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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/WakeupOnElapsedFrames.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/WakeupOnElapsedFrames.java')
-rw-r--r--src/javax/media/j3d/WakeupOnElapsedFrames.java181
1 files changed, 181 insertions, 0 deletions
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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+/**
+ * Class specifying a wakeup when a specific number of frames have
+ * elapsed. The wakeup criterion can either be passive or
+ * non-passive. If any behavior uses a non-passive
+ * WakeupOnElapsedFrames, the rendering system will run continuously.
+ *
+ * <p>
+ * In general, applications cannot count on behavior execution being
+ * synchronized with rendering. Behaviors that use
+ * WakeupOnElapsedFrames with a frame count of 0 are an exception to
+ * this general rule. Such behaviors will be executed every frame.
+ * Further, all modifications to scene graph objects (not including
+ * geometry by-reference or texture by-reference) made from the
+ * <code>processStimulus</code> methods of such behaviors are
+ * guaranteed to take effect in the same rendering frame.
+ */
+public final class WakeupOnElapsedFrames extends WakeupCriterion {
+
+ // different types of WakeupIndexedList that use in BehaviorStructure
+ static final int COND_IN_BS_LIST = 0;
+
+ // total number of different IndexedUnorderedSet types
+ static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 1;
+
+ // Indicates whether the wakeup condition is passive or
+ // non-passive. Only behaviors using a non-passive
+ // WakeupOnElapsedFrames will force a continuous traversal.
+ boolean passive;
+
+ // Number of frames before wakeup
+ int frameCount;
+
+ // When this reaches 0, this criterion is met.
+ int countdown;
+
+ /**
+ * Constructs a non-passive WakeupOnElapsedFrames criterion.
+ *
+ * @param frameCount the number of frames that Java 3D should draw
+ * before awakening this behavior object; a value of N means
+ * wakeup at the end of frame N, where the current frame is zero,
+ * a value of zero means wakeup at the end of the current frame.
+ *
+ * @exception IllegalArgumentException if frameCount is less than zero
+ */
+ public WakeupOnElapsedFrames(int frameCount) {
+ this(frameCount, false);
+ }
+
+ /**
+ * Constructs a WakeupOnElapsedFrames criterion.
+ *
+ * @param frameCount the number of frames that Java 3D should draw
+ * before awakening this behavior object; a value of N means
+ * wakeup at the end of frame N, where the current frame is zero,
+ * a value of zero means wakeup at the end of the current frame.
+ *
+ * @param passive flag indicating whether this behavior is
+ * passive; a non-passive behavior will cause the rendering system
+ * to run continuously, while a passive behavior will only run
+ * when some other event causes a frame to be run.
+ *
+ * @exception IllegalArgumentException if frameCount is less than zero
+ *
+ * @since Java 3D 1.2
+ */
+ public WakeupOnElapsedFrames(int frameCount, boolean passive) {
+ if (frameCount < 0)
+ throw new IllegalArgumentException(J3dI18N.getString("WakeupOnElapsedFrames0"));
+
+ this.frameCount = frameCount;
+ this.passive = passive;
+ WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES);
+ }
+
+ /**
+ * Retrieves the elapsed frame count that was used when
+ * constructing this object.
+ *
+ * @return the elapsed frame count specified when constructing
+ * this object
+ */
+ public int getElapsedFrameCount() {
+ return frameCount;
+ }
+
+ /**
+ * Retrieves the state of the passive flag that was used when
+ * constructing this object.
+ *
+ * @return true if this wakeup criterion is passive, false otherwise
+ *
+ * @since Java 3D 1.2
+ */
+ public boolean isPassive() {
+ return passive;
+ }
+
+ /**
+ * decrement the frame count, and set trigger if 0
+ */
+ void newFrame() {
+ if (this.countdown == 0) {
+ this.setTriggered();
+ } else {
+ this.countdown--;
+ }
+ }
+
+
+
+ /**
+ * This is a callback from BehaviorStructure. It is
+ * used to add wakeupCondition to behavior structure.
+ */
+ @Override
+ void addBehaviorCondition(BehaviorStructure bs) {
+ this.countdown = this.frameCount;
+ bs.wakeupOnElapsedFrames.add(this);
+ if (!passive && (behav != null) && behav.enable) {
+ bs.activeWakeupOnFrameCount++;
+ }
+
+ // This is necessary to invoke this condition next time
+ // Otherwise jftc won't work for static scene.
+ VirtualUniverse.mc.sendRunMessage(bs.universe,
+ J3dThread.UPDATE_BEHAVIOR);
+ }
+
+
+ /**
+ * This is a callback from BehaviorStructure. It is
+ * used to remove wakeupCondition from behavior structure.
+ */
+ @Override
+ void removeBehaviorCondition(BehaviorStructure bs) {
+ bs.wakeupOnElapsedFrames.remove(this);
+ if (!passive && (behav != null) && behav.enable) {
+ bs.activeWakeupOnFrameCount--;
+ }
+ }
+
+
+ /**
+ * Perform task in addBehaviorCondition() that has to be
+ * set every time the condition met.
+ */
+ @Override
+ void resetBehaviorCondition(BehaviorStructure bs) {
+ this.countdown = this.frameCount;
+ }
+
+}