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authorJulien Gouesse <[email protected]>2015-11-19 20:45:53 +0100
committerJulien Gouesse <[email protected]>2015-11-19 20:45:53 +0100
commita18c3b0789bfc24b49dbaf41c2390159bc683afc (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/SourceCodeShader.java
parent264608060948a634b53a13ee96ed07527eb07340 (diff)
parent7a2e20caac9db6f789a7b3fab344b9758af45335 (diff)
Gets Harvey's changes
Diffstat (limited to 'src/javax/media/j3d/SourceCodeShader.java')
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diff --git a/src/javax/media/j3d/SourceCodeShader.java b/src/javax/media/j3d/SourceCodeShader.java
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+/*
+ * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+/**
+ * The SourceCodeShader object is a shader that is defined using
+ * text-based source code. It is used to define the source code for
+ * both vertex and fragment shaders. The currently supported shading
+ * languages are Cg and GLSL.
+ *
+ * @see ShaderProgram
+ *
+ * @since Java 3D 1.4
+ */
+
+public class SourceCodeShader extends Shader {
+
+ /**
+ * Not a public constructor, for internal use
+ */
+ SourceCodeShader() {
+ }
+
+ /**
+ * Constructs a new shader object of the specified shading
+ * language and shader type from the specified source string.
+ *
+ * @param shadingLanguage the specified shading language, one of:
+ * <code>SHADING_LANGUAGE_GLSL</code> or
+ * <code>SHADING_LANGUAGE_CG</code>.
+ *
+ * @param shaderType the shader type, one of:
+ * <code>SHADER_TYPE_VERTEX</code> or
+ * <code>SHADER_TYPE_FRAGMENT</code>.
+ *
+ * @param shaderSource the shader source code
+ *
+ * @exception NullPointerException if shaderSource is null.
+ */
+
+ public SourceCodeShader(int shadingLanguage, int shaderType, String shaderSource) {
+ super(shadingLanguage, shaderType);
+ if (shaderSource == null) {
+ throw new NullPointerException();
+ }
+ ((SourceCodeShaderRetained)this.retained).initShaderSource(shaderSource);
+ }
+
+ /**
+ * Retrieves the shader source string from this shader object.
+ *
+ * @return the shader source string.
+ */
+ public String getShaderSource() {
+ return ((SourceCodeShaderRetained)this.retained).getShaderSource();
+ }
+
+
+ /**
+ * Creates a retained mode SourceCodeShaderRetained object that this
+ * SourceCodeShader component object will point to.
+ */
+ @Override
+ void createRetained() {
+ this.retained = new SourceCodeShaderRetained();
+ this.retained.setSource(this);
+ // System.err.println("SourceCodeShader.createRetained()");
+ }
+
+ /**
+ * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)
+ */
+ @Override
+ public NodeComponent cloneNodeComponent() {
+ SourceCodeShaderRetained scsRetained = (SourceCodeShaderRetained) retained;
+
+ SourceCodeShader scs = new SourceCodeShader(scsRetained.getShadingLanguage(),
+ scsRetained.getShaderType(),
+ scsRetained.getShaderSource());
+ scs.duplicateNodeComponent(this);
+ return scs;
+ }
+
+
+ /**
+ * Copies all node information from <code>originalNodeComponent</code>
+ * into the current node. This method is called from the
+ * <code>duplicateNode</code> method. This routine does
+ * the actual duplication of all "local data" (any data defined in
+ * this object).
+ *
+ * @param originalNodeComponent the original node to duplicate
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @see Node#cloneTree
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ void duplicateAttributes(NodeComponent originalNodeComponent,
+ boolean forceDuplicate) {
+ super.duplicateAttributes(originalNodeComponent, forceDuplicate);
+
+ String sc = ((SourceCodeShaderRetained) originalNodeComponent.retained).getShaderSource();
+
+ if (sc != null) {
+ ((SourceCodeShaderRetained) retained).setShaderSource(sc);
+ }
+ }
+
+}