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author | Kevin Rushforth <[email protected]> | 2007-03-26 22:58:59 +0000 |
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committer | Kevin Rushforth <[email protected]> | 2007-03-26 22:58:59 +0000 |
commit | d319a907da13b127971aec547022a7dce8cb9c05 (patch) | |
tree | 02fb5b94e0493d4e21bf24b9afc3b64d019fe34b /src/native/d3d/D3dDriverInfo.cpp | |
parent | e9005593c05ad268256398f2901febdc14d95b26 (diff) |
Issue 239: Stencil buffer should be cleared at the start of each frame
This partial fix adds a new "j3d.stencilClear" boolean property that specifies
whether the stencil buffer is cleared every frame by default.
Note that this is the first part of the partial fix. We still need to finish
the D3D code, and we need to verify whether the stencil mask needs to be
saved/forced to all 1s/restored
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@802 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'src/native/d3d/D3dDriverInfo.cpp')
0 files changed, 0 insertions, 0 deletions