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-rw-r--r--release-info/fcs-1_3_1/BINARY-CODE-LICENSE.txt196
-rw-r--r--release-info/fcs-1_3_1/README.release.cpp961
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diff --git a/release-info/fcs-1_3_1/BINARY-CODE-LICENSE.txt b/release-info/fcs-1_3_1/BINARY-CODE-LICENSE.txt
deleted file mode 100644
index 2d19b8b..0000000
--- a/release-info/fcs-1_3_1/BINARY-CODE-LICENSE.txt
+++ /dev/null
@@ -1,196 +0,0 @@
- Sun Microsystems, Inc.
- Binary Code License Agreement
- JAVA 3D[TM] API, VERSION 1.3.1, FCS RELEASE
-
-READ THE TERMS OF THIS AGREEMENT AND ANY PROVIDED SUPPLEMENTAL LICENSE
-TERMS (COLLECTIVELY "AGREEMENT") CAREFULLY BEFORE OPENING THE SOFTWARE
-MEDIA PACKAGE. BY OPENING THE SOFTWARE MEDIA PACKAGE, YOU AGREE TO THE
-TERMS OF THIS AGREEMENT. IF YOU ARE ACCESSING THE SOFTWARE
-ELECTRONICALLY, INDICATE YOUR ACCEPTANCE OF THESE TERMS BY SELECTING THE
-"ACCEPT" BUTTON AT THE END OF THIS AGREEMENT. IF YOU DO NOT AGREE TO
-ALL THESE TERMS, PROMPTLY RETURN THE UNUSED SOFTWARE TO YOUR PLACE OF
-PURCHASE FOR A REFUND OR, IF THE SOFTWARE IS ACCESSED ELECTRONICALLY,
-SELECT THE "DECLINE" BUTTON AT THE END OF THIS AGREEMENT.
-
-1. LICENSE TO USE. Sun Microsystems, Inc. ("Sun") grants you a
-non-exclusive and non-transferable license for the internal use only of
-the accompanying software and documentation and any error corrections
-provided by Sun (collectively "Software"), by the number of users and
-the class of computer hardware for which the corresponding fee has been
-paid.
-
-2. RESTRICTIONS. Software is confidential and copyrighted. Title to
-Software and all associated intellectual property rights is retained by
-Sun and/or its licensors. Except as specifically authorized in any
-Supplemental License Terms, you may not make copies of Software, other
-than a single copy of Software for archival purposes. Unless
-enforcement is prohibited by applicable law, you may not modify,
-decompile, or reverse engineer Software. You acknowledge that Software
-is not designed, licensed or intended for use in the design,
-construction, operation or maintenance of any nuclear facility. Sun
-disclaims any express or implied warranty of fitness for such uses. No
-right, title or interest in or to any trademark, service mark, logo or
-trade name of Sun or its licensors is granted under this Agreement.
-
-3. LIMITED WARRANTY. Sun warrants to you that for a period of ninety
-(90) days from the date of purchase, as evidenced by a copy of the
-receipt, the media on which Software is furnished (if any) will be free
-of defects in materials and workmanship under normal use. Except for
-the foregoing, Software is provided "AS IS". Your exclusive remedy and
-Sun's entire liability under this limited warranty will be at Sun's
-option to replace Software media or refund the fee paid for Software.
-
-4. DISCLAIMER OF WARRANTY. UNLESS SPECIFIED IN THIS AGREEMENT, ALL
-EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
-ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-PURPOSE OR NON-INFRINGEMENT ARE DISCLAIMED, EXCEPT TO THE EXTENT THAT
-THESE DISCLAIMERS ARE HELD TO BE LEGALLY INVALID.
-
-5. LIMITATION OF LIABILITY. TO THE EXTENT NOT PROHIBITED BY LAW, IN NO
-EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
-OR DATA, OR FOR SPECIAL, INDIRECT, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
-DAMAGES, HOWEVER CAUSED REGARDLESS OF THE THEORY OF LIABILITY, ARISING
-OUT OF OR RELATED TO THE USE OF OR INABILITY TO USE SOFTWARE, EVEN IF
-SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. In no event
-will Sun's liability to you, whether in contract, tort (including
-negligence), or otherwise, exceed the amount paid by you for Software
-under this Agreement. The foregoing limitations will apply even if the
-above stated warranty fails of its essential purpose.
-
-6. Termination. This Agreement is effective until terminated. You may
-terminate this Agreement at any time by destroying all copies of
-Software. This Agreement will terminate immediately without notice from
-Sun if you fail to comply with any provision of this Agreement. Upon
-Termination, you must destroy all copies of Software.
-
-7. Export Regulations. All Software and technical data delivered under
-this Agreement are subject to US export control laws and may be subject
-to export or import regulations in other countries. You agree to comply
-strictly with all such laws and regulations and acknowledge that you
-have the responsibility to obtain such licenses to export, re-export, or
-import as may be required after delivery to you.
-
-8. U.S. Government Restricted Rights. If Software is being acquired
-by or on behalf of the U.S. Government or by a U.S. Government prime
-contractor or subcontractor (at any tier), then the Government's rights
-in Software and accompanying documentation will be only as set forth in
-this Agreement; this is in accordance with 48 CFR 227.7201 through
-227.7202-4 (for Department of Defense (DOD) acquisitions) and with 48
-CFR 2.101 and 12.212 (for non-DOD acquisitions).
-
-9. Governing Law. Any action related to this Agreement will be
-governed by California law and controlling U.S. federal law. No choice
-of law rules of any jurisdiction will apply.
-
-10. Severability. If any provision of this Agreement is held to be
-unenforceable, this Agreement will remain in effect with the provision
-omitted, unless omission would frustrate the intent of the parties, in
-which case this Agreement will immediately terminate.
-
-11. Integration. This Agreement is the entire agreement between you
-and Sun relating to its subject matter. It supersedes all prior or
-contemporaneous oral or written communications, proposals,
-representations and warranties and prevails over any conflicting or
-additional terms of any quote, order, acknowledgment, or other
-communication between the parties relating to its subject matter during
-the term of this Agreement. No modification of this Agreement will be
-binding, unless in writing and signed by an authorized representative of
-each party.
-
- DEVELOPMENT TOOLS
- JAVA 3D[TM], VERSION 1.3.1, FCS RELEASE
- SUPPLEMENTAL LICENSE TERMS
-
-These supplemental license terms ("Supplemental Terms") add to or modify
-the terms of the Binary Code License Agreement (collectively, the
-"Agreement"). Capitalized terms not defined in these Supplemental Terms
-shall have the same meanings ascribed to them in the Agreement. These
-Supplemental Terms shall supersede any inconsistent or conflicting terms
-in the Agreement, or in any license contained within the Software.
-
-1. Software Internal Use and Development License Grant. Subject to the
-terms and conditions of this Agreement, including, but not limited to
-Section 3 (Java[TM]; Technology Restrictions) of these Supplemental
-Terms, Sun grants you a non-exclusive, non-transferable, limited license
-to reproduce internally and use internally the binary form of the
-Software complete and unmodified for the sole purpose of designing,
-developing and testing your Java applets and applications intended to
-run on the Java platform ("Programs").
-
-2. License to Distribute Software. In addition to the license granted
-in Section 1 (Software Internal Use and Development License Grant) of
-these Supplemental Terms, subject to the terms and conditions of this
-Agreement, including but not limited to Section 3 (Java Technology
-Restrictions) of these Supplemental Terms, Sun grants you a
-non-exclusive, non-transferable, limited license to reproduce and
-distribute the Software in binary code form only, provided that you:
-
-(i) distribute the Software complete and unmodified and only bundled as
-part of your Programs,
-
-(ii) do not distribute additional software intended to replace any
-component(s) of the Software,
-
-(iii) do not remove or alter any proprietary legends or notices
-contained in the Software,
-
-(iv) only distribute the Software subject to a license agreement that
-protects Sun's interests consistent with the terms contained in this
-Agreement, and
-
-(v) agree to defend and indemnify Sun and its licensors from and against
-any damages, costs, liabilities, settlement amounts and/or expenses
-(including attorneys' fees) incurred in connection with any claim,
-lawsuit or action by any third party that arises or results from the use
-or distribution of any and all Programs and/or Software.
-
-3. Java Technology Restrictions. You may not modify the Java Platform
-Interface ("JPI", identified as classes contained within the "java"
-package or any subpackages of the "java" package), by creating
-additional classes within the JPI or otherwise causing the addition to
-or modification of the classes in the JPI. In the event that you create
-an additional class and associated API(s) which
-
-(i) extends the functionality of the Java platform, and
-
-(ii) is exposed to third party software developers for the purpose of
-developing additional software which invokes such additional API, you
-must promptly publish broadly an accurate specification for such API for
-free use by all developers. You may not create, or authorize your
-licensees to create, additional classes, interfaces, or subpackages that
-are in any way identified as "java", "javax", "sun" or similar
-convention as specified by Sun in any naming convention designation.
-
-4. Java Runtime Availability. Refer to the appropriate version of the
-Java Runtime Environment binary code license (currently located at
-http://www.java.sun.com/jdk/index.html) for the availability of runtime
-code which may be distributed with Java applets and applications.
-
-5. Trademarks and Logos. You acknowledge and agree as between you and
-Sun that Sun owns the SUN, SOLARIS, JAVA, JAVA 3D, JINI, FORTE,
-STAROFFICE, STARPORTAL and iPLANET trademarks and all SUN, SOLARIS,
-JAVA, JAVA 3D, JINI, FORTE, STAROFFICE, STARPORTAL and iPLANET-related
-trademarks, service marks, logos and other brand designations ("Sun
-Marks"), and you agree to comply with the Sun Trademark and Logo Usage
-Requirements currently located at
-http://www.sun.com/policies/trademarks. Any use you make of the Sun
-Marks inures to Sun's benefit.
-
-6. Source Code. Software may contain source code that is provided solely
-for reference purposes pursuant to the terms of this Agreement. Source
-code may not be redistributed unless expressly provided for in this
-Agreement.
-
-7. Termination for Infringement. Either party may terminate this
-Agreement immediately should any Software become, or in either party's
-opinion be likely to become, the subject of a claim of infringement of
-any intellectual property right.
-
-Note: Some portions of Software are provided with notices and/or
-licenses from other parties that govern the use of those portions,
-including the README file named README-LICENSE.
-
-For inquiries please contact: Sun Microsystems, Inc. 4150 Network
-Circle, Santa Clara, California 95054.
-(Form ID#011801)
-
diff --git a/release-info/fcs-1_3_1/README.release.cpp b/release-info/fcs-1_3_1/README.release.cpp
deleted file mode 100644
index 6bd4702..0000000
--- a/release-info/fcs-1_3_1/README.release.cpp
+++ /dev/null
@@ -1,961 +0,0 @@
-#if 0
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-#endif
-Java 3D(TM) 1.3.1
-#if defined(WIN32OGL)
-README file for Win32/OpenGL
-
-This file contains important information for users of Java 3D(TM).
-The first four sections (Requirements, Installation, Shared
-Contexts, and Running Java 3D(TM) in a Browser) are of interest
-to all Java 3D(TM) users. The rest of this file applies only to
-developers of Java 3D(TM) applications.
-
-** It is recommended that any previous version of Java 3D(TM) be
-** uninstalled before installing this version.
-#elif defined(SOLARIS)
-README file for Solaris/SPARC/OpenGL
-
-This file contains important information for users of Java 3D(TM).
-The first four sections (Requirements, Installation, Shared
-Contexts, and Running Java 3D(TM) in a Browser) are of interest
-to all Java 3D(TM) users. The rest of this file applies only to
-developers of Java 3D(TM) applications.
-
-** It is recommended that any previous version of Java 3D(TM) be
-** removed before installing this version.
-#else
-README file for Win32/DirectX
-
-This file contains important information for users of Java 3D(TM).
-The first three sections (Requirements, Installation, and Running
-Java 3D(TM) in a Browser) are of interest to all Java 3D(TM) users.
-The rest of this file applies only to developers of Java 3D(TM)
-applications.
-
-** It is recommended that any previous version of Java 3D(TM) be
-** uninstalled before installing this version.
-#endif
-============
-REQUIREMENTS
-============
-#if defined(SOLARIS)
-This version of Java 3D(TM) for Solaris/SPARC requires the following:
-
- Java 2 Runtime or SDK version 1.3.1 or later from Sun Microsystems.
- (http://java.sun.com/j2se/)
-
- Frame Buffer with OpenGL support (XVR-500, XVR-1000, XVR1200, XVR-4000,
- Expert3D, Elite3D, Creator3D, and PGX).
-
- Solaris 7 or later.
-
- OpenGL 1.2.2 for Solaris or later. Depending on type of frame buffer,
- a higher OpenGL version might be needed, such as XVR-1000 requires
- OpenGL 1.2.3.
- To find your current version, use `pkginfo -l SUNWglrt`
- OpenGL for Solaris can be obtained at
- http://www.sun.com/solaris/opengl
-
- PATCHES
-
- There are no patches required for Solaris 8. However, Java 2
- versions 1.3.1, 1.4 and 1.4.1 do require patches. These patches must be
- installed before trying to install Java 3D.
-
-
- Solaris 7 requires the Kernel Update patch (106541-06 or later)
- which fixes a bug on multi-processor systems that can lock up
- the window system when running a Java 3D program with more than
- one active window. Also, Java 2 versions 1.3.1, 1.4 and 1.4.1 require
- patches. These patches must be installed before trying to install
- Java 3D.
-
-
- Use `showrev -p` to list installed patches. Patches can be
- downloaded for free from http://sunsolve.sun.com/.
-#elif defined(WIN32OGL)
-This version of Java 3D(TM) for WindowsNT 4.0,
-Windows 98, Windows ME and Windows 2000 requires the following:
-
- Java 2 (Runtime or SDK) version 1.3.1 or later from Sun
- Microsystems (http://java.sun.com/jdk/). This includes
- the Java Plug-In (JPI) to update Java(TM) in your browser.
-
- OpenGL 1.1 or later, available from Microsoft or from
- your graphics card manufacturer (see below).
-
- NT 4.0 only: Service Pack 3 or later.
-#elif defined(WIN32D3D)
-This version of Java 3D(TM) for Windows 98, Mindows ME and Windows 2000
-requires the following:
-
- Java 2 (Runtime or SDK) version 1.3.1 or later from Sun
- Microsystems (http://java.sun.com/jdk/). This includes
- the Java Plug-In (JPI) to update Java(TM) in your browser.
-
- DirectX 8.0 or later, available from Microsoft
- (http://www.microsoft.com/directx/default.asp).
-#endif
-============
-INSTALLATION
-============
-
-You must have permission to write files in your Java(TM) Runtime
-Environment and/or SDK directories. If you do not have this
-permission, the installer will run to completion but Java 3D(TM)
-will not be installed. Make sure you are running Java(TM) from
-your local machine and that you are the same user who installed
-Java.
-#if defined(SOLARIS)
-To install Java 3D(TM), execute the appropriate self-extracting
-shell script.
-
- Runtime only: java3d-1_3_1-solaris-sparc-rt.bin
- Runtime and SDK: java3d-1_3_1-solaris-sparc-sdk.bin
- 64 bit Runtime: java3d-1_3_1-solaris-sparcv9.bin
-
-For the two runtime versions, execute the script in the destination
-jre directories. Note: The 64 bit runtime only contains the nessesary
-64 bit components. Install it in the jre directory after installing the
-regular runtime files.
-
-For the runtime and sdk bundle, execute the script in the destination
-sdk directory.
-
-The Java 3D(TM) SDK includes several demo programs that can
-verify correct installation. Assuming your Java 2 SDK is installed
-at /usr/j2se, try the following:
-
- cd /usr/j2se/demo/java3d/HelloUniverse
- java HelloUniverse
-
- Note: Many more demos are available under the demo/java3d/
- directory. Some of the demos require a maximum memory
- pool larger than the default in java. To increase the
- maximum memory pool to 64 megabytes, add the following
- command line options to java or appletviewer:
- java: -mx64m
- appletviewer: -J-mx64m
-
-Make sure you have the SUNWi1of package (optional fonts) installed by
-running `pkginfo SUNWi1of`. If not present, you may see error messages
-like this:
-
- Font specified in font.properties not found
- [-b&h-lucida sans typewriter-bold-r-normal-sans-*-%d-*-*-m-*-iso8859-1]
- ...
-#elif defined(WIN32OGL)
-To install Java 3D(TM), execute the InstallShield binaries.
-
- Runtime only: java3d-1_3_1-windows-i586-opengl-rt.exe
- Runtime and SDK: java3d-1_3_1-windows-i586-opengl-sdk.exe
-
-The installers upgrade your most recently installed Java Runtime
-Environment and SDK.
-
-The Java 3D(TM) SDK includes several demo programs that can
-verify correct installation. Assuming your Java 2 SDK is installed
-at \j2sdk1.4.1, try the following:
-
- cd \j2sdk1.4.1\demo\java3d\HelloUniverse
- java HelloUniverse
-
- Note: Many more demos are available under the demo\java3d\
- directory. Some of the demos require a maximum memory
- pool larger than the default in java. To increase the
- maximum memory pool to 64 meg, add the following command
- line options to java or appletviewer:
- java: -mx64m
- appletviewer: -J-mx64m
-
-If, after installation, you get the following error message while
-running a Java 3D program:
-
- java.lang.UnsatisfiedLinkError: no J3D in shared library path
-
-it is most likely because OpenGL and/or the OpenGL GLU utilities are
-not installed on the machine.
-
-For information on OpenGL and how to get it, see the OpenGL web page at
-http://www.opengl.org/
-#elif defined(WIN32D3D)
-To install Java 3D(TM), execute the InstallShield binaries.
-
- Runtime only: java3d-1_3_1-windows-i586-directx-rt.exe
- Runtime and SDK: java3d-1_3_1-windows-i586-directx-sdk.exe
-
-The installers will upgrade your most recently installed Java
-Runtime Environment and SDK.
-
-The Java 3D(TM) SDK includes several demo programs that can
-verify correct installation. Assuming your Java 2 SDK is installed
-at \j2sdk1.4.1, try the following:
-
- cd \j2sdk1.4.1\demo\java3d\HelloUniverse
- java HelloUniverse
-
- Note: Many more demos are available under the demo\java3d\
- directory. Some of the demos require a maximum memory
- pool larger than the default in java. To increase the
- maximum memory pool to 64 meg, add the following command
- line options to java or appletviewer:
- java: -mx64m
- appletviewer: -J-mx64m
-
-#endif
-Java 3D(TM) consists of four jar files and three shared libraries.
-You do not need to include the jar files in your CLASSPATH,
-nor do you need to include the shared libraries in your PATH.
-You should include "." in your CLASSPATH or ensure that CLASSPATH
-is not set.
-
-Java 3D documentation and tutorials are available from the Java 3D(TM)
-Home Page: http://java.sun.com/products/java-media/3D/
-#if defined(WIN32OGL) || defined(SOLARIS)
-===============
-SHARED CONTEXTS
-===============
-
-This version of Java 3D is able to use shared contexts in OpenGL for Display
-Lists and Texture Objects. For single canvas applications, there will be no
-change in behavior. For multiple canvas applications, memory requirements
-will decrease by using this property. By default, this property is set
-to false. To enable the use of shared contexts set the j3d.sharedctx property
-to true, for example:
-
- java -Dj3d.sharedctx=true MyProgram
-
-#endif
-#if defined(WIN32OGL)
-Some video cards, such as the Riva TNT & TNT2, have problems using shared
-contexts. If you are experiencing no rendering, crashes, or no textures
-being displayed when shared contexts are enabled, this is the most likely
-problem.
-
-=================
-Background Images
-=================
-
-The background image can be rendered in two modes: raster and texture. In windows,
-the default mode is texture and in Solaris, the default one is raster.
-The property j3d.backgroundtexture can be used to control which mode to use.
-If you are experiencing slow rendering of background images,
-you can change j3d.backgroundtexture property. For example, to enable
-texture mode if your have hardware support for texture rendering,
-
- java -Dj3d.backgroundtexture=true MyProgram
-#endif
-
-======================
-Compiled Vertex Array
-======================
-
-Compiled Vertex Array extension is used in IndexedGeometryArray
-when it's USE_COORD_INDEX_ONLY flag is set and it is not in display list mode.
-You may disable the use of this extension by setting the new property,
-j3d.compliedVertexArray, to false.
-
-Compiled Vertex Array extension is used extensively, on SUN XVR-4000, for
-all GeometryArray type when display list mode is not used.
-You may disable the use of this extension by setting the new property,
-j3d.compliedVertexArray, to false.
-
-
-===========================
-Multisampling Antialiasing
-===========================
-
-By default, full scene antialiasing is disabled if a
-multisampling pixel format (or visual) is chosen.
-To honor a display drivers multisample antialiasing
-setting (e.g. force scene antialiasing), set the
-implicitAntialiasing property to true.
-This causes Java3D to ignore its own scene antialias
-settings, letting the driver implicitly implement the
-feature.
-
- java -Dj3d.implicitAntialiasing=true MyProgram
-
-================================
-RUNNING JAVA 3D(TM) IN A BROWSER
-================================
-#if defined(WIN32OGL) || defined(WIN32D3D)
-You can run Java 3D(TM) programs in your browser. Java 2(TM)
-from Sun includes the Java Plug-In (JPI) to upgrade the Java(TM)
-in the browser to Java 2(TM). To verify proper installation,
-point your browser to file:/j2sdk1.4.1/demo/java3d/index.html
-
-If you are getting permission exceptions while running the Java 3D
-demo programs in your browser, it may be because of bug 4416056.
-
-First, upgrade your Java SDK to the latest release. The bug may
-have been fixed by the time you read this.
-
-To work around the problem, the path to your JRE must not
-contain spaces. By default, it does ("c:\Program Files\JavaSoft\. . .").
-The Java SDK installer automatically installs the JRE in
-c:\Program Files\JavaSoft, so you must run the installers in
-this order:
- Java SDK installer
- Java JRE installer (choose a directory with no spaces)
- Java 3D SDK installer (will default to the correct directories)
-
-NOTE: Many Java 3D(TM) programs will require a larger heap size
-than the default 16M in the JPI. Run the Java Plug-In Control
-Panel from Start/Programs (JPI 1.2.2) or Start/Settings/Control
-Panel (JPI 1.3) and in "Java Run Time Parameters" put "mx64m"
-for 64M of heap memory.
-#elif defined(SOLARIS)
-Java 3D programs can be run in Netscape Communicator on Solaris
-with the Java(TM) Plug-IN (JPI) installed:
-
- Solaris 8 includes Netscape and the JPI.
-
- For Solaris 7 users, Netscape Communicator may be downloaded
- for free from http://www.sun.com/solaris/netscape. Patches
- may be required (see the website for details).
-
- Netscape Communicator 6.0 automatically includes the JPI.
-
- Java 1.3 and higher include the JPI. The Control Panel
- will be at $JAVAHOME/jre/ControlPanel.html.
-
- If you are using Solaris 7, Java 1.2.2, and Netscape 4.51, 4.7,
- or 4.74, you need to download and install the JPI from
- http://www.sun.com/solaris/netscape/jpis. NOTE: requires
- membership to the JDC. More patches may be required
- (see the website for details). If you install it in
- the default location (/opt/NSCPcom) the control panel
- will be at file:/opt/NSCPcom/j2pi/ControlPanel.html.
-
-You need to set the NPX_PLUGIN_PATH environment variable
-to the directory containing the JPI. For example, you you
-are using the JPI from Java 1.4.1 installed in /usr/j2se,
-do 'setenv NPX_PLUGIN_PATH /usr/j2se/jre/plugin/sparc'
-before starting Netscape. The default is /opt/NSCPcom.
-
-JDK 1.3.1 and higher have different plugin directories for
-Netscape 4.x vs. 6.0. For Netscape 4.x you need:
- 'setenv NPX_PLUGIN_PATH /usr/j2se/jre/plugin/sparc/ns4'
-while for 6.0:
- 'setenv NPX_PLUGIN_PATH /usr/j2se/jre/plugin/sparc/ns600'
-
-There is a bug in the Solaris JPI 1.2.2 that keeps it
-from finding Java extensions in the lib/ext/ directory
-where they are kept. If you are not using JPI 1.3, you need to
-copy the four .jar files from the lib/ext/ directory to the
-lib/ directory as follows:
-
- cd $SDKHOME/jre/lib/ext
- cp j3daudio.jar ..
- cp j3dcore.jar ..
- cp j3dutils.jar ..
- cp vecmath.jar ..
-
-To verify proper installation, point your browser to
-file:///usr/j2se/demo/java3d/index.html
-
-If it seems like Java 3D isn't installed, make sure the JPI
-is using the JVM you've upgraded with Java 3D(TM). Run the
-JPI Control Panel and click on the "Advanced" tab to change
-the JVM associated with the JPI. Under "Java Run Time
-Environment" choose "Other..." and Enter the path to your
-JVM in the 'Path:' box (for example,
-/usr/j2se/jre). Press "Apply." (Note:
-choose the directory above the 'bin' directory.)
-
-NOTE: Many Java 3D(TM) programs will require a larger heap size
-than the default 16M in the JPI. In the Control Panel
-"Java Run Time Parameters" put "mx64m" for 64M of heap memory.
-#endif
-To create a web page with Java 3D, you need to use special HTML
-code to force the browser to use the JPI VM. Refer to the
-following URL for information on using Java Plug-In "HTML
-Converter" and running applets using Java Plug-in:
-
- http://java.sun.com/products/plugin/
-
-====================================================
-DISTRIBUTING Java 3D(TM) WITH YOUR JAVA(TM) PROGRAMS
-====================================================
-
-Sun Microsystems allows vendors to distribute the Java 3D(TM) Runtime
-environment with their Java programs, provided they follow the terms
-of the Java 3D(TM) Binary Code License and Supplemental License Terms
-agreement.
-
-This document uses the term "vendors" to refer to licensees,
-developers, and independent software vendors (ISVs) who license and
-distribute Java 3D(TM) with their Java programs.
-
-REQUIRED vs. OPTIONAL FILES
----------------------------
-Vendors must follow the terms of the Java 3D(TM) Evaluation License
-agreement, which includes these terms:
-
- - Don't arbitrarily subset Java 3D(TM). You may, however, omit those
- files that have been designated below as "optional".
-
- - Include in your product's license the provisions called out
- in the Java 3D(TM) Evaluation License.
-
-BUNDLING Java 3D(TM)
---------------------
-Java 3D(TM) comes with its own installer that makes it suitable for
-downloading by end users. Java(TM) application developers have the
-option of not bundling Java 3D(TM) with their software. Instead,
-they can direct end-users to download and install the Java 3D(TM)
-software themselves.
-
-Required Files
---------------
-#if defined(SOLARIS)
-When bundling Java 3D(TM) with your application, the following files
-must be included (Solaris):
-
- <JREDIR>/lib/sparc/libJ3D.so
- <JREDIR>/lib/sparc/libj3daudio.so
- <JREDIR>/lib/sparc/libJ3DUtils.so
- <JREDIR>/lib/ext/vecmath.jar
- <JREDIR>/lib/ext/j3dcore.jar
- <JREDIR>/lib/ext/j3daudio.jar
- <JREDIR>/lib/ext/j3dutils.jar
-#elif defined(WIN32OGL) || defined(WIN32D3D)
- <JREDIR>\bin\J3D.dll
- <JREDIR>\bin\j3daudio.dll
- <JREDIR>\bin\J3DUtils.dll
- <JREDIR>\lib\ext\vecmath.jar
- <JREDIR>\lib\ext\j3dcore.jar
- <JREDIR>\lib\ext\j3daudio.jar
- <JREDIR>\lib\ext\j3dutils.jar
-#endif
-Optional Files
---------------
-
-An application developer may include these files and directories
-with their Java 3D(TM) application, but is not required to do so:
-#if defined(SOLARIS)
- <JDKDIR>/j3d-utils-src.jar
- <JDKDIR>/demo/java3d
-#elif defined(WIN32OGL) || defined(WIN32D3D)
- <JDKDIR>\j3d-utils-src.jar
- <JDKDIR>\demo\java3d
-#endif
-
-========================
-CHANGES SINCE 1.3
-========================
-
-============
-NEW FEATURES
-============
-
- A set of new methods is added to the Viewer, a utility class, to
- support dynamic video resize, specificially targeted for SUN
- framebuffer : XVR-4000.
- Dynamic video resize is a new feature in Java 3D 1.3.1.
- This feature provides a means for doing swap synchronous resizing
- of the area that is to be magnified (or passed through) to the
- output video resolution. This functionality allows an application
- to draw into a smaller viewport in the framebuffer in order to reduce
- the time spent doing pixel fill. The reduced size viewport is then
- magnified up to the video output resolution using the SUN_video_resize
- extension. This extension is only implemented in XVR-4000 and later
- hardware with back end video out resizing capability.
-
-
-
-=======================
-Constructing a Canvas3D
-=======================
-
-Many Java 3D programs pass null to the Canvas3D constructor. By doing
-this, Java 3D will select a default GraphicsConfiguration that is
-appropriate for Java 3D. However, this is a bad practice, and can lead
-to errors when applications try to run in alternate environments, such as
-stereo viewing. Java 3D will now print out a warning if the Canvas3D
-constructor is passed in a null argument for the GraphicsConfiguration.
-
-====================================
-Multipass Texture support limitation
-====================================
-If an application has setup more texture unit states than the graphics
-hardware can support, COMBINE mode will not be supported and Java 3D will
-fallback to the REPLACE mode.
-
-=========
-Utilities
-=========
-
-This release includes utilities for Java 3D. These utilities are still
-being defined and under development. Much of the source for these utilities
-is also provided. The API for these utilities may change in future releases.
-
-The following utilities are provided in this release:
-
- - Some predefined Mouse based behaviors
- - Picking utilities including predefined picking behaviors
- - Geometry creation classes for Box, Cone, Cylinder, and Sphere
- - A Text2D utility
- - Universe Builders - SimpleUniverse and ConfiguredUniverse
- - An Image Loading utility
- - A Normal Generator utility
- - A Polygon Triangulator utility
- - Triangle stripifier
- - Geometry compression utilities
- - Spline-based path interpolators
- - Wavefront .obj loader
- - Lightwave 3D File Loader
- - A scenegraph io utility
- - A high resolution interval timer
-
-===================================
-Enabling Stereo with SimpleUniverse
-===================================
-
-The SimpleUniverse utility does not, by default, request a
-GraphicsConfiguration that is capable of Stereo rendering. To enable this,
-you need to set a property when running your application. Here is an
-example.
-
-java -Dj3d.stereo=PREFERRED MyProgram
-
-Some framebuffers only have one Z buffer and share this between the left
-and right eyes. If you are experiencing problems using stereo try the
-following property:
-
-java -Dj3d.stereo=PREFERRED -Dj3d.sharedstereozbuffer=true MyProgram
-
-#if defined(SOLARIS)
-=========================================================
-Support for disabling X11 Xinerama mode in Solaris OpenGL
-=========================================================
-
-Solaris OpenGL is well optimized in general for single-threaded applications
-running in the Xinerama virtual screen environment, but there are two
-situations in which significant degradations in graphics performance may be
-experienced by multi-threaded OpenGL clients such as Java 3D applications.
-
-The first is when using GeometryByReference, which is implemented through the
-use of OpenGL vertex arrays. This is essentially treated as immediate mode
-data by Solaris OpenGL, which in multi-threaded mode incurs the expense of
-copying data for multiple graphics pipelines even when a single window on a
-single screen is being used.
-
-The second is for applications using multiple Canvas3D objects. The X11
-Xinerama extension internally creates separate graphics resources on each
-physical screen for each window created on the virtual screen. This causes
-significant overhead for multi-threaded Solaris OpenGL clients.
-
-Java 3D provides a new property in this release, j3d.disableXinerama, which
-when set to true will disable the use of Xinerama features by Solaris OpenGL.
-This increases performance in the two situations up to 75%, equivalent to that
-of running in a non-Xinerama environment.
-
-The drawback of setting this property is that when moving a Canvas3D from one
-physical screen to another the graphics rendering will be clipped to the
-physical limits of the original screen on which it was created. The property
-is primarily intended to benefit fullscreen applications using multiple
-physical screens or fullscreen applications using GeometryByReference. To use
-it, specify the property value on the command line:
-
- java -Dj3d.disableXinerama=true <args> <application class name> <args>
-
-Disabling Xinerama requires both JDK 1.4 or later and Solaris OpenGL 1.2.2 or
-later. Solaris 7 and 8 must be upgraded to the patch level required by JDK
-1.4.
-#endif
-#if defined(WIN32D3D)
-=====================================================
-Information on the Direct3D Implementation of Java 3D
-=====================================================
-
- Unsupported Features
- --------------------
- The following features are currently unsupported in the Direct3D
- implementation of Java 3D:
- Line width
- Line antialiasing
- Point antialiasing
- PolygonAttributes backFaceNormalFlip
- RenderingAttributes ROP_XOR
- Stereo
-
- Texture features not support:
- Texture color table
- Base/Maximum Level
- Max/Minimum LOD
- LOD offset
- Detail Texture
- Sharpen Texture Function
- Filter4 Function
- Boundary width
- Boundary mode CLAMP_TO_EDGE & CLAMP_TO_BOUNDARY
- (will fall back to CLAMP)
- Texture blend color when multiple pass is used
- to simulate multiTexture.
-
- Limited Support
- ---------------
- FullScreen antialiasing is supported only if the device returns
- D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT in its raster capabilities
- list. (OpenGL supports fullscreen antialiasing if an accumulation
- buffer exists.)
-
- TransparencyAttributes.TransparencyMode values FASTEST, NICEST and
- SCREEN_DOOR are the same as BLENDED under D3D.
-
- DepthComponent in certain display mode when stencil buffer
- is selected (use for DecalGroup) since depth Buffer Component
- Read/write can't coexist with Stencil buffer in DirectX8.0.
-
- OffScreen rendering with width/height > current desktop size
-
- Texture coordinates outside the range [0,1] when boundaryModeS
- and boundaryModeT are set to CLAMP will not use the Texture Boundary'
- color unless BASE_LEVEL_LINEAR filtering is turned on.
-
- If the driver did not expose D3DPTADDRESSCAPS_BORDER capability bit
- (viathe directX SDK utility Caps Viewer). Then it didn't support
- Texture Border color mode. Default color as in Clamp mode will be
- used in this case. Most driver currently available need to
- workaround using reference mode (-Dj3d.d3dDevice=Reference).
-
- if the driver did not expose D3DPMISCCAPS_LINEPATTERNREP capability
- bit then it didn't support line patterns. A solid line will be shown
- in this case. Most driver currently available need to workaround
- using reference mode.
-
- Only negative polygon offsets are supported. The limit of this offset
- corresponds to the depth of the z-buffer.
-
- Float anisotripic filter degree did not support. They will round off
- to integer value and pass down to the DirectX library.
-
- Texture environment combiner :
-
- COMBINE_REPLACE - Support if driver expose TextureOpCaps
- D3DTOP_SELECTARG1. Only combine scale 1 is support.
- COMBINE_MODULATE - Support if driver expose TextureOpCaps D3DTOP_MODULATE,
- D3DTOP_MODULATE2X, D3DTOP_MODULATE4X for scale 1, 2 & 4
- respectively.
- COMBINE_ADD - Support if driver expose TextureOpCaps D3DTOP_ADD,
- only combine scale 1 is support
- COMBINE_ADD_SIGNED - Support if driver expose TextureOpCaps D3DTOP_ADDSIGNED,
- D3DTOP_ADDSIGNED2X for scale 1 & 2 respectively. Combine
- scale 4 will fall back to 2.
- COMBINE_SUBTRACT - Support if driver expose TextureOpCaps D3DTOP_SUBTRACT.
- Only combine scale 1 is support.
- COMBINE_INTERPOLATE - Support if driver expose TextureOpCaps D3DTOP_LERP.
- Only combine scale 1 is support.
- COMBINE_DOT3 - Support if driver expose TextureOpCaps
- D3DTOP_DOTPRODUCT3 Only combine scale 1 is support.
-
- Rendering Different between OGL & D3D
- --------------------------------------
- - SpotLight formula is different, OGL will normally have a bigger bright spot.
-
- - TexCoordGeneration Sphere Map formula is different, OGL will normally
- has texture map that zoom closer than D3D.
-
- - Specular hightlight in Texture mapping mode may different. If OGL driver
- support separate specular color, then resulting specular highlight in
- texture are the same. Otherwise D3D verson will have a brighter and
- more obviously specular highlight compare with OGL.
-
-
- Fullscreen Support
- ------------------------
- The Direct3D implementation of Java 3D can be run in fullscreen mode.
- To start an application in fullscreen mode, use the property j3d.fullscreen.
- The values for j3d.fullscreen are:
- REQUIRED - A fullscreen canvas is required. If not available, do not
- start up the application.
- PREFERRED - A fullscreen canvas is desired for this invocation of the
- Java 3D application. If a fullscreen canvas cannot be
- created, a windowed canvas is acceptable.
- UNNECESSARY - States that a fullscreen canvas is not necessary for this
- application. Create a windowed application (this is the
- same behavior as not setting this property).
-
- Example:
- java -Dj3d.fullscreen=REQUIRED HelloUniverse
-
- Further, an application can be toggled between fullscreen and windowed mode
- by use of the <Alt><Enter> keyboard combination.
-
- When using JDK1.4 fullscreen API with Java3D DirectX version, it is
- necessary to set the following property :
-
- -Dsun.java2d.noddraw=true
-
- Direct3D Driver Selection
- -------------------------
-
- When there is more then one device associated with a
- monitor, by default, Java 3D uses the first driver found
- on a given display. This order can be found by
- using the -Dj3d.debug=true property during Java startup.
-
- In order to use a 3D only graphics card such as Voodoo1/2
- A new property has been added
-
- -Dj3d.d3ddriver=idx
-
- where idx is the driver order number (starting with 1) found
- using the debug property above. This will force Java 3D to use
- the driver specified by the user (this may fail if the driver is
- not compatible with the display). For a typical setup with a 3D
- only card attached to a single monitor system, use idx=2. This
- will automatically toggle to fullscreen hardware acceleration mode.
-
-
- Direct3D Device Selection
- -------------------------
- In order to aid in development and debugging, Java 3D has added a property
- to allow the D3DDevice to use for rendering to be selected. The property,
- j3d.d3ddevice can have the following values:
- tnlhardware - select a device that supports transform and lighting in
- hardware, if present. If no such device is present,
- a dialog box is displayed to alert the user and the
- application will exit.
- hardware - select a Direct3D device that performs hardware
- rasterization, if present. If no such device is present,
- a dialog box is displayed to alert the user and the
- application will exit.
- reference - use the Direct3D reference pipeline (only available if
- the Direct3D SDK is installed).
-
- By default Java 3D first tries to select a TnLhardaware device, if that fails
- a Hardware device, if that also fails then finally Java 3D selects an
- Emulation device.
-
-
- Ignored Java 3D Properties
- --------------------------
- The following Java 3D properties are ignored by the Direct3D implementation:
- j3d.sharedctx
- j3d.stereo
- j3d.sharedstereozbuffer
- j3d.g2ddrawpixel
- j3d.usecombiners
- j3d.disableSeparateSpecular
- j3d.backgroundtexture
- j3d.disableXinerama
-#endif
-
-===================================================
-Information on Java 3D Audio Device Implementations
-===================================================
-
-Java 3D sound is rendered via the use of a specific implementation
-of the AudioDevice3D interface. This release includes two AudioDevice3DL2
-implementations: HeadspaceMixer and JavaSoundMixer. Both of these
-implementations are included in the j3daudio.jar.
-
-Please read README.release in program examples Sound directory for details
-regarding the feature and format limitations of each of these implementations
-and for examples of these use.
-
-=============================================
-HeadspaceMixer AudioDevice3DL2 Implememtation
-=============================================
-
- The HeadspaceMixer implementation is part of the Sun Java 3D
- com.sun.j3d.audioengines.headspace package. This implementation
- uses a version of the Headspace Audio Engine licensed from Beatnik
- which does all rendering in software and pipes the stereo audio image
- to the platform's audio device.
-
- The implemention that was called JavaSoundMixer in previous Sun
- releases of Java 3D has been renamed to HeadspaceMixer.
- It was renamed in anticipation of the release of a new AudioDevice
- implementation that uses the JavaSound API which will be called
- JavaSoundMixer (described below).
-
- The HeadspaceMixer audio device will be created and initialized when the
- utility SimpleUniverse.Viewer.createAudioDevice() method is called.
- If your application uses this utility, no change will be required to
- use the recommended HeadspaceMixer implementation.
-
- If your application explicitly used the older JavaSoundMixer audio device
- implemention from the package com.sun.j3d.audioengines.javasound, you should
- change the reference to JavaSoundMixer, at least for this release,
- to HeadspaceMixer:
-
- import com.sun.j3d.audioengines.headspace.HeadspaceMixer;
- :
- HeadspaceMixer mixer = new HeadspaceMixer(physicalEnvironment);
-
- Most of the Java 3D Audio features have been implemented but there are
- a few exceptions. Additionally, some Java 3D Audio features are only
- only partially implemented. Please read the README.release document in
- programs/examples/Sound for more information.
-
- Note that the HeadspaceMixer is not supported in the 64 bit Solaris
- version of Java 3D.
-
-=============================================
-JavaSoundMixer AudioDevice3DL2 Implememtation
-=============================================
-
- The JavaSoundMixer implementation is part of the Sun Java 3D
- com.sun.j3d.audioengines.javasound package. This implementation uses
- the Java Sound API. All low-level access to the platforms audio device
- are dependent on the Java Sound mixer implementation(s) installed on
- the machine you're running on.
-
- The JavaSoundMixer Java 3D audio device implementation uses Java Sound
- SourceDataLine streams for non-cached data and Java Sound Clips for
- cached data. Support for specific sound cards, the exact input formats
- that can be passed as data to Java 3D MediaContainers, and which feature
- are rendered in software verses accelleration hardware is dependent on
- the Java Sound implementation installed on your machine.
- There is guarenteed to be at least one Java Sound mixer implementation
- available with all J2SE releases (such as Sun's JDK 1.3 and above).
- Please read the README.release document in programs/examples/Sound.
-
-==========
-BUGS FIXED
-==========
-
-Core Graphics and Vecmath
--------------------------
-4685686 Apps Particles sometimes throws ArrayOfBoundsException at GeometryArrayRetained
-4794994 Memory leak when SharedGroup removed
-4792478 ArrayIndexOutOfBoundsException with two ViewSpecificGroups with Lights
-4793926 Incorrect collison report when geometry close to each other
-4794382 NullPointerException if SharedGroup not set in Link under SwitchGroup
-4798443 RenderBin findOrderedCollection throws IndexOutOfBoundsException
-4800640 D3D: Garbage line appear in TexCubeMap negative & postive Y surface
-4805797 View setLocalEyeLightingEnable() does not work
-4807209 View setMinimumFrameCycleTime() fail to free CPU time for other applications
-4809037 OGL: glLockArrayEXT() should invoke after vertex pointer defined
-4826575 J3D fail to run on JDK1.5
-4829457 Missing object when lighting change in SDSC ExHenge
-4829458 Texture stage fail to disable in accelerated mode for multiTexture apps
-4836232 TextureUnitState setTextureAttributes() & setTexCoordGeneration() may not work
-4838311 D3D: TextureAttributes in texture stage need to reset for multitexture
-4839757 OGL: Incorrect rescale normal extension use for non-uniform scale
-4840952 TransformGroupRetained throws NullPointerException if sharedGroup link set null
-4843212 AWTEvent disable if canvas remove from panel and add back later after SG Live
-4843221 GraphicsContext3D flush(true) hangs for non-visible Canvas3D
-4846822 NullPointerException in MasterControl addFreeImageUpdateInfo
-
-Utilities
----------
-
-4331669 setRectangleScaleFactor will not change text size unless setString called (doc?)
-4780878 ConfiguredUniverse needs a way to access multiple behaviors
-4801176 Sphere Texture map reverse when GENERATE_NORMALS_INWARD is used
-4803241 EdgeTable & Edge.java use by NormalGenerator missing in java3d-utils-src.jar
-4822946 Picking throws NullPointerException for BoundingBox/Sphere/Polytope PickShape
-4822988 SceneGraphIO throws NullPointerException when Morph Node is read
-4827900 TransformInterpolatorState source missing in j3d-utils-src.jar
-4830842 Triangulator fails for polygons with holes in YZ or XZ plane
-
-==============
-KNOWN PROBLEMS
-==============
-
-To get the very latest list of known Java 3D bugs, look on the Java
-Bug Parade (http://developer.java.sun.com/developer/bugParade/index.html)
-
-Documentation Bugs
-------------------
-
-4303056 Docs should specify thread-safety behavior of Java 3D methods
-4350033 JFTC: possible conflict between implementation and spec on PolygonOffset
-4391492 Rotation matrix of Transform3D constructor not extract
-4514880 results of changing geometry and texture are not well documented
-4632391 Typo in doc j3d_tutorial_ch2.pdf
-4698350 Spec. did not mention alpha component for Texture Mode REPLACE, MODULATE clearly
-
-Core Graphics and Vecmath
--------------------------
-
-4509357 example program - raster image incorrect until mouse moved into window
-4512179 Undeterminable behavior caussed by Appearance.setTexture
-4516005 AddRemoveCanvas2 fail to show cube intermittently
-4518080 Light scoping sometimes not working for compiled geometry
-4529297 TCK: Group.removeAllChildren() inconsistent with expected behavior
-4667088 sas applications gets VerifyError running with 64-bit JVM
-4669211 SharedGroup.getLinks().length is always zero for non-live Link node.
-4674146 Background texture fail to render for RenderedImage and byref ImageComponent2D
-4674843 ImageComponent3D byReference always make an internal copy
-4676035 Off screen rendering has off-center view
-4676483 Geometry by Reference change alpha color component of user data
-4680305 Detaches of SharedGroups from user threads is not Mt-Safe
-4681750 Texture3D throws ArrayIndexOutOfBoundsException when scaleImage
-4681863 OGL: OffScreen canvas ignore GraphicsConfigTemplate under windows
-4684405 j3d holds a reference to user's bounds (via setBounds()) for use in getBounds().
-4684807 NullPointerException in NodeComponent during setAppearance()
-4686527 Deadlock between MasterControl and user thread when using ByRef updateData()
-4697155 ByRef USE_COORD_INDEX_ONLY geometry not yet implement for optimizeForSpace=false
-4701430 Infrequent NPE at RenderBin.java:544
-4705053 OrientedPtTest example program displays frame lag
-4712205 Window panels disappear when BranchGroup.compile() is used.
-4714426 compile() removes null child eventhough ALLOW_CHILDREN_READ is set.
-4720938 IndexedGeometry shouldn't consider vertex not reference by index in computeBound
-4736484 Big alpha value in byRefColor render geometry even though transparency = 1.0
-4740086 Picking cause lots of GC in PickShape intersect() routine
-4751162 View TRANSPARENCY_SORT_GEOMETRY throws NullPointerException when viewpoint move
-4751283 Transform3D.normalize() and Matrix4d.get(Matrix3d) permute matrix columns
-4753957 Morph only consider first GeometryArray when compute bounds
-4762021 Transform3D setScale() fail to return negative scale in some case
-4762753 Precision problem of OrientedShape3D.ROTATE_ABOUT_POINT if far away from origin
-4768237 RuntimeException in pickIntersection.getPointNormal()
-4768353 JBrawl does not run smoothly with > 2 cpus
-4774341 Locale need a wait between changing HiRes and adding branch graph
-4782718 NPE if boundingLeaf in SchedulingBoundLeaf not attach to scenegraph
-4783638 WakeupOnAWTEvent does not support MouseWheelEvent
-4789101 J3D.dll is accessing jniGetObjectClass inside the critical region
-4790016 PickObject generatePickRay return wrong PickShape if View compatibility enable
-4794998 hashKey output TROUBLE message when OutOfMemory
-4828096 Morph doesn't work correctly with Java3D 1.3
-4828098 Morph doesn't use its weights, when it was cloned with cloneTree()
-
-Sound
------
-
-4634751 BackgroundSound fails to activates with the view intersects it's bounds.
-4680280 JavaSoundMixer play sound only once
-4760772 BackgroundSounds not looping with HeadspaceMixer mixer
-
-Utility Bugs
-------------
-
-4717595 SceneGraph IO bug in J3DFly
-4718786 Incorrect coefficients in CubicSplineSegment computeCommonCoefficients()
-4805076 Transform3D.get(Matrix3f ) occasionally returns incorrect values
-
-#if defined(SOLARIS)
-Solaris-specific Bugs
----------------------
-none
-#elif defined(WIN32OGL)
-Windows/OGL-specific Bugs
----------------------
-none
-
-#elif defined(WIN32D3D)
-Direct3D specific Bugs
-----------------------
- Problem in the NVidia GForce
- -----------------------------
- Make sure you have the latest driver from http://www.nvidia.com/
-
- ModelClip did not work under DirectX8.0 debug build, use
- Eumulation mode to workaround this.
-#endif