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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import javax.vecmath.Color3f;
+
+/**
+ * The ExponentialFog leaf node extends the Fog leaf node by adding a
+ * fog density that is used as the exponent of the fog equation. The
+ * density is defined in the local coordinate system of the node, but
+ * the actual fog equation will ideally take place in eye coordinates.
+ * <P>
+ * The fog blending factor, f, is computed as follows:
+ * <P><UL>
+ * f = e<sup>-(density * z)</sup><P>
+ * where
+ * <ul>z is the distance from the viewpoint.<br>
+ * density is the density of the fog.<P></ul></UL>
+ *
+ * In addition to specifying the fog density, ExponentialFog lets you
+ * specify the fog color, which is represented by R, G, and B
+ * color values, where a color of (0,0,0) represents black.
+ */
+public class ExponentialFog extends Fog {
+ /**
+ * Specifies that this ExponentialFog node allows read access to its
+ * density information.
+ */
+ public static final int
+ ALLOW_DENSITY_READ = CapabilityBits.EXPONENTIAL_FOG_ALLOW_DENSITY_READ;
+
+ /**
+ * Specifies that this ExponentialFog node allows write access to its
+ * density information.
+ */
+ public static final int
+ ALLOW_DENSITY_WRITE = CapabilityBits.EXPONENTIAL_FOG_ALLOW_DENSITY_WRITE;
+
+ // Array for setting default read capabilities
+ private static final int[] readCapabilities = {
+ ALLOW_DENSITY_READ
+ };
+
+ /**
+ * Constructs an ExponentialFog node with default parameters.
+ * The default values are as follows:
+ * <ul>
+ * density : 1.0<br>
+ * </ul>
+ */
+ public ExponentialFog() {
+ // Just use the defaults
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+ }
+
+ /**
+ * Constructs an ExponentialFog node with the specified fog color.
+ * @param color the fog color
+ */
+ public ExponentialFog(Color3f color) {
+ super(color);
+
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+ }
+
+ /**
+ * Constructs an ExponentialFog node with the specified fog color
+ * and density.
+ * @param color the fog color
+ * @param density the density of the fog
+ */
+ public ExponentialFog(Color3f color, float density) {
+ super(color);
+
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+
+ ((ExponentialFogRetained)this.retained).initDensity(density);
+ }
+
+ /**
+ * Constructs an ExponentialFog node with the specified fog color.
+ * @param r the red component of the fog color
+ * @param g the green component of the fog color
+ * @param b the blue component of the fog color
+ */
+ public ExponentialFog(float r, float g, float b) {
+ super(r, g, b);
+
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+ }
+
+ /**
+ * Constructs an ExponentialFog node with the specified fog color
+ * and density.
+ * @param r the red component of the fog color
+ * @param g the green component of the fog color
+ * @param b the blue component of the fog color
+ * @param density the density of the fog
+ */
+ public ExponentialFog(float r, float g, float b, float density) {
+ super(r, g, b);
+
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+
+ ((ExponentialFogRetained)this.retained).initDensity(density);
+ }
+
+ /**
+ * Sets fog density.
+ * @param density the new density of this fog
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setDensity(float density) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_DENSITY_WRITE))
+ throw new CapabilityNotSetException(J3dI18N.getString("ExponentialFog0"));
+
+ if (isLive())
+ ((ExponentialFogRetained)this.retained).setDensity(density);
+ else
+ ((ExponentialFogRetained)this.retained).initDensity(density);
+ }
+
+ /**
+ * Gets fog density.
+ * @return the density of this fog
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public float getDensity() {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_DENSITY_READ))
+ throw new CapabilityNotSetException(J3dI18N.getString("ExponentialFog1"));
+
+ return ((ExponentialFogRetained)this.retained).getDensity();
+ }
+
+ /**
+ * Creates the retained mode ExponentialFogRetained object that this
+ * ExponentialFog node will point to.
+ */
+ @Override
+ void createRetained() {
+ this.retained = new ExponentialFogRetained();
+ this.retained.setSource(this);
+ }
+
+ /**
+ * Used to create a new instance of the node. This routine is called
+ * by <code>cloneTree</code> to duplicate the current node.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @see Node#cloneTree
+ * @see Node#cloneNode
+ * @see Node#duplicateNode
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ public Node cloneNode(boolean forceDuplicate) {
+ ExponentialFog ef = new ExponentialFog();
+ ef.duplicateNode(this, forceDuplicate);
+ return ef;
+ }
+
+
+ /**
+ * Copies all ExponentialFog information from
+ * <code>originalNode</code> into
+ * the current node. This method is called from the
+ * <code>cloneNode</code> method which is, in turn, called by the
+ * <code>cloneTree</code> method.<P>
+ *
+ * @param originalNode the original node to duplicate.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @exception RestrictedAccessException if this object is part of a live
+ * or compiled scenegraph.
+ *
+ * @see Node#duplicateNode
+ * @see Node#cloneTree
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
+ super.duplicateAttributes(originalNode, forceDuplicate);
+
+ ((ExponentialFogRetained) retained).initDensity(
+ ((ExponentialFogRetained) originalNode.retained).getDensity());
+ }
+}