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authorJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
committerJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
commitdbc98deea1884e44da2c74d6ea807253cdefa693 (patch)
tree29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/WakeupOnElapsedFrames.java
parent2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff)
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/WakeupOnElapsedFrames.java')
-rw-r--r--src/javax/media/j3d/WakeupOnElapsedFrames.java181
1 files changed, 0 insertions, 181 deletions
diff --git a/src/javax/media/j3d/WakeupOnElapsedFrames.java b/src/javax/media/j3d/WakeupOnElapsedFrames.java
deleted file mode 100644
index cb596a4..0000000
--- a/src/javax/media/j3d/WakeupOnElapsedFrames.java
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
- * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-/**
- * Class specifying a wakeup when a specific number of frames have
- * elapsed. The wakeup criterion can either be passive or
- * non-passive. If any behavior uses a non-passive
- * WakeupOnElapsedFrames, the rendering system will run continuously.
- *
- * <p>
- * In general, applications cannot count on behavior execution being
- * synchronized with rendering. Behaviors that use
- * WakeupOnElapsedFrames with a frame count of 0 are an exception to
- * this general rule. Such behaviors will be executed every frame.
- * Further, all modifications to scene graph objects (not including
- * geometry by-reference or texture by-reference) made from the
- * <code>processStimulus</code> methods of such behaviors are
- * guaranteed to take effect in the same rendering frame.
- */
-public final class WakeupOnElapsedFrames extends WakeupCriterion {
-
- // different types of WakeupIndexedList that use in BehaviorStructure
- static final int COND_IN_BS_LIST = 0;
-
- // total number of different IndexedUnorderedSet types
- static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 1;
-
- // Indicates whether the wakeup condition is passive or
- // non-passive. Only behaviors using a non-passive
- // WakeupOnElapsedFrames will force a continuous traversal.
- boolean passive;
-
- // Number of frames before wakeup
- int frameCount;
-
- // When this reaches 0, this criterion is met.
- int countdown;
-
- /**
- * Constructs a non-passive WakeupOnElapsedFrames criterion.
- *
- * @param frameCount the number of frames that Java 3D should draw
- * before awakening this behavior object; a value of N means
- * wakeup at the end of frame N, where the current frame is zero,
- * a value of zero means wakeup at the end of the current frame.
- *
- * @exception IllegalArgumentException if frameCount is less than zero
- */
- public WakeupOnElapsedFrames(int frameCount) {
- this(frameCount, false);
- }
-
- /**
- * Constructs a WakeupOnElapsedFrames criterion.
- *
- * @param frameCount the number of frames that Java 3D should draw
- * before awakening this behavior object; a value of N means
- * wakeup at the end of frame N, where the current frame is zero,
- * a value of zero means wakeup at the end of the current frame.
- *
- * @param passive flag indicating whether this behavior is
- * passive; a non-passive behavior will cause the rendering system
- * to run continuously, while a passive behavior will only run
- * when some other event causes a frame to be run.
- *
- * @exception IllegalArgumentException if frameCount is less than zero
- *
- * @since Java 3D 1.2
- */
- public WakeupOnElapsedFrames(int frameCount, boolean passive) {
- if (frameCount < 0)
- throw new IllegalArgumentException(J3dI18N.getString("WakeupOnElapsedFrames0"));
-
- this.frameCount = frameCount;
- this.passive = passive;
- WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES);
- }
-
- /**
- * Retrieves the elapsed frame count that was used when
- * constructing this object.
- *
- * @return the elapsed frame count specified when constructing
- * this object
- */
- public int getElapsedFrameCount() {
- return frameCount;
- }
-
- /**
- * Retrieves the state of the passive flag that was used when
- * constructing this object.
- *
- * @return true if this wakeup criterion is passive, false otherwise
- *
- * @since Java 3D 1.2
- */
- public boolean isPassive() {
- return passive;
- }
-
- /**
- * decrement the frame count, and set trigger if 0
- */
- void newFrame() {
- if (this.countdown == 0) {
- this.setTriggered();
- } else {
- this.countdown--;
- }
- }
-
-
-
- /**
- * This is a callback from BehaviorStructure. It is
- * used to add wakeupCondition to behavior structure.
- */
- @Override
- void addBehaviorCondition(BehaviorStructure bs) {
- this.countdown = this.frameCount;
- bs.wakeupOnElapsedFrames.add(this);
- if (!passive && (behav != null) && behav.enable) {
- bs.activeWakeupOnFrameCount++;
- }
-
- // This is necessary to invoke this condition next time
- // Otherwise jftc won't work for static scene.
- VirtualUniverse.mc.sendRunMessage(bs.universe,
- J3dThread.UPDATE_BEHAVIOR);
- }
-
-
- /**
- * This is a callback from BehaviorStructure. It is
- * used to remove wakeupCondition from behavior structure.
- */
- @Override
- void removeBehaviorCondition(BehaviorStructure bs) {
- bs.wakeupOnElapsedFrames.remove(this);
- if (!passive && (behav != null) && behav.enable) {
- bs.activeWakeupOnFrameCount--;
- }
- }
-
-
- /**
- * Perform task in addBehaviorCondition() that has to be
- * set every time the condition met.
- */
- @Override
- void resetBehaviorCondition(BehaviorStructure bs) {
- this.countdown = this.frameCount;
- }
-
-}