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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/ShaderAttributeObjectRetained.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/ShaderAttributeObjectRetained.java')
-rw-r--r--src/javax/media/j3d/ShaderAttributeObjectRetained.java332
1 files changed, 332 insertions, 0 deletions
diff --git a/src/javax/media/j3d/ShaderAttributeObjectRetained.java b/src/javax/media/j3d/ShaderAttributeObjectRetained.java
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+/*
+ * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import java.util.ArrayList;
+
+import javax.vecmath.Matrix3f;
+import javax.vecmath.Matrix4f;
+import javax.vecmath.Tuple2f;
+import javax.vecmath.Tuple2i;
+import javax.vecmath.Tuple3f;
+import javax.vecmath.Tuple3i;
+import javax.vecmath.Tuple4f;
+import javax.vecmath.Tuple4i;
+
+/**
+ * The ShaderAttributeObjectRetained class is an abstract class that
+ * encapsulates a uniform shader attribute whose value is specified
+ * explicitly.
+ */
+
+abstract class ShaderAttributeObjectRetained extends ShaderAttributeRetained {
+
+ private int classType;
+ private Class baseClass;
+ AttrWrapper attrWrapper;
+
+ /**
+ * Package scope constructor
+ */
+ ShaderAttributeObjectRetained() {
+ }
+
+ void createObjectData(Object value) {
+
+ classType = computeClassType(value);
+ baseClass = getBaseClass(classType);
+ attrWrapper = createAttrWrapper(value, classType);
+ /*
+ System.err.println(" classType = " + classType +
+ ", baseClass = " + baseClass +
+ ", attrWrapper.get() = " + attrWrapper.get());
+ */
+ }
+
+
+ void initValue(Object value) {
+ /*
+ System.err.println("ShaderAttributeObjectRetained : attrName = " + attrName +
+ ", value = " + value +
+ ", value.class = " + value.getClass());
+ */
+ attrWrapper.set(value);
+
+ }
+
+ /**
+ * Retrieves the value of this shader attribute.
+ * A copy of the object is returned.
+ */
+ Object getValue() {
+ return attrWrapper.get();
+ }
+
+ /**
+ * Sets the value of this shader attribute to the specified value.
+ * A copy of the object is stored.
+ *
+ * @param value the new value of the shader attribute
+ *
+ * @exception NullPointerException if value is null
+ *
+ * @exception ClassCastException if value is not an instance of
+ * the same base class as the object used to construct this shader
+ * attribute object.
+ *
+ */
+ void setValue(Object value) {
+ initValue(value);
+ AttrWrapper valueWrapper = createAttrWrapper(value, this.classType);
+ sendMessage(ShaderConstants.ATTRIBUTE_VALUE_UPDATE, valueWrapper);
+ }
+
+ /**
+ * Retrieves the base class of the value of this shader attribute.
+ * This class will always be one of the allowable classes, even if
+ * a subclass was used to construct this shader attribute object.
+ * For example, if this shader attribute object was constructed
+ * with an instance of <code>javax.vecmath.Point3f</code>, the
+ * returned class would be <code>javax.vecmath.Tuple3f</code>.
+ *
+ * @return the base class of the value of this shader attribute
+ */
+ Class getValueClass() {
+ return baseClass;
+ }
+
+ /**
+ * Initializes a mirror object.
+ */
+ @Override
+ synchronized void initMirrorObject() {
+ super.initMirrorObject();
+ ((ShaderAttributeObjectRetained)mirror).initValue(getValue());
+ }
+
+ /**
+ * Update the "component" field of the mirror object with the given "value"
+ */
+ @Override
+ synchronized void updateMirrorObject(int component, Object value) {
+
+ //System.err.println("ShaderAttributeObjectRetained : updateMirrorObject");
+ ShaderAttributeObjectRetained mirrorSAV = (ShaderAttributeObjectRetained)mirror;
+ if ((component & ShaderConstants.ATTRIBUTE_VALUE_UPDATE) != 0) {
+ //System.err.println(" -- SHADER_ATTRIBUTE_VALUE_UPDATE");
+ mirrorSAV.attrWrapper = (AttrWrapper) value;
+ }
+ }
+
+ final void sendMessage(int attrMask, Object attr) {
+
+ ArrayList<VirtualUniverse> univList = new ArrayList<VirtualUniverse>();
+ ArrayList<ArrayList<GeometryAtom>> gaList = Shape3DRetained.getGeomAtomsList(mirror.users, univList);
+
+ // Send to rendering attribute structure, regardless of
+ // whether there are users or not (alternate appearance case ..)
+ J3dMessage createMessage = new J3dMessage();
+ createMessage.threads = J3dThread.UPDATE_RENDERING_ATTRIBUTES;
+ createMessage.type = J3dMessage.SHADER_ATTRIBUTE_CHANGED;
+ createMessage.universe = null;
+ createMessage.args[0] = this;
+ createMessage.args[1]= new Integer(attrMask);
+ createMessage.args[2] = attr;
+ // System.err.println("changedFreqent1 = "+changedFrequent);
+ createMessage.args[3] = new Integer(changedFrequent);
+ VirtualUniverse.mc.processMessage(createMessage);
+
+ // System.err.println("univList.size is " + univList.size());
+ for(int i=0; i<univList.size(); i++) {
+ createMessage = new J3dMessage();
+ createMessage.threads = J3dThread.UPDATE_RENDER;
+ createMessage.type = J3dMessage.SHADER_ATTRIBUTE_CHANGED;
+
+ createMessage.universe = univList.get(i);
+ createMessage.args[0] = this;
+ createMessage.args[1]= new Integer(attrMask);
+ createMessage.args[2] = attr;
+
+ ArrayList<GeometryAtom> gL = gaList.get(i);
+ GeometryAtom[] gaArr = new GeometryAtom[gL.size()];
+ gL.toArray(gaArr);
+ createMessage.args[3] = gaArr;
+
+ VirtualUniverse.mc.processMessage(createMessage);
+ }
+
+ }
+
+
+ // Enumerated types representing allowed classes for shader
+ // attributes.
+ //
+ // NOTE that the values for these enums are used as an index into
+ // the tables of classes, so the values must start at 0 and
+ // increment by 1. Also, the order must be the same as the order
+ // of the entries in each of the two class tables.
+ static final int TYPE_INTEGER = 0;
+ static final int TYPE_FLOAT = 1;
+ static final int TYPE_TUPLE2I = 2;
+ static final int TYPE_TUPLE2F = 3;
+ static final int TYPE_TUPLE3I = 4;
+ static final int TYPE_TUPLE3F = 5;
+ static final int TYPE_TUPLE4I = 6;
+ static final int TYPE_TUPLE4F = 7;
+ static final int TYPE_MATRIX3F = 8;
+ static final int TYPE_MATRIX4F = 9;
+
+ // Double-precision is not supported in the current version. Uncomment the
+ // following if future support is done.
+// static final int TYPE_DOUBLE = 10;
+// static final int TYPE_TUPLE2D = 11;
+// static final int TYPE_TUPLE3D = 12;
+// static final int TYPE_TUPLE4D = 13;
+// static final int TYPE_MATRIX3D = 14;
+// static final int TYPE_MATRIX4D = 15;
+
+ static final Class classTable[] = {
+ Integer.class,
+ Float.class,
+ Tuple2i.class,
+ Tuple2f.class,
+ Tuple3i.class,
+ Tuple3f.class,
+ Tuple4i.class,
+ Tuple4f.class,
+ Matrix3f.class,
+ Matrix4f.class,
+
+ // Double-precision is not supported in the current version. Uncomment the
+ // following if future support is done.
+// Double.class,
+// Tuple2d.class,
+// Tuple3d.class,
+// Tuple4d.class,
+// Matrix3d.class,
+// Matrix4d.class,
+ };
+
+ static final Class classTableArr[] = {
+ Integer[].class,
+ Float[].class,
+ Tuple2i[].class,
+ Tuple2f[].class,
+ Tuple3i[].class,
+ Tuple3f[].class,
+ Tuple4i[].class,
+ Tuple4f[].class,
+ Matrix3f[].class,
+ Matrix4f[].class,
+
+ // Double-precision is not supported in the current version. Uncomment the
+ // following if future support is done.
+// Double[].class,
+// Tuple2d[].class,
+// Tuple3d[].class,
+// Tuple4d[].class,
+// Matrix3d[].class,
+// Matrix4d[].class,
+ };
+
+
+ /**
+ * Computes the base class from the specified object. A
+ * ClassCastException is thrown if the object is not an instance
+ * or array of one of the allowed classes.
+ */
+ abstract int computeClassType(Object value);
+
+ /**
+ * Returns the base class represented by the specified class type.
+ */
+ abstract Class getBaseClass(int classType);
+
+ /**
+ * Creates an attribute wrapper object of the specified class
+ * type, and stores the specified object.
+ */
+ abstract AttrWrapper createAttrWrapper(Object value, int classType);
+
+
+ /**
+ * Base wrapper class for subclasses that are used to store a copy
+ * of the user-specified shader attribute value. There is a
+ * wrapper class for each supported base class in ShaderAttributeValue
+ * and ShaderAttributeArray. The value is stored in a Java primitive array.
+ */
+ static abstract class AttrWrapper {
+ /**
+ * Stores a copy of the specified object in the wrapper object
+ */
+ abstract void set(Object value);
+
+ /**
+ * Returns a copy of the wrapped object
+ */
+ abstract Object get();
+
+ /**
+ * Returns a reference to the internal primitive array used to
+ * wrap the object; note that the caller of this method must
+ * treat the data as read-only. It is intended only as a means
+ * to pass data down to native methods.
+ */
+ abstract Object getRef();
+ }
+
+ int getClassType() {
+ return classType;
+ }
+
+ void setClassType(int classType) {
+ this.classType = classType;
+ }
+
+
+ // Issue 320 : Override base class method so we can force changedFrequent
+ // to be set whenever the capability is writable, regardless of whether
+ // it is frequently writable. We must do this because the ShaderBin doesn't
+ // support updating shader attributes when changedFrequent is 0.
+ @Override
+ void setFrequencyChangeMask(int bit, int mask) {
+ if (source.getCapability(bit)) {
+ changedFrequent |= mask;
+ } else if (!source.isLive()) {
+ // Record the freq->infreq change only for non-live node components
+ changedFrequent &= ~mask;
+ }
+ }
+
+ @Override
+ void handleFrequencyChange(int bit) {
+ if (bit == ShaderAttributeObject.ALLOW_VALUE_WRITE) {
+ setFrequencyChangeMask(bit, 0x1);
+ }
+ }
+
+}