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authorKevin Rushforth <[email protected]>2006-01-24 15:48:07 +0000
committerKevin Rushforth <[email protected]>2006-01-24 15:48:07 +0000
commit2229f72a2bd37040e0f7b0a249923b550fb15309 (patch)
treebf1eddd36087d99a624f21b9cd00d75de70038d2 /www/j3d1_4/render-texture.html
parent9d7eff05ab6ff5b71b88cf77e9eabe63bcec5ac3 (diff)
Updated more obsolete pages; they all now point to the Wiki
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@508 ba19aa83-45c5-6ac9-afd3-db810772062c
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diff --git a/www/j3d1_4/render-texture.html b/www/j3d1_4/render-texture.html
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--- a/www/j3d1_4/render-texture.html
+++ b/www/j3d1_4/render-texture.html
@@ -3,78 +3,13 @@
<head>
<meta content="text/html; charset=ISO-8859-1"
http-equiv="content-type">
- <title>Java 3D 1.5: Render To Texture</title>
+ <title>Obsolete Page</title>
</head>
<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5:
-Render To Texture</h2>
-<h3><span style="color: rgb(0, 153, 0);"><i>ROUGH DRAFT: This API
-is a Work in Progress</i></span></h3>
-<hr>
-<p>This page describes the possible render-to-texture feature in
-Java&nbsp;3D 1.5. The main idea is to create new
-"render-to-texture" subclasses of Canvas3D and View that would render
-into a texture that could then be used in a scene graph to render into
-an ordinary on-screen (or off-screen) Canvas3D. We will either need to
-create special "rendered" subclasses of Texture (e.g.,
-RenderedTexture2D), or add a mode flag to the existing texture classes.
-The former is cleaner from an API point of view, but the latter is more
-flexible (e.g., it would allow some mipmap levels of a Texture or faces
-of a TextureCubeMap to be generated by rendering and others to be
-specified via an image).<br>
+<h2>Obsolete Page</h2>
+<p>This page is obsolete. Click <a
+ href="http://wiki.java.net/bin/view/Javadesktop/Java3DRenderToTexture">here</a>
+to go the Java 3D Wiki page discussing Render-to-Texture.<br>
</p>
-<p>NOTES:<br>
-</p>
-<ul>
- <li>A TextureView is rendered when any View that references a scene
-graph containing its RenderedTexture object is rendered. The ordinary
-View is said to be <em>dependent</em> on the TextureView.</li>
- <li>Each TextureView is rendered before its <em>dependent</em>
-View(s).<br>
- </li>
- <li>RenderedTexture objects cannot be in a scene graph that is
-rendered by a TextureView. Violating this will lead to undefined
-results. We may want to consider relaxing this restriction to allow for
-cascading render-to-texture operations. If we do relax this, we may
-need to provide a way for the application to specify an ordering of
-TextureViews (determining the dependency graph would be difficult).<br>
- </li>
- <li>To make it easier for an app to comply with the above, we will
-add a new feature to View: a boolean
-attribute indicating whether to render <strong><em>only</em></strong>
-to nodes under a ViewSpecificGroup. This flag is false by default for
-an ordinary View and true by default for a TextureView.</li>
-</ul>
-<p>The proposed API is:</p>
-<ul>
- <li>New classes</li>
- <ul>
- <pre>public class TextureView extends View<br> method: setXxxxx() // Any methods here?<br><br>public class TextureCanvas3D extends Canvas3D<br> method: setRenderedTexture(RenderedTexture) // or should this be immutable?<br> method: setLevel(int level)<br> method: setFace(int face)<br> // override lots of Canvas-related methods and throw UnimplementedException<br><br>public class RenderedTexture extends Texture<br> method: setXxxxx() // Any methods here?<br><br>public class RenderedTexture2D extends RenderedTexture<br> method: setXxxxx() // Any methods here?<br><br>public class RenderedTexture3D extends RenderedTexture<br> method: setXxxxx() // Any methods here?<br><br>public class RenderedTextureCubeMap extends RenderedTexture<br> method: setXxxxx() // Any methods here?<br></pre>
- </ul>
- <li>New methods in existing classes:<br>
- </li>
- <ul>
- <pre>View<br> method: setViewSpecificGroupOnly(boolean)<br></pre>
- </ul>
-</ul>
-<p>Issues:
-</p>
-<ol>
- <li>Can the resulting image be read back to the application?<br>
- <span style="font-style: italic;">[we don't plan to allow this]</span><br>
- </li>
- <li>What is the best way to ensure that there is a valid source of
-all mipmap levels (and all faces of a cube-map)?</li>
- <li>Should RenderedTexture be a mode or a subclass?<span
- style="font-style: italic;"><br>
-[currently proposed to be a subclass]</span></li>
- <li>Since this feature encourages using implicit mipmap generation,
-we need to file an RFE to implement implicit mipmap generation using
-OpenGL HW mipmap generation.<br>
- </li>
-</ol>
-<p><font color="gray">Page last updated &#8212;
-$Date$
-</font></p>
</body>
</html>