diff options
author | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
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committer | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
commit | 7a2e20caac9db6f789a7b3fab344b9758af45335 (patch) | |
tree | b5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/ShaderRetained.java | |
parent | f76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff) |
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/ShaderRetained.java')
-rw-r--r-- | src/javax/media/j3d/ShaderRetained.java | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/src/javax/media/j3d/ShaderRetained.java b/src/javax/media/j3d/ShaderRetained.java new file mode 100644 index 0000000..e946939 --- /dev/null +++ b/src/javax/media/j3d/ShaderRetained.java @@ -0,0 +1,170 @@ +/* + * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + + +/** + * The ShaderRetained object is the abstract base class for programmable + * shader code. Currently, only text-based source code shaders are + * supported, so the only subclass of Shader is SourceCodeShader. We + * leave open the possibility for binary (object code) shaders in the + * future. + */ +abstract class ShaderRetained extends NodeComponentRetained { + int shadingLanguage; + int shaderType; + + // Each element in the array corresponds to a unique renderer if shared + // context or a unique canvas otherwise. + // shaderId use by native code. One per Canvas. + ShaderData[] shaderData; + + // Flag indicating whether a COMPILE_ERROR has occurred for this shader + // object. It is set in updateNative to indicate that the compileShader + // operation failed. It is cleared in setLive or clearLive. + // TODO KCR: Add code to clear this in setLive or clearLive + boolean compileErrorOccurred = false; + + // need to synchronize access from multiple rendering threads + Object resourceLock = new Object(); + + void initializeShader(int shadingLanguage, int shaderType) { + this.shadingLanguage = shadingLanguage; + this.shaderType = shaderType; + } + + int getShadingLanguage() { + return shadingLanguage; + } + + int getShaderType() { + return shaderType; + } + + @Override + void setLive(boolean inBackgroundGroup, int refCount) { + // System.err.println("SourceCodeShaderRetained.setLive()"); + super.setLive(inBackgroundGroup, refCount); + } + + @Override + void clearLive(int refCount) { + // System.err.println("SourceCodeShaderRetained.clearLive()"); + super.clearLive(refCount); + } + + /** + * Shader object doesn't really have mirror object. + * But it's using the updateMirrorObject interface to propagate + * the changes to the users + */ + @Override + synchronized void updateMirrorObject(int component, Object value) { + System.err.println("Shader.updateMirrorObject not implemented yet!"); + } + + @Override + void handleFrequencyChange(int bit) { + System.err.println("Shader.handleFrequencyChange not implemented yet!"); + } + + void createShaderData(int cvRdrIndex, long ctxTimeStamp) { + // Create shaderProgram resources if it has not been done. + synchronized(resourceLock) { + if (shaderData == null) { + shaderData = new ShaderData[cvRdrIndex+1]; + } else if (shaderData.length <= cvRdrIndex) { + ShaderData[] tempSData = new ShaderData[cvRdrIndex+1]; + + System.arraycopy(shaderData, 0, + tempSData, 0, + shaderData.length); + shaderData = tempSData; + } + + if (shaderData[cvRdrIndex] == null) { + shaderData[cvRdrIndex] = new ShaderData(); + } else if (shaderData[cvRdrIndex].getCtxTimeStamp() != ctxTimeStamp) { + // Issue 378 - reset the shader data for this canvas / renderer + // if the context has been recreated + shaderData[cvRdrIndex].reset(); + } + shaderData[cvRdrIndex].setCtxTimeStamp(ctxTimeStamp); + } + } + + + // Per-context (canvas) data for this shader + class ShaderData extends Object { + + // Issue 378 - time stamp of context creation for this canvas + private long ctxTimeStamp; + + // shaderId use by native code + private ShaderId shaderId = null; + + // indicated that the shader has been compiled for this canvas + private boolean compiled = false; + + /** ShaderProgramData Constructor */ + ShaderData() { + } + + void reset() { + ctxTimeStamp = 0L; + shaderId = null; + compiled = false; + } + + long getCtxTimeStamp() { + return ctxTimeStamp; + } + + void setCtxTimeStamp(long ctxTimeStamp) { + this.ctxTimeStamp = ctxTimeStamp; + } + + ShaderId getShaderId() { + return shaderId; + } + + void setShaderId(ShaderId shaderId) { + this.shaderId = shaderId; + } + + boolean isCompiled() { + return compiled; + } + + void setCompiled(boolean compiled) { + this.compiled = compiled; + } + + } + +} + |