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authorChien Yang <[email protected]>2007-01-10 21:18:06 +0000
committerChien Yang <[email protected]>2007-01-10 21:18:06 +0000
commitd0a09b5d1acee7803235922335fb0f54a26eccb5 (patch)
treec514e69ec9154452aad8ec5d9547160454a48122 /src/native/ogl/gldefs.h
parent9f29bb02627691061dd5eccacfcbc4895cef7b61 (diff)
1) VC7 and VC8 compile ready for ogl and d3d.
2) Cleanup d3d build.xml script to closely resemble ogl build.xml. git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@768 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'src/native/ogl/gldefs.h')
-rw-r--r--src/native/ogl/gldefs.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/native/ogl/gldefs.h b/src/native/ogl/gldefs.h
index b0c225a..e278f1d 100644
--- a/src/native/ogl/gldefs.h
+++ b/src/native/ogl/gldefs.h
@@ -13,11 +13,6 @@
#ifndef _Java3D_gldefs_h_
#define _Java3D_gldefs_h_
-#if defined(WIN32)
-#define _CRT_SECURE_NO_DEPRECATE // shut up the vs2005 compiler
-#define _CRT_NONSTDC_NO_DEPRECATE
-#endif
-
/*
* Portions of this code were derived from work done by the Blackdown
* group (www.blackdown.org), who did the initial Linux implementation