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-rw-r--r--src/javax/media/j3d/AmbientLight.java106
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diff --git a/src/javax/media/j3d/AmbientLight.java b/src/javax/media/j3d/AmbientLight.java
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-/*
- * Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-import javax.vecmath.Color3f;
-
-/**
- * An ambient light source object. Ambient light is that light
- * that seems to come from all directions. The AmbientLight object
- * has the same attributes as a Light node, including color,
- * influencing bounds, scopes, and
- * a flag indicating whether this light source is on or off.
- * Ambient reflections do not depend on the orientation or
- * position of a surface.
- * Ambient light has only an ambient reflection component.
- * It does not have diffuse or specular reflection components.
- * <p>
- * For more information on Java 3D lighting, see the class description
- * for Light.
- * <p>
- */
-
-public class AmbientLight extends Light {
- /**
- * Constructs and initializes an ambient light using default parameters.
- */
- public AmbientLight() {
- }
-
-
- /**
- * Constructs and initializes an ambient light using the specified
- * parameters.
- * @param color the color of the light source.
- */
- public AmbientLight(Color3f color) {
- super(color);
- }
-
-
- /**
- * Constructs and initializes an ambient light using the specified
- * parameters.
- * @param lightOn flag indicating whether this light is on or off.
- * @param color the color of the light source.
- */
- public AmbientLight(boolean lightOn, Color3f color) {
- super(lightOn, color);
- }
-
- /**
- * Creates the retained mode AmbientLightRetained object that this
- * AmbientLight component object will point to.
- */
- @Override
- void createRetained() {
- this.retained = new AmbientLightRetained();
- this.retained.setSource(this);
- }
-
- /**
- * Used to create a new instance of the node. This routine is called
- * by <code>cloneTree</code> to duplicate the current node.
- * @param forceDuplicate when set to <code>true</code>, causes the
- * <code>duplicateOnCloneTree</code> flag to be ignored. When
- * <code>false</code>, the value of each node's
- * <code>duplicateOnCloneTree</code> variable determines whether
- * NodeComponent data is duplicated or copied.
- *
- * @see Node#cloneTree
- * @see Node#cloneNode
- * @see Node#duplicateNode
- * @see NodeComponent#setDuplicateOnCloneTree
- */
- @Override
- public Node cloneNode(boolean forceDuplicate) {
- AmbientLight a = new AmbientLight();
- a.duplicateNode(this, forceDuplicate);
- return a;
- }
-
-}