diff options
author | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
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committer | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
commit | 7a2e20caac9db6f789a7b3fab344b9758af45335 (patch) | |
tree | b5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/Soundscape.java | |
parent | f76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff) |
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/Soundscape.java')
-rw-r--r-- | src/javax/media/j3d/Soundscape.java | 361 |
1 files changed, 361 insertions, 0 deletions
diff --git a/src/javax/media/j3d/Soundscape.java b/src/javax/media/j3d/Soundscape.java new file mode 100644 index 0000000..8470636 --- /dev/null +++ b/src/javax/media/j3d/Soundscape.java @@ -0,0 +1,361 @@ +/* + * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +/** + * The Soundscape Leaf Node defines the attributes that characterize the + * listener's environment as it pertains to sound. This node defines an + * application region and an associated aural attribute component object + * that controls reverberation and atmospheric properties that affect sound + * source rendering. Multiple Soundscape nodes can be included in a single + * scene graph. + * <P> + * The Soundscape application region, different from a Sound node's scheduling + * region, is used to select which Soundscape (and thus which aural attribute + * object) is to be applied to the sounds being rendered. This selection is + * based on the position of the ViewPlatform (i.e., the listener), not the + * position of the sound. + * <P> + * It will be common that multiple Soundscape regions are contained within a + * scene graph. For example, two Soundscape regions within a single space the + * listener can move about: a region with a large open area on the right, and + * a smaller more constricted, less reverberant area on the left. The rever- + * beration attributes for these two regions could be set to approximate their + * physical differences so that active sounds are rendered differently depending + * on which region the listener is in. + */ +public class Soundscape extends Leaf { + + // Constants + // + // These flags, when enabled using the setCapability method, allow an + // application to invoke methods that respectively read and write the + // application region and the aural attributes. These capability flags + // are enforced only when the node is part of a live or compiled scene + // graph. + + /** + * For Soundscape component objects, specifies that this object + * allows read access to its application bounds + */ + public static final int + ALLOW_APPLICATION_BOUNDS_READ = CapabilityBits.SOUNDSCAPE_ALLOW_APPLICATION_BOUNDS_READ; + + /** + * For Soundscape component objects, specifies that this object + * allows write access to its application bounds + */ + public static final int + ALLOW_APPLICATION_BOUNDS_WRITE = CapabilityBits.SOUNDSCAPE_ALLOW_APPLICATION_BOUNDS_WRITE; + + /** + * For Soundscape component objects, specifies that this object + * allows the reading of it's aural attributes information + */ + public static final int + ALLOW_ATTRIBUTES_READ = CapabilityBits.SOUNDSCAPE_ALLOW_ATTRIBUTES_READ; + + /** + * For Soundscape component objects, specifies that this object + * allows the writing of it's aural attribute information + */ + public static final int + ALLOW_ATTRIBUTES_WRITE = CapabilityBits.SOUNDSCAPE_ALLOW_ATTRIBUTES_WRITE; + + // Array for setting default read capabilities + private static final int[] readCapabilities = { + ALLOW_APPLICATION_BOUNDS_READ, + ALLOW_ATTRIBUTES_READ + }; + /** + * Constructs and initializes a new Sound node using following + * defaults: + *<UL> application region: null (no active region)</UL> + *<UL> aural attributes: null (uses default aural attributes)</UL> + */ + public Soundscape() { + // Just use default values + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + } + + /** + * Constructs and initializes a new Sound node using specified + * parameters + * @param region application region + * @param attributes array of aural attribute component objects + */ + public Soundscape(Bounds region, + AuralAttributes attributes) { + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + + ((SoundscapeRetained)this.retained).setApplicationBounds(region); + ((SoundscapeRetained)this.retained).setAuralAttributes(attributes); + } + + /** + * Creates the retained mode SoundscapeRetained object that this + * component object will point to. + */ + @Override + void createRetained() { + this.retained = new SoundscapeRetained(); + this.retained.setSource(this); + } + + /** + * Set the Soundscape's application region to the specified bounds + * specified in local coordinates of this leaf node. The aural + * attributes associated with this Soundscape are used to render + * the active sounds when this application region intersects the + * ViewPlatform's activation volume. The getApplicationBounds method + * returns a new Bounds object. + * This region is used when the application bounding leaf is null. + * @param region the bounds that contains the Soundscape's new application + * region. + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void setApplicationBounds(Bounds region) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_APPLICATION_BOUNDS_WRITE)) + throw new CapabilityNotSetException(J3dI18N.getString("Soundscape0")); + + ((SoundscapeRetained)this.retained).setApplicationBounds(region); + } + + /** + * Retrieves the Soundscape node's application bounds. + * @return this Soundscape's application bounds information + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public Bounds getApplicationBounds() { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_APPLICATION_BOUNDS_READ)) + throw new CapabilityNotSetException(J3dI18N.getString("Soundscape1")); + + return ((SoundscapeRetained)this.retained).getApplicationBounds(); + } + + /** + * Set the Soundscape's application region to the specified bounding leaf. + * When set to a value other than null, this overrides the application + * bounds object. + * @param region the bounding leaf node used to specify the Soundscape + * node's new application region. + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void setApplicationBoundingLeaf(BoundingLeaf region) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_APPLICATION_BOUNDS_WRITE)) + throw new CapabilityNotSetException(J3dI18N.getString("Soundscape0")); + + ((SoundscapeRetained)this.retained).setApplicationBoundingLeaf(region); + } + + /** + * Retrieves the Soundscape node's application bounding leaf. + * @return this Soundscape's application bounding leaf information + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public BoundingLeaf getApplicationBoundingLeaf() { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_APPLICATION_BOUNDS_READ)) + throw new CapabilityNotSetException(J3dI18N.getString("Soundscape1")); + + return ((SoundscapeRetained)this.retained).getApplicationBoundingLeaf(); + } + + /** + * Set a set of aural attributes for this Soundscape + * @param attributes aural attributes + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void setAuralAttributes(AuralAttributes attributes) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_ATTRIBUTES_WRITE)) + throw new CapabilityNotSetException(J3dI18N.getString("Soundscape4")); + + ((SoundscapeRetained)this.retained).setAuralAttributes(attributes); + } + + /** + * Retrieve reference of Aural Attributes + * @return reference to aural attributes + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public AuralAttributes getAuralAttributes() { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_ATTRIBUTES_READ)) + throw new CapabilityNotSetException(J3dI18N.getString("Soundscape5")); + + return ((SoundscapeRetained)this.retained).getAuralAttributes(); + } + + + /** + * Creates a new instance of the node. This routine is called + * by <code>cloneTree</code> to duplicate the current node. + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @see Node#cloneTree + * @see Node#cloneNode + * @see Node#duplicateNode + * @see NodeComponent#setDuplicateOnCloneTree + */ + @Override + public Node cloneNode(boolean forceDuplicate) { + Soundscape s = new Soundscape(); + s.duplicateNode(this, forceDuplicate); + return s; + } + + /** + * Copies all node information from <code>originalNode</code> into + * the current node. This method is called from the + * <code>cloneNode</code> method which is, in turn, called by the + * <code>cloneTree</code> method. + * <P> + * For any <code>NodeComponent</code> objects + * contained by the object being duplicated, each <code>NodeComponent</code> + * object's <code>duplicateOnCloneTree</code> value is used to determine + * whether the <code>NodeComponent</code> should be duplicated in the new node + * or if just a reference to the current node should be placed in the + * new node. This flag can be overridden by setting the + * <code>forceDuplicate</code> parameter in the <code>cloneTree</code> + * method to <code>true</code>. + * <br> + * NOTE: Applications should <i>not</i> call this method directly. + * It should only be called by the cloneNode method. + * + * @param originalNode the original node to duplicate. + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * @exception ClassCastException if originalNode is not an instance of + * <code>Soundscape</code> + * + * @see Node#cloneTree + * @see Node#cloneNode + * @see NodeComponent#setDuplicateOnCloneTree + */ + @Override + public void duplicateNode(Node originalNode, boolean forceDuplicate) { + checkDuplicateNode(originalNode, forceDuplicate); + } + + /** + * Copies all Soundscape information from + * <code>originalNode</code> into + * the current node. This method is called from the + * <code>cloneNode</code> method which is, in turn, called by the + * <code>cloneTree</code> method.<P> + * + * @param originalNode the original node to duplicate. + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @exception RestrictedAccessException if this object is part of a live + * or compiled scenegraph. + * + * @see Node#duplicateNode + * @see Node#cloneTree + * @see NodeComponent#setDuplicateOnCloneTree + */ + @Override + void duplicateAttributes(Node originalNode, boolean forceDuplicate) { + super.duplicateAttributes(originalNode, forceDuplicate); + + SoundscapeRetained attr = (SoundscapeRetained) originalNode.retained; + SoundscapeRetained rt = (SoundscapeRetained) retained; + + rt.setApplicationBounds(attr.getApplicationBounds()); + + rt.setAuralAttributes((AuralAttributes) getNodeComponent( + attr.getAuralAttributes(), + forceDuplicate, + originalNode.nodeHashtable)); + + // the following reference will set correctly in updateNodeReferences + rt.setApplicationBoundingLeaf(attr.getApplicationBoundingLeaf()); + } + + /** + * Callback used to allow a node to check if any scene graph objects + * referenced + * by that node have been duplicated via a call to <code>cloneTree</code>. + * This method is called by <code>cloneTree</code> after all nodes in + * the sub-graph have been duplicated. The cloned Leaf node's method + * will be called and the Leaf node can then look up any object references + * by using the <code>getNewObjectReference</code> method found in the + * <code>NodeReferenceTable</code> object. If a match is found, a + * reference to the corresponding object in the newly cloned sub-graph + * is returned. If no corresponding reference is found, either a + * DanglingReferenceException is thrown or a reference to the original + * object is returned depending on the value of the + * <code>allowDanglingReferences</code> parameter passed in the + * <code>cloneTree</code> call. + * <p> + * NOTE: Applications should <i>not</i> call this method directly. + * It should only be called by the cloneTree method. + * + * @param referenceTable a NodeReferenceTableObject that contains the + * <code>getNewObjectReference</code> method needed to search for + * new object instances. + * @see NodeReferenceTable + * @see Node#cloneTree + * @see DanglingReferenceException + */ + @Override + public void updateNodeReferences(NodeReferenceTable referenceTable) { + + SoundscapeRetained rt = (SoundscapeRetained) retained; + + BoundingLeaf bl = rt.getApplicationBoundingLeaf(); + + if (bl != null) { + Object o = referenceTable.getNewObjectReference(bl); + rt.setApplicationBoundingLeaf((BoundingLeaf) o); + } + } + +} |