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authorJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
committerJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
commitdbc98deea1884e44da2c74d6ea807253cdefa693 (patch)
tree29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/OrientedShape3DRetained.java
parent2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff)
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/OrientedShape3DRetained.java')
-rw-r--r--src/javax/media/j3d/OrientedShape3DRetained.java610
1 files changed, 0 insertions, 610 deletions
diff --git a/src/javax/media/j3d/OrientedShape3DRetained.java b/src/javax/media/j3d/OrientedShape3DRetained.java
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--- a/src/javax/media/j3d/OrientedShape3DRetained.java
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@@ -1,610 +0,0 @@
-/*
- * Copyright 1999-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-import javax.vecmath.AxisAngle4d;
-import javax.vecmath.Point3d;
-import javax.vecmath.Point3f;
-import javax.vecmath.Vector3d;
-import javax.vecmath.Vector3f;
-import javax.vecmath.Vector4d;
-
-class OrientedShape3DRetained extends Shape3DRetained {
-
- static final int ALIGNMENT_CHANGED = LAST_DEFINED_BIT << 1;
- static final int AXIS_CHANGED = LAST_DEFINED_BIT << 2;
- static final int ROTATION_CHANGED = LAST_DEFINED_BIT << 3;
- static final int CONSTANT_SCALE_CHANGED = LAST_DEFINED_BIT << 4;
- static final int SCALE_FACTOR_CHANGED = LAST_DEFINED_BIT << 5;
-
-
- int mode = OrientedShape3D.ROTATE_ABOUT_AXIS;
-
- // Axis about which to rotate.
- Vector3f axis = new Vector3f(0.0f, 1.0f, 0.0f);
- Point3f rotationPoint = new Point3f(0.0f, 0.0f, 1.0f);
- private Vector3d nAxis = new Vector3d(0.0, 1.0, 0.0); // normalized axis
-
- // reused temporaries
- private Point3d viewPosition = new Point3d();
- private Point3d yUpPoint = new Point3d();
-
- private Vector3d eyeVec = new Vector3d();
- private Vector3d yUp = new Vector3d();
- private Vector3d zAxis = new Vector3d();
- private Vector3d yAxis = new Vector3d();
- private Vector3d vector = new Vector3d();
-
- private AxisAngle4d aa = new AxisAngle4d();
-
- private Transform3D xform = new Transform3D(); // used several times
- private Transform3D zRotate = new Transform3D();
-
- // For scale invariant mode
- boolean constantScale = false;
- double scaleFactor = 1.0;
-
- // Frequently used variables for scale invariant computation
- // Left and right Vworld to Clip coordinates transforms
- private Transform3D left_xform = new Transform3D();
- private Transform3D right_xform = new Transform3D();
-
- // Transform for scaling the OrientedShape3D to correct for
- // perspective foreshortening
- Transform3D scaleXform = new Transform3D();
-
- // Variables for converting between clip to local world coords
- private Vector4d im_vec[] = {new Vector4d(), new Vector4d()};
- private Vector4d lvec = new Vector4d();
-
- boolean orientedTransformDirty = true;
-
- private final Object transformLock = new Object();
- private Transform3D[] orientedTransforms = new Transform3D[1];
- static final double EPSILON = 1.0e-6;
-
-
- /**
- * Constructs a OrientedShape3D node with default parameters.
- * The default values are as follows:
- * <ul>
- * alignment mode : ROTATE_ABOUT_AXIS<br>
- * alignment axis : Y-axis (0,1,0)<br>
- * rotation point : (0,0,1)<br>
- *</ul>
- */
- public OrientedShape3DRetained() {
- super();
- this.nodeType = NodeRetained.ORIENTEDSHAPE3D;
- }
-
- // initializes alignment mode
- void initAlignmentMode(int mode) {
- this.mode = mode;
- }
-
- /**
- * Sets the alignment mode.
- * @param mode one of: ROTATE_ABOUT_AXIS or ROTATE_ABOUT_POINT
- */
- void setAlignmentMode(int mode) {
- if (this.mode != mode) {
- initAlignmentMode(mode);
- sendChangedMessage(ALIGNMENT_CHANGED, new Integer(mode));
- }
- }
-
- /**
- * Retrieves the alignment mode.
- * @return one of: ROTATE_ABOUT_AXIS or ROTATE_ABOUT_POINT
- */
- int getAlignmentMode() {
- return(mode);
- }
-
- // initializes alignment axis
- void initAlignmentAxis(Vector3f axis) {
- initAlignmentAxis(axis.x, axis.y, axis.z);
- }
-
- // initializes alignment axis
- void initAlignmentAxis(float x, float y, float z) {
- this.axis.set(x,y,z);
- double invMag;
- invMag = 1.0/Math.sqrt(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z);
- nAxis.x = (double)axis.x*invMag;
- nAxis.y = (double)axis.y*invMag;
- nAxis.z = (double)axis.z*invMag;
- }
-
- /**
- * Sets the new alignment axis. This is the ray about which this
- * OrientedShape3D rotates when the mode is ROTATE_ABOUT_AXIS.
- * @param axis the new alignment axis
- */
- void setAlignmentAxis(Vector3f axis) {
- setAlignmentAxis(axis.x, axis.y, axis.z);
- }
-
- /**
- * Sets the new alignment axis. This is the ray about which this
- * OrientedShape3D rotates when the mode is ROTATE_ABOUT_AXIS.
- * @param x the x component of the alignment axis
- * @param y the y component of the alignment axis
- * @param z the z component of the alignment axis
- */
- void setAlignmentAxis(float x, float y, float z) {
- initAlignmentAxis(x,y,z);
-
- if (mode == OrientedShape3D.ROTATE_ABOUT_AXIS) {
- sendChangedMessage(AXIS_CHANGED, new Vector3f(x,y,z));
- }
- }
-
- /**
- * Retrieves the alignment axis of this OrientedShape3D node,
- * and copies it into the specified vector.
- * @param axis the vector that will contain the alignment axis
- */
- void getAlignmentAxis(Vector3f axis) {
- axis.set(this.axis);
- }
-
- // initializes rotation point
- void initRotationPoint(Point3f point) {
- rotationPoint.set(point);
- }
-
- // initializes rotation point
- void initRotationPoint(float x, float y, float z) {
- rotationPoint.set(x,y,z);
- }
-
- /**
- * Sets the new rotation point. This is the point about which the
- * OrientedShape3D rotates when the mode is ROTATE_ABOUT_POINT.
- * @param point the new rotation point
- */
- void setRotationPoint(Point3f point) {
- setRotationPoint(point.x, point.y, point.z);
- }
-
- /**
- * Sets the new rotation point. This is the point about which the
- * OrientedShape3D rotates when the mode is ROTATE_ABOUT_POINT.
- * @param x the x component of the rotation point
- * @param y the y component of the rotation point
- * @param z the z component of the rotation point
- */
- void setRotationPoint(float x, float y, float z) {
- initRotationPoint(x,y,z);
-
- if (mode == OrientedShape3D.ROTATE_ABOUT_POINT) {
- sendChangedMessage(ROTATION_CHANGED, new Point3f(x,y,z));
- }
- }
-
- /**
- * Retrieves the rotation point of this OrientedShape3D node,
- * and copies it into the specified vector.
- * @param axis the point that will contain the rotation point
- */
- void getRotationPoint(Point3f point) {
- point.set(rotationPoint);
- }
-
- void setConstantScaleEnable(boolean enable) {
- if(constantScale != enable) {
- initConstantScaleEnable(enable);
- sendChangedMessage(CONSTANT_SCALE_CHANGED, new Boolean(enable));
- }
- }
-
- boolean getConstantScaleEnable() {
- return constantScale;
- }
-
- void initConstantScaleEnable(boolean cons_scale) {
- constantScale = cons_scale;
- }
-
- void setScale(double scale) {
- initScale(scale);
- if(constantScale)
- sendChangedMessage(SCALE_FACTOR_CHANGED, new Double(scale));
- }
-
- void initScale(double scale) {
- scaleFactor = scale;
- }
-
- double getScale() {
- return scaleFactor;
- }
-
- void sendChangedMessage(int component, Object attr) {
- J3dMessage changeMessage = new J3dMessage();
- changeMessage.type = J3dMessage.ORIENTEDSHAPE3D_CHANGED;
- changeMessage.threads = targetThreads ;
- changeMessage.universe = universe;
- changeMessage.args[0] = getGeomAtomsArray(mirrorShape3D);
- changeMessage.args[1] = new Integer(component);
- changeMessage.args[2] = attr;
- OrientedShape3DRetained[] o3dArr =
- new OrientedShape3DRetained[mirrorShape3D.size()];
- mirrorShape3D.toArray(o3dArr);
- changeMessage.args[3] = o3dArr;
- changeMessage.args[4] = this;
- VirtualUniverse.mc.processMessage(changeMessage);
- }
-
- @Override
- void updateImmediateMirrorObject(Object[] args) {
- int component = ((Integer)args[1]).intValue();
- if ((component & (ALIGNMENT_CHANGED |
- AXIS_CHANGED |
- ROTATION_CHANGED |
- CONSTANT_SCALE_CHANGED |
- SCALE_FACTOR_CHANGED)) != 0) {
- OrientedShape3DRetained[] msArr = (OrientedShape3DRetained[])args[3];
- Object obj = args[2];
- if ((component & ALIGNMENT_CHANGED) != 0) {
- int mode = ((Integer)obj).intValue();
- for (int i=0; i< msArr.length; i++) {
- msArr[i].initAlignmentMode(mode);
- }
- }
- else if ((component & AXIS_CHANGED) != 0) {
- Vector3f axis =(Vector3f) obj;
- for (int i=0; i< msArr.length; i++) {
- msArr[i].initAlignmentAxis(axis);
- }
- }
- else if ((component & ROTATION_CHANGED) != 0) {
- Point3f point =(Point3f) obj;
- for (int i=0; i< msArr.length; i++) {
- msArr[i].initRotationPoint(point);
- }
- }
- else if((component & CONSTANT_SCALE_CHANGED) != 0) {
- boolean bool = ((Boolean)obj).booleanValue();
- for (int i=0; i< msArr.length; i++) {
- msArr[i].initConstantScaleEnable(bool);
- }
- }
- else if((component & SCALE_FACTOR_CHANGED) != 0) {
- double scale = ((Double)obj).doubleValue();
- for (int i=0; i< msArr.length; i++) {
- msArr[i].initScale(scale);
- }
- }
- }
- else {
- super.updateImmediateMirrorObject(args);
- }
- }
-
-
- Transform3D getOrientedTransform(int viewIndex) {
- synchronized (transformLock) {
- // check if the transforms list needs to be expanded
- if (viewIndex >= orientedTransforms.length) {
- Transform3D[] newList = new Transform3D[viewIndex + 1];
- System.arraycopy(orientedTransforms, 0, newList, 0, orientedTransforms.length);
- orientedTransforms = newList;
- }
-
- if (orientedTransforms[viewIndex] == null)
- orientedTransforms[viewIndex] = new Transform3D();
-
- return orientedTransforms[viewIndex];
- }
- }
-
- // called on the parent object
- // Should be synchronized so that the user thread does not modify the
- // OrientedShape3D params while computing the transform
- synchronized void updateOrientedTransform(Canvas3D canvas, int viewIndex) {
- double angle = 0.0;
- double sign;
- boolean status;
-
- Transform3D orientedxform = getOrientedTransform(viewIndex);
- // get viewplatforms's location in virutal world
- if (mode == OrientedShape3D.ROTATE_ABOUT_AXIS) { // rotate about axis
- canvas.getCenterEyeInImagePlate(viewPosition);
- canvas.getImagePlateToVworld(xform); // xform is imagePlateToLocal
- xform.transform(viewPosition);
-
- // get billboard's transform
- xform.set(getCurrentLocalToVworld());
- xform.invert(); // xform is now vWorldToLocal
-
- // transform the eye position into the billboard's coordinate system
- xform.transform(viewPosition);
-
-
- // eyeVec is a vector from the local origin to the eye pt in local
- eyeVec.set(viewPosition);
- eyeVec.normalize();
-
- // project the eye into the rotation plane
- status = projectToPlane(eyeVec, nAxis);
-
- if (status) {
- // project the z axis into the rotation plane
- zAxis.x = 0.0;
- zAxis.y = 0.0;
- zAxis.z = 1.0;
- status = projectToPlane(zAxis, nAxis);
- }
- if (status) {
-
- // compute the sign of the angle by checking if the cross product
- // of the two vectors is in the same direction as the normal axis
- vector.cross(eyeVec, zAxis);
- if (vector.dot(nAxis) > 0.0) {
- sign = 1.0;
- } else {
- sign = -1.0;
- }
-
- // compute the angle between the projected eye vector and the
- // projected z
-
- double dot = eyeVec.dot(zAxis);
- if (dot > 1.0f) {
- dot = 1.0f;
- } else if (dot < -1.0f) {
- dot = -1.0f;
- }
-
- angle = sign*Math.acos(dot);
-
- // use -angle because xform is to *undo* rotation by angle
- aa.x = nAxis.x;
- aa.y = nAxis.y;
- aa.z = nAxis.z;
- aa.angle = -angle;
- orientedxform.set(aa);
- }
- else {
- orientedxform.setIdentity();
- }
-
- } else if(mode == OrientedShape3D.ROTATE_ABOUT_POINT ){ // rotate about point
- // Need to rotate Z axis to point to eye, and Y axis to be
- // parallel to view platform Y axis, rotating around rotation pt
-
- // get the eye point
- canvas.getCenterEyeInImagePlate(viewPosition);
-
- // derive the yUp point
- yUpPoint.set(viewPosition);
- yUpPoint.y += 0.01; // one cm in Physical space
-
- // transform the points to the Billboard's space
- canvas.getImagePlateToVworld(xform); // xform is ImagePlateToVworld
- xform.transform(viewPosition);
- xform.transform(yUpPoint);
-
- // get billboard's transform
- xform.set(getCurrentLocalToVworld());
- xform.invert(); // xform is vWorldToLocal
-
- // transfom points to local coord sys
- xform.transform(viewPosition);
- xform.transform(yUpPoint);
-
- // Make a vector from viewPostion to 0,0,0 in the BB coord sys
- eyeVec.set(viewPosition);
- eyeVec.normalize();
-
- // create a yUp vector
- yUp.set(yUpPoint);
- yUp.sub(viewPosition);
- yUp.normalize();
-
-
- // find the plane to rotate z
- zAxis.x = 0.0;
- zAxis.y = 0.0;
- zAxis.z = 1.0;
-
- // rotation axis is cross product of eyeVec and zAxis
- vector.cross(eyeVec, zAxis); // vector is cross product
-
- // if cross product is non-zero, vector is rotation axis and
- // rotation angle is acos(eyeVec.dot(zAxis)));
- double length = vector.length();
- if (length > 0.0001) {
- double dot = eyeVec.dot(zAxis);
- if (dot > 1.0f) {
- dot = 1.0f;
- } else if (dot < -1.0f) {
- dot = -1.0f;
- }
- angle = Math.acos(dot);
- aa.x = vector.x;
- aa.y = vector.y;
- aa.z = vector.z;
- aa.angle = -angle;
- zRotate.set(aa);
- } else {
- // no rotation needed, set to identity (scale = 1.0)
- zRotate.set(1.0);
- }
-
- // Transform the yAxis by zRotate
- yAxis.x = 0.0;
- yAxis.y = 1.0;
- yAxis.z = 0.0;
- zRotate.transform(yAxis);
-
- // project the yAxis onto the plane perp to the eyeVec
- status = projectToPlane(yAxis, eyeVec);
-
-
- if (status) {
- // project the yUp onto the plane perp to the eyeVec
- status = projectToPlane(yUp, eyeVec);
- }
-
- if (status) {
- // rotation angle is acos(yUp.dot(yAxis));
- double dot = yUp.dot(yAxis);
-
- // Fix numerical error, otherwise acos return NULL
- if (dot > 1.0f) {
- dot = 1.0f;
- } else if (dot < -1.0f) {
- dot = -1.0f;
- }
-
- angle = Math.acos(dot);
-
- // check the sign by looking a the cross product vs the eyeVec
- vector.cross(yUp, yAxis); // vector is cross product
- if (eyeVec.dot(vector) < 0) {
- angle *= -1;
- }
- aa.x = eyeVec.x;
- aa.y = eyeVec.y;
- aa.z = eyeVec.z;
- aa.angle = -angle;
- xform.set(aa); // xform is now yRotate
-
- // rotate around the rotation point
- vector.x = rotationPoint.x;
- vector.y = rotationPoint.y;
- vector.z = rotationPoint.z; // vector to translate to RP
- orientedxform.set(vector); // translate to RP
- orientedxform.mul(xform); // yRotate
- orientedxform.mul(zRotate); // zRotate
- vector.scale(-1.0); // vector to translate back
- xform.set(vector); // xform to translate back
- orientedxform.mul(xform); // translate back
- }
- else {
- orientedxform.setIdentity();
- }
-
- }
- //Scale invariant computation
- if(constantScale) {
- // Back Xform a unit vector to local world coords
- canvas.getInverseVworldProjection(left_xform, right_xform);
-
- // the two endpts of the vector have to be transformed
- // individually because the Xform is not affine
- im_vec[0].set(0.0, 0.0, 0.0, 1.0);
- im_vec[1].set(1.0, 0.0, 0.0, 1.0);
- left_xform.transform(im_vec[0]);
- left_xform.transform(im_vec[1]);
-
- left_xform.set(getCurrentLocalToVworld());
- left_xform.invert();
- left_xform.transform(im_vec[0]);
- left_xform.transform(im_vec[1]);
- lvec.set(im_vec[1]);
- lvec.sub(im_vec[0]);
-
- // We simply need the direction of this vector
- lvec.normalize();
- im_vec[0].set(0.0, 0.0, 0.0, 1.0);
- im_vec[1].set(lvec);
- im_vec[1].w = 1.0;
-
- // Forward Xfrom to clip coords
- left_xform.set(getCurrentLocalToVworld());
- left_xform.transform(im_vec[0]);
- left_xform.transform(im_vec[1]);
-
- canvas.getVworldProjection(left_xform, right_xform);
- left_xform.transform(im_vec[0]);
- left_xform.transform(im_vec[1]);
-
- // Perspective division
- im_vec[0].x /= im_vec[0].w;
- im_vec[0].y /= im_vec[0].w;
- im_vec[0].z /= im_vec[0].w;
-
- im_vec[1].x /= im_vec[1].w;
- im_vec[1].y /= im_vec[1].w;
- im_vec[1].z /= im_vec[1].w;
-
- lvec.set(im_vec[1]);
- lvec.sub(im_vec[0]);
-
- // Use the length of this vector to determine the scaling
- // factor
- double scale = 1/lvec.length();
-
- // Convert to meters
- scale *= scaleFactor*canvas.getPhysicalWidth()/2;
-
- // Scale object so that it appears the same size
- scaleXform.setScale(scale);
- orientedxform.mul(scaleXform);
- }
-
- }
-
-
- private boolean projectToPlane(Vector3d projVec, Vector3d planeVec) {
- double dis = planeVec.dot(projVec);
- projVec.x = projVec.x - planeVec.x*dis;
- projVec.y = projVec.y - planeVec.y*dis;
- projVec.z = projVec.z - planeVec.z*dis;
-
- double length = projVec.length();
- if (length < EPSILON) { // projVec is parallel to planeVec
- return false;
- }
- projVec.scale(1 / length);
- return true;
- }
-
- @Override
- void compile(CompileState compState) {
-
- super.compile(compState);
-
- mergeFlag = SceneGraphObjectRetained.DONT_MERGE;
-
- // don't push the static transform to orientedShape3D
- // because orientedShape3D is rendered using vertex array;
- // it's not worth pushing the transform here
-
- compState.keepTG = true;
- }
-
- @Override
- void searchGeometryAtoms(UnorderList list) {
- list.add(getGeomAtom(getMirrorShape(key)));
- }
-}