diff options
author | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
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committer | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
commit | 7a2e20caac9db6f789a7b3fab344b9758af45335 (patch) | |
tree | b5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/ShaderAttributeObjectRetained.java | |
parent | f76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff) |
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/ShaderAttributeObjectRetained.java')
-rw-r--r-- | src/javax/media/j3d/ShaderAttributeObjectRetained.java | 332 |
1 files changed, 332 insertions, 0 deletions
diff --git a/src/javax/media/j3d/ShaderAttributeObjectRetained.java b/src/javax/media/j3d/ShaderAttributeObjectRetained.java new file mode 100644 index 0000000..eb5d8f7 --- /dev/null +++ b/src/javax/media/j3d/ShaderAttributeObjectRetained.java @@ -0,0 +1,332 @@ +/* + * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +import java.util.ArrayList; + +import javax.vecmath.Matrix3f; +import javax.vecmath.Matrix4f; +import javax.vecmath.Tuple2f; +import javax.vecmath.Tuple2i; +import javax.vecmath.Tuple3f; +import javax.vecmath.Tuple3i; +import javax.vecmath.Tuple4f; +import javax.vecmath.Tuple4i; + +/** + * The ShaderAttributeObjectRetained class is an abstract class that + * encapsulates a uniform shader attribute whose value is specified + * explicitly. + */ + +abstract class ShaderAttributeObjectRetained extends ShaderAttributeRetained { + + private int classType; + private Class baseClass; + AttrWrapper attrWrapper; + + /** + * Package scope constructor + */ + ShaderAttributeObjectRetained() { + } + + void createObjectData(Object value) { + + classType = computeClassType(value); + baseClass = getBaseClass(classType); + attrWrapper = createAttrWrapper(value, classType); + /* + System.err.println(" classType = " + classType + + ", baseClass = " + baseClass + + ", attrWrapper.get() = " + attrWrapper.get()); + */ + } + + + void initValue(Object value) { + /* + System.err.println("ShaderAttributeObjectRetained : attrName = " + attrName + + ", value = " + value + + ", value.class = " + value.getClass()); + */ + attrWrapper.set(value); + + } + + /** + * Retrieves the value of this shader attribute. + * A copy of the object is returned. + */ + Object getValue() { + return attrWrapper.get(); + } + + /** + * Sets the value of this shader attribute to the specified value. + * A copy of the object is stored. + * + * @param value the new value of the shader attribute + * + * @exception NullPointerException if value is null + * + * @exception ClassCastException if value is not an instance of + * the same base class as the object used to construct this shader + * attribute object. + * + */ + void setValue(Object value) { + initValue(value); + AttrWrapper valueWrapper = createAttrWrapper(value, this.classType); + sendMessage(ShaderConstants.ATTRIBUTE_VALUE_UPDATE, valueWrapper); + } + + /** + * Retrieves the base class of the value of this shader attribute. + * This class will always be one of the allowable classes, even if + * a subclass was used to construct this shader attribute object. + * For example, if this shader attribute object was constructed + * with an instance of <code>javax.vecmath.Point3f</code>, the + * returned class would be <code>javax.vecmath.Tuple3f</code>. + * + * @return the base class of the value of this shader attribute + */ + Class getValueClass() { + return baseClass; + } + + /** + * Initializes a mirror object. + */ + @Override + synchronized void initMirrorObject() { + super.initMirrorObject(); + ((ShaderAttributeObjectRetained)mirror).initValue(getValue()); + } + + /** + * Update the "component" field of the mirror object with the given "value" + */ + @Override + synchronized void updateMirrorObject(int component, Object value) { + + //System.err.println("ShaderAttributeObjectRetained : updateMirrorObject"); + ShaderAttributeObjectRetained mirrorSAV = (ShaderAttributeObjectRetained)mirror; + if ((component & ShaderConstants.ATTRIBUTE_VALUE_UPDATE) != 0) { + //System.err.println(" -- SHADER_ATTRIBUTE_VALUE_UPDATE"); + mirrorSAV.attrWrapper = (AttrWrapper) value; + } + } + + final void sendMessage(int attrMask, Object attr) { + + ArrayList<VirtualUniverse> univList = new ArrayList<VirtualUniverse>(); + ArrayList<ArrayList<GeometryAtom>> gaList = Shape3DRetained.getGeomAtomsList(mirror.users, univList); + + // Send to rendering attribute structure, regardless of + // whether there are users or not (alternate appearance case ..) + J3dMessage createMessage = new J3dMessage(); + createMessage.threads = J3dThread.UPDATE_RENDERING_ATTRIBUTES; + createMessage.type = J3dMessage.SHADER_ATTRIBUTE_CHANGED; + createMessage.universe = null; + createMessage.args[0] = this; + createMessage.args[1]= new Integer(attrMask); + createMessage.args[2] = attr; + // System.err.println("changedFreqent1 = "+changedFrequent); + createMessage.args[3] = new Integer(changedFrequent); + VirtualUniverse.mc.processMessage(createMessage); + + // System.err.println("univList.size is " + univList.size()); + for(int i=0; i<univList.size(); i++) { + createMessage = new J3dMessage(); + createMessage.threads = J3dThread.UPDATE_RENDER; + createMessage.type = J3dMessage.SHADER_ATTRIBUTE_CHANGED; + + createMessage.universe = univList.get(i); + createMessage.args[0] = this; + createMessage.args[1]= new Integer(attrMask); + createMessage.args[2] = attr; + + ArrayList<GeometryAtom> gL = gaList.get(i); + GeometryAtom[] gaArr = new GeometryAtom[gL.size()]; + gL.toArray(gaArr); + createMessage.args[3] = gaArr; + + VirtualUniverse.mc.processMessage(createMessage); + } + + } + + + // Enumerated types representing allowed classes for shader + // attributes. + // + // NOTE that the values for these enums are used as an index into + // the tables of classes, so the values must start at 0 and + // increment by 1. Also, the order must be the same as the order + // of the entries in each of the two class tables. + static final int TYPE_INTEGER = 0; + static final int TYPE_FLOAT = 1; + static final int TYPE_TUPLE2I = 2; + static final int TYPE_TUPLE2F = 3; + static final int TYPE_TUPLE3I = 4; + static final int TYPE_TUPLE3F = 5; + static final int TYPE_TUPLE4I = 6; + static final int TYPE_TUPLE4F = 7; + static final int TYPE_MATRIX3F = 8; + static final int TYPE_MATRIX4F = 9; + + // Double-precision is not supported in the current version. Uncomment the + // following if future support is done. +// static final int TYPE_DOUBLE = 10; +// static final int TYPE_TUPLE2D = 11; +// static final int TYPE_TUPLE3D = 12; +// static final int TYPE_TUPLE4D = 13; +// static final int TYPE_MATRIX3D = 14; +// static final int TYPE_MATRIX4D = 15; + + static final Class classTable[] = { + Integer.class, + Float.class, + Tuple2i.class, + Tuple2f.class, + Tuple3i.class, + Tuple3f.class, + Tuple4i.class, + Tuple4f.class, + Matrix3f.class, + Matrix4f.class, + + // Double-precision is not supported in the current version. Uncomment the + // following if future support is done. +// Double.class, +// Tuple2d.class, +// Tuple3d.class, +// Tuple4d.class, +// Matrix3d.class, +// Matrix4d.class, + }; + + static final Class classTableArr[] = { + Integer[].class, + Float[].class, + Tuple2i[].class, + Tuple2f[].class, + Tuple3i[].class, + Tuple3f[].class, + Tuple4i[].class, + Tuple4f[].class, + Matrix3f[].class, + Matrix4f[].class, + + // Double-precision is not supported in the current version. Uncomment the + // following if future support is done. +// Double[].class, +// Tuple2d[].class, +// Tuple3d[].class, +// Tuple4d[].class, +// Matrix3d[].class, +// Matrix4d[].class, + }; + + + /** + * Computes the base class from the specified object. A + * ClassCastException is thrown if the object is not an instance + * or array of one of the allowed classes. + */ + abstract int computeClassType(Object value); + + /** + * Returns the base class represented by the specified class type. + */ + abstract Class getBaseClass(int classType); + + /** + * Creates an attribute wrapper object of the specified class + * type, and stores the specified object. + */ + abstract AttrWrapper createAttrWrapper(Object value, int classType); + + + /** + * Base wrapper class for subclasses that are used to store a copy + * of the user-specified shader attribute value. There is a + * wrapper class for each supported base class in ShaderAttributeValue + * and ShaderAttributeArray. The value is stored in a Java primitive array. + */ + static abstract class AttrWrapper { + /** + * Stores a copy of the specified object in the wrapper object + */ + abstract void set(Object value); + + /** + * Returns a copy of the wrapped object + */ + abstract Object get(); + + /** + * Returns a reference to the internal primitive array used to + * wrap the object; note that the caller of this method must + * treat the data as read-only. It is intended only as a means + * to pass data down to native methods. + */ + abstract Object getRef(); + } + + int getClassType() { + return classType; + } + + void setClassType(int classType) { + this.classType = classType; + } + + + // Issue 320 : Override base class method so we can force changedFrequent + // to be set whenever the capability is writable, regardless of whether + // it is frequently writable. We must do this because the ShaderBin doesn't + // support updating shader attributes when changedFrequent is 0. + @Override + void setFrequencyChangeMask(int bit, int mask) { + if (source.getCapability(bit)) { + changedFrequent |= mask; + } else if (!source.isLive()) { + // Record the freq->infreq change only for non-live node components + changedFrequent &= ~mask; + } + } + + @Override + void handleFrequencyChange(int bit) { + if (bit == ShaderAttributeObject.ALLOW_VALUE_WRITE) { + setFrequencyChangeMask(bit, 0x1); + } + } + +} |