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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/ShaderAttributeArrayRetained.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/ShaderAttributeArrayRetained.java')
-rw-r--r--src/javax/media/j3d/ShaderAttributeArrayRetained.java1057
1 files changed, 1057 insertions, 0 deletions
diff --git a/src/javax/media/j3d/ShaderAttributeArrayRetained.java b/src/javax/media/j3d/ShaderAttributeArrayRetained.java
new file mode 100644
index 0000000..48111bf
--- /dev/null
+++ b/src/javax/media/j3d/ShaderAttributeArrayRetained.java
@@ -0,0 +1,1057 @@
+/*
+ * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import javax.vecmath.Matrix3f;
+import javax.vecmath.Matrix4f;
+import javax.vecmath.Point2f;
+import javax.vecmath.Point2i;
+import javax.vecmath.Point3f;
+import javax.vecmath.Point3i;
+import javax.vecmath.Point4f;
+import javax.vecmath.Point4i;
+import javax.vecmath.Tuple2f;
+import javax.vecmath.Tuple2i;
+import javax.vecmath.Tuple3f;
+import javax.vecmath.Tuple3i;
+import javax.vecmath.Tuple4f;
+import javax.vecmath.Tuple4i;
+
+/**
+ * The ShaderAttributeArray object encapsulates a uniform shader
+ * attribute whose value is specified explicitly.
+ */
+
+class ShaderAttributeArrayRetained extends ShaderAttributeObjectRetained {
+
+ ShaderAttributeArrayRetained() {
+ }
+
+ void initValue(int index, Object value) {
+ /*
+ System.err.println("ShaderAttributeObjectRetained : attrName = " + attrName +
+ ", index = " + index + ", value = " + value +
+ ", value.class = " + value.getClass());
+ */
+ ((ArrayWrapper)attrWrapper).set(index, value);
+
+ }
+
+
+ /**
+ * Sets the specified array element of the value of this shader
+ * attribute to the specified value.
+ * A copy of the object is stored.
+ *
+ * @param value the new value of the shader attribute
+ *
+ * @exception NullPointerException if value is null
+ *
+ * @exception ClassCastException if value is not an instance of
+ * the same base class as the individual elements of the array object
+ * used to construct this shader attribute object.
+ *
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ void setValue(int index, Object value) {
+ initValue(index, value);
+ // We should only need to update the array instead of replacing it.
+ // Until this become a really bottleneck, it will just be a convenience
+ // method for end user.
+ // An efficient approach is to
+ // (1) Create a new ShaderAttributeValue object for the "value" object
+ // and pass it to sendMessage(), (2) Create a new sendMessage that take in
+ // a third arguement, ie. index.
+ setValue(attrWrapper.getRef());
+ }
+
+ /**
+ * Returns the number of elements in the value array.
+ *
+ * @return the number of elements in the value array
+ *
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ int length() {
+ return ((ArrayWrapper)attrWrapper).length();
+
+ }
+
+ // Helper methods ...
+
+ @Override
+ synchronized void createMirrorObject() {
+ // System.err.println("ShaderAttributeArrayRetained : createMirrorObject");
+ // This method should only call by setLive().
+ if (mirror == null) {
+ ShaderAttributeArrayRetained mirrorSAA = new ShaderAttributeArrayRetained();
+ mirrorSAA.createObjectData(getValue());
+ mirror = mirrorSAA;
+ mirror.source = source;
+
+ }
+ initMirrorObject();
+ }
+
+
+ /**
+ * Computes the base class from the specified object. A
+ * ClassCastException is thrown if the object is not an array of
+ * one of the allowed classes.
+ */
+ @Override
+ int computeClassType(Object value) {
+ Class objClass = value.getClass();
+ if (!objClass.isArray()) {
+ throw new ClassCastException(objClass + " -- must be array class");
+ }
+
+ for (int i = 0; i < classTable.length; i++) {
+ if (classTableArr[i].isInstance(value)) {
+ return i;
+ }
+ }
+ throw new ClassCastException(objClass + " -- unrecognized class");
+ }
+
+ /**
+ * Returns the base class represented by the specified class type.
+ */
+ @Override
+ Class getBaseClass(int classType) {
+ return classTableArr[classType];
+ }
+
+ /**
+ * Creates an attribute wrapper object of the specified class
+ * type, and stores the specified array of objects.
+ */
+ @Override
+ AttrWrapper createAttrWrapper(Object value, int classType) {
+ ArrayWrapper attrWrapper = null;
+ switch (classType) {
+ case TYPE_INTEGER:
+ attrWrapper = new IntegerArrayWrapper();
+ break;
+ case TYPE_FLOAT:
+ attrWrapper = new FloatArrayWrapper();
+ break;
+// case TYPE_DOUBLE:
+// attrWrapper = new DoubleArrayWrapper();
+// break;
+ case TYPE_TUPLE2I:
+ attrWrapper = new Tuple2iArrayWrapper();
+ break;
+ case TYPE_TUPLE2F:
+ attrWrapper = new Tuple2fArrayWrapper();
+ break;
+// case TYPE_TUPLE2D:
+// attrWrapper = new Tuple2dArrayWrapper();
+// break;
+ case TYPE_TUPLE3I:
+ attrWrapper = new Tuple3iArrayWrapper();
+ break;
+ case TYPE_TUPLE3F:
+ attrWrapper = new Tuple3fArrayWrapper();
+ break;
+// case TYPE_TUPLE3D:
+// attrWrapper = new Tuple3dArrayWrapper();
+// break;
+ case TYPE_TUPLE4I:
+ attrWrapper = new Tuple4iArrayWrapper();
+ break;
+ case TYPE_TUPLE4F:
+ attrWrapper = new Tuple4fArrayWrapper();
+ break;
+// case TYPE_TUPLE4D:
+// attrWrapper = new Tuple4dArrayWrapper();
+// break;
+ case TYPE_MATRIX3F:
+ attrWrapper = new Matrix3fArrayWrapper();
+ break;
+// case TYPE_MATRIX3D:
+// attrWrapper = new Matrix3dArrayWrapper();
+// break;
+ case TYPE_MATRIX4F:
+ attrWrapper = new Matrix4fArrayWrapper();
+ break;
+// case TYPE_MATRIX4D:
+// attrWrapper = new Matrix4dArrayWrapper();
+// break;
+ default:
+ // Should never get here
+ assert false;
+ return null;
+ }
+
+ attrWrapper.set(value);
+ return attrWrapper;
+ }
+
+
+ //
+ // The following wrapper classes are used to store a copy of the
+ // user-specified shader attribute value. There is a wrapper class
+ // for each supported base class.
+ //
+
+ // Base wrapper class for array attribute types
+ static abstract class ArrayWrapper extends AttrWrapper {
+ int length = 0;
+
+ /**
+ * Returns the length of the array
+ */
+ int length() {
+ return length;
+ }
+
+ /**
+ * Sets the specified array element of the value of this
+ * shader attribute to the specified value.
+ */
+ abstract void set(int index, Object value);
+ }
+
+ // Wrapper class for Integer
+ static class IntegerArrayWrapper extends ArrayWrapper {
+ private int[] value = new int[0];
+
+ @Override
+ void set(Object value) {
+ Integer[] arr = (Integer[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new int[this.length];
+ }
+ for (int i = 0; i < this.length; i++) {
+ this.value[i] = arr[i].intValue();
+ }
+ }
+
+ @Override
+ void set(int index, Object value) {
+ this.value[index] = ((Integer)value).intValue();
+ }
+
+ @Override
+ Object get() {
+ Integer[] arr = new Integer[this.length];
+ for (int i = 0; i < this.length; i++) {
+ arr[i] = new Integer(this.value[i]);
+ }
+ return arr;
+ }
+
+ @Override
+ Object getRef() {
+ return this.value;
+ }
+ }
+
+ // Wrapper class for Float
+ static class FloatArrayWrapper extends ArrayWrapper {
+ private float[] value = new float[0];
+
+ @Override
+ void set(Object value) {
+ Float[] arr = (Float[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new float[this.length];
+ }
+ for (int i = 0; i < this.length; i++) {
+ this.value[i] = arr[i].floatValue();
+ }
+ }
+
+ @Override
+ void set(int index, Object value) {
+ this.value[index] = ((Float)value).floatValue();
+ }
+
+ @Override
+ Object get() {
+ Float[] arr = new Float[this.length];
+ for (int i = 0; i < this.length; i++) {
+ arr[i] = new Float(this.value[i]);
+ }
+ return arr;
+ }
+
+ @Override
+ Object getRef() {
+ return this.value;
+ }
+ }
+
+ /*
+ // Wrapper class for Double
+ static class DoubleArrayWrapper extends ArrayWrapper {
+ private double[] value = new double[0];
+
+ void set(Object value) {
+ Double[] arr = (Double[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new double[this.length];
+ }
+ for (int i = 0; i < this.length; i++) {
+ this.value[i] = arr[i].doubleValue();
+ }
+ }
+
+ void set(int index, Object value) {
+ this.value[index] = ((Double)value).doubleValue();
+ }
+
+ Object get() {
+ Double[] arr = new Double[this.length];
+ for (int i = 0; i < this.length; i++) {
+ arr[i] = new Double(this.value[i]);
+ }
+ return arr;
+ }
+
+ Object getRef() {
+ return this.value;
+ }
+ }
+ */
+
+ // Wrapper class for Tuple2i
+ static class Tuple2iArrayWrapper extends ArrayWrapper {
+ private int[] value = new int[0];
+
+ @Override
+ void set(Object value) {
+ Tuple2i[] arr = (Tuple2i[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new int[this.length*2];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 2;
+ this.value[j+0] = arr[i].x;
+ this.value[j+1] = arr[i].y;
+ }
+ }
+
+ @Override
+ void set(int index, Object value) {
+ int j = index * 2;
+ this.value[j+0] = ((Tuple2i)value).x;
+ this.value[j+1] = ((Tuple2i)value).y;
+ }
+
+ @Override
+ Object get() {
+ Tuple2i[] arr = new Tuple2i[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 2;
+ arr[i] = new Point2i();
+ arr[i].x = this.value[j+0];
+ arr[i].y = this.value[j+1];
+ }
+ return arr;
+ }
+
+ @Override
+ Object getRef() {
+ return this.value;
+ }
+ }
+
+ // Wrapper class for Tuple2f
+ static class Tuple2fArrayWrapper extends ArrayWrapper {
+ private float[] value = new float[0];
+
+ @Override
+ void set(Object value) {
+ Tuple2f[] arr = (Tuple2f[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new float[this.length*2];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 2;
+ this.value[j+0] = arr[i].x;
+ this.value[j+1] = arr[i].y;
+ }
+ }
+
+ @Override
+ void set(int index, Object value) {
+ int j = index * 2;
+ this.value[j+0] = ((Tuple2f)value).x;
+ this.value[j+1] = ((Tuple2f)value).y;
+ }
+
+ @Override
+ Object get() {
+ Tuple2f[] arr = new Tuple2f[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 2;
+ arr[i] = new Point2f();
+ arr[i].x = this.value[j+0];
+ arr[i].y = this.value[j+1];
+ }
+ return arr;
+ }
+
+ @Override
+ Object getRef() {
+ return this.value;
+ }
+ }
+
+ /*
+ // Wrapper class for Tuple2d
+ static class Tuple2dArrayWrapper extends ArrayWrapper {
+ private double[] value = new double[0];
+
+ void set(Object value) {
+ Tuple2d[] arr = (Tuple2d[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new double[this.length*2];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 2;
+ this.value[j+0] = arr[i].x;
+ this.value[j+1] = arr[i].y;
+ }
+ }
+
+ void set(int index, Object value) {
+ int j = index * 2;
+ this.value[j+0] = ((Tuple2d)value).x;
+ this.value[j+1] = ((Tuple2d)value).y;
+ }
+
+ Object get() {
+ Tuple2d[] arr = new Tuple2d[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 2;
+ arr[i] = new Point2d();
+ arr[i].x = this.value[j+0];
+ arr[i].y = this.value[j+1];
+ }
+ return arr;
+ }
+
+ Object getRef() {
+ return this.value;
+ }
+ }
+ */
+
+ // Wrapper class for Tuple3i
+ static class Tuple3iArrayWrapper extends ArrayWrapper {
+ private int[] value = new int[0];
+
+ @Override
+ void set(Object value) {
+ Tuple3i[] arr = (Tuple3i[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new int[this.length*3];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 3;
+ this.value[j+0] = arr[i].x;
+ this.value[j+1] = arr[i].y;
+ this.value[j+2] = arr[i].z;
+ }
+ }
+
+ @Override
+ void set(int index, Object value) {
+ int j = index * 3;
+ this.value[j+0] = ((Tuple3i)value).x;
+ this.value[j+1] = ((Tuple3i)value).y;
+ this.value[j+2] = ((Tuple3i)value).z;
+ }
+
+ @Override
+ Object get() {
+ Tuple3i[] arr = new Tuple3i[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 3;
+ arr[i] = new Point3i();
+ arr[i].x = this.value[j+0];
+ arr[i].y = this.value[j+1];
+ arr[i].z = this.value[j+2];
+ }
+ return arr;
+ }
+
+ @Override
+ Object getRef() {
+ return this.value;
+ }
+ }
+
+ // Wrapper class for Tuple3f
+ static class Tuple3fArrayWrapper extends ArrayWrapper {
+ private float[] value = new float[0];
+
+ @Override
+ void set(Object value) {
+ Tuple3f[] arr = (Tuple3f[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new float[this.length*3];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 3;
+ this.value[j+0] = arr[i].x;
+ this.value[j+1] = arr[i].y;
+ this.value[j+2] = arr[i].z;
+ }
+ }
+
+ @Override
+ void set(int index, Object value) {
+ int j = index * 3;
+ this.value[j+0] = ((Tuple3f)value).x;
+ this.value[j+1] = ((Tuple3f)value).y;
+ this.value[j+2] = ((Tuple3f)value).z;
+ }
+
+ @Override
+ Object get() {
+ Tuple3f[] arr = new Tuple3f[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 3;
+ arr[i] = new Point3f();
+ arr[i].x = this.value[j+0];
+ arr[i].y = this.value[j+1];
+ arr[i].z = this.value[j+2];
+ }
+ return arr;
+ }
+
+ @Override
+ Object getRef() {
+ return this.value;
+ }
+ }
+
+ /*
+ // Wrapper class for Tuple3d
+ static class Tuple3dArrayWrapper extends ArrayWrapper {
+ private double[] value = new double[0];
+
+ void set(Object value) {
+ Tuple3d[] arr = (Tuple3d[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new double[this.length*3];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 3;
+ this.value[j+0] = arr[i].x;
+ this.value[j+1] = arr[i].y;
+ this.value[j+2] = arr[i].z;
+ }
+ }
+
+ void set(int index, Object value) {
+ int j = index * 3;
+ this.value[j+0] = ((Tuple3d)value).x;
+ this.value[j+1] = ((Tuple3d)value).y;
+ this.value[j+2] = ((Tuple3d)value).z;
+ }
+
+ Object get() {
+ Tuple3d[] arr = new Tuple3d[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 3;
+ arr[i] = new Point3d();
+ arr[i].x = this.value[j+0];
+ arr[i].y = this.value[j+1];
+ arr[i].z = this.value[j+2];
+ }
+ return arr;
+ }
+
+ Object getRef() {
+ return this.value;
+ }
+ }
+ */
+
+ // Wrapper class for Tuple4i
+ static class Tuple4iArrayWrapper extends ArrayWrapper {
+ private int[] value = new int[0];
+
+ @Override
+ void set(Object value) {
+ Tuple4i[] arr = (Tuple4i[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new int[this.length*4];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 4;
+ this.value[j+0] = arr[i].x;
+ this.value[j+1] = arr[i].y;
+ this.value[j+2] = arr[i].z;
+ this.value[j+3] = arr[i].w;
+ }
+ }
+
+ @Override
+ void set(int index, Object value) {
+ int j = index * 4;
+ this.value[j+0] = ((Tuple4i)value).x;
+ this.value[j+1] = ((Tuple4i)value).y;
+ this.value[j+2] = ((Tuple4i)value).z;
+ this.value[j+3] = ((Tuple4i)value).w;
+ }
+
+ @Override
+ Object get() {
+ Tuple4i[] arr = new Tuple4i[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 4;
+ arr[i] = new Point4i();
+ arr[i].x = this.value[j+0];
+ arr[i].y = this.value[j+1];
+ arr[i].z = this.value[j+2];
+ arr[i].w = this.value[j+3];
+ }
+ return arr;
+ }
+
+ @Override
+ Object getRef() {
+ return this.value;
+ }
+ }
+
+ // Wrapper class for Tuple4f
+ static class Tuple4fArrayWrapper extends ArrayWrapper {
+ private float[] value = new float[0];
+
+ @Override
+ void set(Object value) {
+ Tuple4f[] arr = (Tuple4f[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new float[this.length*4];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 4;
+ this.value[j+0] = arr[i].x;
+ this.value[j+1] = arr[i].y;
+ this.value[j+2] = arr[i].z;
+ this.value[j+3] = arr[i].w;
+ }
+ }
+
+ @Override
+ void set(int index, Object value) {
+ int j = index * 4;
+ this.value[j+0] = ((Tuple4f)value).x;
+ this.value[j+1] = ((Tuple4f)value).y;
+ this.value[j+2] = ((Tuple4f)value).z;
+ this.value[j+3] = ((Tuple4f)value).w;
+ }
+
+ @Override
+ Object get() {
+ Tuple4f[] arr = new Tuple4f[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 4;
+ arr[i] = new Point4f();
+ arr[i].x = this.value[j+0];
+ arr[i].y = this.value[j+1];
+ arr[i].z = this.value[j+2];
+ arr[i].w = this.value[j+3];
+ }
+ return arr;
+ }
+
+ @Override
+ Object getRef() {
+ return this.value;
+ }
+ }
+
+ /*
+ // Wrapper class for Tuple4d
+ static class Tuple4dArrayWrapper extends ArrayWrapper {
+ private double[] value = new double[0];
+
+ void set(Object value) {
+ Tuple4d[] arr = (Tuple4d[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new double[this.length*4];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 4;
+ this.value[j+0] = arr[i].x;
+ this.value[j+1] = arr[i].y;
+ this.value[j+2] = arr[i].z;
+ this.value[j+3] = arr[i].w;
+ }
+ }
+
+ void set(int index, Object value) {
+ int j = index * 4;
+ this.value[j+0] = ((Tuple4d)value).x;
+ this.value[j+1] = ((Tuple4d)value).y;
+ this.value[j+2] = ((Tuple4d)value).z;
+ this.value[j+3] = ((Tuple4d)value).w;
+ }
+
+ Object get() {
+ Tuple4d[] arr = new Tuple4d[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 4;
+ arr[i] = new Point4d();
+ arr[i].x = this.value[j+0];
+ arr[i].y = this.value[j+1];
+ arr[i].z = this.value[j+2];
+ arr[i].w = this.value[j+3];
+ }
+ return arr;
+ }
+
+ Object getRef() {
+ return this.value;
+ }
+ }
+ */
+
+ // Wrapper class for Matrix3f
+ static class Matrix3fArrayWrapper extends ArrayWrapper {
+ private float[] value = new float[0];
+
+ @Override
+ void set(Object value) {
+ Matrix3f[] arr = (Matrix3f[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new float[this.length * 9];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 9;
+ this.value[j+0] = arr[i].m00;
+ this.value[j+1] = arr[i].m01;
+ this.value[j+2] = arr[i].m02;
+ this.value[j+3] = arr[i].m10;
+ this.value[j+4] = arr[i].m11;
+ this.value[j+5] = arr[i].m12;
+ this.value[j+6] = arr[i].m20;
+ this.value[j+7] = arr[i].m21;
+ this.value[j+8] = arr[i].m22;
+ }
+ }
+
+ @Override
+ void set(int index, Object value) {
+ int j = index * 9;
+ Matrix3f m = (Matrix3f)value;
+
+ this.value[j+0] = m.m00;
+ this.value[j+1] = m.m01;
+ this.value[j+2] = m.m02;
+ this.value[j+3] = m.m10;
+ this.value[j+4] = m.m11;
+ this.value[j+5] = m.m12;
+ this.value[j+6] = m.m20;
+ this.value[j+7] = m.m21;
+ this.value[j+8] = m.m22;
+ }
+
+ @Override
+ Object get() {
+ Matrix3f[] arr = new Matrix3f[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 9;
+ arr[i] = new Matrix3f();
+ arr[i].m00 = this.value[j+0];
+ arr[i].m01 = this.value[j+1];
+ arr[i].m02 = this.value[j+2];
+ arr[i].m10 = this.value[j+3];
+ arr[i].m11 = this.value[j+4];
+ arr[i].m12 = this.value[j+5];
+ arr[i].m20 = this.value[j+6];
+ arr[i].m21 = this.value[j+7];
+ arr[i].m22 = this.value[j+8];
+ }
+ return arr;
+ }
+
+ @Override
+ Object getRef() {
+ return this.value;
+ }
+ }
+
+ /*
+ // Wrapper class for Matrix3d
+ static class Matrix3dArrayWrapper extends ArrayWrapper {
+ private double[] value = new double[0];
+
+ void set(Object value) {
+ Matrix3d[] arr = (Matrix3d[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new double[this.length * 9];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 9;
+ this.value[j+0] = arr[i].m00;
+ this.value[j+1] = arr[i].m01;
+ this.value[j+2] = arr[i].m02;
+ this.value[j+3] = arr[i].m10;
+ this.value[j+4] = arr[i].m11;
+ this.value[j+5] = arr[i].m12;
+ this.value[j+6] = arr[i].m20;
+ this.value[j+7] = arr[i].m21;
+ this.value[j+8] = arr[i].m22;
+ }
+ }
+
+ void set(int index, Object value) {
+ int j = index * 9;
+ Matrix3d m = (Matrix3d)value;
+
+ this.value[j+0] = m.m00;
+ this.value[j+1] = m.m01;
+ this.value[j+2] = m.m02;
+ this.value[j+3] = m.m10;
+ this.value[j+4] = m.m11;
+ this.value[j+5] = m.m12;
+ this.value[j+6] = m.m20;
+ this.value[j+7] = m.m21;
+ this.value[j+8] = m.m22;
+ }
+
+ Object get() {
+ Matrix3d[] arr = new Matrix3d[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 9;
+ arr[i] = new Matrix3d();
+ arr[i].m00 = this.value[j+0];
+ arr[i].m01 = this.value[j+1];
+ arr[i].m02 = this.value[j+2];
+ arr[i].m10 = this.value[j+3];
+ arr[i].m11 = this.value[j+4];
+ arr[i].m12 = this.value[j+5];
+ arr[i].m20 = this.value[j+6];
+ arr[i].m21 = this.value[j+7];
+ arr[i].m22 = this.value[j+8];
+ }
+ return arr;
+ }
+
+ Object getRef() {
+ return this.value;
+ }
+ }
+ */
+
+ // Wrapper class for Matrix4f
+ static class Matrix4fArrayWrapper extends ArrayWrapper {
+ private float[] value = new float[0];
+
+ @Override
+ void set(Object value) {
+ Matrix4f[] arr = (Matrix4f[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new float[this.length * 16];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 16;
+ this.value[j+0] = arr[i].m00;
+ this.value[j+1] = arr[i].m01;
+ this.value[j+2] = arr[i].m02;
+ this.value[j+3] = arr[i].m03;
+ this.value[j+4] = arr[i].m10;
+ this.value[j+5] = arr[i].m11;
+ this.value[j+6] = arr[i].m12;
+ this.value[j+7] = arr[i].m13;
+ this.value[j+8] = arr[i].m20;
+ this.value[j+9] = arr[i].m21;
+ this.value[j+10] = arr[i].m22;
+ this.value[j+11] = arr[i].m23;
+ this.value[j+12] = arr[i].m30;
+ this.value[j+13] = arr[i].m31;
+ this.value[j+14] = arr[i].m32;
+ this.value[j+15] = arr[i].m33;
+ }
+ }
+
+ @Override
+ void set(int index, Object value) {
+ int j = index * 16;
+ Matrix4f m = (Matrix4f)value;
+
+ this.value[j+0] = m.m00;
+ this.value[j+1] = m.m01;
+ this.value[j+2] = m.m02;
+ this.value[j+3] = m.m03;
+ this.value[j+4] = m.m10;
+ this.value[j+5] = m.m11;
+ this.value[j+6] = m.m12;
+ this.value[j+7] = m.m13;
+ this.value[j+8] = m.m20;
+ this.value[j+9] = m.m21;
+ this.value[j+10] = m.m22;
+ this.value[j+11] = m.m23;
+ this.value[j+12] = m.m30;
+ this.value[j+13] = m.m31;
+ this.value[j+14] = m.m32;
+ this.value[j+15] = m.m33;
+ }
+
+ @Override
+ Object get() {
+ Matrix4f[] arr = new Matrix4f[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 16;
+ arr[i] = new Matrix4f();
+ arr[i].m00 = this.value[j+0];
+ arr[i].m01 = this.value[j+1];
+ arr[i].m02 = this.value[j+2];
+ arr[i].m03 = this.value[j+3];
+ arr[i].m10 = this.value[j+4];
+ arr[i].m11 = this.value[j+5];
+ arr[i].m12 = this.value[j+6];
+ arr[i].m13 = this.value[j+7];
+ arr[i].m20 = this.value[j+8];
+ arr[i].m21 = this.value[j+9];
+ arr[i].m22 = this.value[j+10];
+ arr[i].m23 = this.value[j+11];
+ arr[i].m30 = this.value[j+12];
+ arr[i].m31 = this.value[j+13];
+ arr[i].m32 = this.value[j+14];
+ arr[i].m33 = this.value[j+15];
+ }
+ return arr;
+ }
+
+ @Override
+ Object getRef() {
+ return this.value;
+ }
+ }
+
+ /*
+ // Wrapper class for Matrix4d
+ static class Matrix4dArrayWrapper extends ArrayWrapper {
+ private double[] value = new double[0];
+
+ void set(Object value) {
+ Matrix4d[] arr = (Matrix4d[])value;
+ if (this.length != arr.length) {
+ this.length = arr.length;
+ this.value = new double[this.length * 16];
+ }
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 16;
+ this.value[j+0] = arr[i].m00;
+ this.value[j+1] = arr[i].m01;
+ this.value[j+2] = arr[i].m02;
+ this.value[j+3] = arr[i].m03;
+ this.value[j+4] = arr[i].m10;
+ this.value[j+5] = arr[i].m11;
+ this.value[j+6] = arr[i].m12;
+ this.value[j+7] = arr[i].m13;
+ this.value[j+8] = arr[i].m20;
+ this.value[j+9] = arr[i].m21;
+ this.value[j+10] = arr[i].m22;
+ this.value[j+11] = arr[i].m23;
+ this.value[j+12] = arr[i].m30;
+ this.value[j+13] = arr[i].m31;
+ this.value[j+14] = arr[i].m32;
+ this.value[j+15] = arr[i].m33;
+ }
+ }
+
+ void set(int index, Object value) {
+ int j = index * 16;
+ Matrix4d m = (Matrix4d)value;
+
+ this.value[j+0] = m.m00;
+ this.value[j+1] = m.m01;
+ this.value[j+2] = m.m02;
+ this.value[j+3] = m.m03;
+ this.value[j+4] = m.m10;
+ this.value[j+5] = m.m11;
+ this.value[j+6] = m.m12;
+ this.value[j+7] = m.m13;
+ this.value[j+8] = m.m20;
+ this.value[j+9] = m.m21;
+ this.value[j+10] = m.m22;
+ this.value[j+11] = m.m23;
+ this.value[j+12] = m.m30;
+ this.value[j+13] = m.m31;
+ this.value[j+14] = m.m32;
+ this.value[j+15] = m.m33;
+ }
+
+ Object get() {
+ Matrix4d[] arr = new Matrix4d[this.length];
+ for (int i = 0; i < this.length; i++) {
+ int j = i * 16;
+ arr[i] = new Matrix4d();
+ arr[i].m00 = this.value[j+0];
+ arr[i].m01 = this.value[j+1];
+ arr[i].m02 = this.value[j+2];
+ arr[i].m03 = this.value[j+3];
+ arr[i].m10 = this.value[j+4];
+ arr[i].m11 = this.value[j+5];
+ arr[i].m12 = this.value[j+6];
+ arr[i].m13 = this.value[j+7];
+ arr[i].m20 = this.value[j+8];
+ arr[i].m21 = this.value[j+9];
+ arr[i].m22 = this.value[j+10];
+ arr[i].m23 = this.value[j+11];
+ arr[i].m30 = this.value[j+12];
+ arr[i].m31 = this.value[j+13];
+ arr[i].m32 = this.value[j+14];
+ arr[i].m33 = this.value[j+15];
+ }
+ return arr;
+ }
+
+ Object getRef() {
+ return this.value;
+ }
+ }
+ */
+}