diff options
author | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
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committer | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
commit | 7a2e20caac9db6f789a7b3fab344b9758af45335 (patch) | |
tree | b5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/WakeupOnElapsedFrames.java | |
parent | f76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff) |
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/WakeupOnElapsedFrames.java')
-rw-r--r-- | src/javax/media/j3d/WakeupOnElapsedFrames.java | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/src/javax/media/j3d/WakeupOnElapsedFrames.java b/src/javax/media/j3d/WakeupOnElapsedFrames.java new file mode 100644 index 0000000..cb596a4 --- /dev/null +++ b/src/javax/media/j3d/WakeupOnElapsedFrames.java @@ -0,0 +1,181 @@ +/* + * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +/** + * Class specifying a wakeup when a specific number of frames have + * elapsed. The wakeup criterion can either be passive or + * non-passive. If any behavior uses a non-passive + * WakeupOnElapsedFrames, the rendering system will run continuously. + * + * <p> + * In general, applications cannot count on behavior execution being + * synchronized with rendering. Behaviors that use + * WakeupOnElapsedFrames with a frame count of 0 are an exception to + * this general rule. Such behaviors will be executed every frame. + * Further, all modifications to scene graph objects (not including + * geometry by-reference or texture by-reference) made from the + * <code>processStimulus</code> methods of such behaviors are + * guaranteed to take effect in the same rendering frame. + */ +public final class WakeupOnElapsedFrames extends WakeupCriterion { + + // different types of WakeupIndexedList that use in BehaviorStructure + static final int COND_IN_BS_LIST = 0; + + // total number of different IndexedUnorderedSet types + static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 1; + + // Indicates whether the wakeup condition is passive or + // non-passive. Only behaviors using a non-passive + // WakeupOnElapsedFrames will force a continuous traversal. + boolean passive; + + // Number of frames before wakeup + int frameCount; + + // When this reaches 0, this criterion is met. + int countdown; + + /** + * Constructs a non-passive WakeupOnElapsedFrames criterion. + * + * @param frameCount the number of frames that Java 3D should draw + * before awakening this behavior object; a value of N means + * wakeup at the end of frame N, where the current frame is zero, + * a value of zero means wakeup at the end of the current frame. + * + * @exception IllegalArgumentException if frameCount is less than zero + */ + public WakeupOnElapsedFrames(int frameCount) { + this(frameCount, false); + } + + /** + * Constructs a WakeupOnElapsedFrames criterion. + * + * @param frameCount the number of frames that Java 3D should draw + * before awakening this behavior object; a value of N means + * wakeup at the end of frame N, where the current frame is zero, + * a value of zero means wakeup at the end of the current frame. + * + * @param passive flag indicating whether this behavior is + * passive; a non-passive behavior will cause the rendering system + * to run continuously, while a passive behavior will only run + * when some other event causes a frame to be run. + * + * @exception IllegalArgumentException if frameCount is less than zero + * + * @since Java 3D 1.2 + */ + public WakeupOnElapsedFrames(int frameCount, boolean passive) { + if (frameCount < 0) + throw new IllegalArgumentException(J3dI18N.getString("WakeupOnElapsedFrames0")); + + this.frameCount = frameCount; + this.passive = passive; + WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES); + } + + /** + * Retrieves the elapsed frame count that was used when + * constructing this object. + * + * @return the elapsed frame count specified when constructing + * this object + */ + public int getElapsedFrameCount() { + return frameCount; + } + + /** + * Retrieves the state of the passive flag that was used when + * constructing this object. + * + * @return true if this wakeup criterion is passive, false otherwise + * + * @since Java 3D 1.2 + */ + public boolean isPassive() { + return passive; + } + + /** + * decrement the frame count, and set trigger if 0 + */ + void newFrame() { + if (this.countdown == 0) { + this.setTriggered(); + } else { + this.countdown--; + } + } + + + + /** + * This is a callback from BehaviorStructure. It is + * used to add wakeupCondition to behavior structure. + */ + @Override + void addBehaviorCondition(BehaviorStructure bs) { + this.countdown = this.frameCount; + bs.wakeupOnElapsedFrames.add(this); + if (!passive && (behav != null) && behav.enable) { + bs.activeWakeupOnFrameCount++; + } + + // This is necessary to invoke this condition next time + // Otherwise jftc won't work for static scene. + VirtualUniverse.mc.sendRunMessage(bs.universe, + J3dThread.UPDATE_BEHAVIOR); + } + + + /** + * This is a callback from BehaviorStructure. It is + * used to remove wakeupCondition from behavior structure. + */ + @Override + void removeBehaviorCondition(BehaviorStructure bs) { + bs.wakeupOnElapsedFrames.remove(this); + if (!passive && (behav != null) && behav.enable) { + bs.activeWakeupOnFrameCount--; + } + } + + + /** + * Perform task in addBehaviorCondition() that has to be + * set every time the condition met. + */ + @Override + void resetBehaviorCondition(BehaviorStructure bs) { + this.countdown = this.frameCount; + } + +} |