diff options
author | Julien Gouesse <[email protected]> | 2015-11-28 15:11:48 +0100 |
---|---|---|
committer | Julien Gouesse <[email protected]> | 2015-11-28 15:11:48 +0100 |
commit | dbc98deea1884e44da2c74d6ea807253cdefa693 (patch) | |
tree | 29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/ShaderAppearance.java | |
parent | 2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff) |
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/ShaderAppearance.java')
-rw-r--r-- | src/javax/media/j3d/ShaderAppearance.java | 304 |
1 files changed, 0 insertions, 304 deletions
diff --git a/src/javax/media/j3d/ShaderAppearance.java b/src/javax/media/j3d/ShaderAppearance.java deleted file mode 100644 index 62da973..0000000 --- a/src/javax/media/j3d/ShaderAppearance.java +++ /dev/null @@ -1,304 +0,0 @@ -/* - * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - */ - -package javax.media.j3d; - -import java.util.Hashtable; - -/** - * <p>The ShaderAppearance object defines programmable shading attributes - * that can be set as a component object of a Shape3D node. The - * ShaderAppearance rendering state adds the following attributes in - * addition to those defined by Appearance:</p> - * - * <ul> - * <li>Shader program - specifies the shader program...</li> - * - * <p></p> - * <li>Shader attribute set - specifies the shader parameters, both as - * explicit attributes and as implicit bindings to Java 3D - * state...</li> - * </ul> - * - * <p>The ShaderAppearance object modifies the definition of some of the - * attributes in Appearance:</p> - * - * <ul> - * <li>Coloring attributes - XXXXX</li> - * - * <p></p> - * <li>Line attributes - XXXXX</li> - * - * <p></p> - * <li>Point attributes - XXXXX</li> - * - * <p></p> - * <li>Polygon attributes - XXXXX</li> - * - * <p></p> - * <li>Rendering attributes - XXXXX</li> - * - * <p></p> - * <li>Transparency attributes - XXXXX</li> - * - * <p></p> - * <li>Material - XXXXX</li> - * - * <p></p> - * <li>Texture - XXXXX</li> - * - * <p></p> - * <li>Texture attributes - XXXXX</li> - * - * <p></p> - * <li>Texture coordinate generation - XXXXX</li> - * - * <p></p> - * <li>Texture unit state - XXXXX</li> - * </ul> - * - * @see ShaderProgram - * @see ShaderAttributeSet - * - * @since Java 3D 1.4 - */ -public class ShaderAppearance extends Appearance { - /** - * Specifies that this ShaderAppearance object allows reading its - * ShaderProgram component information. - */ - public static final int - ALLOW_SHADER_PROGRAM_READ = - CapabilityBits.SHADER_APPEARANCE_ALLOW_SHADER_PROGRAM_READ; - - /** - * Specifies that this ShaderAppearance object allows writing its - * ShaderProgram component information. - */ - public static final int - ALLOW_SHADER_PROGRAM_WRITE = - CapabilityBits.SHADER_APPEARANCE_ALLOW_SHADER_PROGRAM_WRITE; - - /** - * Specifies that this ShaderAppearance object allows reading its - * ShaderAttributeSet component information. - */ - public static final int - ALLOW_SHADER_ATTRIBUTE_SET_READ = - CapabilityBits.SHADER_APPEARANCE_ALLOW_SHADER_ATTRIBUTE_SET_READ; - - /** - * Specifies that this ShaderAppearance object allows writing its - * ShaderAttributeSet component information. - */ - public static final int - ALLOW_SHADER_ATTRIBUTE_SET_WRITE = - CapabilityBits.SHADER_APPEARANCE_ALLOW_SHADER_ATTRIBUTE_SET_WRITE; - - // Array for setting default read capabilities - private static final int[] readCapabilities = { - ALLOW_SHADER_PROGRAM_READ, - ALLOW_SHADER_ATTRIBUTE_SET_READ - }; - - /** - * Constructs a ShaderAppearance component object using defaults for all - * state variables. All component object references are initialized - * to null. - */ - public ShaderAppearance() { - // Just use default values - // set default read capabilities - setDefaultReadCapabilities(readCapabilities); - } - - /** - * Creates the retained mode ShaderAppearanceRetained object that this - * ShaderAppearance component object will point to. - */ - @Override - void createRetained() { - this.retained = new ShaderAppearanceRetained(); - this.retained.setSource(this); - } - - /** - * Sets the ShaderProgram object to the specified object. Setting it to - * null causes a default pass-through shader to be used ??? - * - * @param shaderProgram object that specifies the desired shader program - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public void setShaderProgram(ShaderProgram shaderProgram) { - - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_SHADER_PROGRAM_WRITE)) - throw new CapabilityNotSetException(J3dI18N.getString("ShaderAppearance0")); - } - - ((ShaderAppearanceRetained)this.retained).setShaderProgram(shaderProgram); - - } - - - /** - * Retrieves the current ShaderProgram object. - * - * @return the ShaderProgram object - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public ShaderProgram getShaderProgram() { - - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_SHADER_PROGRAM_READ)) - throw new CapabilityNotSetException(J3dI18N.getString("ShaderAppearance1")); - } - return ((ShaderAppearanceRetained)this.retained).getShaderProgram(); - } - - - /** - * Sets the ShaderAttributeSet object to the specified object. Setting it to - * null is equivalent to specifying an empty set of attributes. - * - * @param shaderAttributeSet object that specifies the desired shader attributes - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public void setShaderAttributeSet(ShaderAttributeSet shaderAttributeSet) { - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_SHADER_ATTRIBUTE_SET_WRITE)) - throw new CapabilityNotSetException(J3dI18N.getString("ShaderAppearance2")); - } - - ((ShaderAppearanceRetained)this.retained).setShaderAttributeSet(shaderAttributeSet); - } - - - /** - * Retrieves the current ShaderAttributeSet object. - * - * @return the ShaderAttributeSet object - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - */ - public ShaderAttributeSet getShaderAttributeSet() { - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_SHADER_ATTRIBUTE_SET_READ)) - throw new CapabilityNotSetException(J3dI18N.getString("ShaderAppearance3")); - } - return ((ShaderAppearanceRetained)this.retained).getShaderAttributeSet(); - } - - - /** - * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate) - */ - @Override - public NodeComponent cloneNodeComponent() { - ShaderAppearance a = new ShaderAppearance(); - a.duplicateNodeComponent(this); - return a; - } - - /** - * NOTE: Applications should <i>not</i> call this method directly. - * It should only be called by the cloneNode method. - * - * @deprecated replaced with duplicateNodeComponent( - * NodeComponent originalNodeComponent, boolean forceDuplicate) - */ - @Override - public void duplicateNodeComponent(NodeComponent originalNodeComponent) { - checkDuplicateNodeComponent(originalNodeComponent); - } - - /** - * Copies all ShaderAppearance information from - * <code>originalNodeComponent</code> into - * the current node. This method is called from the - * <code>cloneNode</code> method which is, in turn, called by the - * <code>cloneTree</code> method.<P> - * - * @param originalNodeComponent the original node to duplicate. - * @param forceDuplicate when set to <code>true</code>, causes the - * <code>duplicateOnCloneTree</code> flag to be ignored. When - * <code>false</code>, the value of each node's - * <code>duplicateOnCloneTree</code> variable determines whether - * NodeComponent data is duplicated or copied. - * - * @exception RestrictedAccessException if this object is part of a live - * or compiled scenegraph. - * - * @see Node#cloneTree - * @see NodeComponent#setDuplicateOnCloneTree - */ - @Override - void duplicateAttributes(NodeComponent originalNodeComponent, - boolean forceDuplicate) { - super.duplicateAttributes(originalNodeComponent, forceDuplicate); - - Hashtable hashtable = originalNodeComponent.nodeHashtable; - - ShaderAppearanceRetained app = - (ShaderAppearanceRetained) originalNodeComponent.retained; - - ShaderAppearanceRetained rt = (ShaderAppearanceRetained) retained; - - rt.setShaderProgram((ShaderProgram) getNodeComponent(app.getShaderProgram(), - forceDuplicate, - hashtable)); - } - - /** - * This function is called from getNodeComponent() to see if any of - * the sub-NodeComponents duplicateOnCloneTree flag is true. - * If it is the case, current NodeComponent needs to - * duplicate also even though current duplicateOnCloneTree flag is false. - * This should be overwrite by NodeComponent which contains sub-NodeComponent. - */ - @Override - boolean duplicateChild() { - if (super.duplicateChild()) - return true; - - if (getDuplicateOnCloneTree()) - return true; - - ShaderAppearanceRetained rt = (ShaderAppearanceRetained) retained; - - NodeComponent nc; - - nc = rt.getShaderProgram(); - if ((nc != null) && nc.getDuplicateOnCloneTree()) - return true; - - return false; - } - -} |