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authorKevin Rushforth <[email protected]>2007-03-26 22:58:59 +0000
committerKevin Rushforth <[email protected]>2007-03-26 22:58:59 +0000
commitd319a907da13b127971aec547022a7dce8cb9c05 (patch)
tree02fb5b94e0493d4e21bf24b9afc3b64d019fe34b /src/native/d3d/Lights.cpp
parente9005593c05ad268256398f2901febdc14d95b26 (diff)
Issue 239: Stencil buffer should be cleared at the start of each frame
This partial fix adds a new "j3d.stencilClear" boolean property that specifies whether the stencil buffer is cleared every frame by default. Note that this is the first part of the partial fix. We still need to finish the D3D code, and we need to verify whether the stencil mask needs to be saved/forced to all 1s/restored git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@802 ba19aa83-45c5-6ac9-afd3-db810772062c
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