diff options
author | Julien Gouesse <[email protected]> | 2015-11-28 15:11:48 +0100 |
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committer | Julien Gouesse <[email protected]> | 2015-11-28 15:11:48 +0100 |
commit | dbc98deea1884e44da2c74d6ea807253cdefa693 (patch) | |
tree | 29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/OrientedShape3DRetained.java | |
parent | 2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff) |
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/OrientedShape3DRetained.java')
-rw-r--r-- | src/javax/media/j3d/OrientedShape3DRetained.java | 610 |
1 files changed, 0 insertions, 610 deletions
diff --git a/src/javax/media/j3d/OrientedShape3DRetained.java b/src/javax/media/j3d/OrientedShape3DRetained.java deleted file mode 100644 index 4fe4026..0000000 --- a/src/javax/media/j3d/OrientedShape3DRetained.java +++ /dev/null @@ -1,610 +0,0 @@ -/* - * Copyright 1999-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - */ - -package javax.media.j3d; - -import javax.vecmath.AxisAngle4d; -import javax.vecmath.Point3d; -import javax.vecmath.Point3f; -import javax.vecmath.Vector3d; -import javax.vecmath.Vector3f; -import javax.vecmath.Vector4d; - -class OrientedShape3DRetained extends Shape3DRetained { - - static final int ALIGNMENT_CHANGED = LAST_DEFINED_BIT << 1; - static final int AXIS_CHANGED = LAST_DEFINED_BIT << 2; - static final int ROTATION_CHANGED = LAST_DEFINED_BIT << 3; - static final int CONSTANT_SCALE_CHANGED = LAST_DEFINED_BIT << 4; - static final int SCALE_FACTOR_CHANGED = LAST_DEFINED_BIT << 5; - - - int mode = OrientedShape3D.ROTATE_ABOUT_AXIS; - - // Axis about which to rotate. - Vector3f axis = new Vector3f(0.0f, 1.0f, 0.0f); - Point3f rotationPoint = new Point3f(0.0f, 0.0f, 1.0f); - private Vector3d nAxis = new Vector3d(0.0, 1.0, 0.0); // normalized axis - - // reused temporaries - private Point3d viewPosition = new Point3d(); - private Point3d yUpPoint = new Point3d(); - - private Vector3d eyeVec = new Vector3d(); - private Vector3d yUp = new Vector3d(); - private Vector3d zAxis = new Vector3d(); - private Vector3d yAxis = new Vector3d(); - private Vector3d vector = new Vector3d(); - - private AxisAngle4d aa = new AxisAngle4d(); - - private Transform3D xform = new Transform3D(); // used several times - private Transform3D zRotate = new Transform3D(); - - // For scale invariant mode - boolean constantScale = false; - double scaleFactor = 1.0; - - // Frequently used variables for scale invariant computation - // Left and right Vworld to Clip coordinates transforms - private Transform3D left_xform = new Transform3D(); - private Transform3D right_xform = new Transform3D(); - - // Transform for scaling the OrientedShape3D to correct for - // perspective foreshortening - Transform3D scaleXform = new Transform3D(); - - // Variables for converting between clip to local world coords - private Vector4d im_vec[] = {new Vector4d(), new Vector4d()}; - private Vector4d lvec = new Vector4d(); - - boolean orientedTransformDirty = true; - - private final Object transformLock = new Object(); - private Transform3D[] orientedTransforms = new Transform3D[1]; - static final double EPSILON = 1.0e-6; - - - /** - * Constructs a OrientedShape3D node with default parameters. - * The default values are as follows: - * <ul> - * alignment mode : ROTATE_ABOUT_AXIS<br> - * alignment axis : Y-axis (0,1,0)<br> - * rotation point : (0,0,1)<br> - *</ul> - */ - public OrientedShape3DRetained() { - super(); - this.nodeType = NodeRetained.ORIENTEDSHAPE3D; - } - - // initializes alignment mode - void initAlignmentMode(int mode) { - this.mode = mode; - } - - /** - * Sets the alignment mode. - * @param mode one of: ROTATE_ABOUT_AXIS or ROTATE_ABOUT_POINT - */ - void setAlignmentMode(int mode) { - if (this.mode != mode) { - initAlignmentMode(mode); - sendChangedMessage(ALIGNMENT_CHANGED, new Integer(mode)); - } - } - - /** - * Retrieves the alignment mode. - * @return one of: ROTATE_ABOUT_AXIS or ROTATE_ABOUT_POINT - */ - int getAlignmentMode() { - return(mode); - } - - // initializes alignment axis - void initAlignmentAxis(Vector3f axis) { - initAlignmentAxis(axis.x, axis.y, axis.z); - } - - // initializes alignment axis - void initAlignmentAxis(float x, float y, float z) { - this.axis.set(x,y,z); - double invMag; - invMag = 1.0/Math.sqrt(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z); - nAxis.x = (double)axis.x*invMag; - nAxis.y = (double)axis.y*invMag; - nAxis.z = (double)axis.z*invMag; - } - - /** - * Sets the new alignment axis. This is the ray about which this - * OrientedShape3D rotates when the mode is ROTATE_ABOUT_AXIS. - * @param axis the new alignment axis - */ - void setAlignmentAxis(Vector3f axis) { - setAlignmentAxis(axis.x, axis.y, axis.z); - } - - /** - * Sets the new alignment axis. This is the ray about which this - * OrientedShape3D rotates when the mode is ROTATE_ABOUT_AXIS. - * @param x the x component of the alignment axis - * @param y the y component of the alignment axis - * @param z the z component of the alignment axis - */ - void setAlignmentAxis(float x, float y, float z) { - initAlignmentAxis(x,y,z); - - if (mode == OrientedShape3D.ROTATE_ABOUT_AXIS) { - sendChangedMessage(AXIS_CHANGED, new Vector3f(x,y,z)); - } - } - - /** - * Retrieves the alignment axis of this OrientedShape3D node, - * and copies it into the specified vector. - * @param axis the vector that will contain the alignment axis - */ - void getAlignmentAxis(Vector3f axis) { - axis.set(this.axis); - } - - // initializes rotation point - void initRotationPoint(Point3f point) { - rotationPoint.set(point); - } - - // initializes rotation point - void initRotationPoint(float x, float y, float z) { - rotationPoint.set(x,y,z); - } - - /** - * Sets the new rotation point. This is the point about which the - * OrientedShape3D rotates when the mode is ROTATE_ABOUT_POINT. - * @param point the new rotation point - */ - void setRotationPoint(Point3f point) { - setRotationPoint(point.x, point.y, point.z); - } - - /** - * Sets the new rotation point. This is the point about which the - * OrientedShape3D rotates when the mode is ROTATE_ABOUT_POINT. - * @param x the x component of the rotation point - * @param y the y component of the rotation point - * @param z the z component of the rotation point - */ - void setRotationPoint(float x, float y, float z) { - initRotationPoint(x,y,z); - - if (mode == OrientedShape3D.ROTATE_ABOUT_POINT) { - sendChangedMessage(ROTATION_CHANGED, new Point3f(x,y,z)); - } - } - - /** - * Retrieves the rotation point of this OrientedShape3D node, - * and copies it into the specified vector. - * @param axis the point that will contain the rotation point - */ - void getRotationPoint(Point3f point) { - point.set(rotationPoint); - } - - void setConstantScaleEnable(boolean enable) { - if(constantScale != enable) { - initConstantScaleEnable(enable); - sendChangedMessage(CONSTANT_SCALE_CHANGED, new Boolean(enable)); - } - } - - boolean getConstantScaleEnable() { - return constantScale; - } - - void initConstantScaleEnable(boolean cons_scale) { - constantScale = cons_scale; - } - - void setScale(double scale) { - initScale(scale); - if(constantScale) - sendChangedMessage(SCALE_FACTOR_CHANGED, new Double(scale)); - } - - void initScale(double scale) { - scaleFactor = scale; - } - - double getScale() { - return scaleFactor; - } - - void sendChangedMessage(int component, Object attr) { - J3dMessage changeMessage = new J3dMessage(); - changeMessage.type = J3dMessage.ORIENTEDSHAPE3D_CHANGED; - changeMessage.threads = targetThreads ; - changeMessage.universe = universe; - changeMessage.args[0] = getGeomAtomsArray(mirrorShape3D); - changeMessage.args[1] = new Integer(component); - changeMessage.args[2] = attr; - OrientedShape3DRetained[] o3dArr = - new OrientedShape3DRetained[mirrorShape3D.size()]; - mirrorShape3D.toArray(o3dArr); - changeMessage.args[3] = o3dArr; - changeMessage.args[4] = this; - VirtualUniverse.mc.processMessage(changeMessage); - } - - @Override - void updateImmediateMirrorObject(Object[] args) { - int component = ((Integer)args[1]).intValue(); - if ((component & (ALIGNMENT_CHANGED | - AXIS_CHANGED | - ROTATION_CHANGED | - CONSTANT_SCALE_CHANGED | - SCALE_FACTOR_CHANGED)) != 0) { - OrientedShape3DRetained[] msArr = (OrientedShape3DRetained[])args[3]; - Object obj = args[2]; - if ((component & ALIGNMENT_CHANGED) != 0) { - int mode = ((Integer)obj).intValue(); - for (int i=0; i< msArr.length; i++) { - msArr[i].initAlignmentMode(mode); - } - } - else if ((component & AXIS_CHANGED) != 0) { - Vector3f axis =(Vector3f) obj; - for (int i=0; i< msArr.length; i++) { - msArr[i].initAlignmentAxis(axis); - } - } - else if ((component & ROTATION_CHANGED) != 0) { - Point3f point =(Point3f) obj; - for (int i=0; i< msArr.length; i++) { - msArr[i].initRotationPoint(point); - } - } - else if((component & CONSTANT_SCALE_CHANGED) != 0) { - boolean bool = ((Boolean)obj).booleanValue(); - for (int i=0; i< msArr.length; i++) { - msArr[i].initConstantScaleEnable(bool); - } - } - else if((component & SCALE_FACTOR_CHANGED) != 0) { - double scale = ((Double)obj).doubleValue(); - for (int i=0; i< msArr.length; i++) { - msArr[i].initScale(scale); - } - } - } - else { - super.updateImmediateMirrorObject(args); - } - } - - - Transform3D getOrientedTransform(int viewIndex) { - synchronized (transformLock) { - // check if the transforms list needs to be expanded - if (viewIndex >= orientedTransforms.length) { - Transform3D[] newList = new Transform3D[viewIndex + 1]; - System.arraycopy(orientedTransforms, 0, newList, 0, orientedTransforms.length); - orientedTransforms = newList; - } - - if (orientedTransforms[viewIndex] == null) - orientedTransforms[viewIndex] = new Transform3D(); - - return orientedTransforms[viewIndex]; - } - } - - // called on the parent object - // Should be synchronized so that the user thread does not modify the - // OrientedShape3D params while computing the transform - synchronized void updateOrientedTransform(Canvas3D canvas, int viewIndex) { - double angle = 0.0; - double sign; - boolean status; - - Transform3D orientedxform = getOrientedTransform(viewIndex); - // get viewplatforms's location in virutal world - if (mode == OrientedShape3D.ROTATE_ABOUT_AXIS) { // rotate about axis - canvas.getCenterEyeInImagePlate(viewPosition); - canvas.getImagePlateToVworld(xform); // xform is imagePlateToLocal - xform.transform(viewPosition); - - // get billboard's transform - xform.set(getCurrentLocalToVworld()); - xform.invert(); // xform is now vWorldToLocal - - // transform the eye position into the billboard's coordinate system - xform.transform(viewPosition); - - - // eyeVec is a vector from the local origin to the eye pt in local - eyeVec.set(viewPosition); - eyeVec.normalize(); - - // project the eye into the rotation plane - status = projectToPlane(eyeVec, nAxis); - - if (status) { - // project the z axis into the rotation plane - zAxis.x = 0.0; - zAxis.y = 0.0; - zAxis.z = 1.0; - status = projectToPlane(zAxis, nAxis); - } - if (status) { - - // compute the sign of the angle by checking if the cross product - // of the two vectors is in the same direction as the normal axis - vector.cross(eyeVec, zAxis); - if (vector.dot(nAxis) > 0.0) { - sign = 1.0; - } else { - sign = -1.0; - } - - // compute the angle between the projected eye vector and the - // projected z - - double dot = eyeVec.dot(zAxis); - if (dot > 1.0f) { - dot = 1.0f; - } else if (dot < -1.0f) { - dot = -1.0f; - } - - angle = sign*Math.acos(dot); - - // use -angle because xform is to *undo* rotation by angle - aa.x = nAxis.x; - aa.y = nAxis.y; - aa.z = nAxis.z; - aa.angle = -angle; - orientedxform.set(aa); - } - else { - orientedxform.setIdentity(); - } - - } else if(mode == OrientedShape3D.ROTATE_ABOUT_POINT ){ // rotate about point - // Need to rotate Z axis to point to eye, and Y axis to be - // parallel to view platform Y axis, rotating around rotation pt - - // get the eye point - canvas.getCenterEyeInImagePlate(viewPosition); - - // derive the yUp point - yUpPoint.set(viewPosition); - yUpPoint.y += 0.01; // one cm in Physical space - - // transform the points to the Billboard's space - canvas.getImagePlateToVworld(xform); // xform is ImagePlateToVworld - xform.transform(viewPosition); - xform.transform(yUpPoint); - - // get billboard's transform - xform.set(getCurrentLocalToVworld()); - xform.invert(); // xform is vWorldToLocal - - // transfom points to local coord sys - xform.transform(viewPosition); - xform.transform(yUpPoint); - - // Make a vector from viewPostion to 0,0,0 in the BB coord sys - eyeVec.set(viewPosition); - eyeVec.normalize(); - - // create a yUp vector - yUp.set(yUpPoint); - yUp.sub(viewPosition); - yUp.normalize(); - - - // find the plane to rotate z - zAxis.x = 0.0; - zAxis.y = 0.0; - zAxis.z = 1.0; - - // rotation axis is cross product of eyeVec and zAxis - vector.cross(eyeVec, zAxis); // vector is cross product - - // if cross product is non-zero, vector is rotation axis and - // rotation angle is acos(eyeVec.dot(zAxis))); - double length = vector.length(); - if (length > 0.0001) { - double dot = eyeVec.dot(zAxis); - if (dot > 1.0f) { - dot = 1.0f; - } else if (dot < -1.0f) { - dot = -1.0f; - } - angle = Math.acos(dot); - aa.x = vector.x; - aa.y = vector.y; - aa.z = vector.z; - aa.angle = -angle; - zRotate.set(aa); - } else { - // no rotation needed, set to identity (scale = 1.0) - zRotate.set(1.0); - } - - // Transform the yAxis by zRotate - yAxis.x = 0.0; - yAxis.y = 1.0; - yAxis.z = 0.0; - zRotate.transform(yAxis); - - // project the yAxis onto the plane perp to the eyeVec - status = projectToPlane(yAxis, eyeVec); - - - if (status) { - // project the yUp onto the plane perp to the eyeVec - status = projectToPlane(yUp, eyeVec); - } - - if (status) { - // rotation angle is acos(yUp.dot(yAxis)); - double dot = yUp.dot(yAxis); - - // Fix numerical error, otherwise acos return NULL - if (dot > 1.0f) { - dot = 1.0f; - } else if (dot < -1.0f) { - dot = -1.0f; - } - - angle = Math.acos(dot); - - // check the sign by looking a the cross product vs the eyeVec - vector.cross(yUp, yAxis); // vector is cross product - if (eyeVec.dot(vector) < 0) { - angle *= -1; - } - aa.x = eyeVec.x; - aa.y = eyeVec.y; - aa.z = eyeVec.z; - aa.angle = -angle; - xform.set(aa); // xform is now yRotate - - // rotate around the rotation point - vector.x = rotationPoint.x; - vector.y = rotationPoint.y; - vector.z = rotationPoint.z; // vector to translate to RP - orientedxform.set(vector); // translate to RP - orientedxform.mul(xform); // yRotate - orientedxform.mul(zRotate); // zRotate - vector.scale(-1.0); // vector to translate back - xform.set(vector); // xform to translate back - orientedxform.mul(xform); // translate back - } - else { - orientedxform.setIdentity(); - } - - } - //Scale invariant computation - if(constantScale) { - // Back Xform a unit vector to local world coords - canvas.getInverseVworldProjection(left_xform, right_xform); - - // the two endpts of the vector have to be transformed - // individually because the Xform is not affine - im_vec[0].set(0.0, 0.0, 0.0, 1.0); - im_vec[1].set(1.0, 0.0, 0.0, 1.0); - left_xform.transform(im_vec[0]); - left_xform.transform(im_vec[1]); - - left_xform.set(getCurrentLocalToVworld()); - left_xform.invert(); - left_xform.transform(im_vec[0]); - left_xform.transform(im_vec[1]); - lvec.set(im_vec[1]); - lvec.sub(im_vec[0]); - - // We simply need the direction of this vector - lvec.normalize(); - im_vec[0].set(0.0, 0.0, 0.0, 1.0); - im_vec[1].set(lvec); - im_vec[1].w = 1.0; - - // Forward Xfrom to clip coords - left_xform.set(getCurrentLocalToVworld()); - left_xform.transform(im_vec[0]); - left_xform.transform(im_vec[1]); - - canvas.getVworldProjection(left_xform, right_xform); - left_xform.transform(im_vec[0]); - left_xform.transform(im_vec[1]); - - // Perspective division - im_vec[0].x /= im_vec[0].w; - im_vec[0].y /= im_vec[0].w; - im_vec[0].z /= im_vec[0].w; - - im_vec[1].x /= im_vec[1].w; - im_vec[1].y /= im_vec[1].w; - im_vec[1].z /= im_vec[1].w; - - lvec.set(im_vec[1]); - lvec.sub(im_vec[0]); - - // Use the length of this vector to determine the scaling - // factor - double scale = 1/lvec.length(); - - // Convert to meters - scale *= scaleFactor*canvas.getPhysicalWidth()/2; - - // Scale object so that it appears the same size - scaleXform.setScale(scale); - orientedxform.mul(scaleXform); - } - - } - - - private boolean projectToPlane(Vector3d projVec, Vector3d planeVec) { - double dis = planeVec.dot(projVec); - projVec.x = projVec.x - planeVec.x*dis; - projVec.y = projVec.y - planeVec.y*dis; - projVec.z = projVec.z - planeVec.z*dis; - - double length = projVec.length(); - if (length < EPSILON) { // projVec is parallel to planeVec - return false; - } - projVec.scale(1 / length); - return true; - } - - @Override - void compile(CompileState compState) { - - super.compile(compState); - - mergeFlag = SceneGraphObjectRetained.DONT_MERGE; - - // don't push the static transform to orientedShape3D - // because orientedShape3D is rendered using vertex array; - // it's not worth pushing the transform here - - compState.keepTG = true; - } - - @Override - void searchGeometryAtoms(UnorderList list) { - list.add(getGeomAtom(getMirrorShape(key))); - } -} |