diff options
author | Julien Gouesse <[email protected]> | 2015-11-19 20:45:53 +0100 |
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committer | Julien Gouesse <[email protected]> | 2015-11-19 20:45:53 +0100 |
commit | a18c3b0789bfc24b49dbaf41c2390159bc683afc (patch) | |
tree | b5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/SourceCodeShader.java | |
parent | 264608060948a634b53a13ee96ed07527eb07340 (diff) | |
parent | 7a2e20caac9db6f789a7b3fab344b9758af45335 (diff) |
Gets Harvey's changes
Diffstat (limited to 'src/javax/media/j3d/SourceCodeShader.java')
-rw-r--r-- | src/javax/media/j3d/SourceCodeShader.java | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/src/javax/media/j3d/SourceCodeShader.java b/src/javax/media/j3d/SourceCodeShader.java new file mode 100644 index 0000000..afc243b --- /dev/null +++ b/src/javax/media/j3d/SourceCodeShader.java @@ -0,0 +1,138 @@ +/* + * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +/** + * The SourceCodeShader object is a shader that is defined using + * text-based source code. It is used to define the source code for + * both vertex and fragment shaders. The currently supported shading + * languages are Cg and GLSL. + * + * @see ShaderProgram + * + * @since Java 3D 1.4 + */ + +public class SourceCodeShader extends Shader { + + /** + * Not a public constructor, for internal use + */ + SourceCodeShader() { + } + + /** + * Constructs a new shader object of the specified shading + * language and shader type from the specified source string. + * + * @param shadingLanguage the specified shading language, one of: + * <code>SHADING_LANGUAGE_GLSL</code> or + * <code>SHADING_LANGUAGE_CG</code>. + * + * @param shaderType the shader type, one of: + * <code>SHADER_TYPE_VERTEX</code> or + * <code>SHADER_TYPE_FRAGMENT</code>. + * + * @param shaderSource the shader source code + * + * @exception NullPointerException if shaderSource is null. + */ + + public SourceCodeShader(int shadingLanguage, int shaderType, String shaderSource) { + super(shadingLanguage, shaderType); + if (shaderSource == null) { + throw new NullPointerException(); + } + ((SourceCodeShaderRetained)this.retained).initShaderSource(shaderSource); + } + + /** + * Retrieves the shader source string from this shader object. + * + * @return the shader source string. + */ + public String getShaderSource() { + return ((SourceCodeShaderRetained)this.retained).getShaderSource(); + } + + + /** + * Creates a retained mode SourceCodeShaderRetained object that this + * SourceCodeShader component object will point to. + */ + @Override + void createRetained() { + this.retained = new SourceCodeShaderRetained(); + this.retained.setSource(this); + // System.err.println("SourceCodeShader.createRetained()"); + } + + /** + * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate) + */ + @Override + public NodeComponent cloneNodeComponent() { + SourceCodeShaderRetained scsRetained = (SourceCodeShaderRetained) retained; + + SourceCodeShader scs = new SourceCodeShader(scsRetained.getShadingLanguage(), + scsRetained.getShaderType(), + scsRetained.getShaderSource()); + scs.duplicateNodeComponent(this); + return scs; + } + + + /** + * Copies all node information from <code>originalNodeComponent</code> + * into the current node. This method is called from the + * <code>duplicateNode</code> method. This routine does + * the actual duplication of all "local data" (any data defined in + * this object). + * + * @param originalNodeComponent the original node to duplicate + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @see Node#cloneTree + * @see NodeComponent#setDuplicateOnCloneTree + */ + @Override + void duplicateAttributes(NodeComponent originalNodeComponent, + boolean forceDuplicate) { + super.duplicateAttributes(originalNodeComponent, forceDuplicate); + + String sc = ((SourceCodeShaderRetained) originalNodeComponent.retained).getShaderSource(); + + if (sc != null) { + ((SourceCodeShaderRetained) retained).setShaderSource(sc); + } + } + +} |