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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/PickRay.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/PickRay.java')
-rw-r--r--src/javax/media/j3d/PickRay.java139
1 files changed, 139 insertions, 0 deletions
diff --git a/src/javax/media/j3d/PickRay.java b/src/javax/media/j3d/PickRay.java
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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import javax.vecmath.Point3d;
+import javax.vecmath.Point4d;
+import javax.vecmath.Vector3d;
+
+/**
+ * PickRay is an infinite ray pick shape. It can
+ * be used as an argument to the picking methods in BranchGroup and Locale.
+ *
+ * @see BranchGroup#pickAll
+ * @see Locale#pickAll
+ */
+public final class PickRay extends PickShape {
+
+ Point3d origin;
+ Vector3d direction;
+
+ /**
+ * Constructs an empty PickRay. The origin and direction of the
+ * ray are initialized to (0,0,0).
+ */
+ public PickRay() {
+ origin = new Point3d();
+ direction = new Vector3d();
+ }
+
+ /**
+ * Constructs an infinite ray pick shape from the specified
+ * parameters.
+ * @param origin the origin of the ray.
+ * @param direction the direction of the ray.
+ */
+ public PickRay(Point3d origin, Vector3d direction) {
+ this.origin = new Point3d(origin);
+ this.direction = new Vector3d(direction);
+ }
+
+
+ /**
+ * Sets the parameters of this PickRay to the specified values.
+ * @param origin the origin of the ray.
+ * @param direction the direction of the ray.
+ */
+ public void set(Point3d origin, Vector3d direction) {
+ this.origin.x = origin.x;
+ this.origin.y = origin.y;
+ this.origin.z = origin.z;
+ this.direction.x = direction.x;
+ this.direction.y = direction.y;
+ this.direction.z = direction.z;
+ }
+
+ /**
+ * Retrieves the parameters from this PickRay.
+ * @param origin the Point3d object into which the origin will be copied.
+ * @param direction the Vector3d object into which the direction
+ * will be copied.
+ */
+ public void get(Point3d origin, Vector3d direction) {
+ origin.x = this.origin.x;
+ origin.y = this.origin.y;
+ origin.z = this.origin.z;
+ direction.x = this.direction.x;
+ direction.y = this.direction.y;
+ direction.z = this.direction.z;
+ }
+
+ /**
+ * Return true if shape intersect with bounds.
+ * The point of intersection is stored in pickPos.
+ */
+ @Override
+ final boolean intersect(Bounds bounds, Point4d pickPos) {
+ return bounds.intersect(origin, direction, pickPos);
+ }
+
+
+ // Only use within J3D.
+ // Return a new PickRay that is the transformed (t3d) of this pickRay.
+ @Override
+ PickShape transform(Transform3D t3d) {
+
+ Point3d end = new Point3d();
+
+ PickRay newPR = new PickRay(origin, direction);
+
+ end.x = origin.x + direction.x;
+ end.y = origin.y + direction.y;
+ end.z = origin.z + direction.z;
+
+ t3d.transform(newPR.origin);
+ t3d.transform(end);
+
+ newPR.direction.x = end.x - newPR.origin.x;
+ newPR.direction.y = end.y - newPR.origin.y;
+ newPR.direction.z = end.z - newPR.origin.z;
+ newPR.direction.normalize();
+
+ return newPR;
+ }
+
+
+ @Override
+ Point3d getStartPoint() {
+ return origin;
+ }
+
+ @Override
+ int getPickType() {
+ return PICKRAY;
+ }
+}