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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/SpotLightRetained.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/SpotLightRetained.java')
-rw-r--r--src/javax/media/j3d/SpotLightRetained.java322
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diff --git a/src/javax/media/j3d/SpotLightRetained.java b/src/javax/media/j3d/SpotLightRetained.java
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+/*
+ * Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import javax.vecmath.Vector3f;
+
+/**
+ * A local spot light source object.
+ */
+
+class SpotLightRetained extends PointLightRetained {
+ static final int DIRECTION_CHANGED = LAST_POINTLIGHT_DEFINED_BIT << 1;
+ static final int ANGLE_CHANGED = LAST_POINTLIGHT_DEFINED_BIT << 2;
+ static final int CONCENTRATION_CHANGED = LAST_POINTLIGHT_DEFINED_BIT << 3;
+
+ /**
+ * The spot light's direction.
+ */
+ Vector3f direction = new Vector3f(0.0f, 0.0f, -1.0f);
+
+ // The transformed direction of this light
+ Vector3f xformDirection = new Vector3f(0.0f, 0.0f, -1.0f);
+
+ /**
+ * The spot light's spread angle.
+ */
+ float spreadAngle = (float)Math.PI;
+
+ /**
+ * The spot light's concentration.
+ */
+ float concentration = 0.0f;
+
+
+ SpotLightRetained() {
+ this.nodeType = NodeRetained.SPOTLIGHT;
+ lightType = 4;
+ }
+
+ /**
+ * Initializes the spot light's spread angle.
+ * @param spreadAngle the light's spread angle
+ */
+ void initSpreadAngle(float spreadAngle) {
+ if (spreadAngle < 0.0) {
+ this.spreadAngle = 0.0f;
+ }
+ else if (spreadAngle > (float) Math.PI * 0.5f) {
+ this.spreadAngle = (float)Math.PI;
+ }
+ else {
+ this.spreadAngle = spreadAngle;
+ }
+ }
+
+
+ @Override
+ void setLive(SetLiveState s) {
+ super.doSetLive(s);
+ J3dMessage createMessage = super.initMessage(12);
+ Object[] objs = (Object[])createMessage.args[4];
+ objs[9] = new Float(spreadAngle);
+ objs[10] = new Float(concentration) ;
+ objs[11] = new Vector3f(direction);
+ VirtualUniverse.mc.processMessage(createMessage);
+ }
+
+ /**
+ * Sets the spot light's spread angle.
+ * @param spreadAngle the light's spread angle
+ */
+ void setSpreadAngle(float spreadAngle) {
+ initSpreadAngle(spreadAngle);
+ sendMessage(ANGLE_CHANGED, new Float(this.spreadAngle));
+ }
+
+ /**
+ * Returns the spot light's spread angle.
+ * @return the spread angle of the light
+ */
+ float getSpreadAngle() {
+ return this.spreadAngle;
+ }
+
+ /**
+ * Initializes the spot light's concentration.
+ * @param concentration the concentration of the light
+ */
+ void initConcentration(float concentration) {
+ this.concentration = concentration;
+ }
+
+ /**
+ * Sets the spot light's concentration.
+ * @param concentration the concentration of the light
+ */
+ void setConcentration(float concentration) {
+ initConcentration(concentration);
+ sendMessage(CONCENTRATION_CHANGED, new Float(concentration));
+ }
+
+ /**
+ * Retrieves the spot light's concentration.
+ * @return the concentration of the light
+ */
+ float getConcentration() {
+ return this.concentration;
+ }
+
+ /**
+ * Initializes the spot light's direction from the vector provided.
+ * @param direction the new direction of the light
+ */
+ void initDirection(Vector3f direction) {
+ this.direction.set(direction);
+
+ if (staticTransform != null) {
+ staticTransform.transform.transform(this.direction, this.direction);
+ }
+ }
+
+ /**
+ * Sets the spot light's direction from the vector provided.
+ * @param direction the new direction of the light
+ */
+ void setDirection(Vector3f direction) {
+ initDirection(direction);
+ sendMessage(DIRECTION_CHANGED, new Vector3f(direction));
+ }
+
+
+ /**
+ * Initializes this light's direction from the three values provided.
+ * @param x the new x direction
+ * @param y the new y direction
+ * @param z the new z direction
+ */
+ void initDirection(float x, float y, float z) {
+ this.direction.x = x;
+ this.direction.y = y;
+ this.direction.z = z;
+ if (staticTransform != null) {
+ staticTransform.transform.transform(this.direction, this.direction);
+ }
+ }
+
+ /**
+ * Sets this light's direction from the three values provided.
+ * @param x the new x direction
+ * @param y the new y direction
+ * @param z the new z direction
+ */
+ void setDirection(float x, float y, float z) {
+ setDirection(new Vector3f(x, y, z));
+ }
+
+
+ /**
+ * Retrieves this light's direction and places it in the
+ * vector provided.
+ * @param direction the variable to receive the direction vector
+ */
+ void getDirection(Vector3f direction) {
+ direction.set(this.direction);
+ if (staticTransform != null) {
+ Transform3D invTransform = staticTransform.getInvTransform();
+ invTransform.transform(direction, direction);
+ }
+ }
+
+ /**
+ * This update function, and its native counterpart,
+ * updates a spot light. This includes its color, attenuation,
+ * transformed position, spread angle, concentration,
+ * and its transformed position.
+ */
+ @Override
+ void update(Context ctx, int lightSlot, double scale) {
+ validateAttenuationInEc(scale);
+ Pipeline.getPipeline().updateSpotLight(ctx,
+ lightSlot, color.x, color.y, color.z,
+ attenuation.x, linearAttenuationInEc,
+ quadraticAttenuationInEc,
+ xformPosition.x, xformPosition.y,
+ xformPosition.z, spreadAngle, concentration,
+ xformDirection.x, xformDirection.y,
+ xformDirection.z);
+ }
+
+
+ /**
+ * This update function, and its native counterpart,
+ * updates a directional light. This includes its
+ * color and its transformed direction.
+ */
+ @Override
+ // Note : if you add any more fields here , you need to update
+ // updateLight() in RenderingEnvironmentStructure
+ void updateMirrorObject(Object[] objs) {
+
+ int component = ((Integer)objs[1]).intValue();
+ Transform3D trans;
+ int i;
+ int numLgts = ((Integer)objs[2]).intValue();
+ LightRetained[] mLgts = (LightRetained[]) objs[3];
+ if ((component & DIRECTION_CHANGED) != 0) {
+ for (i = 0; i < numLgts; i++) {
+ if (mLgts[i].nodeType == NodeRetained.SPOTLIGHT) {
+ SpotLightRetained ml = (SpotLightRetained)mLgts[i];
+ ml.direction = (Vector3f)objs[4];
+ ml.getLastLocalToVworld().transform(ml.direction,
+ ml.xformDirection);
+ ml.xformDirection.normalize();
+ }
+ }
+ }
+ else if ((component & ANGLE_CHANGED) != 0) {
+ for (i = 0; i < numLgts; i++) {
+ if (mLgts[i].nodeType == NodeRetained.SPOTLIGHT) {
+ SpotLightRetained ml = (SpotLightRetained)mLgts[i];
+ ml.spreadAngle = ((Float)objs[4]).floatValue();
+ }
+ }
+
+ }
+ else if ((component & CONCENTRATION_CHANGED) != 0) {
+
+ for (i = 0; i < numLgts; i++) {
+ if (mLgts[i].nodeType == NodeRetained.SPOTLIGHT) {
+ SpotLightRetained ml = (SpotLightRetained)mLgts[i];
+ ml.concentration = ((Float)objs[4]).floatValue();
+ }
+ }
+ }
+ else if ((component & INIT_MIRROR) != 0) {
+ for (i = 0; i < numLgts; i++) {
+ if (mLgts[i].nodeType == NodeRetained.SPOTLIGHT) {
+ SpotLightRetained ml = (SpotLightRetained)mLgts[i];
+ ml.spreadAngle = ((Float)((Object[])objs[4])[9]).floatValue();
+ ml.concentration = ((Float)((Object[])objs[4])[10]).floatValue();
+ ml.direction = (Vector3f)((Object[])objs[4])[11];
+ ml.getLastLocalToVworld().transform(ml.direction,
+ ml.xformDirection);
+ ml.xformDirection.normalize();
+ }
+ }
+ }
+
+ // call the parent's mirror object update routine
+ super.updateMirrorObject(objs);
+ }
+
+
+ // Clones only the retained side, internal use only
+ @Override
+ protected Object clone() {
+ SpotLightRetained sr = (SpotLightRetained)super.clone();
+ sr.direction = new Vector3f(direction);
+ sr.xformDirection = new Vector3f();
+ return sr;
+ }
+
+
+
+ // Called on the mirror object
+ @Override
+ void updateTransformChange() {
+ super.updateTransformChange();
+
+ getLastLocalToVworld().transform(direction, xformDirection);
+ xformDirection.normalize();
+
+ }
+
+ @Override
+ final void sendMessage(int attrMask, Object attr) {
+ J3dMessage createMessage = new J3dMessage();
+ createMessage.threads = targetThreads;
+ createMessage.universe = universe;
+ createMessage.type = J3dMessage.LIGHT_CHANGED;
+ createMessage.args[0] = this;
+ createMessage.args[1]= new Integer(attrMask);
+ if (inSharedGroup)
+ createMessage.args[2] = new Integer(numMirrorLights);
+ else
+ createMessage.args[2] = new Integer(1);
+ createMessage.args[3] = mirrorLights.clone();
+ createMessage.args[4] = attr;
+ VirtualUniverse.mc.processMessage(createMessage);
+ }
+
+
+ @Override
+ void mergeTransform(TransformGroupRetained xform) {
+ super.mergeTransform(xform);
+ xform.transform.transform(direction, direction);
+ }
+}