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authorJulien Gouesse <gouessej@orange.fr>2015-11-28 15:11:48 +0100
committerJulien Gouesse <gouessej@orange.fr>2015-11-28 15:11:48 +0100
commitdbc98deea1884e44da2c74d6ea807253cdefa693 (patch)
tree29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/SpotLightRetained.java
parent2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff)
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/SpotLightRetained.java')
-rw-r--r--src/javax/media/j3d/SpotLightRetained.java322
1 files changed, 0 insertions, 322 deletions
diff --git a/src/javax/media/j3d/SpotLightRetained.java b/src/javax/media/j3d/SpotLightRetained.java
deleted file mode 100644
index f7fef46..0000000
--- a/src/javax/media/j3d/SpotLightRetained.java
+++ /dev/null
@@ -1,322 +0,0 @@
-/*
- * Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-import javax.vecmath.Vector3f;
-
-/**
- * A local spot light source object.
- */
-
-class SpotLightRetained extends PointLightRetained {
- static final int DIRECTION_CHANGED = LAST_POINTLIGHT_DEFINED_BIT << 1;
- static final int ANGLE_CHANGED = LAST_POINTLIGHT_DEFINED_BIT << 2;
- static final int CONCENTRATION_CHANGED = LAST_POINTLIGHT_DEFINED_BIT << 3;
-
- /**
- * The spot light's direction.
- */
- Vector3f direction = new Vector3f(0.0f, 0.0f, -1.0f);
-
- // The transformed direction of this light
- Vector3f xformDirection = new Vector3f(0.0f, 0.0f, -1.0f);
-
- /**
- * The spot light's spread angle.
- */
- float spreadAngle = (float)Math.PI;
-
- /**
- * The spot light's concentration.
- */
- float concentration = 0.0f;
-
-
- SpotLightRetained() {
- this.nodeType = NodeRetained.SPOTLIGHT;
- lightType = 4;
- }
-
- /**
- * Initializes the spot light's spread angle.
- * @param spreadAngle the light's spread angle
- */
- void initSpreadAngle(float spreadAngle) {
- if (spreadAngle < 0.0) {
- this.spreadAngle = 0.0f;
- }
- else if (spreadAngle > (float) Math.PI * 0.5f) {
- this.spreadAngle = (float)Math.PI;
- }
- else {
- this.spreadAngle = spreadAngle;
- }
- }
-
-
- @Override
- void setLive(SetLiveState s) {
- super.doSetLive(s);
- J3dMessage createMessage = super.initMessage(12);
- Object[] objs = (Object[])createMessage.args[4];
- objs[9] = new Float(spreadAngle);
- objs[10] = new Float(concentration) ;
- objs[11] = new Vector3f(direction);
- VirtualUniverse.mc.processMessage(createMessage);
- }
-
- /**
- * Sets the spot light's spread angle.
- * @param spreadAngle the light's spread angle
- */
- void setSpreadAngle(float spreadAngle) {
- initSpreadAngle(spreadAngle);
- sendMessage(ANGLE_CHANGED, new Float(this.spreadAngle));
- }
-
- /**
- * Returns the spot light's spread angle.
- * @return the spread angle of the light
- */
- float getSpreadAngle() {
- return this.spreadAngle;
- }
-
- /**
- * Initializes the spot light's concentration.
- * @param concentration the concentration of the light
- */
- void initConcentration(float concentration) {
- this.concentration = concentration;
- }
-
- /**
- * Sets the spot light's concentration.
- * @param concentration the concentration of the light
- */
- void setConcentration(float concentration) {
- initConcentration(concentration);
- sendMessage(CONCENTRATION_CHANGED, new Float(concentration));
- }
-
- /**
- * Retrieves the spot light's concentration.
- * @return the concentration of the light
- */
- float getConcentration() {
- return this.concentration;
- }
-
- /**
- * Initializes the spot light's direction from the vector provided.
- * @param direction the new direction of the light
- */
- void initDirection(Vector3f direction) {
- this.direction.set(direction);
-
- if (staticTransform != null) {
- staticTransform.transform.transform(this.direction, this.direction);
- }
- }
-
- /**
- * Sets the spot light's direction from the vector provided.
- * @param direction the new direction of the light
- */
- void setDirection(Vector3f direction) {
- initDirection(direction);
- sendMessage(DIRECTION_CHANGED, new Vector3f(direction));
- }
-
-
- /**
- * Initializes this light's direction from the three values provided.
- * @param x the new x direction
- * @param y the new y direction
- * @param z the new z direction
- */
- void initDirection(float x, float y, float z) {
- this.direction.x = x;
- this.direction.y = y;
- this.direction.z = z;
- if (staticTransform != null) {
- staticTransform.transform.transform(this.direction, this.direction);
- }
- }
-
- /**
- * Sets this light's direction from the three values provided.
- * @param x the new x direction
- * @param y the new y direction
- * @param z the new z direction
- */
- void setDirection(float x, float y, float z) {
- setDirection(new Vector3f(x, y, z));
- }
-
-
- /**
- * Retrieves this light's direction and places it in the
- * vector provided.
- * @param direction the variable to receive the direction vector
- */
- void getDirection(Vector3f direction) {
- direction.set(this.direction);
- if (staticTransform != null) {
- Transform3D invTransform = staticTransform.getInvTransform();
- invTransform.transform(direction, direction);
- }
- }
-
- /**
- * This update function, and its native counterpart,
- * updates a spot light. This includes its color, attenuation,
- * transformed position, spread angle, concentration,
- * and its transformed position.
- */
- @Override
- void update(Context ctx, int lightSlot, double scale) {
- validateAttenuationInEc(scale);
- Pipeline.getPipeline().updateSpotLight(ctx,
- lightSlot, color.x, color.y, color.z,
- attenuation.x, linearAttenuationInEc,
- quadraticAttenuationInEc,
- xformPosition.x, xformPosition.y,
- xformPosition.z, spreadAngle, concentration,
- xformDirection.x, xformDirection.y,
- xformDirection.z);
- }
-
-
- /**
- * This update function, and its native counterpart,
- * updates a directional light. This includes its
- * color and its transformed direction.
- */
- @Override
- // Note : if you add any more fields here , you need to update
- // updateLight() in RenderingEnvironmentStructure
- void updateMirrorObject(Object[] objs) {
-
- int component = ((Integer)objs[1]).intValue();
- Transform3D trans;
- int i;
- int numLgts = ((Integer)objs[2]).intValue();
- LightRetained[] mLgts = (LightRetained[]) objs[3];
- if ((component & DIRECTION_CHANGED) != 0) {
- for (i = 0; i < numLgts; i++) {
- if (mLgts[i].nodeType == NodeRetained.SPOTLIGHT) {
- SpotLightRetained ml = (SpotLightRetained)mLgts[i];
- ml.direction = (Vector3f)objs[4];
- ml.getLastLocalToVworld().transform(ml.direction,
- ml.xformDirection);
- ml.xformDirection.normalize();
- }
- }
- }
- else if ((component & ANGLE_CHANGED) != 0) {
- for (i = 0; i < numLgts; i++) {
- if (mLgts[i].nodeType == NodeRetained.SPOTLIGHT) {
- SpotLightRetained ml = (SpotLightRetained)mLgts[i];
- ml.spreadAngle = ((Float)objs[4]).floatValue();
- }
- }
-
- }
- else if ((component & CONCENTRATION_CHANGED) != 0) {
-
- for (i = 0; i < numLgts; i++) {
- if (mLgts[i].nodeType == NodeRetained.SPOTLIGHT) {
- SpotLightRetained ml = (SpotLightRetained)mLgts[i];
- ml.concentration = ((Float)objs[4]).floatValue();
- }
- }
- }
- else if ((component & INIT_MIRROR) != 0) {
- for (i = 0; i < numLgts; i++) {
- if (mLgts[i].nodeType == NodeRetained.SPOTLIGHT) {
- SpotLightRetained ml = (SpotLightRetained)mLgts[i];
- ml.spreadAngle = ((Float)((Object[])objs[4])[9]).floatValue();
- ml.concentration = ((Float)((Object[])objs[4])[10]).floatValue();
- ml.direction = (Vector3f)((Object[])objs[4])[11];
- ml.getLastLocalToVworld().transform(ml.direction,
- ml.xformDirection);
- ml.xformDirection.normalize();
- }
- }
- }
-
- // call the parent's mirror object update routine
- super.updateMirrorObject(objs);
- }
-
-
- // Clones only the retained side, internal use only
- @Override
- protected Object clone() {
- SpotLightRetained sr = (SpotLightRetained)super.clone();
- sr.direction = new Vector3f(direction);
- sr.xformDirection = new Vector3f();
- return sr;
- }
-
-
-
- // Called on the mirror object
- @Override
- void updateTransformChange() {
- super.updateTransformChange();
-
- getLastLocalToVworld().transform(direction, xformDirection);
- xformDirection.normalize();
-
- }
-
- @Override
- final void sendMessage(int attrMask, Object attr) {
- J3dMessage createMessage = new J3dMessage();
- createMessage.threads = targetThreads;
- createMessage.universe = universe;
- createMessage.type = J3dMessage.LIGHT_CHANGED;
- createMessage.args[0] = this;
- createMessage.args[1]= new Integer(attrMask);
- if (inSharedGroup)
- createMessage.args[2] = new Integer(numMirrorLights);
- else
- createMessage.args[2] = new Integer(1);
- createMessage.args[3] = mirrorLights.clone();
- createMessage.args[4] = attr;
- VirtualUniverse.mc.processMessage(createMessage);
- }
-
-
- @Override
- void mergeTransform(TransformGroupRetained xform) {
- super.mergeTransform(xform);
- xform.transform.transform(direction, direction);
- }
-}