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authorJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
committerJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
commitdbc98deea1884e44da2c74d6ea807253cdefa693 (patch)
tree29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/ShaderAppearance.java
parent2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff)
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/ShaderAppearance.java')
-rw-r--r--src/javax/media/j3d/ShaderAppearance.java304
1 files changed, 0 insertions, 304 deletions
diff --git a/src/javax/media/j3d/ShaderAppearance.java b/src/javax/media/j3d/ShaderAppearance.java
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--- a/src/javax/media/j3d/ShaderAppearance.java
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-/*
- * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-import java.util.Hashtable;
-
-/**
- * <p>The ShaderAppearance object defines programmable shading attributes
- * that can be set as a component object of a Shape3D node. The
- * ShaderAppearance rendering state adds the following attributes in
- * addition to those defined by Appearance:</p>
- *
- * <ul>
- * <li>Shader program - specifies the shader program...</li>
- *
- * <p></p>
- * <li>Shader attribute set - specifies the shader parameters, both as
- * explicit attributes and as implicit bindings to Java 3D
- * state...</li>
- * </ul>
- *
- * <p>The ShaderAppearance object modifies the definition of some of the
- * attributes in Appearance:</p>
- *
- * <ul>
- * <li>Coloring attributes - XXXXX</li>
- *
- * <p></p>
- * <li>Line attributes - XXXXX</li>
- *
- * <p></p>
- * <li>Point attributes - XXXXX</li>
- *
- * <p></p>
- * <li>Polygon attributes - XXXXX</li>
- *
- * <p></p>
- * <li>Rendering attributes - XXXXX</li>
- *
- * <p></p>
- * <li>Transparency attributes - XXXXX</li>
- *
- * <p></p>
- * <li>Material - XXXXX</li>
- *
- * <p></p>
- * <li>Texture - XXXXX</li>
- *
- * <p></p>
- * <li>Texture attributes - XXXXX</li>
- *
- * <p></p>
- * <li>Texture coordinate generation - XXXXX</li>
- *
- * <p></p>
- * <li>Texture unit state - XXXXX</li>
- * </ul>
- *
- * @see ShaderProgram
- * @see ShaderAttributeSet
- *
- * @since Java 3D 1.4
- */
-public class ShaderAppearance extends Appearance {
- /**
- * Specifies that this ShaderAppearance object allows reading its
- * ShaderProgram component information.
- */
- public static final int
- ALLOW_SHADER_PROGRAM_READ =
- CapabilityBits.SHADER_APPEARANCE_ALLOW_SHADER_PROGRAM_READ;
-
- /**
- * Specifies that this ShaderAppearance object allows writing its
- * ShaderProgram component information.
- */
- public static final int
- ALLOW_SHADER_PROGRAM_WRITE =
- CapabilityBits.SHADER_APPEARANCE_ALLOW_SHADER_PROGRAM_WRITE;
-
- /**
- * Specifies that this ShaderAppearance object allows reading its
- * ShaderAttributeSet component information.
- */
- public static final int
- ALLOW_SHADER_ATTRIBUTE_SET_READ =
- CapabilityBits.SHADER_APPEARANCE_ALLOW_SHADER_ATTRIBUTE_SET_READ;
-
- /**
- * Specifies that this ShaderAppearance object allows writing its
- * ShaderAttributeSet component information.
- */
- public static final int
- ALLOW_SHADER_ATTRIBUTE_SET_WRITE =
- CapabilityBits.SHADER_APPEARANCE_ALLOW_SHADER_ATTRIBUTE_SET_WRITE;
-
- // Array for setting default read capabilities
- private static final int[] readCapabilities = {
- ALLOW_SHADER_PROGRAM_READ,
- ALLOW_SHADER_ATTRIBUTE_SET_READ
- };
-
- /**
- * Constructs a ShaderAppearance component object using defaults for all
- * state variables. All component object references are initialized
- * to null.
- */
- public ShaderAppearance() {
- // Just use default values
- // set default read capabilities
- setDefaultReadCapabilities(readCapabilities);
- }
-
- /**
- * Creates the retained mode ShaderAppearanceRetained object that this
- * ShaderAppearance component object will point to.
- */
- @Override
- void createRetained() {
- this.retained = new ShaderAppearanceRetained();
- this.retained.setSource(this);
- }
-
- /**
- * Sets the ShaderProgram object to the specified object. Setting it to
- * null causes a default pass-through shader to be used ???
- *
- * @param shaderProgram object that specifies the desired shader program
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void setShaderProgram(ShaderProgram shaderProgram) {
-
- if (isLiveOrCompiled()) {
- if(!this.getCapability(ALLOW_SHADER_PROGRAM_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("ShaderAppearance0"));
- }
-
- ((ShaderAppearanceRetained)this.retained).setShaderProgram(shaderProgram);
-
- }
-
-
- /**
- * Retrieves the current ShaderProgram object.
- *
- * @return the ShaderProgram object
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public ShaderProgram getShaderProgram() {
-
- if (isLiveOrCompiled()) {
- if(!this.getCapability(ALLOW_SHADER_PROGRAM_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("ShaderAppearance1"));
- }
- return ((ShaderAppearanceRetained)this.retained).getShaderProgram();
- }
-
-
- /**
- * Sets the ShaderAttributeSet object to the specified object. Setting it to
- * null is equivalent to specifying an empty set of attributes.
- *
- * @param shaderAttributeSet object that specifies the desired shader attributes
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public void setShaderAttributeSet(ShaderAttributeSet shaderAttributeSet) {
- if (isLiveOrCompiled()) {
- if(!this.getCapability(ALLOW_SHADER_ATTRIBUTE_SET_WRITE))
- throw new CapabilityNotSetException(J3dI18N.getString("ShaderAppearance2"));
- }
-
- ((ShaderAppearanceRetained)this.retained).setShaderAttributeSet(shaderAttributeSet);
- }
-
-
- /**
- * Retrieves the current ShaderAttributeSet object.
- *
- * @return the ShaderAttributeSet object
- * @exception CapabilityNotSetException if appropriate capability is
- * not set and this object is part of live or compiled scene graph
- */
- public ShaderAttributeSet getShaderAttributeSet() {
- if (isLiveOrCompiled()) {
- if(!this.getCapability(ALLOW_SHADER_ATTRIBUTE_SET_READ))
- throw new CapabilityNotSetException(J3dI18N.getString("ShaderAppearance3"));
- }
- return ((ShaderAppearanceRetained)this.retained).getShaderAttributeSet();
- }
-
-
- /**
- * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)
- */
- @Override
- public NodeComponent cloneNodeComponent() {
- ShaderAppearance a = new ShaderAppearance();
- a.duplicateNodeComponent(this);
- return a;
- }
-
- /**
- * NOTE: Applications should <i>not</i> call this method directly.
- * It should only be called by the cloneNode method.
- *
- * @deprecated replaced with duplicateNodeComponent(
- * NodeComponent originalNodeComponent, boolean forceDuplicate)
- */
- @Override
- public void duplicateNodeComponent(NodeComponent originalNodeComponent) {
- checkDuplicateNodeComponent(originalNodeComponent);
- }
-
- /**
- * Copies all ShaderAppearance information from
- * <code>originalNodeComponent</code> into
- * the current node. This method is called from the
- * <code>cloneNode</code> method which is, in turn, called by the
- * <code>cloneTree</code> method.<P>
- *
- * @param originalNodeComponent the original node to duplicate.
- * @param forceDuplicate when set to <code>true</code>, causes the
- * <code>duplicateOnCloneTree</code> flag to be ignored. When
- * <code>false</code>, the value of each node's
- * <code>duplicateOnCloneTree</code> variable determines whether
- * NodeComponent data is duplicated or copied.
- *
- * @exception RestrictedAccessException if this object is part of a live
- * or compiled scenegraph.
- *
- * @see Node#cloneTree
- * @see NodeComponent#setDuplicateOnCloneTree
- */
- @Override
- void duplicateAttributes(NodeComponent originalNodeComponent,
- boolean forceDuplicate) {
- super.duplicateAttributes(originalNodeComponent, forceDuplicate);
-
- Hashtable hashtable = originalNodeComponent.nodeHashtable;
-
- ShaderAppearanceRetained app =
- (ShaderAppearanceRetained) originalNodeComponent.retained;
-
- ShaderAppearanceRetained rt = (ShaderAppearanceRetained) retained;
-
- rt.setShaderProgram((ShaderProgram) getNodeComponent(app.getShaderProgram(),
- forceDuplicate,
- hashtable));
- }
-
- /**
- * This function is called from getNodeComponent() to see if any of
- * the sub-NodeComponents duplicateOnCloneTree flag is true.
- * If it is the case, current NodeComponent needs to
- * duplicate also even though current duplicateOnCloneTree flag is false.
- * This should be overwrite by NodeComponent which contains sub-NodeComponent.
- */
- @Override
- boolean duplicateChild() {
- if (super.duplicateChild())
- return true;
-
- if (getDuplicateOnCloneTree())
- return true;
-
- ShaderAppearanceRetained rt = (ShaderAppearanceRetained) retained;
-
- NodeComponent nc;
-
- nc = rt.getShaderProgram();
- if ((nc != null) && nc.getDuplicateOnCloneTree())
- return true;
-
- return false;
- }
-
-}