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+/*
+ * Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import java.util.Enumeration;
+
+import javax.vecmath.AxisAngle4d;
+import javax.vecmath.Point3d;
+import javax.vecmath.Point3f;
+import javax.vecmath.Vector3d;
+import javax.vecmath.Vector3f;
+
+/**
+ * The Billboard behavior node operates on the TransformGroup node
+ * to cause the local +z axis of the TransformGroup to point at
+ * the viewer's eye position. This is done regardless of the transforms
+ * above the specified TransformGroup node in the scene graph.
+ *
+ * <p>
+ * If the alignment mode is ROTATE_ABOUT_AXIS, the rotation will be
+ * around the specified axis. If the alignment mode is
+ * ROTATE_ABOUT_POINT, the rotation will be about the specified
+ * point, with an additional rotation to align the +y axis of the
+ * TransformGroup with the +y axis in the View.
+ *
+ * <p>
+ * Note that in a multiple View system, the alignment is done to
+ * the primary View only.
+ *
+ * <p>
+ * Billboard nodes are ideal for drawing screen aligned-text or
+ * for drawing roughly-symmetrical objects. A typical use might
+ * consist of a quadrilateral that contains a texture of a tree.
+ *
+ * @see OrientedShape3D
+ */
+public class Billboard extends Behavior {
+ /**
+ * Specifies that rotation should be about the specified axis.
+ */
+ public static final int ROTATE_ABOUT_AXIS = 0;
+
+ /**
+ * Specifies that rotation should be about the specified point and
+ * that the children's Y-axis should match the view object's Y-axis.
+ */
+ public static final int ROTATE_ABOUT_POINT = 1;
+
+ // Wakeup condition for Billboard node
+ WakeupOnElapsedFrames wakeupFrame = new WakeupOnElapsedFrames(0, true);
+
+
+ // Specifies the billboard's mode of operation. One of ROTATE_AXIAL,
+ // ROTATE_POINT_VIEW, or ROTATE_POINT_WORLD.
+ int mode = ROTATE_ABOUT_AXIS;
+
+ // Axis about which to rotate.
+ Vector3f axis = new Vector3f(0.0f, 1.0f, 0.0f);
+ Point3f rotationPoint = new Point3f(0.0f, 0.0f, 1.0f);
+ private Vector3d nAxis = new Vector3d(0.0, 1.0, 0.0); // normalized axis
+
+ // TransformGroup to operate on.
+ TransformGroup tg = null;
+
+
+ // reused temporaries
+ private Point3d viewPosition = new Point3d();
+ private Point3d yUpPoint = new Point3d();
+
+ private Vector3d eyeVec = new Vector3d();
+ private Vector3d yUp = new Vector3d();
+ private Vector3d zAxis = new Vector3d();
+ private Vector3d yAxis = new Vector3d();
+ private Vector3d vector = new Vector3d();
+
+ private AxisAngle4d aa = new AxisAngle4d();
+
+ static final double EPSILON = 1.0e-6;
+
+ /**
+ * Constructs a Billboard node with default parameters.
+ * The default values are as follows:
+ * <ul>
+ * alignment mode : ROTATE_ABOUT_AXIS<br>
+ * alignment axis : Y-axis (0,1,0)<br>
+ * rotation point : (0,0,1)<br>
+ * target transform group: null<br>
+ *</ul>
+ */
+ public Billboard() {
+ nAxis.x = 0.0;
+ nAxis.y = 1.0;
+ nAxis.z = 0.0;
+ }
+
+
+ /**
+ * Constructs a Billboard node with default parameters that operates
+ * on the specified TransformGroup node.
+ * The default alignment mode is ROTATE_ABOUT_AXIS rotation with the axis
+ * pointing along the Y axis.
+ * @param tg the TransformGroup node that this Billboard
+ * node operates upon
+ */
+ public Billboard(TransformGroup tg) {
+ this.tg = tg;
+ nAxis.x = 0.0;
+ nAxis.y = 1.0;
+ nAxis.z = 0.0;
+
+ }
+
+
+ /**
+ * Constructs a Billboard node with the specified axis and mode
+ * that operates on the specified TransformGroup node.
+ * The specified axis must not be parallel to the <i>Z</i>
+ * axis--(0,0,<i>z</i>) for any value of <i>z</i>. It is not
+ * possible for the +<i>Z</i> axis to point at the viewer's eye
+ * position by rotating about itself. The target transform will
+ * be set to the identity if the axis is (0,0,<i>z</i>).
+ *
+ * @param tg the TransformGroup node that this Billboard
+ * node operates upon
+ * @param mode alignment mode, one of ROTATE_ABOUT_AXIS or
+ * ROTATE_ABOUT_POINT
+ * @param axis the ray about which the billboard rotates
+ */
+ public Billboard(TransformGroup tg, int mode, Vector3f axis) {
+ this.tg = tg;
+ this.mode = mode;
+ this.axis.set(axis);
+ double invMag;
+ invMag = 1.0/Math.sqrt(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z);
+ nAxis.x = (double)axis.x*invMag;
+ nAxis.y = (double)axis.y*invMag;
+ nAxis.z = (double)axis.z*invMag;
+
+ }
+
+ /**
+ * Constructs a Billboard node with the specified rotation point and mode
+ * that operates on the specified TransformGroup node.
+ * @param tg the TransformGroup node that this Billboard
+ * node operates upon
+ * @param mode alignment mode, one of ROTATE_ABOUT_AXIS or
+ * ROTATE_ABOUT_POINT
+ * @param point the position about which the billboard rotates
+ */
+ public Billboard(TransformGroup tg, int mode, Point3f point) {
+ this.tg = tg;
+ this.mode = mode;
+ this.rotationPoint.set(point);
+ }
+
+ /**
+ * Sets the alignment mode.
+ * @param mode one of: ROTATE_ABOUT_AXIS or ROTATE_ABOUT_POINT
+ */
+ public void setAlignmentMode(int mode) {
+ this.mode = mode;
+ }
+
+
+ /**
+ * Gets the alignment mode.
+ * @return one of: ROTATE_ABOUT_AXIS or ROTATE_ABOUT_POINT
+ */
+ public int getAlignmentMode() {
+ return this.mode;
+ }
+
+
+ /**
+ * Sets the alignment axis.
+ * The specified axis must not be parallel to the <i>Z</i>
+ * axis--(0,0,<i>z</i>) for any value of <i>z</i>. It is not
+ * possible for the +<i>Z</i> axis to point at the viewer's eye
+ * position by rotating about itself. The target transform will
+ * be set to the identity if the axis is (0,0,<i>z</i>).
+ *
+ * @param axis the ray about which the billboard rotates
+ */
+ public void setAlignmentAxis(Vector3f axis) {
+ this.axis.set(axis);
+ double invMag;
+ invMag = 1.0/Math.sqrt(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z);
+ nAxis.x = (double)axis.x*invMag;
+ nAxis.y = (double)axis.y*invMag;
+ nAxis.z = (double)axis.z*invMag;
+
+ }
+
+
+ /**
+ * Sets the alignment axis.
+ * The specified axis must not be parallel to the <i>Z</i>
+ * axis--(0,0,<i>z</i>) for any value of <i>z</i>. It is not
+ * possible for the +<i>Z</i> axis to point at the viewer's eye
+ * position by rotating about itself. The target transform will
+ * be set to the identity if the axis is (0,0,<i>z</i>).
+ *
+ * @param x the x component of the ray about which the billboard rotates
+ * @param y the y component of the ray about which the billboard rotates
+ * @param z the z component of the ray about which the billboard rotates
+ */
+ public void setAlignmentAxis(float x, float y, float z) {
+ this.axis.set(x, y, z);
+ this.axis.set(axis);
+ double invMag;
+ invMag = 1.0/Math.sqrt(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z);
+ nAxis.x = (double)axis.x*invMag;
+ nAxis.y = (double)axis.y*invMag;
+ nAxis.z = (double)axis.z*invMag;
+
+ }
+
+
+ /**
+ * Gets the alignment axis and sets the parameter to this value.
+ * @param axis the vector that will contain the ray about which
+ * the billboard rotates
+ */
+ public void getAlignmentAxis(Vector3f axis) {
+ axis.set(this.axis);
+ }
+
+ /**
+ * Sets the rotation point.
+ * @param point the point about which the billboard rotates
+ */
+ public void setRotationPoint(Point3f point) {
+ this.rotationPoint.set(point);
+ }
+
+
+ /**
+ * Sets the rotation point.
+ * @param x the x component of the point about which the billboard rotates
+ * @param y the y component of the point about which the billboard rotates
+ * @param z the z component of the point about which the billboard rotates
+ */
+ public void setRotationPoint(float x, float y, float z) {
+ this.rotationPoint.set(x, y, z);
+ }
+
+
+ /**
+ * Gets the rotation point and sets the parameter to this value.
+ * @param point the position the Billboard rotates about
+ */
+ public void getRotationPoint(Point3f point) {
+ point.set(this.rotationPoint);
+ }
+ /**
+ * Sets the tranformGroup for this Billboard object.
+ * @param tg the transformGroup node which replaces the current
+ * transformGroup node for this Billboard
+ */
+ public void setTarget(TransformGroup tg ) {
+ this.tg = tg;
+ }
+
+ /**
+ * Returns a copy of the transformGroup associated with this Billboard.
+ * @return the TranformGroup for this Billboard
+ */
+ public TransformGroup getTarget() {
+ return(tg);
+ }
+
+
+ /**
+ * Initialize method that sets up initial wakeup criteria.
+ */
+ @Override
+ public void initialize() {
+ // Insert wakeup condition into queue
+ wakeupOn(wakeupFrame);
+ }
+
+
+ /**
+ * Process stimulus method that computes appropriate transform.
+ * @param criteria an enumeration of the criteria that caused the
+ * stimulus
+ */
+ @Override
+ public void processStimulus(Enumeration criteria) {
+ double angle = 0.0;
+ double sign;
+
+ if( tg == null ){
+ wakeupOn(wakeupFrame);
+ return;
+ }
+
+ // get viewplatforms's location in virutal world
+ View v = this.getView();
+ if( v == null ) {
+ wakeupOn(wakeupFrame);
+ return;
+ }
+ Canvas3D canvas = v.getCanvas3D(0);
+ boolean status;
+
+ Transform3D xform = new Transform3D();
+ Transform3D bbXform = new Transform3D();
+ Transform3D prevTransform = new Transform3D();
+
+ ((TransformGroupRetained) tg.retained).getTransform(prevTransform);
+
+ if (mode == ROTATE_ABOUT_AXIS ) { // rotate about axis
+ canvas.getCenterEyeInImagePlate(viewPosition);
+ canvas.getImagePlateToVworld(xform); // xform is imagePlateToLocal
+ xform.transform(viewPosition);
+
+ // get billboard's transform
+
+ // since we are using getTransform() to get the transform
+ // of the transformGroup, we need to use getLocalToVworld()
+ // to get the localToVworld which includes the static transform
+
+ ((NodeRetained)tg.retained).getLocalToVworld(xform);
+
+ xform.invert(); // xform is now vWorldToLocal
+
+ // transform the eye position into the billboard's coordinate system
+ xform.transform(viewPosition);
+
+ // eyeVec is a vector from the local origin to the eye pt in local
+ eyeVec.set(viewPosition);
+ eyeVec.normalize();
+
+ // project the eye into the rotation plane
+ status = projectToPlane(eyeVec, nAxis);
+
+ // If the first project was successful ..
+ if (status) {
+ // project the z axis into the rotation plane
+ zAxis.x = 0.0;
+ zAxis.y = 0.0;
+ zAxis.z = 1.0;
+ status = projectToPlane(zAxis, nAxis);
+ }
+
+
+ ((TransformGroupRetained) tg.retained).getTransform(xform);
+ if (status) {
+ // compute the sign of the angle by checking if the cross product
+ // of the two vectors is in the same direction as the normal axis
+ vector.cross(eyeVec, zAxis);
+ if (vector.dot(nAxis) > 0.0) {
+ sign = 1.0;
+ } else {
+ sign = -1.0;
+ }
+
+ // compute the angle between the projected eye vector and the
+ // projected z
+ double dot = eyeVec.dot(zAxis);
+
+ if (dot > 1.0f) {
+ dot = 1.0f;
+ } else if (dot < -1.0f) {
+ dot = -1.0f;
+ }
+
+ angle = sign*Math.acos(dot);
+
+ // use -angle because xform is to *undo* rotation by angle
+ aa.x = nAxis.x;
+ aa.y = nAxis.y;
+ aa.z = nAxis.z;
+ aa.angle = -angle;
+ bbXform.set(aa);
+ if( !prevTransform.epsilonEquals(bbXform, EPSILON)) {
+ // Optimization for Billboard since it use passive
+ // behavior
+ // set the transform on the Billboard TG
+ tg.setTransform(bbXform);
+ }
+ }
+ else {
+ bbXform.setIdentity();
+ if (!prevTransform.epsilonEquals(bbXform, EPSILON)) {
+ tg.setTransform(bbXform);
+ }
+ }
+
+ } else { // rotate about point
+ // Need to rotate Z axis to point to eye, and Y axis to be
+ // parallel to view platform Y axis, rotating around rotation pt
+
+ Transform3D zRotate = new Transform3D();
+
+ // get the eye point
+ canvas.getCenterEyeInImagePlate(viewPosition);
+
+ // derive the yUp point
+ yUpPoint.set(viewPosition);
+ yUpPoint.y += 0.01; // one cm in Physical space
+
+ // transform the points to the Billboard's space
+ canvas.getImagePlateToVworld(xform); // xform is ImagePlateToVworld
+
+ xform.transform(viewPosition);
+ xform.transform(yUpPoint);
+
+ // get billboard's transform
+
+ // since we are using getTransform() to get the transform
+ // of the transformGroup, we need to use getLocalToVworld()
+ // to get the localToVworld which includes the static transform
+
+ ((NodeRetained)tg.retained).getLocalToVworld(xform);
+
+ xform.invert(); // xform is vWorldToLocal
+
+ // transfom points to local coord sys
+ xform.transform(viewPosition);
+ xform.transform(yUpPoint);
+
+ // Make a vector from viewPostion to 0,0,0 in the BB coord sys
+ eyeVec.set(viewPosition);
+ eyeVec.normalize();
+
+ // create a yUp vector
+ yUp.set(yUpPoint);
+ yUp.sub(viewPosition);
+ yUp.normalize();
+
+
+ // find the plane to rotate z
+ zAxis.x = 0.0;
+ zAxis.y = 0.0;
+ zAxis.z = 1.0;
+
+ // rotation axis is cross product of eyeVec and zAxis
+ vector.cross(eyeVec, zAxis); // vector is cross product
+
+ // if cross product is non-zero, vector is rotation axis and
+ // rotation angle is acos(eyeVec.dot(zAxis)));
+ double length = vector.length();
+
+ if (length > 0.0001) {
+ double dot = eyeVec.dot(zAxis);
+
+ if (dot > 1.0f) {
+ dot = 1.0f;
+ } else if (dot < -1.0f) {
+ dot = -1.0f;
+ }
+
+ angle = Math.acos(dot);
+ aa.x = vector.x;
+ aa.y = vector.y;
+ aa.z = vector.z;
+ aa.angle = -angle;
+ zRotate.set(aa);
+ } else {
+ // no rotation needed, set to identity (scale = 1.0)
+ zRotate.set(1.0);
+ }
+
+ // Transform the yAxis by zRotate
+ yAxis.x = 0.0;
+ yAxis.y = 1.0;
+ yAxis.z = 0.0;
+ zRotate.transform(yAxis);
+
+ // project the yAxis onto the plane perp to the eyeVec
+ status = projectToPlane(yAxis, eyeVec);
+
+ if (status) {
+ // project the yUp onto the plane perp to the eyeVec
+ status = projectToPlane(yUp, eyeVec);
+ }
+
+ ((TransformGroupRetained) tg.retained).getTransform(xform);
+ if (status) {
+ // rotation angle is acos(yUp.dot(yAxis));
+ double dot = yUp.dot(yAxis);
+
+ // Fix numerical error, otherwise acos return NULL
+ if (dot > 1.0f) {
+ dot = 1.0f;
+ } else if (dot < -1.0f) {
+ dot = -1.0f;
+ }
+
+ angle = Math.acos(dot);
+
+ // check the sign by looking a the cross product vs the eyeVec
+ vector.cross(yUp, yAxis); // vector is cross product
+ if (eyeVec.dot(vector) < 0) {
+ angle *= -1;
+ }
+ aa.x = eyeVec.x;
+ aa.y = eyeVec.y;
+ aa.z = eyeVec.z;
+ aa.angle = -angle;
+
+ xform.set(aa); // xform is now yRotate
+
+ // rotate around the rotation point
+ vector.x = rotationPoint.x;
+ vector.y = rotationPoint.y;
+ vector.z = rotationPoint.z; // vector to translate to RP
+ bbXform.set(vector); // translate to RP
+ bbXform.mul(xform); // yRotate
+ bbXform.mul(zRotate); // zRotate
+ vector.scale(-1.0); // vector to translate back
+ xform.set(vector); // xform to translate back
+ bbXform.mul(xform); // translate back
+
+
+ if (!prevTransform.epsilonEquals(bbXform, EPSILON)) {
+ // set the transform on the Billboard TG
+ tg.setTransform(bbXform);
+ }
+ }
+ else {
+ bbXform.setIdentity();
+ if (!prevTransform.epsilonEquals(bbXform, EPSILON)) {
+ tg.setTransform(bbXform);
+ }
+ }
+ }
+
+ // Insert wakeup condition into queue
+ wakeupOn(wakeupFrame);
+}
+
+private boolean projectToPlane(Vector3d projVec, Vector3d planeVec) {
+ double dis = planeVec.dot(projVec);
+ projVec.x = projVec.x - planeVec.x*dis;
+ projVec.y = projVec.y - planeVec.y*dis;
+ projVec.z = projVec.z - planeVec.z*dis;
+
+ double length = projVec.length();
+
+ if (length < EPSILON) {
+ return false;
+ }
+ projVec.scale(1 / length);
+ return true;
+}
+
+ /**
+ * Creates a new instance of the node. This routine is called
+ * by <code>cloneTree</code> to duplicate the current node.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @see Node#cloneTree
+ * @see Node#cloneNode
+ * @see Node#duplicateNode
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ public Node cloneNode(boolean forceDuplicate) {
+ Billboard b = new Billboard();
+ b.duplicateNode(this, forceDuplicate);
+ return b;
+ }
+
+
+ /**
+ * Copies all Billboard information from
+ * <code>originalNode</code> into
+ * the current node. This method is called from the
+ * <code>cloneNode</code> method which is, in turn, called by the
+ * <code>cloneTree</code> method.<P>
+ *
+ * @param originalNode the original node to duplicate.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @exception RestrictedAccessException if this object is part of a live
+ * or compiled scenegraph.
+ *
+ * @see Node#duplicateNode
+ * @see Node#cloneTree
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
+ super.duplicateAttributes(originalNode, forceDuplicate);
+
+ Billboard bb = (Billboard) originalNode;
+
+ setAlignmentMode(bb.getAlignmentMode());
+
+ Vector3f v = new Vector3f();
+ bb.getAlignmentAxis(v);
+ setAlignmentAxis(v);
+
+ Point3f p = new Point3f();
+ bb.getRotationPoint(p);
+ setRotationPoint(p);
+
+ // this will be updated by updateNodeReferences() later
+ setTarget(bb.getTarget());
+ }
+
+
+ /**
+ * Callback used to allow a node to check if any scene graph objects
+ * referenced
+ * by that node have been duplicated via a call to <code>cloneTree</code>.
+ * This method is called by <code>cloneTree</code> after all nodes in
+ * the sub-graph have been duplicated. The cloned Leaf node's method
+ * will be called and the Leaf node can then look up any object references
+ * by using the <code>getNewObjectReference</code> method found in the
+ * <code>NodeReferenceTable</code> object. If a match is found, a
+ * reference to the corresponding object in the newly cloned sub-graph
+ * is returned. If no corresponding reference is found, either a
+ * DanglingReferenceException is thrown or a reference to the original
+ * object is returned depending on the value of the
+ * <code>allowDanglingReferences</code> parameter passed in the
+ * <code>cloneTree</code> call.
+ * <p>
+ * NOTE: Applications should <i>not</i> call this method directly.
+ * It should only be called by the cloneTree method.
+ *
+ * @param referenceTable a NodeReferenceTableObject that contains the
+ * <code>getNewObjectReference</code> method needed to search for
+ * new object instances.
+ * @see NodeReferenceTable
+ * @see Node#cloneTree
+ * @see DanglingReferenceException
+ */
+ @Override
+ public void updateNodeReferences(NodeReferenceTable referenceTable) {
+ super.updateNodeReferences(referenceTable);
+
+ // check for new TransformGroup
+ TransformGroup g = getTarget();
+ if (g != null) {
+ setTarget((TransformGroup) referenceTable.getNewObjectReference(g));
+ }
+ }
+}
+