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-/*
- * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-import javax.vecmath.Point2f;
-
-/**
- * The AuralAttributes object is a component object of a Soundscape node that
- * defines environmental audio parameters that affect sound rendering. These
- * attributes include gain scale factor, atmospheric rolloff, and parameters
- * controlling reverberation, distance frequency filtering, and velocity-based
- * Doppler effect.
- *<P>
- * Attribute Gain
- * <P><UL>
- * Scale factor applied to all sound's amplitude active within this region.
- * This factor attenuates both direct and reflected/reverbered amplitudes.
- * Valid values are >= 0.0
- * </UL>
- *<P>
- * Attribute Gain Rolloff
- * <P><UL>
- * Rolloff scale factor is used to model atmospheric changes from normal
- * speed of sound. The base value, 0.344 meters/millisecond is used
- * to approximate the speed of sound through air at room temperature,
- * is multipled by this scale factor whenever the speed of sound is
- * applied during spatialization calculations.
- * Valid values are >= 0.0. Values > 1.0 increase the speed of sound,
- * while values < 1.0 decrease its speed. A value of zero makes sound
- * silent (but it continues to play).
- * </UL>
- *<P>
- * Auralization <P>
- *<UL>
- * Auralization is the environmental modeling of sound iteratively
- * reflecting off the surfaces of the bounded region the listener is in.
- * Auralization components include
- * early, distinct, low-order reflections and later, dense,
- * higher-order reflections referred to as reverberation.
- * These reflections are attenuated relative to the direct, unreflected
- * sound. The difference in gain between direct and reflected sound
- * gives the listener a sense of the surface material and
- * the relative distance of the sound.
- * The delay between the start of the direct sound and start of
- * reverberation (as detected by the listener),
- * as well as the length of time reverberation is audible as it
- * exponentially decays, give the listener a sense of the size of the
- * listening space.
- * <P>
- * In Java3D's model for auralization there are several parameters
- * that approximate sound reflection and reverberation for a particular
- * listening space:
- * <UL>Reflection Coefficient <UL>Gain attenuation of the initial
- * reflections across all frequencies.</UL></UL>
- * <UL>(Early) Reflection Delay <UL>The time it takes for the first
- * low-order reflected sound to reach the listener.</UL></UL>
- * <UL>Reverb Coefficient <UL>Gain attenuation of the late reflections
- * (referred to as 'reverb') across all frequencies.</UL></UL>
- * <UL>Reverb Delay <UL>The time it takes for reverbered sound
- * to reach the listener.</UL></UL>
- * <UL>Decay Time <UL>Describes the reverb decay curve by defining the
- * length of time reverb takes to decay to effective zero.
- * </UL></UL>
- * <UL>Decay Filter <UL>High-frequencies of the late reverberation
- * can be attenuated at a different rate. </UL></UL>
- * <UL>Density <UL>Modal density (spectral coloration) of
- * reverberation.</UL></UL>
- * <UL>Diffusion <UL>Echo dispersement of reverberation.</UL></UL>
- * <UL>Reverb Bounds <UL>Approximates the volume of the listening space.
- * If specified, it defines the reverberation delay.</UL></UL>
- * <UL>Reverb Order <UL>Optionally limits the amount of times during
- * reverb calculation that a sound is recursively reflected off the
- * bounding region.</UL></UL>
- * <P>
- * Reflection Coefficient
- * <P><UL>
- * The reflection coefficient is an amplitude scale factor used to
- * approximate the average reflective or absorptive characteristics
- * for early reflections
- * of the composite surfaces in the region the listener is in.
- * This scale factor is applied to the sound's amplitude regardless of the
- * sound's position.
- * The range of valid values is 0.0 to 1.0.
- * A value of 1.0 denotes that reflections are unattenuated -
- * the amplitude of reflected sound waves are not decreased.
- * A value of 0.0 represents full absorption of reflections
- * by the surfaces in the listening space (no reflections occur
- * thus reverberation is disabled).
- * </UL>
- * <P>
- * Reflection Delay
- * <P><UL>
- * The early reflection delay time (in milliseconds) can be explicitly
- * set. Well-defined values are floats > 0.0.
- * A value of 0.0 results in reverberation being added as soon as
- * possible after the sound begins.
- * </UL>
- * <P>
- * Reverberation Coefficient
- * <P><UL>
- * The reverb coefficient is an amplitude scale factor used to
- * approximate the average reflective or absorptive characteristics
- * of late reflections.
- * A value of 0.0 represents full absorption of reflections
- * by the surfaces in the listening space (no reflections occur
- * thus reverberation is disabled).
- * </UL>
- * <P>
- * Reverberation Delay
- * <P><UL>
- * The reverb delay time (in milliseconds) is set either explicitly,
- * or implicitly by supplying a reverb bounds volume (from which the
- * delay time can be calculated). Well-defined values are floats > 0.0.
- * A value of 0.0 results in reverberation being added as soon as
- * possible after the sound begins. Reverb delay, as calculated from non-
- * null reverb bounds, takes precedence over explicitly set delay time.
- * </UL>
- * <P>
- * Reverberation Bounds
- * <P><UL>
- * The reverb bounding region defines the overall size of space
- * that reverberation is calculated for.
- * This optional bounds does not have to be the same as the application
- * region of the Soundscape node referencing this AuralAttributes object.
- * If this bounding region is specified then reverb decay and delay are
- * internally calculated from this bounds.
- * </UL>
- * <P>
- * Reverberation Order
- * <P><UL>
- * The reverb order is a hint that can be used during reverberation
- * to limit the number of late reflections required in calculation of
- * reverb decay.
- * All positive values can be interpreted during reverb rendering
- * as the maximum order of reflections to be calculated.
- * A non-positive value signifies that no limit is placed on the order of
- * reflections calculated during reverberation rendering.
- * In the case where reverb order is not limited, reverb decay is defined
- * strictly by the Reverberation Decay Time parameter.
- * </UL>
- * <P>
- * Decay Time
- * <P><UL>
- * The reverberation decay time explicitly defines the length of time in
- * milliseconds it takes for the amplitude of late reflections to
- * exponentally decrease to effective zero.
- * In the case where reverb delay is set non-positive
- * the renderer will perform the shortest reverberation decay
- * possible.
- * If ReverbOrder is set, this parameter is clamped by the reverb
- * time calculated as time = reverb Delay * reverb Order.
- * If ReverbOrder is 0, the decay time parameter is not clamped.
- * </UL>
- * <P>
- * Decay Filter
- * <P><UL>
- * The reverberation decay filter defines how frequencies above a given
- * value are attenuated by the listening space. This allows for modelling
- * materials on surfaces that absorb high frequencies at a faster rate
- * than low frequencies.
- * </UL>
- * <P>
- * Reverberation Diffusion
- * <P><UL>
- * The reverberation diffusion explicitly defines echo dispersement
- * (sometimes refered to as echo density). The value for diffusion
- * is proportional to the number of echos per second heard in late
- * reverberation, especially noticable at the tail of the reverberation
- * decay. The greater the diffusion the more 'natural' the reverberation
- * decay sounds. Reducing diffusion makes the decay sound hollow as
- * produced in a small highly reflecive space (such as a bathroom).
- * </UL>
- * <P>
- * Reverberation Density
- * <P><UL>
- * The reverberation density explicitly defines modal reverb density
- * The value for this modal density is proportional to the number of
- * resonances heard in late reverberation perceived as spectral
- * coloration. The greater the density, the smoother, less grainy the
- * later reverberation decay.
- * </UL>
- *</UL>
- *<P>
- * Distance Filter
- * <P><UL>
- * This parameter specifies a (distance, filter) attenuation pairs array.
- * If this is not set, no distance filtering is performed (equivalent to
- * using a distance filter of Sound.NO_FILTER for all distances). Currently,
- * this filter is a low-pass cutoff frequency. This array of pairs defines
- * a piece-wise linear slope for range of values. This attenuation array is
- * similar to the PointSound node's distanceAttenuation pair array, except
- * paired with distances in this list are frequency values. Using these
- * pairs, distance-based low-pass frequency filtering can be applied during
- * sound rendering. Distances, specified in the local coordinate system in
- * meters, must be > 0. Frequencies (in Hz) must be > 0.
- *<P>
- * If the distance from the listener to the sound source is less than the
- * first distance in the array, the first filter is applied to the sound
- * source. This creates a spherical region around the listener within
- * which a sound is uniformly attenuated by the first filter in the array.
- * If the distance from the listener to the sound source is greater than
- * the last distance in the array, the last filter is applied to the sound
- * source.
- * <P>
- * Distance elements in these array of pairs is a monotonically-increasing
- * set of floating point numbers measured from the location of the sound
- * source. FrequencyCutoff elements in this list of pairs can be any
- * positive float. While for most applications this list of values will
- * usually be monotonically-decreasing, they do not have to be.
- * <P>
- * The getDistanceFilterLength method returns the length of the distance filter
- * arrays. Arrays passed into getDistanceFilter methods should all be at
- * least this size.</UL>
- * </UL><P>
- * Doppler Effect Model
- * <P><UL>
- * Doppler effect can be used to create a greater sense of movement of
- * sound sources, and can help reduce front-back localization errors.
- * The frequency of sound waves emanating from the source are raised or
- * lowered based on the speed of the source in relation to the listener,
- * and several AuralAttribute parameters.
- * <P>
- * The FrequencyScaleFactor can be used to increase or reduce the change
- * of frequency associated with normal Doppler calculation, or to shift
- * the pitch of the sound directly if Doppler effect is disabled.
- * Values must be > zero for sounds to be heard. If the value is zero,
- * sounds affected by this AuralAttribute object are paused.
- * <P>
- * To simulate Doppler effect, the relative velocity (change in
- * distance in the local coordinate system between the sound source and
- * the listener over time, in meters per second) is calculated. This
- * calculated velocity is multipled by the given VelocityScaleFactor.
- * Values must be >= zero. If is a scale factor value of zero is given,
- * Doppler effect is not calculated or applied to sound.</UL></UL>
- */
-public class AuralAttributes extends NodeComponent {
-
- /**
- *
- * Constants
- *
- * These flags, when enabled using the setCapability method, allow an
- * application to invoke methods that read or write its parameters.
- *
- */
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's attribute gain scale factor information.
- */
- public static final int
- ALLOW_ATTRIBUTE_GAIN_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_ATTRIBUTE_GAIN_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's attribute gain scale factor information.
- */
- public static final int
- ALLOW_ATTRIBUTE_GAIN_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_ATTRIBUTE_GAIN_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's atmospheric rolloff.
- */
- public static final int
- ALLOW_ROLLOFF_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_ROLLOFF_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's atmospheric rolloff.
- */
- public static final int
- ALLOW_ROLLOFF_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_ROLLOFF_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's reflection coefficient.
- */
- public static final int
- ALLOW_REFLECTION_COEFFICIENT_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_REFLECTION_COEFFICIENT_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's reflection coefficient.
- */
- public static final int
- ALLOW_REFLECTION_COEFFICIENT_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_REFLECTION_COEFFICIENT_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's reflection delay information.
- *
- * @since Java 3D 1.3
- */
- public static final int
- ALLOW_REFLECTION_DELAY_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_REFLECTION_DELAY_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's reflection delay information.
- *
- * @since Java 3D 1.3
- */
- public static final int
- ALLOW_REFLECTION_DELAY_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_REFLECTION_DELAY_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's reverb coefficient.
- *
- * @since Java 3D 1.3
- */
- public static final int
- ALLOW_REVERB_COEFFICIENT_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_REVERB_COEFFICIENT_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's reverb coefficient.
- *
- * @since Java 3D 1.3
- */
- public static final int
- ALLOW_REVERB_COEFFICIENT_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_REVERB_COEFFICIENT_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's reverberation delay information.
- */
- public static final int
- ALLOW_REVERB_DELAY_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_REVERB_DELAY_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's reverberation delay information.
- */
- public static final int
- ALLOW_REVERB_DELAY_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_REVERB_DELAY_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's reverb order (feedback loop) information.
- */
- public static final int
- ALLOW_REVERB_ORDER_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_REVERB_ORDER_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's reverb order (feedback loop) information.
- */
- public static final int
- ALLOW_REVERB_ORDER_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_REVERB_ORDER_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's reverb decay time information.
- *
- * @since Java 3D 1.3
- */
- public static final int
- ALLOW_DECAY_TIME_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_DECAY_TIME_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's reverb decay time information.
- *
- * @since Java 3D 1.3
- */
- public static final int
- ALLOW_DECAY_TIME_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_DECAY_TIME_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's reverb decay filter information.
- *
- * @since Java 3D 1.3
- */
- public static final int
- ALLOW_DECAY_FILTER_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_DECAY_FILTER_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's reverb decay filter information.
- *
- * @since Java 3D 1.3
- */
- public static final int
- ALLOW_DECAY_FILTER_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_DECAY_FILTER_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's reverb diffusion information.
- *
- * @since Java 3D 1.3
- */
- public static final int
- ALLOW_DIFFUSION_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_DIFFUSION_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's reverb diffusion information.
- *
- * @since Java 3D 1.3
- */
- public static final int
- ALLOW_DIFFUSION_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_DIFFUSION_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's reverb density information.
- *
- * @since Java 3D 1.3
- */
- public static final int
- ALLOW_DENSITY_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_DENSITY_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's reverb density information.
- *
- * @since Java 3D 1.3
- */
- public static final int
- ALLOW_DENSITY_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_DENSITY_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's frequency cutoff information.
- */
- public static final int
- ALLOW_DISTANCE_FILTER_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_DISTANCE_FILTER_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's frequency cutoff information.
- */
- public static final int
- ALLOW_DISTANCE_FILTER_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_DISTANCE_FILTER_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's frequency scale factor information.
- */
- public static final int
- ALLOW_FREQUENCY_SCALE_FACTOR_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_FREQUENCY_SCALE_FACTOR_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's frequency scale factor information.
- */
- public static final int
- ALLOW_FREQUENCY_SCALE_FACTOR_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_FREQUENCY_SCALE_FACTOR_WRITE;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the reading of it's velocity scale factor information.
- */
- public static final int
- ALLOW_VELOCITY_SCALE_FACTOR_READ = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_VELOCITY_SCALE_FACTOR_READ;
-
- /**
- * For AuralAttributes component objects, specifies that this object
- * allows the writing of it's velocity scale factor information.
- */
- public static final int
- ALLOW_VELOCITY_SCALE_FACTOR_WRITE = CapabilityBits.AURAL_ATTRIBUTES_ALLOW_VELOCITY_SCALE_FACTOR_WRITE;
-
- // Array for setting default read capabilities
- private static final int[] readCapabilities = {
- ALLOW_ATTRIBUTE_GAIN_READ,
- ALLOW_DECAY_FILTER_READ,
- ALLOW_DECAY_TIME_READ,
- ALLOW_DENSITY_READ,
- ALLOW_DIFFUSION_READ,
- ALLOW_DISTANCE_FILTER_READ,
- ALLOW_FREQUENCY_SCALE_FACTOR_READ,
- ALLOW_REFLECTION_COEFFICIENT_READ,
- ALLOW_REFLECTION_DELAY_READ,
- ALLOW_REVERB_COEFFICIENT_READ,
- ALLOW_REVERB_DELAY_READ,
- ALLOW_REVERB_ORDER_READ,
- ALLOW_ROLLOFF_READ,
- ALLOW_VELOCITY_SCALE_FACTOR_READ
- };
-
- /** *****************
- *
- * Constructors
- *
- * ******************/
- /**
- * Constructs and initializes a new AuralAttributes object using default
- * parameters. The following default values are used:
- * <ul>
- * attribute gain: 1.0<br>
- * rolloff: 1.0<br>
- * reflection coeff: 0.0<br>
- * reflection delay: 20.0<br>
- * reverb coeff: 1.0<br>
- * reverb delay: 40.0<br>
- * decay time: 1000.0<br>
- * decay filter: 5000.0<>
- * diffusion: 1.0<br>
- * density: 1.0<br>
- * reverb bounds: null<br>
- * reverb order: 0<br>
- * distance filtering: null (no filtering performed)<br>
- * frequency scale factor: 1.0<br>
- * velocity scale factor: 0.0<br>
- * </ul>
- */
- public AuralAttributes() {
- // Just use default values
- // set default read capabilities
- setDefaultReadCapabilities(readCapabilities);
- }
-
- /**
- * Constructs and initializes a new AuralAttributes object using specified
- * parameters including an array of Point2f for the distanceFilter.
- * @param gain amplitude scale factor
- * @param rolloff atmospheric (changing speed of sound) scale factor
- * @param reflectionCoefficient reflective/absorptive factor applied to reflections
- * @param reverbDelay delay time before start of reverberation
- * @param reverbOrder limit to number of reflections added to reverb signal
- * @param distanceFilter frequency cutoff
- * @param frequencyScaleFactor applied to change of pitch
- * @param velocityScaleFactor applied to velocity of sound in relation to listener
- */
- public AuralAttributes(float gain,
- float rolloff,
- float reflectionCoefficient,
- float reverbDelay,
- int reverbOrder,
- Point2f[] distanceFilter,
- float frequencyScaleFactor,
- float velocityScaleFactor) {
- // set default read capabilities
- setDefaultReadCapabilities(readCapabilities);
-
- ((AuralAttributesRetained)this.retained).setAttributeGain(gain);
- ((AuralAttributesRetained)this.retained).setRolloff(rolloff);
- ((AuralAttributesRetained)this.retained).setReflectionCoefficient(
- reflectionCoefficient);
- ((AuralAttributesRetained)this.retained).setReverbDelay(reverbDelay);
- ((AuralAttributesRetained)this.retained).setReverbOrder(reverbOrder);
- ((AuralAttributesRetained)this.retained).setDistanceFilter(
- distanceFilter);
- ((AuralAttributesRetained)this.retained).setFrequencyScaleFactor(
- frequencyScaleFactor);
- ((AuralAttributesRetained)this.retained).setVelocityScaleFactor(
- velocityScaleFactor);
- }
- /**
- * Constructs and initializes a new AuralAttributes object using specified
- * parameters with separate float arrays for components of distanceFilter.
- * @param gain amplitude scale factor
- * @param rolloff atmospheric (changing speed of sound) scale factor
- * @param reflectionCoefficient reflection/absorption factor applied to reflections
- * @param reverbDelay delay time before start of reverberation
- * @param reverbOrder limit to number of reflections added to reverb signal
- * @param distance filter frequency cutoff distances
- * @param frequencyCutoff distance filter frequency cutoff
- * @param frequencyScaleFactor applied to velocity/wave-length
- * @param velocityScaleFactor applied to velocity of sound in relation to listener
- */
- public AuralAttributes(float gain,
- float rolloff,
- float reflectionCoefficient,
- float reverbDelay,
- int reverbOrder,
- float[] distance,
- float[] frequencyCutoff,
- float frequencyScaleFactor,
- float velocityScaleFactor) {
- // set default read capabilities
- setDefaultReadCapabilities(readCapabilities);
-
- ((AuralAttributesRetained)this.retained).setAttributeGain(gain);
- ((AuralAttributesRetained)this.retained).setRolloff(rolloff);
- ((AuralAttributesRetained)this.retained).setReflectionCoefficient(
- reflectionCoefficient);
- ((AuralAttributesRetained)this.retained).setReverbDelay(reverbDelay);
- ((AuralAttributesRetained)this.retained).setReverbOrder(reverbOrder);
- ((AuralAttributesRetained)this.retained).setDistanceFilter(distance,
- frequencyCutoff);
- ((AuralAttributesRetained)this.retained).setFrequencyScaleFactor(
- frequencyScaleFactor);
- ((AuralAttributesRetained)this.retained).setVelocityScaleFactor(
- velocityScaleFactor);
- }
-
- /**
- * Constructs and initializes a new AuralAttributes object using specified
- * parameters with separate float arrays for components of distanceFilter
- * and full reverb parameters.
- * @param gain amplitude scale factor
- * @param rolloff atmospheric (changing speed of sound) scale factor
- * @param reflectionCoefficient factor applied to early reflections
- * @param reflectionDelay delay time before start of early reflections
- * @param reverbCoefficient factor applied to late reflections
- * @param reverbDelay delay time before start of late reverberation
- * @param decayTime time (in milliseconds) reverb takes to decay to -60bD
- * @param decayFilter reverb decay filter frequency cutoff
- * @param diffusion percentage of echo dispersement between min and max
- * @param density percentage of modal density between min and max
- * @param distance filter frequency cutoff distances
- * @param frequencyCutoff distance filter frequency cutoff
- * @param frequencyScaleFactor applied to velocity/wave-length
- * @param velocityScaleFactor applied to velocity of sound in relation to listener
- * @since Java 3D 1.3
- */
- public AuralAttributes(float gain,
- float rolloff,
- float reflectionCoefficient,
- float reflectionDelay,
- float reverbCoefficient,
- float reverbDelay,
- float decayTime,
- float decayFilter,
- float diffusion,
- float density,
- float[] distance,
- float[] frequencyCutoff,
- float frequencyScaleFactor,
- float velocityScaleFactor) {
- // set default read capabilities
- setDefaultReadCapabilities(readCapabilities);
-
- ((AuralAttributesRetained)this.retained).setAttributeGain(gain);
- ((AuralAttributesRetained)this.retained).setRolloff(rolloff);
- ((AuralAttributesRetained)this.retained).setReflectionCoefficient(
- reflectionCoefficient);
- ((AuralAttributesRetained)this.retained).setReflectionDelay(
- reflectionDelay);
- ((AuralAttributesRetained)this.retained).setReverbCoefficient(
- reverbCoefficient);
- ((AuralAttributesRetained)this.retained).setReverbDelay(
- reverbDelay);
- ((AuralAttributesRetained)this.retained).setDecayTime(decayTime);
- ((AuralAttributesRetained)this.retained).setDecayFilter(decayFilter);
- ((AuralAttributesRetained)this.retained).setDiffusion(diffusion);
- ((AuralAttributesRetained)this.retained).setDensity(density);
- ((AuralAttributesRetained)this.retained).setDistanceFilter(distance,
- frequencyCutoff);
- ((AuralAttributesRetained)this.retained).setFrequencyScaleFactor(
- frequencyScaleFactor);
- ((AuralAttributesRetained)this.retained).setVelocityScaleFactor(
- velocityScaleFactor);
- }
-
- /**
- * Creates the retained mode AuralAttributesRetained object that this
- * component object will point to.
- */
- @Override
- void createRetained() {
- this.retained = new AuralAttributesRetained();
- this.retained.setSource(this);
- }
-
- /** ****************************************
- *
- * Attribute Gain
- *
- * ****************************************/
- /**
- * Set Attribute Gain (amplitude) scale factor.
- * @param gain scale factor applied to amplitude of direct and reflected sound
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void setAttributeGain(float gain) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_ATTRIBUTE_GAIN_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes0"));
- ((AuralAttributesRetained)this.retained).setAttributeGain(gain);
- }
-
- /**
- * Retrieve Attribute Gain (amplitude).
- * @return gain amplitude scale factor
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public float getAttributeGain() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_ATTRIBUTE_GAIN_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes1"));
- return ((AuralAttributesRetained)this.retained).getAttributeGain();
- }
-
- /**
- * Set Attribute Gain Rolloff.
- * @param rolloff atmospheric gain scale factor (changing speed of sound)
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void setRolloff(float rolloff) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_ROLLOFF_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes2"));
- ((AuralAttributesRetained)this.retained).setRolloff(rolloff);
- }
-
- /**
- * Retrieve Attribute Gain Rolloff.
- * @return rolloff atmospheric gain scale factor (changing speed of sound)
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public float getRolloff() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_ROLLOFF_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes3"));
- return ((AuralAttributesRetained)this.retained).getRolloff();
- }
-
- /**
- * Set Reflective Coefficient.
- * Scales the amplitude of the early reflections of reverberated sounds
- * @param coefficient reflection/absorption factor applied to reflections
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void setReflectionCoefficient(float coefficient) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_REFLECTION_COEFFICIENT_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes4"));
- ((AuralAttributesRetained)this.retained).setReflectionCoefficient(coefficient);
- }
-
- /**
- * Retrieve Reflective Coefficient.
- * @return reflection coeff reflection/absorption factor
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public float getReflectionCoefficient() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_REFLECTION_COEFFICIENT_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes21"));
- return ((AuralAttributesRetained)this.retained).getReflectionCoefficient();
- }
-
- /*********************
- *
- * Early Reflection Delay
- *
- ********************/
- /**
- * Set early Refection Delay Time.
- * In this form, the parameter specifies the time between the start of the
- * direct, unreflected sound and the start of first order early reflections.
- * In this method, this time is explicitly given in milliseconds.
- * @param reflectionDelay delay time before start of reverberation
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.3
- */
- public void setReflectionDelay(float reflectionDelay) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_REFLECTION_DELAY_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes22"));
- ((AuralAttributesRetained)this.retained).setReflectionDelay(reflectionDelay);
- }
-
- /**
- * Retrieve Reflection Delay Time.
- * @return reflection delay time
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.3
- */
- public float getReflectionDelay() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_REFLECTION_DELAY_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes23"));
- return ((AuralAttributesRetained)this.retained).getReflectionDelay();
- }
-
- /** ******************
- *
- * Reverb Coefficient
- *
- ********************/
- /**
- * Set Reverb Coefficient.
- * Scale the amplitude of the late reflections including the decaying tail
- * of reverberated sound.
- * @param coefficient reflective/absorptive factor applied to late reflections
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.3
- */
- public void setReverbCoefficient(float coefficient) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_REVERB_COEFFICIENT_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes24"));
- ((AuralAttributesRetained)this.retained).setReverbCoefficient(coefficient);
- }
-
- /**
- * Retrieve Reverb Coefficient.
- * @return late reflection coeff. reflection/absorption factor
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.3
- */
- public float getReverbCoefficient() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_REVERB_COEFFICIENT_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes25"));
- return ((AuralAttributesRetained)this.retained).getReverbCoefficient();
- }
-
- /*********************
- *
- * Reverberation Delay
- *
- ********************/
- /**
- * Set Reverberation Delay Time.
- * In this form, the parameter specifies the time between the start of the
- * direct, unreflected sound and the start of reverberation. In this
- * method, this time is explicitly given in milliseconds.
- * @param reverbDelay delay time before start of reverberation
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void setReverbDelay(float reverbDelay) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_REVERB_DELAY_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes5"));
- ((AuralAttributesRetained)this.retained).setReverbDelay(reverbDelay);
- }
-
- /**
- * Retrieve Reverberation Delay Time.
- * @return reverb delay time
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public float getReverbDelay() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_REVERB_DELAY_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes7"));
- return ((AuralAttributesRetained)this.retained).getReverbDelay();
- }
-
- /** ******************
- *
- * Decay Time
- *
- ********************/
- /**
- * Set Decay Time
- * Length of time from the start of late reflections reverberation volume
- * takes to decay to effective zero (-60 dB of initial signal amplitude).
- * @param decayTime of late reflections (reverb) in milliseconds
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.3
- */
- public void setDecayTime(float decayTime) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_DECAY_TIME_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes28"));
- ((AuralAttributesRetained)this.retained).setDecayTime(decayTime);
- }
-
- /**
- * Retrieve Decay Time.
- * @return reverb decay time
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.3
- */
- public float getDecayTime() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_DECAY_TIME_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes29"));
- return ((AuralAttributesRetained)this.retained).getDecayTime();
- }
-
- /** ******************
- *
- * Decay Filter
- *
- ********************/
- /**
- * Set Decay Filter
- * In this form, reverberation decay filtering is defined as a low-pass
- * filter, starting at the given reference frequency. This allows for
- * higher frequencies to be attenuated at a different (typically faster)
- * rate than lower frequencies.
- * @param frequencyCutoff of reverberation decay low-pass filter
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.3
- */
- public void setDecayFilter(float frequencyCutoff) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_DECAY_FILTER_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes30"));
- ((AuralAttributesRetained)this.retained).setDecayFilter(frequencyCutoff);
- }
-
- /**
- * Retrieve Decay Filter.
- * @return reverb decay filter cutoff frequency
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.3
- */
- public float getDecayFilter() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_DECAY_FILTER_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes31"));
- return ((AuralAttributesRetained)this.retained).getDecayFilter();
- }
-
- /** ******************
- *
- * Diffusion
- *
- ********************/
- /**
- * Set Diffusion.
- * Sets the echo dispersement of reverberation to an amount between
- * the minimum (0.0) to the maximum (1.0) available. Changing this
- * increases/decreases the 'smoothness' of reverb decay.
- * @param ratio reverberation echo dispersement factor
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.3
- */
- public void setDiffusion(float ratio) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_DIFFUSION_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes32"));
- ((AuralAttributesRetained)this.retained).setDiffusion(ratio);
- }
-
- /**
- * Retrieve Diffusion.
- * @return reverb diffusion ratio
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.3
- */
- public float getDiffusion() {
- if (isLiveOrCompiled())
- if(!this.getCapability(ALLOW_DIFFUSION_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes33"));
- return ((AuralAttributesRetained)this.retained).getDiffusion();
- }
-
- /** ******************
- *
- * Density
- *
- ********************/
- /**
- * Set Density.
- * Sets the density of reverberation to an amount between
- * the minimum (0.0) to the maximum (1.0) available. Changing this
- * effects the spectral coloration (timbre) of late reflections.
- * @param ratio reverberation modal density factor
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.3
- */
- public void setDensity(float ratio) {
- if (isLiveOrCompiled())
- if(!this.getCapability(ALLOW_DENSITY_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes34"));
- ((AuralAttributesRetained)this.retained).setDensity(ratio);
- }
-
- /**
- * Retrieve Density.
- * @return reverb density
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.3
- */
- public float getDensity() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_DENSITY_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes35"));
- return ((AuralAttributesRetained)this.retained).getDensity();
- }
-
- /**
- * @deprecated As of Java 3D version 1.2, replaced by
- * <code>setReverbBounds(Bounds)</code>
- */
- public void setReverbDelay(Bounds reverbVolume) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_REVERB_DELAY_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes5"));
- ((AuralAttributesRetained)this.retained).setReverbBounds(reverbVolume);
- }
-
- /**
- * Set Reverberation Bounds volume.
- * In this form, the reverberation bounds volume parameter is used to
- * calculate the reverberation Delay and Decay times. Specification
- * of a non-null bounding volume causes the explicit values given for
- * Reverb Delay and Decay to be overridden by the implicit values
- * calculated from these bounds.
- * ALLOW_REVERB_DELAY_WRITE flag used setting capability of this method.
- * @param reverbVolume the bounding region
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.2
- */
- public void setReverbBounds(Bounds reverbVolume) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_REVERB_DELAY_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes26"));
- ((AuralAttributesRetained)this.retained).setReverbBounds(reverbVolume);
- }
-
- /**
- * Retrieve Reverberation Delay Bounds volume.
- * @return reverb bounds volume that defines the Reverberation space and
- * indirectly the delay/decay
- * ALLOW_REVERB_DELAY_READ flag used setting capability of this method.
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- * @since Java 3D 1.2
- */
- public Bounds getReverbBounds() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_REVERB_DELAY_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes27"));
- return ((AuralAttributesRetained)this.retained).getReverbBounds();
- }
-
- /** *******************
- *
- * Reverberation Order
- *
- ********************/
- /**
- * Set Reverberation Order
- * This parameter limits the number of times reflections are added
- * to the reverberation being rendered.
- * A non-positive value specifies an unbounded number of reflections.
- * @param reverbOrder limit to the number of times reflections added to reverb signal
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void setReverbOrder(int reverbOrder) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_REVERB_ORDER_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes8"));
- ((AuralAttributesRetained)this.retained).setReverbOrder(reverbOrder);
- }
-
- /**
- * Retrieve Reverberation Order
- * @return reverb order
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public int getReverbOrder() {
- if (!this.getCapability(ALLOW_REVERB_ORDER_READ))
- if (isLiveOrCompiled())
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes9"));
- return ((AuralAttributesRetained)this.retained).getReverbOrder();
- }
-
- /**
- * Set Distance Filter using a single array containing distances and
- * frequency cutoff as pairs of values as a single array of Point2f.
- * @param attenuation array of pairs of distance and frequency cutoff
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void setDistanceFilter(Point2f[] attenuation) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_DISTANCE_FILTER_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes10"));
- ((AuralAttributesRetained)this.retained).setDistanceFilter(attenuation);
- }
-
- /**
- * Set Distance Filter using separate arrays for distances and frequency
- * cutoff. The distance and frequencyCutoff arrays should be of the same
- * length. If the frequencyCutoff array length is greater than the distance
- * array length, the frequencyCutoff array elements beyond the length of
- * the distance array are ignored. If the frequencyCutoff array is shorter
- * than the distance array, the last frequencyCutoff array value is repeated
- * to fill an array of length equal to distance array.
- * @param distance array of float distance with corresponding cutoff values
- * @param frequencyCutoff array of frequency cutoff values in Hertz
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void setDistanceFilter(float[] distance,
- float[] frequencyCutoff) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_DISTANCE_FILTER_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes10"));
- ((AuralAttributesRetained)this.retained).setDistanceFilter(
- distance, frequencyCutoff );
- }
-
- /**
- * Retrieve Distance Filter array length.
- * @return attenuation array length
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public int getDistanceFilterLength() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_DISTANCE_FILTER_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes12"));
- return (((AuralAttributesRetained)this.retained).getDistanceFilterLength());
- }
- /**
- * Retrieve Distance Filter as a single array containing distances
- * and frequency cutoff. The distance filter is copied into
- * the specified array.
- * The array must be large enough to hold all of the points.
- * The individual array elements must be allocated by the caller.
- * @param attenuation array of pairs of distance and frequency cutoff values
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void getDistanceFilter(Point2f[] attenuation) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_DISTANCE_FILTER_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes12"));
- ((AuralAttributesRetained)this.retained).getDistanceFilter(attenuation);
- }
-
- /**
- * Retrieve Distance Filter in separate distance and frequency cutoff arrays.
- * The arrays must be large enough to hold all of the distance
- * and frequency cutoff values.
- * @param distance array
- * @param frequencyCutoff cutoff array
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void getDistanceFilter(float[] distance,
- float[] frequencyCutoff) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_DISTANCE_FILTER_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes12"));
- ((AuralAttributesRetained)this.retained).getDistanceFilter(
- distance, frequencyCutoff);
- }
-
- /**
- * This parameter specifies a scale factor applied to the frequency
- * of sound during rendering playback. If the Doppler effect is
- * disabled, this scale factor can be used to increase or
- * decrease the original pitch of the sound. During rendering,
- * this scale factor expands or contracts the usual frequency shift
- * applied to the sound source due to Doppler calculations.
- * Valid values are >= 0.0.
- * A value of zero causes playing sounds to pause.
- * @param frequencyScaleFactor factor applied to change of frequency
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void setFrequencyScaleFactor(float frequencyScaleFactor) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_FREQUENCY_SCALE_FACTOR_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes15"));
- ((AuralAttributesRetained)this.retained).setFrequencyScaleFactor(
- frequencyScaleFactor);
- }
-
- /**
- * Retrieve Frequency Scale Factor.
- * @return scaleFactor factor applied to change of frequency
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public float getFrequencyScaleFactor() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_FREQUENCY_SCALE_FACTOR_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes17"));
- return ((AuralAttributesRetained)this.retained).getFrequencyScaleFactor();
- }
-
- /** ******************************
- *
- * Velocity Scale Factor
- *
- *********************************/
- /**
- * Set Velocity scale factor applied during Doppler Effect calculation.
- * This parameter specifies a scale factor applied to the velocity of
- * the sound relative to the listener's position and movement in relation
- * to the sound's position and movement. This scale factor is multipled
- * by the calculated velocity portion of the Doppler effect equation used
- * during sound rendering.
- * A value of zero disables Doppler calculations.
- * @param velocityScaleFactor applied to velocity of sound in relation
- * to listener
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void setVelocityScaleFactor(float velocityScaleFactor) {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_VELOCITY_SCALE_FACTOR_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes19"));
- ((AuralAttributesRetained)this.retained).setVelocityScaleFactor(
- velocityScaleFactor);
- }
-
- /**
- * Retrieve Velocity Scale Factor used to calculate Doppler Effect.
- * @return scale factor applied to Doppler velocity of sound
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public float getVelocityScaleFactor() {
- if (isLiveOrCompiled())
- if (!this.getCapability(ALLOW_VELOCITY_SCALE_FACTOR_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("AuralAttributes20"));
- return ((AuralAttributesRetained)this.retained).getVelocityScaleFactor();
- }
-
-
- /**
- * @deprecated As of Java 3D version 1.2, replaced by
- * <code>cloneNodeComponent(boolean forceDuplicate)</code>
- */
- @Override
- public NodeComponent cloneNodeComponent() {
- AuralAttributes a = new AuralAttributes();
- a.duplicateNodeComponent(this, this.forceDuplicate);
- return a;
- }
-
-
- /**
- * Copies all AuralAttributes information from <code>originalNodeComponent</code> into
- * the current node. This method is called from the
- * <code>duplicateNode</code> method. This routine does
- * the actual duplication of all "local data" (any data defined in
- * this object).
- *
- * @param originalNodeComponent the original node to duplicate.
- * @param forceDuplicate when set to <code>true</code>, causes the
- * <code>duplicateOnCloneTree</code> flag to be ignored. When
- * <code>false</code>, the value of each node's
- * <code>duplicateOnCloneTree</code> variable determines whether
- * NodeComponent data is duplicated or copied.
- *
- * @see Node#cloneTree
- * @see NodeComponent#setDuplicateOnCloneTree
- */
- @Override
- void duplicateAttributes(NodeComponent originalNodeComponent,
- boolean forceDuplicate) {
- super.duplicateAttributes(originalNodeComponent,
- forceDuplicate);
-
- AuralAttributesRetained aural = (AuralAttributesRetained) originalNodeComponent.retained;
- AuralAttributesRetained rt = (AuralAttributesRetained) retained;
-
- rt.setAttributeGain(aural.getAttributeGain());
- rt.setRolloff(aural.getRolloff());
- rt.setReflectionCoefficient(aural.getReflectionCoefficient());
- rt.setReverbDelay(aural.getReverbDelay());
- rt.setReverbOrder(aural.getReverbOrder());
- rt.setReverbBounds(aural.getReverbBounds());
- rt.setFrequencyScaleFactor(aural.getFrequencyScaleFactor());
- rt.setVelocityScaleFactor(aural.getVelocityScaleFactor());
- int len = aural.getDistanceFilterLength();
- float distance[] = new float[len];
- float frequencyCutoff[] = new float[len];
- aural.getDistanceFilter(distance, frequencyCutoff);
- rt.setDistanceFilter(distance, frequencyCutoff);
- }
-}