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-rw-r--r--src/javax/media/j3d/GLSLShaderProgram.java179
1 files changed, 0 insertions, 179 deletions
diff --git a/src/javax/media/j3d/GLSLShaderProgram.java b/src/javax/media/j3d/GLSLShaderProgram.java
deleted file mode 100644
index 6e5ef02..0000000
--- a/src/javax/media/j3d/GLSLShaderProgram.java
+++ /dev/null
@@ -1,179 +0,0 @@
-/*
- * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-/**
- * The GLSLShaderProgram object is a concrete implementation of a
- * ShaderProgram node component for the OpenGL GLSL shading language.
- *
- * @see SourceCodeShader
- *
- * @since Java 3D 1.4
- */
-
-public class GLSLShaderProgram extends ShaderProgram {
-
- /**
- * Constructs a GLSL shader program node component.
- *
- * <br>
- * TODO: ADD MORE DOCUMENTATION HERE.
- */
- public GLSLShaderProgram() {
- }
-
- // Implement abstract setVertexAttrNames method (inherit javadoc from parent class)
- @Override
- public void setVertexAttrNames(String[] vertexAttrNames) {
- checkForLiveOrCompiled();
-
- if (vertexAttrNames != null) {
- for (int i = 0; i < vertexAttrNames.length; i++) {
- if (vertexAttrNames[i] == null) {
- throw new NullPointerException();
- }
- }
- }
-
- ((GLSLShaderProgramRetained)this.retained).setVertexAttrNames(vertexAttrNames);
- }
-
- // Implement abstract getVertexAttrNames method (inherit javadoc from parent class)
- @Override
- public String[] getVertexAttrNames() {
-
- if (isLiveOrCompiled()) {
- if(!this.getCapability(ALLOW_NAMES_READ)) {
- throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram0"));
- }
- }
-
- return ((GLSLShaderProgramRetained)this.retained).getVertexAttrNames();
-
- }
-
- // Implement abstract setShaderAttrNames method (inherit javadoc from parent class)
- @Override
- public void setShaderAttrNames(String[] shaderAttrNames) {
- checkForLiveOrCompiled();
-
- if (shaderAttrNames != null) {
- for (int i = 0; i < shaderAttrNames.length; i++) {
- if (shaderAttrNames[i] == null) {
- throw new NullPointerException();
- }
- }
- }
-
- ((GLSLShaderProgramRetained)this.retained).setShaderAttrNames(shaderAttrNames);
- }
-
- // Implement abstract getShaderAttrNames method (inherit javadoc from parent class)
- @Override
- public String[] getShaderAttrNames() {
-
- if (isLiveOrCompiled()) {
- if(!this.getCapability(ALLOW_NAMES_READ)) {
- throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram0"));
- }
- }
-
- return ((GLSLShaderProgramRetained)this.retained).getShaderAttrNames();
-
- }
-
- /**
- * Copies the specified array of shaders into this shader
- * program. This method makes a shallow copy of the array. The
- * array of shaders may be null or empty (0 length), but the
- * elements of the array must be non-null. The shading language of
- * each shader in the array must be
- * <code>SHADING_LANGUAGE_GLSL</code>. Each shader in the array must
- * be a SourceCodeShader.
- *
- * @param shaders array of Shader objects to be copied into this
- * ShaderProgram
- *
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- *
- * @exception IllegalArgumentException if the shading language of
- * any shader in the shaders array is <em>not</em>
- * <code>SHADING_LANGUAGE_GLSL</code>.
- *
- * @exception ClassCastException if any shader in the shaders
- * array is <em>not</em> a SourceCodeShader.
- *
- * @exception NullPointerException if any element in the
- * shaders array is null.
- */
- @Override
- public void setShaders(Shader[] shaders) {
- checkForLiveOrCompiled();
-
- if(shaders != null) {
- // Check shaders for valid shading language and class type
- for (int i = 0; i < shaders.length; i++) {
- if (shaders[i].getShadingLanguage() != Shader.SHADING_LANGUAGE_GLSL) {
- throw new IllegalArgumentException(J3dI18N.getString("GLSLShaderProgram2"));
- }
-
- // Try to cast shader to SourceCodeShader; it will throw
- // ClassCastException if it isn't.
- SourceCodeShader shad = (SourceCodeShader)shaders[i];
- }
-
- }
-
- ((GLSLShaderProgramRetained)this.retained).setShaders(shaders);
- }
-
- // Implement abstract getShaders method (inherit javadoc from parent class)
- @Override
- public Shader[] getShaders() {
-
- if (isLiveOrCompiled()) {
- if(!this.getCapability(ALLOW_SHADERS_READ)) {
- throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram1"));
- }
- }
-
- return ((GLSLShaderProgramRetained)this.retained).getShaders();
- }
-
- /**
- * Creates a retained mode GLSLShaderProgramRetained object that this
- * GLSLShaderProgram component object will point to.
- */
- @Override
- void createRetained() {
- this.retained = new GLSLShaderProgramRetained();
- this.retained.setSource(this);
- }
-
-
-}