java +++ /dev/null @@ -1,179 +0,0 @@ -/* - * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - */ - -package javax.media.j3d; - -/** - * The GLSLShaderProgram object is a concrete implementation of a - * ShaderProgram node component for the OpenGL GLSL shading language. - * - * @see SourceCodeShader - * - * @since Java 3D 1.4 - */ - -public class GLSLShaderProgram extends ShaderProgram { - - /** - * Constructs a GLSL shader program node component. - * - * <br> - * TODO: ADD MORE DOCUMENTATION HERE. - */ - public GLSLShaderProgram() { - } - - // Implement abstract setVertexAttrNames method (inherit javadoc from parent class) - @Override - public void setVertexAttrNames(String[] vertexAttrNames) { - checkForLiveOrCompiled(); - - if (vertexAttrNames != null) { - for (int i = 0; i < vertexAttrNames.length; i++) { - if (vertexAttrNames[i] == null) { - throw new NullPointerException(); - } - } - } - - ((GLSLShaderProgramRetained)this.retained).setVertexAttrNames(vertexAttrNames); - } - - // Implement abstract getVertexAttrNames method (inherit javadoc from parent class) - @Override - public String[] getVertexAttrNames() { - - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_NAMES_READ)) { - throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram0")); - } - } - - return ((GLSLShaderProgramRetained)this.retained).getVertexAttrNames(); - - } - - // Implement abstract setShaderAttrNames method (inherit javadoc from parent class) - @Override - public void setShaderAttrNames(String[] shaderAttrNames) { - checkForLiveOrCompiled(); - - if (shaderAttrNames != null) { - for (int i = 0; i < shaderAttrNames.length; i++) { - if (shaderAttrNames[i] == null) { - throw new NullPointerException(); - } - } - } - - ((GLSLShaderProgramRetained)this.retained).setShaderAttrNames(shaderAttrNames); - } - - // Implement abstract getShaderAttrNames method (inherit javadoc from parent class) - @Override - public String[] getShaderAttrNames() { - - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_NAMES_READ)) { - throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram0")); - } - } - - return ((GLSLShaderProgramRetained)this.retained).getShaderAttrNames(); - - } - - /** - * Copies the specified array of shaders into this shader - * program. This method makes a shallow copy of the array. The - * array of shaders may be null or empty (0 length), but the - * elements of the array must be non-null. The shading language of - * each shader in the array must be - * <code>SHADING_LANGUAGE_GLSL</code>. Each shader in the array must - * be a SourceCodeShader. - * - * @param shaders array of Shader objects to be copied into this - * ShaderProgram - * - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - * - * @exception IllegalArgumentException if the shading language of - * any shader in the shaders array is <em>not</em> - * <code>SHADING_LANGUAGE_GLSL</code>. - * - * @exception ClassCastException if any shader in the shaders - * array is <em>not</em> a SourceCodeShader. - * - * @exception NullPointerException if any element in the - * shaders array is null. - */ - @Override - public void setShaders(Shader[] shaders) { - checkForLiveOrCompiled(); - - if(shaders != null) { - // Check shaders for valid shading language and class type - for (int i = 0; i < shaders.length; i++) { - if (shaders[i].getShadingLanguage() != Shader.SHADING_LANGUAGE_GLSL) { - throw new IllegalArgumentException(J3dI18N.getString("GLSLShaderProgram2")); - } - - // Try to cast shader to SourceCodeShader; it will throw - // ClassCastException if it isn't. - SourceCodeShader shad = (SourceCodeShader)shaders[i]; - } - - } - - ((GLSLShaderProgramRetained)this.retained).setShaders(shaders); - } - - // Implement abstract getShaders method (inherit javadoc from parent class) - @Override - public Shader[] getShaders() { - - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_SHADERS_READ)) { - throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram1")); - } - } - - return ((GLSLShaderProgramRetained)this.retained).getShaders(); - } - - /** - * Creates a retained mode GLSLShaderProgramRetained object that this - * GLSLShaderProgram component object will point to. - */ - @Override - void createRetained() { - this.retained = new GLSLShaderProgramRetained(); - this.retained.setSource(this); - } - - -} |